| | |
| | |
|
| | | }
|
| | |
|
| | | for (let i = 0; i < jsonData2.length; i++) {
|
| | | let arr4 = jsonData2[i];
|
| | | for (let j = 0; j < arr4.length; j++) {
|
| | | let obj4 = arr4[j];
|
| | | if (obj4.button && (obj4.button.name.includes("启动") || obj4.button.name.includes("Start"))) {
|
| | | obj4.button.value = obj.qidong[0][i];
|
| | | // console.log(obj2.button.value)
|
| | | }
|
| | | }
|
| | | // for (let i = 0; i < jsonData2.length; i++) {
|
| | | // let arr4 = jsonData2[i];
|
| | | // for (let j = 0; j < arr4.length; j++) {
|
| | | // let obj4 = arr4[j];
|
| | | // if (obj4.button && (obj4.button.name.includes("启动") || obj4.button.name.includes("Start"))) {
|
| | | // obj4.button.value = obj.qidong[0][i];
|
| | | // // console.log(obj2.button.value)
|
| | | // }
|
| | | // }
|
| | |
|
| | |
|
| | | }
|
| | | // }
|
| | |
|
| | | // for (let i = 0; i < jsonData2.length; i++) {
|
| | | // let arr4 = jsonData2[i];
|
| | | // for (let j = 0; j < arr4.length; j++) {
|
| | | // let obj4 = arr4[j];
|
| | | // if (obj4.button && (obj4.button.name.includes("复位") || obj4.button.name.includes("Reast"))) {
|
| | | // obj4.button.value = obj.fuwei[0][i];
|
| | | // // console.log(obj2.button.value)
|
| | | // }
|
| | | // }
|
| | |
|
| | |
|
| | | // }
|
| | |
|
| | | // for (let i = 0; i < jsonData2.length; i++) {
|
| | | // let arr4 = jsonData2[i];
|
| | | // for (let j = 0; j < arr4.length; j++) {
|
| | | // let obj4 = arr4[j];
|
| | | // if (obj4.button && (obj4.button.name.includes("回零") || obj4.button.name.includes("Home"))) {
|
| | | // obj4.button.value = obj.huiling[0][i];
|
| | | // // console.log(obj2.button.value)
|
| | | // }
|
| | | // }
|
| | |
|
| | |
|
| | | // }
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | | for (let i = 2; i < jsonData2.length; i++) {
|
| | | let arr2 = jsonData2[i];
|
| | | for (let j = 2; j < arr2.length; j++) {
|