| | |
| | | damage.setWorkingProcedure("磨边"); |
| | | damage.setRemark("进笼前卧转立"); |
| | | damage.setStatus(1); |
| | | damage.setType(item.getTaskState()); |
| | | damage.setType(Const.GLASS_STATE_DAMAGE); |
| | | damageService.insertDamage(damage); |
| | | slotList.add(item.getTargetSlot()); |
| | | } |
| | |
| | | damage.setWorkingProcedure("中空前"); |
| | | damage.setRemark("进笼后卧转立"); |
| | | damage.setStatus(1); |
| | | damage.setType(item.getTaskState()); |
| | | damage.setType(Const.GLASS_STATE_DAMAGE); |
| | | damageService.insertDamage(damage); |
| | | slotList.add(item.getTargetSlot()); |
| | | slotList.add(item.getStartSlot()); |