optimize_local 本地单机优化程序
optimize_patch 配合新版MES、ERP、优化程序使用的优化现补程序
optimize_wangmei 沙河望美客户的定制优化程序
1个文件已修改
4,925个文件已添加
3675201 ■■■■■ 已修改文件
README.md 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/.vs/NorthGlass-Activate/v16/.suo 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/App.config 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/FormMain.Designer.cs 222 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/FormMain.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/FormMain.resx 1365 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/MD5Helper.cs 159 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/NorthGlass-Activate.csproj 84 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/NorthGlass-Activate.sln 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/Program.cs 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/Properties/AssemblyInfo.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/Properties/Resources.Designer.cs 70 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/Properties/Resources.resx 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/Properties/Settings.Designer.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/Properties/Settings.settings 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/SecureCustomEncryptor.cs 88 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/bin/Debug/Confused/NorthGlass-Activate.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/bin/Debug/NorthGlass-Activate.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/bin/Debug/NorthGlass-Activate.exe.config 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/bin/Debug/NorthGlass-Activate.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/obj/Debug/.NETFramework,Version=v4.5.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/obj/Debug/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/obj/Debug/NorthGlass-Activate.csproj.AssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/obj/Debug/NorthGlass-Activate.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/obj/Debug/NorthGlass-Activate.csproj.FileListAbsolute.txt 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/obj/Debug/NorthGlass-Activate.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/obj/Debug/NorthGlass-Activate.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/obj/Debug/NorthGlass-Activate.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/obj/Debug/NorthGlass_Activate.FormMain.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program activate/obj/Debug/NorthGlass_Activate.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/.vs/Edit-Mode/v16/.suo 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/Edit-Mode.sln 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/Edit-Mode.suo 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/MyGlassEdit.v11.suo 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/MyGlassEdit.vssscc 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/DataSet1.Designer.cs 242 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/DataSet1.xsc 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/DataSet1.xsd 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/DataSet1.xss 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/Program.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/Properties/AssemblyInfo.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/bin/Debug/net test.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/bin/Debug/net test.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/bin/Release/net test.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/bin/Release/net test.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/net test.csproj 69 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Debug/.NETFramework,Version=v4.0.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Debug/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Debug/TempPE/DataSet1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Debug/net test.csproj.AssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Debug/net test.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Debug/net test.csproj.FileListAbsolute.txt 32 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Debug/net test.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Debug/net test.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Release/.NETFramework,Version=v4.0.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Release/TempPE/DataSet1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Release/net test.csproj.AssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Release/net test.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Release/net test.csproj.FileListAbsolute.txt 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Release/net test.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/net test/obj/Release/net test.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/BouncyCastle.1.8.5/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/BouncyCastle.1.8.5/BouncyCastle.1.8.5.nupkg 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/BouncyCastle.1.8.5/README.md 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/BouncyCastle.1.8.5/lib/BouncyCastle.Crypto.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/EPPlus.7.6.0.nupkg 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/EPPlusLogo.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/net35/EPPlus.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/net35/EPPlus.xml 71781 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/net462/EPPlus.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/net462/EPPlus.xml 72751 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/net8.0/EPPlus.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/net8.0/EPPlus.xml 72732 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/net9.0/EPPlus.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/net9.0/EPPlus.xml 72732 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/netstandard2.0/EPPlus.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/netstandard2.0/EPPlus.xml 72732 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/netstandard2.1/EPPlus.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/lib/netstandard2.1/EPPlus.xml 72732 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/license.md 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/readme.md 83 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.7.6.0/readme.txt 98 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/EPPlus.Interfaces.7.5.0.nupkg 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/EPPlusLogo.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/lib/net35/EPPlus.Interfaces.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/lib/net462/EPPlus.Interfaces.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/lib/net6.0/EPPlus.Interfaces.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/lib/net7.0/EPPlus.Interfaces.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/lib/net8.0/EPPlus.Interfaces.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/lib/netstandard2.0/EPPlus.Interfaces.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/lib/netstandard2.1/EPPlus.Interfaces.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/license.md 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.Interfaces.7.5.0/readme.md 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/EPPlus.System.Drawing.7.5.0.nupkg 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/EPPlusLogo.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/lib/net35/EPPlus.System.Drawing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/lib/net462/EPPlus.System.Drawing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/lib/net6.0/EPPlus.System.Drawing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/lib/net7.0/EPPlus.System.Drawing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/lib/net8.0/EPPlus.System.Drawing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/lib/netstandard2.0/EPPlus.System.Drawing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/lib/netstandard2.1/EPPlus.System.Drawing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/license.md 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/readme.md 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Google.Protobuf.3.14.0/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Google.Protobuf.3.14.0/Google.Protobuf.3.14.0.nupkg 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Google.Protobuf.3.14.0/lib/net45/Google.Protobuf.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Google.Protobuf.3.14.0/lib/net45/Google.Protobuf.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Google.Protobuf.3.14.0/lib/net45/Google.Protobuf.xml 10042 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Google.Protobuf.3.14.0/lib/netstandard1.1/Google.Protobuf.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Google.Protobuf.3.14.0/lib/netstandard1.1/Google.Protobuf.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Google.Protobuf.3.14.0/lib/netstandard1.1/Google.Protobuf.xml 10042 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Google.Protobuf.3.14.0/lib/netstandard2.0/Google.Protobuf.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Google.Protobuf.3.14.0/lib/netstandard2.0/Google.Protobuf.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Google.Protobuf.3.14.0/lib/netstandard2.0/Google.Protobuf.xml 10042 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/K4os.Compression.LZ4.1.1.11.nupkg 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/net45/K4os.Compression.LZ4.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/net45/K4os.Compression.LZ4.xml 794 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/net46/K4os.Compression.LZ4.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/net46/K4os.Compression.LZ4.xml 794 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/netstandard1.6/K4os.Compression.LZ4.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/netstandard1.6/K4os.Compression.LZ4.xml 794 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/netstandard2.0/K4os.Compression.LZ4.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/netstandard2.0/K4os.Compression.LZ4.xml 794 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/K4os.Compression.LZ4.Streams.1.1.11.nupkg 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/net45/K4os.Compression.LZ4.Streams.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/net45/K4os.Compression.LZ4.Streams.xml 296 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/net46/K4os.Compression.LZ4.Streams.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/net46/K4os.Compression.LZ4.Streams.xml 296 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/netstandard1.6/K4os.Compression.LZ4.Streams.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/netstandard1.6/K4os.Compression.LZ4.Streams.xml 296 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/netstandard2.0/K4os.Compression.LZ4.Streams.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/net45/K4os.Hash.xxHash.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/net45/K4os.Hash.xxHash.xml 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/net46/K4os.Hash.xxHash.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/net46/K4os.Hash.xxHash.xml 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/netstandard1.6/K4os.Hash.xxHash.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/netstandard1.6/K4os.Hash.xxHash.xml 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/netstandard2.0/K4os.Hash.xxHash.xml 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/MySql.Data.8.0.26/lib/net452/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/lib/net452/MySql.Data.xml 18808 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/MySql.Data.8.0.26/lib/net452/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/lib/net48/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/lib/net48/MySql.Data.xml 18808 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/MySql.Data.8.0.26/lib/net48/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/lib/net5.0/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/lib/net5.0/MySql.Data.xml 18788 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/MySql.Data.8.0.26/lib/net5.0/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/lib/netstandard2.0/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/MySql.Data.8.0.26/lib/netstandard2.0/Ubiety.Dns.Core.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/lib/netstandard2.0/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/lib/netstandard2.1/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/lib/netstandard2.1/MySql.Data.xml 18788 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/lib/netstandard2.1/Ubiety.Dns.Core.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/MySql.Data.8.0.26/lib/netstandard2.1/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Newtonsoft.Json.12.0.1/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Newtonsoft.Json.12.0.1/LICENSE.md 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/Newtonsoft.Json.12.0.1/lib/net20/Newtonsoft.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Newtonsoft.Json.12.0.1/lib/net20/Newtonsoft.Json.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Newtonsoft.Json.12.0.1/lib/net20/Newtonsoft.Json.xml 10157 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Newtonsoft.Json.12.0.1/lib/net35/Newtonsoft.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/Newtonsoft.Json.12.0.1/lib/net40/Newtonsoft.Json.xml 9505 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/Newtonsoft.Json.12.0.1/lib/portable-net45+win8+wp8+wpa81/Newtonsoft.Json.xml 10809 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/LICENSE.md 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/Newtonsoft.Json.Bson.1.0.2.nupkg 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/lib/netstandard2.0/Newtonsoft.Json.Bson.xml 545 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Buffers.4.5.1/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Buffers.4.5.1/LICENSE.TXT 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/System.Buffers.4.5.1/THIRD-PARTY-NOTICES.TXT 309 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Buffers.4.5.1/lib/net461/System.Buffers.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Buffers.4.5.1/lib/net461/System.Buffers.xml 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Buffers.4.5.1/lib/netcoreapp2.0/_._ 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/System.Buffers.4.5.1/lib/netstandard1.1/System.Buffers.xml 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/System.Buffers.4.5.1/lib/uap10.0.16299/_._ 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/System.Buffers.4.5.1/ref/net45/System.Buffers.xml 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Buffers.4.5.1/ref/netcoreapp2.0/_._ 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/System.Buffers.4.5.1/ref/netstandard1.1/System.Buffers.xml 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/System.Buffers.4.5.1/ref/uap10.0.16299/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Buffers.4.5.1/useSharedDesignerContext.txt 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Buffers.4.5.1/version.txt 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Memory.4.5.3/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Memory.4.5.3/LICENSE.TXT 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Memory.4.5.3/System.Memory.4.5.3.nupkg 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Memory.4.5.3/THIRD-PARTY-NOTICES.TXT 309 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Memory.4.5.3/lib/netcoreapp2.1/_._ 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/System.Memory.4.5.3/useSharedDesignerContext.txt 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/net46/System.Numerics.Vectors.xml 2597 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/netstandard2.0/System.Numerics.Vectors.xml 2597 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/portable-net45+win8+wp8+wpa81/System.Numerics.Vectors.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/portable-net45+win8+wp8+wpa81/System.Numerics.Vectors.xml 2597 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/xamarinios10/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/xamarinmac20/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/xamarintvos10/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/xamarinwatchos10/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/MonoAndroid10/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/MonoTouch10/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/net46/System.Numerics.Vectors.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/net46/System.Numerics.Vectors.xml 2597 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/netcoreapp2.0/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/netstandard1.0/System.Numerics.Vectors.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/netstandard1.0/System.Numerics.Vectors.xml 2597 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/netstandard2.0/System.Numerics.Vectors.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/netstandard2.0/System.Numerics.Vectors.xml 2597 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/xamarinios10/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/xamarinmac20/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/xamarintvos10/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/ref/xamarinwatchos10/_._ 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/useSharedDesignerContext.txt 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/version.txt 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/LICENSE.TXT 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/System.Runtime.CompilerServices.Unsafe.4.5.2.nupkg 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/THIRD-PARTY-NOTICES.TXT 309 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/lib/netcoreapp2.0/System.Runtime.CompilerServices.Unsafe.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/lib/netcoreapp2.0/System.Runtime.CompilerServices.Unsafe.xml 200 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/lib/netstandard1.0/System.Runtime.CompilerServices.Unsafe.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/lib/netstandard1.0/System.Runtime.CompilerServices.Unsafe.xml 200 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.xml 200 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/ref/netstandard1.0/System.Runtime.CompilerServices.Unsafe.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/ref/netstandard1.0/System.Runtime.CompilerServices.Unsafe.xml 200 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/ref/netstandard2.0/System.Runtime.CompilerServices.Unsafe.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/ref/netstandard2.0/System.Runtime.CompilerServices.Unsafe.xml 200 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/useSharedDesignerContext.txt 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/version.txt 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net20/log4net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net20/log4net.xml 31401 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net35-client/log4net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net35-client/log4net.xml 32239 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net35/log4net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net35/log4net.xml 32444 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net40-client/log4net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net40-client/log4net.xml 32239 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net40/log4net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net40/log4net.xml 32444 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net45/log4net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/net45/log4net.xml 32444 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/netstandard1.3/log4net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/netstandard1.3/log4net.xml 29751 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/netstandard2.0/log4net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/lib/netstandard2.0/log4net.xml 31018 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/log4net.2.0.12.nupkg 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/packages/log4net.2.0.12/package-icon.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/App.config 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/BLL/BuPianBll.cs 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/DAL/MySqlSqHelper.cs 84 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/DAL/gongchenglog.cs 138 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/FrmMain.Designer.cs 239 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/FrmMain.cs 231 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/FrmMain.resx 2336 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/FrmSet.Designer.cs 282 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/FrmSet.cs 90 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/FrmSet.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/Program.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/Properties/AssemblyInfo.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/Properties/Resources.Designer.cs 70 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/Properties/Resources.resx 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/Properties/Settings.Designer.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/Properties/Settings.settings 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/BouncyCastle.Crypto.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/Google.Protobuf.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/Google.Protobuf.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/Google.Protobuf.xml 10042 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/K4os.Compression.LZ4.Streams.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/K4os.Compression.LZ4.Streams.xml 296 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/K4os.Compression.LZ4.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/K4os.Compression.LZ4.xml 794 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/K4os.Hash.xxHash.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/K4os.Hash.xxHash.xml 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/Microsoft.Win32.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/MySql.Data.xml 18808 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.AppContext.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Buffers.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Buffers.xml 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Collections.Concurrent.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Collections.NonGeneric.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Collections.Specialized.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Collections.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.ComponentModel.EventBasedAsync.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.ComponentModel.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.ComponentModel.TypeConverter.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.ComponentModel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Console.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Data.Common.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Diagnostics.Contracts.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Diagnostics.Debug.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Diagnostics.FileVersionInfo.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Diagnostics.Process.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Diagnostics.StackTrace.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Diagnostics.TextWriterTraceListener.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Diagnostics.Tools.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Diagnostics.TraceSource.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Diagnostics.Tracing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Drawing.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Dynamic.Runtime.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Globalization.Calendars.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Globalization.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Globalization.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.IO.Compression.ZipFile.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.IO.Compression.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.IO.FileSystem.DriveInfo.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.IO.FileSystem.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.IO.FileSystem.Watcher.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.IO.FileSystem.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.IO.IsolatedStorage.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.IO.MemoryMappedFiles.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.IO.Pipes.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.IO.UnmanagedMemoryStream.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.IO.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Linq.Expressions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Linq.Parallel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Linq.Queryable.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Linq.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Memory.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Memory.xml 355 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Net.Http.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Net.NameResolution.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Net.NetworkInformation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Net.Ping.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Net.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Net.Requests.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Net.Security.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Net.Sockets.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Net.WebHeaderCollection.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Net.WebSockets.Client.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Net.WebSockets.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Numerics.Vectors.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Numerics.Vectors.xml 2597 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.ObjectModel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Reflection.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Reflection.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Reflection.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Resources.Reader.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Resources.ResourceManager.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Resources.Writer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.CompilerServices.Unsafe.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.CompilerServices.Unsafe.xml 200 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.CompilerServices.VisualC.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.Handles.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.InteropServices.RuntimeInformation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.InteropServices.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.Numerics.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.Serialization.Formatters.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.Serialization.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.Serialization.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.Serialization.Xml.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Runtime.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Security.Claims.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Security.Cryptography.Algorithms.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Security.Cryptography.Csp.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Security.Cryptography.Encoding.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Security.Cryptography.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Security.Cryptography.X509Certificates.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Security.Principal.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Security.SecureString.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Text.Encoding.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Text.Encoding.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Text.RegularExpressions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Threading.Overlapped.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Threading.Tasks.Parallel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Threading.Tasks.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Threading.Thread.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Threading.ThreadPool.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Threading.Timer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Threading.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.ValueTuple.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Xml.ReaderWriter.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Xml.XDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Xml.XPath.XDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Xml.XPath.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Xml.XmlDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/System.Xml.XmlSerializer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/Ubiety.Dns.Core.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/netstandard.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/toollib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/补片.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/补片.exe.Config 340 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/bin/Debug/补片.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/.NETFramework,Version=v4.6.1.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/补片.FrmMain.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/补片.FrmSet.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/补片.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/补片.csproj.AssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/补片.csproj.CopyComplete 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/补片.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/补片.csproj.FileListAbsolute.txt 290 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/补片.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/补片.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/补片.exe.config 340 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/obj/Debug/补片.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/packages.config 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/补片.csproj 143 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/补片/补片.csproj.user 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/AdminDB.cs 58 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/Bussiness.cs 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/FileConfig.cs 42 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/ManualGongCheng.cs 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/OrderStockDao.cs 230 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/PolygonOrder.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/PolysModel.cs 50 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/RenWuDB.cs 66 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/StockDao.cs 423 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/StockModel.cs 73 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/gongchenglog.cs 133 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/gongchengyuliaoDB.cs 34 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/DAL/renwupdf.cs 37 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Dog/Dogs.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Dog/RectSoftKey.cs 2648 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Dog/SoftKey.cs 2720 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Dog/VersionTest.cs 51 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Dog/bt.cs 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Dog/yt88.cs 78 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/Packing/BestPacking.cs 455 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/Packing/BestPacking_ZYZ.cs 534 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/Packing/OnePacking.cs 4964 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/Packing/OnePacking_ZYZ.cs 5634 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/Packing/Polygon.cs 3791 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/Packing/ReportPrintParam.cs 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/Packing/stock.cs 6804 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/Settings.cs 846 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/UserButton.cs 199 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/UserButton.designer.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/UserButton.resx 123 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/Bag.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/Colors.cs 61 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/Common.cs 236 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/ConvexCombination.cs 153 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/ConvexHull.cs 472 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/CornerDetection.cs 426 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/CutLine.cs 124 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/DB.cs 1597 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/DBclass.cs 57 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/DisplayPack.cs 2253 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/DxfDocument.cs 4332 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/FRectangle.cs 74 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/Functions.cs 4354 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/GenerateQRCode.cs 58 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/InforceOptima.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/LineCross.cs 144 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/MD5Helper.cs 217 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/Order.cs 175 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/Rack.cs 220 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/Remaind.cs 411 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/Simulate.cs 267 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/Strip.cs 103 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/Template.cs 8653 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/Tranform.cs 1426 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/dxfPolygon.cs 250 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/point.cs 80 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/twoPacking.cs 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/directPacking/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/AciColor.cs 833 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Blocks/Block.cs 217 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Blocks/BlockEnd.cs 59 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Blocks/BlockRecord.cs 94 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Blocks/BlockTypeFlags.cs 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Blocks/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/CodeValuePair.cs 65 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/ApplicationRegistries.cs 109 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/BlockRecords.cs 149 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/DimensionStyles.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/Groups.cs 160 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/ImageDefinitions.cs 106 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/Layers.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/LineTypes.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/MLineStyles.cs 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/TableObjects.cs 246 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/TextStyles.cs 111 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/UCSs.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Collections/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/DXFstring.cs 247 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/DrawingUnits.cs 115 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/DxfException.cs 231 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/DxfObject.cs 107 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/DxfObjectCode.cs 230 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/DxfReader.cs 6004 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/DxfWriter.cs 2322 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/AlignedDimension.cs 297 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Angular2LineDimension.cs 376 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Angular3PointDimension.cs 362 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Arc.cs 745 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Attribute.cs 247 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/AttributeDefinition.cs 250 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Circle.cs 387 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/DiametricDimension.cs 309 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Dimension.cs 206 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/DimensionType.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Ellipse.cs 1014 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/EndSequence.cs 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/EntityObject.cs 529 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Face3d.cs 194 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Hatch.cs 245 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/HatchBoundaryPath.cs 192 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/HatchGradientPattern.cs 300 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/HatchPattern.cs 412 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/HatchPatternLineDefinition.cs 102 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Image.cs 269 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/ImageClippingBoundary.cs 144 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/ImageDisplayFlags.cs 50 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Insert.cs 440 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Line.cs 309 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/LinearDimension.cs 327 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/LwPolyline.cs 449 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/LwPolylineVertex.cs 152 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/MLine.cs 466 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/MLineVertex.cs 136 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/MText.cs 377 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/MTextAttachmentPoint.cs 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/MTextFormattingOptions.cs 271 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/MTextLineSpacingStyle.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/OrdinateDimension.cs 249 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/OrdinateDimensionAxis.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Point.cs 144 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMesh.cs 277 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMeshFace.cs 132 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMeshVertex.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Polyline.cs 311 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/PolylineSmoothType.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/PolylineTypeFlags.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/PolylineVertex.cs 118 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/RadialDimension.cs 297 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Ray.cs 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Solid.cs 164 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Spline.cs 559 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/SplineTypeFlags.cs 82 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/SplineVertex.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Text.cs 237 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/TextAligment.cs 93 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/Vertex.cs 215 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/VertexTypeFlags.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/XLine.cs 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Entities/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Header/AttMode.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Header/DxfVersion.cs 81 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Header/HeaderVariable.cs 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Header/HeaderVariableCode.cs 202 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Header/HeaderVariables.cs 472 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Header/PointShape.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Header/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Lineweight.cs 177 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/MathHelper.cs 1320 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Matrix3.cs 405 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Objects/DictionaryObject.cs 83 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Objects/Group.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Objects/ImageDef.cs 338 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Objects/ImageDefReactor.cs 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Objects/MLineStyle.cs 237 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Objects/MLineStyleElement.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Objects/RasterVariables.cs 150 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Objects/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/StringCode.cs 165 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/StringEnum.cs 262 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/SubclassMarker.cs 87 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Symbols.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Tables/ApplicationRegistry.cs 108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Tables/DimensionStyle.cs 254 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Tables/Layer.cs 142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Tables/LineType.cs 274 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Tables/TableObject.cs 140 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Tables/TextStyle.cs 176 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Tables/UCS.cs 192 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Tables/View.cs 150 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Tables/Viewport.cs 116 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Tables/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Vector2.cs 504 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/Vector3.cs 507 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/XData.cs 98 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/XDataCode.cs 162 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/XDataRecord.cs 112 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/bin/Debug/netDxf.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/bin/Debug/netDxf.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/bin/Debug/netDxf.xml 8891 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/bin/Debug/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/mssccprj.scc 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/netDxf.csproj 218 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/obj/Debug/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/obj/Debug/netDxf.csproj.FileListAbsolute.txt 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/obj/Debug/netDxf.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/obj/Debug/netDxf.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/obj/Debug/netDxf.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/obj/Debug/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/netdxf/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/opt2btl.cs 435 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/任务.cs 5509 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/任务.designer.cs 2801 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/任务.resx 9080 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/任务.sq.resx 2567 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/优化版面.Designer.cs 390 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/优化版面.cs 484 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/优化版面.resx 126 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/功能/打开.Designer.cs 491 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/功能/打开.cs 1018 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/功能/打开.resx 3678 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/同步创建工程.Designer.cs 191 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/同步创建工程.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/同步创建工程.resx 1242 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/从Excel导入成品信息.Designer.cs 220 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/从Excel导入成品信息.cs 1228 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/从Excel导入成品信息.en-US.resx 578 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/从Excel导入成品信息.resx 1571 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/从Excel导入成品信息.sq.resx 499 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/分割DXF.Designer.cs 208 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/分割DXF.cs 517 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/分割DXF.resx 912 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/分割DXF.sq.resx 560 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/导入DXF.Designer.cs 125 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/导入DXF.cs 533 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/导入DXF.resx 1382 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/导入DXF.sq.resx 514 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/从Excel导入成品信息.Designer.cs 220 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/从Excel导入成品信息.cs 1007 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/从Excel导入成品信息.en-US.resx 578 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/从Excel导入成品信息.resx 1571 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/从Excel导入成品信息.sq.resx 499 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/导入DXF.Designer.cs 125 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/导入DXF.cs 587 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/导入DXF.resx 1388 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/导入DXF.sq.resx 514 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/选择工作表.Designer.cs 192 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/选择工作表.en-US.resx 562 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/选择工作表.resx 1535 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/新建文件夹/选择工作表.sq.resx 518 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/模板.Designer.cs 674 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/模板.cs 1153 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/模板.resx 3978 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/模板.sq.resx 6411 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/选择工作表.Designer.cs 192 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/选择工作表.cs 533 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/选择工作表.en-US.resx 562 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/选择工作表.resx 1535 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/选择工作表.sq.resx 518 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/预览.Designer.cs 202 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/预览.cs 161 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/预览.en-US.resx 1268 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/预览.resx 1466 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导入/预览.zh-CN.resx 487 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/导出TRF.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/人工操作提示.Designer.cs 305 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/人工操作提示.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/人工操作提示.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/增加多版.Designer.cs 93 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/增加多版.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/增加多版.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/FRectangle.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/Functions.cs 536 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/Stock.cs 418 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/创建新工程.cs 57 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/创建新工程.designer.cs 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/创建新工程.resx 471 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/创建新工程.sq.resx 1293 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/手切.cs 713 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/手切.designer.cs 466 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/手切.resx 2142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/手切.sq.resx 219 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/设置.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/设置.designer.cs 293 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工切割/设置.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工排版.Designer.cs 330 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工排版.cs 1578 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工排版.resx 1728 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/手工/手工排版.sq.resx 179 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/报告.cs 1242 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/报告.designer.cs 821 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/报告.resx 3245 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/报告.sq.resx 1480 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/BiaoqianStyle.cs 231 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/Code39.cs 193 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/打印标签.cs 327 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/打印标签.designer.cs 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/打印标签.en-US.resx 721 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/打印标签.resx 882 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/新建标签.cs 1673 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/新建标签.designer.cs 907 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/新建标签.en-US.resx 1253 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/新建标签.en.resx 712 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/新建标签.resx 4108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/新建标签.sq.resx 915 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/标签.cs 189 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/标签.designer.cs 105 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/标签.en-US.resx 257 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/标签.resx 715 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/标签样式名称.cs 90 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/标签样式名称.designer.cs 79 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/标签样式名称.en-US.resx 1276 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/标签样式名称.resx 588 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/设置二维码内容.Designer.cs 318 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/设置二维码内容.cs 160 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/设置二维码内容.resx 1218 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/设置二维码内容.sq.resx 1598 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/选择标签.cs 285 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/选择标签.designer.cs 177 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/选择标签.en-US.resx 741 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/选择标签.resx 768 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/标签/选择标签.sq.resx 1315 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/Bottero.cs 107 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/BotteroSetting.Designer.cs 1131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/BotteroSetting.cs 194 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/BotteroSetting.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/CopyBT.cs 684 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/ForeignOPT.cs 1099 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/LISEC.cs 2896 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/MyGlasFile.cs 2670 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/MyGlassOtdFile.cs 2057 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/OldOpt.cs 245 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/Pujinli.cs 733 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/SaveFile.cs 632 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/格式/TaskFile.cs 88 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/LISEC检测.Designer.cs 139 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/LISEC检测.cs 137 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/LISEC检测.resx 126 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/Message.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/OrderStatus.cs 55 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/SendMessage.cs 91 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/Sentences.cs 1613 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/Win32.cs 787 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/computer.cs 234 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/优化进度.cs 1317 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/优化进度.designer.cs 1250 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/优化进度.resx 4952 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/优化进度.sq.resx 559 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/关于.Designer.cs 111 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/关于.cs 61 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/关于.en-US.resx 589 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/关于.en.resx 493 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/关于.resx 1352 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/关于.sq.resx 512 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/常用规格.Designer.cs 238 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/常用规格.cs 126 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/常用规格.en-US.resx 529 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/常用规格.resx 1556 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/录入小头尺寸.Designer.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/录入小头尺寸.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/录入小头尺寸.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/录入零件信息.Designer.cs 191 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/录入零件信息.cs 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/录入零件信息.resx 1688 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/录入零件信息.sq.resx 560 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/快速设置.Designer.cs 89 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/快速设置.cs 87 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/快速设置.resx 1361 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/快速设置.sq.resx 512 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/放大排样图.cs 96 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/放大排样图.designer.cs 73 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/放大排样图.resx 763 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/玻璃类型.Designer.cs 136 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/玻璃类型.cs 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/玻璃类型.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/申请免费全功能试用30天.Designer.cs 199 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/申请免费全功能试用30天.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/申请免费全功能试用30天.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/统一设置磨边量.Designer.cs 75 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/统一设置磨边量.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/统一设置磨边量.resx 1337 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/统一设置磨边量.sq.resx 167 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/说明.Designer.cs 150 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/说明.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/次要/说明.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/磨量.Designer.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/磨量.cs 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/磨量.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/订单.Designer.cs 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/订单.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/订单.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/设备驱动.Designer.cs 469 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/设备驱动.cs 556 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/设备驱动.resx 1233 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/设置磨量.Designer.cs 682 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/设置磨量.cs 178 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/设置磨量.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/OPTIMA异形导出设置.Designer.cs 213 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/OPTIMA异形导出设置.cs 146 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/OPTIMA异形导出设置.resx 123 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/TempSetting.cs 439 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/app.config 182 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/优化设置.Designer.cs 469 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/优化设置.cs 200 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/优化设置.resx 2675 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/优化设置.sq.resx 372 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/余料设置.Designer.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/余料设置.cs 86 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/余料设置.resx 1487 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/余料设置.sq.resx 136 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/使用设置.Designer.cs 451 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/使用设置.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/使用设置.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/刀路设置.Designer.cs 246 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/刀路设置.cs 116 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/刀路设置.resx 2021 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/刀路设置.sq.resx 303 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/切割信息.Designer.cs 129 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/切割信息.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/切割信息.en-US.resx 233 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/切割信息.resx 372 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/参数设定.cs 509 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/参数设定.designer.cs 279 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/参数设定.resx 1874 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/参数设定.sq.resx 1004 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/工位配置.Designer.cs 101 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/工位配置.cs 70 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/工位配置.en-US.resx 142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/工位配置.resx 321 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/异形设置.Designer.cs 224 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/异形设置.cs 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/异形设置.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/手工排版设置.Designer.cs 215 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/手工排版设置.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/手工排版设置.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/显示设置.Designer.cs 347 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/显示设置.cs 129 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/显示设置.resx 2348 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/显示设置.sq.resx 311 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/标签设置.Designer.cs 240 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/标签设置.cs 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/标签设置.resx 1994 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/标签设置.sq.resx 314 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/系统设置.Designer.cs 207 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/系统设置.cs 70 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/系统设置.resx 1802 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/系统设置.sq.resx 172 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/输出结果.Designer.cs 255 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/输出结果.cs 156 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/输出结果.resx 2018 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/EDIT/配置/输出结果.sq.resx 224 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/ICO2.ico 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Program.cs 95 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Properties/AssemblyInfo.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Properties/DataSources/System.Data.DataSet.datasource 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Properties/DataSources/System.Data.DataTable.datasource 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Properties/DataSources/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Properties/Resources.Designer.cs 103 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Properties/Resources.resx 133 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Properties/Resources1.Designer.cs 119 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Properties/Settings.Designer.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Properties/Settings.settings 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Properties/licenses.licx 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Properties/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Resources/adsf1.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Resources/back1.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Resources/fdsgds1.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Resources/g.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Resources/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Service References/ERPSales/ERPSales1.disco 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Service References/ERPSales/ERPSales1.wsdl 10064 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Service References/ERPSales/Reference.cs 1219 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Service References/ERPSales/Reference.svcmap 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Service References/ERPSales/configuration.svcinfo 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Service References/ERPSales/configuration91.svcinfo 401 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/ComputerUtil.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/DataTables.cs 479 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/DateWays.cs 174 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/GlobalConvert.cs 94 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/Globalenum.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/GridViews.cs 663 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/ITreeBroker.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/Msg.cs 55 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/OrderStock.cs 324 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/PolygonParams.cs 82 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/StringUtil.cs 69 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/TaskPolyInfo.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/TreeControl.cs 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/Utility/fileUtil.cs 333 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/app.config 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Authority.txt 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/AxAcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/BouncyCastle.Crypto.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Code128DLL.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/EPPlus.Interfaces.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/EPPlus.System.Drawing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/EPPlus.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/EPPlus.xml 71781 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/FlashControlV71.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Google.Protobuf.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Google.Protobuf.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Google.Protobuf.xml 10042 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Interop.OPCAutomation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/MathNet.Numerics.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Microsoft.Office.Tools.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Microsoft.Win32.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/MyGlassEdit.vshost.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/MyGlassEdit.vshost.exe.config 194 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/MyGlassEdit.vshost.exe.manifest 331 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/MySql.Data.xml 18808 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Newtonsoft.Json.Bson.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Newtonsoft.Json.Bson.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Newtonsoft.Json.Bson.xml 545 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Newtonsoft.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Newtonsoft.Json.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Newtonsoft.Json.xml 11121 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/ShockwaveFlashObjects.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.AppContext.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Collections.Concurrent.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Collections.NonGeneric.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Collections.Specialized.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Collections.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.ComponentModel.EventBasedAsync.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.ComponentModel.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.ComponentModel.TypeConverter.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.ComponentModel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Console.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Data.Common.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Diagnostics.Contracts.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Diagnostics.Debug.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Diagnostics.FileVersionInfo.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Diagnostics.Process.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Diagnostics.StackTrace.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Diagnostics.TextWriterTraceListener.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Diagnostics.Tools.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Diagnostics.TraceSource.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Diagnostics.Tracing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Drawing.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Dynamic.Runtime.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Globalization.Calendars.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Globalization.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Globalization.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.IO.Compression.ZipFile.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.IO.Compression.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.IO.FileSystem.DriveInfo.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.IO.FileSystem.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.IO.FileSystem.Watcher.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.IO.FileSystem.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.IO.IsolatedStorage.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.IO.MemoryMappedFiles.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.IO.Pipes.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.IO.UnmanagedMemoryStream.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.IO.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Linq.Expressions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Linq.Parallel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Linq.Queryable.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Linq.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Net.Http.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Net.NameResolution.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Net.NetworkInformation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Net.Ping.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Net.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Net.Requests.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Net.Security.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Net.Sockets.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Net.WebHeaderCollection.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Net.WebSockets.Client.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Net.WebSockets.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.ObjectModel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Reflection.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Reflection.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Reflection.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Resources.Reader.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Resources.ResourceManager.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Resources.Writer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Runtime.CompilerServices.VisualC.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Runtime.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Runtime.Handles.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Runtime.InteropServices.RuntimeInformation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Runtime.InteropServices.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Runtime.Numerics.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Runtime.Serialization.Formatters.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Runtime.Serialization.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Runtime.Serialization.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Runtime.Serialization.Xml.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Runtime.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Security.Claims.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Security.Cryptography.Algorithms.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Security.Cryptography.Csp.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Security.Cryptography.Encoding.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Security.Cryptography.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Security.Cryptography.X509Certificates.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Security.Principal.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Security.SecureString.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Text.Encoding.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Text.Encoding.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Text.RegularExpressions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Threading.Overlapped.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Threading.Tasks.Parallel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Threading.Tasks.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Threading.Thread.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Threading.ThreadPool.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Threading.Timer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Threading.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.ValueTuple.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Xml.ReaderWriter.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Xml.XDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Xml.XPath.XDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Xml.XPath.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Xml.XmlDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/System.Xml.XmlSerializer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/ThoughtWorks.QRCode.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Ubiety.Dns.Core.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/bt.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/Betterment Edit.wps 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/GlassTypes.txt 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/beibo.cfg 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/图标/ICO2.ico 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/图标/正确.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/图标/消息.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/图标/红色的警告.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/图标/警告.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/图标/错误.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/图标/问号.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/常用规格.txt 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签/-11111111.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签/-11111111.lb 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签/-TSC.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签/-TSC.lb 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签/-二维码.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签/-二维码.lb 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签/-天泓003.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签/-天泓003.lb 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签/方正超粗黑简体.ttf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签part1.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签part2.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签part3.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签part4.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签part5.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/data/标签设计说明.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/editsetting.set 109 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/en-US/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/en-US/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/en-US/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/en-US/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/en/AX.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/en/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/en/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/en/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/en/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/itextsharp.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-10-22.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-10-23.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-10-24.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-10-25.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-10-26.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-10-27.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-10-28.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-10-29.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-10-30.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-10-31.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-11-01.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-11-02.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log/2021-11-03.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/log4net.config 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/my32.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/netstandard.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/org.in2bits.MyXls.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/sq/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/sq/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/sq/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/sq/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/stdole.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/toollib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zh-CN/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing.presentation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing.presentation.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing.presentation.xml 195 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing.xml 10947 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net40/zxing.XML 10947 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net40/zxing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net40/zxing.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net40/zxing.presentation.XML 195 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net40/zxing.presentation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net40/zxing.presentation.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net45/zxing.XML 10947 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net45/zxing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net45/zxing.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net45/zxing.presentation.XML 195 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net45/zxing.presentation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/zxing/net45/zxing.presentation.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/北玻玻璃优化软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/北玻玻璃优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/北玻玻璃优化软件.exe.Config 45 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/北玻玻璃优化软件.exe.manifest 1599 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/北玻玻璃优化软件.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/1.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/10.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/12.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/13.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/14.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/15.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/16.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/17.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/18.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/19.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/2.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/20.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/22.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/23.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/25.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/26.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/27.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/28.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/3.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/30.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/31.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/32.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/33.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/34.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/35.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/37.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/38.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/39.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/4.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/40.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/41.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/42.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/44.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/45.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/46.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/47.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/48.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/49.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/5.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/50.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/51.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/52.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/53.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/54.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/6.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/7.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/8.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/9.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/普通0002成品列表.xls 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/暂时不支持/11.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/暂时不支持/21.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/暂时不支持/24.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/暂时不支持/29.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/暂时不支持/36.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/暂时不支持/43.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/图案模板/模板13_白玻.csv 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/常用规格.txt 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/材质.txt 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug - 副本/说明.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug.zip 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Authority.txt 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/AxAcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/BouncyCastle.Crypto.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Code128DLL.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Confused/北玻玻璃优化软件-V1.25.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Confused/北玻玻璃优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/EPPlus.Interfaces.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/EPPlus.System.Drawing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/EPPlus.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/EPPlus.xml 71781 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/FlashControlV71.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Google.Protobuf.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Google.Protobuf.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Google.Protobuf.xml 10042 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Interop.OPCAutomation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/MathNet.Numerics.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Microsoft.Office.Tools.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Microsoft.Win32.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/MyGlassEdit.vshost.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/MyGlassEdit.vshost.exe.config 194 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/MyGlassEdit.vshost.exe.manifest 331 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/MySql.Data.xml 18808 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Newtonsoft.Json.Bson.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Newtonsoft.Json.Bson.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Newtonsoft.Json.Bson.xml 545 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Newtonsoft.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Newtonsoft.Json.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Newtonsoft.Json.xml 11121 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/ShockwaveFlashObjects.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.AppContext.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Collections.Concurrent.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Collections.NonGeneric.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Collections.Specialized.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Collections.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.ComponentModel.EventBasedAsync.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.ComponentModel.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.ComponentModel.TypeConverter.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.ComponentModel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Console.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Data.Common.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Diagnostics.Contracts.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Diagnostics.Debug.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Diagnostics.FileVersionInfo.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Diagnostics.Process.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Diagnostics.StackTrace.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Diagnostics.TextWriterTraceListener.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Diagnostics.Tools.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Diagnostics.TraceSource.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Diagnostics.Tracing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Drawing.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Dynamic.Runtime.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Globalization.Calendars.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Globalization.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Globalization.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.IO.Compression.ZipFile.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.IO.Compression.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.IO.FileSystem.DriveInfo.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.IO.FileSystem.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.IO.FileSystem.Watcher.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.IO.FileSystem.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.IO.IsolatedStorage.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.IO.MemoryMappedFiles.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.IO.Pipes.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.IO.UnmanagedMemoryStream.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.IO.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Linq.Expressions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Linq.Parallel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Linq.Queryable.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Linq.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Net.Http.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Net.NameResolution.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Net.NetworkInformation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Net.Ping.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Net.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Net.Requests.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Net.Security.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Net.Sockets.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Net.WebHeaderCollection.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Net.WebSockets.Client.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Net.WebSockets.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.ObjectModel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Reflection.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Reflection.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Reflection.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Resources.Reader.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Resources.ResourceManager.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Resources.Writer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Runtime.CompilerServices.VisualC.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Runtime.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Runtime.Handles.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Runtime.InteropServices.RuntimeInformation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Runtime.InteropServices.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Runtime.Numerics.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Runtime.Serialization.Formatters.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Runtime.Serialization.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Runtime.Serialization.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Runtime.Serialization.Xml.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Runtime.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Security.Claims.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Security.Cryptography.Algorithms.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Security.Cryptography.Csp.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Security.Cryptography.Encoding.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Security.Cryptography.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Security.Cryptography.X509Certificates.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Security.Principal.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Security.SecureString.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Text.Encoding.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Text.Encoding.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Text.RegularExpressions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Threading.Overlapped.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Threading.Tasks.Parallel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Threading.Tasks.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Threading.Thread.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Threading.ThreadPool.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Threading.Timer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Threading.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.UUID.dll 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.ValueTuple.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Xml.ReaderWriter.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Xml.XDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Xml.XPath.XDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Xml.XPath.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Xml.XmlDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/System.Xml.XmlSerializer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/ThoughtWorks.QRCode.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Ubiety.Dns.Core.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/app.publish/北玻玻璃优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/bt.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/Betterment Edit.wps 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/GlassTypes.txt 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/beibo.cfg 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/图标/ICO2.ico 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/图标/正确.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/图标/消息.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/图标/红色的警告.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/图标/警告.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/图标/错误.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/图标/问号.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/常用规格.txt 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签/-11111111.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签/-11111111.lb 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签/-TSC.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签/-TSC.lb 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签/-二维码.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签/-二维码.lb 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签/-天泓003.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签/-天泓003.lb 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签/方正超粗黑简体.ttf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签part1.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签part2.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签part3.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签part4.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签part5.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/data/标签设计说明.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/editsetting.set 109 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/en-US/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/en-US/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/en-US/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/en-US/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/en/AX.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/en/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/en/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/en/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/en/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/itextsharp.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-10-22.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-10-23.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-10-24.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-10-25.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-10-26.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-10-27.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-10-28.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-10-29.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-10-30.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-10-31.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-11-01.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-11-02.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log/2021-11-03.log 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/log4net.config 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/my32.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/netstandard.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/org.in2bits.MyXls.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/sq/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/sq/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/sq/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/sq/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/stdole.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/toollib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zh-CN/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing.presentation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing.presentation.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing.presentation.xml 195 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing.xml 10947 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net40/zxing.XML 10947 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net40/zxing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net40/zxing.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net40/zxing.presentation.XML 195 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net40/zxing.presentation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net40/zxing.presentation.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net45/zxing.XML 10947 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net45/zxing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net45/zxing.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net45/zxing.presentation.XML 195 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net45/zxing.presentation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/zxing/net45/zxing.presentation.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/北玻玻璃优化软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/北玻玻璃优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/北玻玻璃优化软件.exe.config 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/北玻玻璃优化软件.exe.manifest 1599 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/北玻玻璃优化软件.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/1.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/10.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/12.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/13.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/14.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/15.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/16.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/17.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/18.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/19.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/2.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/20.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/22.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/23.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/25.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/26.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/27.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/28.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/3.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/30.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/31.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/32.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/33.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/34.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/35.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/37.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/38.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/39.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/4.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/40.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/41.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/42.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/44.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/45.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/46.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/47.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/48.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/49.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/5.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/50.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/51.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/52.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/53.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/54.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/6.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/7.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/8.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/9.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/普通0002成品列表.xls 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/暂时不支持/11.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/暂时不支持/21.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/暂时不支持/24.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/暂时不支持/29.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/暂时不支持/36.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/暂时不支持/43.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/图案模板/模板13_白玻.csv 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/常用规格.txt 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/材质.txt 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/bin/Debug/说明.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/globel.cs 368 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/GenerateResource.read.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/GenerateResource.write.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/Interop.Acrobat.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.DXF显示.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.DXF显示.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.Geo_Way.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.Geo_Way.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.Manual主页面.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.Manual主页面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.combine.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.combine.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.csproj.FileListAbsolute.txt 264 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.exe.manifest 718 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.testform.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.主页面.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.主页面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.从Excel导入成品信息.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.从Excel导入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.任务.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.任务.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.余料库.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.余料库.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.余料设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.余料设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.修改零件尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.分割DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.分架优化.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.分架优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.切割代码设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.切割代码设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.参数设定.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.参数设定.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.发送.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.发送.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.套料结果表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.套料结果表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.导入DXF.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.导入DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.工位配置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.工位配置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.常用规格.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.常用规格.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.开发商.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.开发商.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.录入零件信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.手工排版.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.手工排版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.打印标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.打印标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.打印领料单.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.打印领料单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.新建标签.en-JM.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.新建标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.新建标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.显示设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.显示设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.查看标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.查看标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.查看版图.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.查看版图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.标签样式名称.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.标签样式名称.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.次要.查看PDF文件.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.次要.查看PDF文件.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.编辑原片.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.编辑原片.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.补片单管理.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.补片单管理.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.补片单管理.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.跨片调整.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.跨片调整.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.选择工作表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.选择工作表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.配置.其他设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.配置.其他设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.预览.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/MyGlassEdit.预览.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/ResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/TempPE/Service References.editor.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/TempPE/Service References.packing.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/en-JM/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/en-US/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/en/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/imitateOS.Form2.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Debug/myglassedit.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/.NETFramework,Version=v4.0.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/.NETFramework,Version=v4.5.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/.NETFramework,Version=v4.6.1.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/GenerateResource.read.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/GenerateResource.write.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/Interop.Acrobat.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/Interop.IWshRuntimeLibrary.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.DXF显示.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.DXF显示.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.DXF精简.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.EDIT.UserButton.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.EDIT.创建工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.EDIT.同步创建工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.EDIT.复刻工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.EDIT.导出TRF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.EDIT.工程原片.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.EDIT.打开工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.EDIT.次要.录入小头尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.EDIT.磨量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.EDIT.订单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.EDIT.设置磨量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.Geo_Way.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.Geo_Way.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.Geo_Way.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.Manual主页面.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.Manual主页面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.combine.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.combine.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.combine.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.csproj.FileListAbsolute.txt 203 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.exe.manifest 718 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.testform.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.主页面.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.主页面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.主页面.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.人工排版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.人工排版.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.人工操作提示.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.从Excel导入成品信息.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.从Excel导入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.从Excel导入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.任务.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.任务.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.任务.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.优化版面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.优化窗体.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.优化进度.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.优化进度.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.余料库.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.余料库.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.余料设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.余料设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.余料设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.修改成品尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.修改零件尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.关于.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.关于.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.关于.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.关于.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.分割DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.分割DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.分架优化.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.分架优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.切割代码设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.切割代码设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.切割代码设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.参数设定.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.参数设定.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.参数设定.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.发送.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.发送.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.增加多版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.套料结果表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.套料结果表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.导入DXF.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.导入DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.导入DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.工位配置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.工位配置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.常用规格.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.常用规格.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.开发商.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.开发商.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.录入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.录入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.录入零件信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.手工排版.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.手工排版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.手工排版设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.打印标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.打印标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.打印领料单.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.打印领料单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.打开.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.打开.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.报告.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.报告.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.新建标签.en-JM.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.新建标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.新建标签.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.新建标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.新建标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.显示设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.显示设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.显示设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.查看标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.查看标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.查看标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.查看版图.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.查看版图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.标签样式名称.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.标签样式名称.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.标签设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.标签设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.格式支持.BotteroSetting.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.次要.快速设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.次要.快速设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.次要.查看PDF文件.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.次要.查看PDF文件.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.玻璃类型.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.用户登录.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.用户登录.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.申请免费全功能试用30天.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.管理员登录.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.统一设置磨边量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.统一设置磨边量.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.编辑原片.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.编辑原片.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.补片单管理.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.补片单管理.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.补片单管理.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.订单导出.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.设备驱动.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.设置二维码内容.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.设置二维码内容.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.说明.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.跨片调整.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.跨片调整.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.跨片调整.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.选择工作表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.选择工作表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.选择工作表.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.选择模板.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.选择模板.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.配置.其他设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.配置.其他设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.配置.其他设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.配置.刀路设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.配置.刀路设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.配置.门料设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.预览.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/MyGlassEdit.预览.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/TempPE/Properties.Resources.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/TempPE/Service References.ERPSales.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/TempPE/Service References.editor.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/TempPE/Service References.packing.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/en-JM/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/en-US/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/en-US/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/en/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/en/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/imitateOS.Form2.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/myglassedit.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/sq/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/北玻玻璃优化软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/北玻玻璃优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/北玻玻璃优化软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/北玻玻璃优化软件.exe.manifest 1647 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/手工排版.Form1.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/手工排版.Form1.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/手工排版.创建新工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/手工排版.创建新工程.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/玻璃优化软件.csproj.AssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/玻璃优化软件.csproj.CopyComplete 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/玻璃优化软件.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/玻璃优化软件.csproj.FileListAbsolute.txt 2493 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/玻璃优化软件.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/Release/玻璃优化软件.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x64/Debug/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x64/Debug/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x64/Debug/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x64/Debug/Interop.Acrobat.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x64/Debug/MyGlassEdit.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x64/Debug/TempPE/Properties.Resources.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x64/Debug/TempPE/Service References.editor.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x64/Debug/TempPE/Service References.packing.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x64/Debug/build.force 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/.NETFramework,Version=v4.0.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/.NETFramework,Version=v4.5.2.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/.NETFramework,Version=v4.5.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/.NETFramework,Version=v4.6.1.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/EDIT和ERP.csproj.FileListAbsolute.txt 1039 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/EDIT和ERP.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/EDIT和ERP.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/EDIT和ERP.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/ERP.csproj.FileListAbsolute.txt 2084 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/ERP.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/ERP.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/ERP.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/GenerateResource.read.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/GenerateResource.write.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.UserButton.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.同步创建工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.次要.LISEC检测.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.次要.录入小头尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.磨量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.订单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.设置磨量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.配置.OPTIMA异形导出设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.ERP软件.二维码MES.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.combine.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.combine.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.csproj.FileListAbsolute.txt 27532 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.人工排版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.人工排版.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.人工操作提示.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.从Excel导入成品信息.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.从Excel导入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.从Excel导入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.任务.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.任务.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.优化版面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.优化进度.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.优化进度.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.余料设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.余料设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.关于.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.关于.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.关于.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.关于.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.分割DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.分割DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.切割代码设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.切割代码设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.参数设定.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.参数设定.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.增加多版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.导入DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.导入DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.常用规格.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.常用规格.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.异形设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.录入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.录入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.手工排版设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.打印粘贴单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.打开.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.报告.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.报告.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.新建标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.新建标签.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.新建标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.新建标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.显示设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.显示设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.查看标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.查看标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.查看标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.标签样式名称.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.标签样式名称.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.标签设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.标签设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.格式支持.BotteroSetting.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.次要.快速设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.次要.快速设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.消息提示.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.玻璃类型.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.用户登录.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.用户登录.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.申请免费全功能试用30天.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.管理员登录.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.统一设置磨边量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.统一设置磨边量.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.设备驱动.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.设置二维码内容.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.设置二维码内容.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.说明.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.选择工作表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.选择工作表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.选择工作表.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.选择模板.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.选择模板.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.配置.使用设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.配置.其他设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.配置.其他设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.配置.刀路设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.配置.刀路设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.预览.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.预览.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/MyGlassEdit.预览.zh-CN.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/ResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.Service References.SaleERP.Reference1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.原片仓储.上片DataSet1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.原片仓储.上片report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.原片仓储.库存DataSet1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.原片仓储.库存report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.生产计划与控制.生产报表.完工report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.生产计划与控制.生产报表.完工记录1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.生产计划与控制.生产报表.流程卡1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.生产计划与控制.生产报表.订单流程卡进度report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.成本核算1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.小片数据1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.成品明细report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.成本核算report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.物料清单1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.物料清单report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.订单工艺report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.订单费用1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.仓储报表.上片DataSet1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.仓储报表.上片report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.仓储报表.库存DataSet1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.仓储报表.库存report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.生产计划与控制.生产报表.完工report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.生产计划与控制.生产报表.完工记录1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.生产计划与控制.生产报表.流程卡1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.生产计划与控制.生产报表.订单流程卡进度report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.成本核算1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.小片数据1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.成品明细report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.成本核算1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.成本核算report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.物料清单1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.物料清单report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.订单工艺report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.订单费用1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Properties.Resources.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Properties.Resources1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Properties.Resources2.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Service References.CardERP.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Service References.ERPSales.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Service References.ERPTask.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Service References.MySQL.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Service References.ServiceReference1.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Service References.UserERP.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Service References.WorkerERP.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Service References.editor.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Service References.finishERP.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/TempPE/Service References.packing.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/en-US/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/en-US/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/en-US/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/en-US/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/en/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/en/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/en/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/en/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/sq/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/sq/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/sq/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/sq/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/zh-CN/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件.csproj.FileListAbsolute.txt 241 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件.exe.manifest 471 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件单机版.csproj.CopyComplete 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件单机版.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件单机版.csproj.FileListAbsolute.txt 1416 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件单机版.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件单机版.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件单机版.csprojAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/优化软件单机版.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/北玻玻璃优化软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/北玻玻璃优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/北玻玻璃优化软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/北玻玻璃优化软件.exe.manifest 1599 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/北玻玻璃优化软件.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/循环分架软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/循环分架软件.csproj.CopyComplete 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/循环分架软件.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/循环分架软件.csproj.FileListAbsolute.txt 382 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/循环分架软件.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/循环分架软件.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/循环分架软件.csprojAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/循环分架软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/循环分架软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/循环分架软件.exe.manifest 509 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/循环分架软件.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/手工排版.Form1.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/手工排版.Form1.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/手工排版.创建新工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/手工排版.创建新工程.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/拼镜.Form2.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/比藤玻璃软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/比藤玻璃软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/比藤玻璃软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/比藤玻璃软件.exe.manifest 509 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/比藤玻璃软件.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/玻璃优化软件.csproj.CopyComplete 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/玻璃优化软件.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/玻璃优化软件.csproj.FileListAbsolute.txt 8242 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/玻璃优化软件.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/玻璃优化软件.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/玻璃优化软件.csprojAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/订单排样客户端.csproj.FileListAbsolute.txt 3348 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/订单排样客户端.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/订单排样客户端.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/订单排样客户端.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/订单排样客户端.原片零件.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/订单排样客户端.打开订单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Debug/订单排样客户端.现场操作.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/.NETFramework,Version=v4.6.1.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/GenerateResource.read.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/GenerateResource.write.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.EDIT.UserButton.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.EDIT.次要.录入小头尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.EDIT.设置磨量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.combine.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.combine.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.csproj.FileListAbsolute.txt 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.人工排版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.人工排版.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.人工操作提示.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.从Excel导入成品信息.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.从Excel导入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.从Excel导入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.任务.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.任务.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.优化版面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.优化进度.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.优化进度.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.余料设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.余料设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.关于.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.关于.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.关于.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.关于.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.分割DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.分割DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.切割代码设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.切割代码设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.参数设定.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.参数设定.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.增加多版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.导入DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.导入DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.常用规格.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.常用规格.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.录入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.录入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.手工排版设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.打开.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.打开.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.报告.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.报告.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.新建标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.新建标签.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.新建标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.新建标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.显示设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.显示设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.查看标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.查看标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.查看标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.标签样式名称.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.标签样式名称.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.标签设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.标签设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.格式支持.BotteroSetting.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.次要.快速设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.次要.快速设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.玻璃类型.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.用户登录.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.用户登录.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.申请免费全功能试用30天.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.统一设置磨边量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.统一设置磨边量.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.设备驱动.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.设置二维码内容.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.设置二维码内容.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.说明.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.选择工作表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.选择工作表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.选择工作表.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.选择模板.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.选择模板.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.配置.其他设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.配置.其他设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.配置.刀路设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.配置.刀路设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.预览.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/MyGlassEdit.预览.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/ResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/TempPE/Properties.Resources.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/TempPE/Service References.ERPSales.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/TempPE/Service References.MySQL.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/TempPE/Service References.editor.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/TempPE/Service References.packing.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/build.force 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/北玻玻璃优化软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/手工排版.Form1.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/手工排版.Form1.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/手工排版.创建新工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/手工排版.创建新工程.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/玻璃优化软件.csproj.AssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/玻璃优化软件.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/玻璃优化软件.csproj.FileListAbsolute.txt 89 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/玻璃优化软件.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/玻璃优化软件.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.Geo_Way.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.G代码.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.csproj.FileListAbsolute.txt 1128 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.exe.manifest 233 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.packing.logo.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.一般套料优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.下料套料优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.中空套料优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.主页面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.任务.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.修改.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.修改密码.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.修改用户信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.入口.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.分架优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.切割图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.参数设定.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.基础数据.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.增加原片.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.套料优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.套料历史查询.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.套料指南.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.导入DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.常用规格.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.库存.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.开发商.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.打印套料图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.打开订单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.放大排样图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.新建异形.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.新建矩形.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.注册.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.浏览DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.浏览G代码.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.浏览器.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.登录.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.缩小排样图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.订单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.跨片调整.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.进度条.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.重置密码.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.钢化优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.钢化历史查询.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.钢化指南.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.钢化炉装载优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/obj/x86/Release/订单排样客户端.预览.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/other/AfterOnePacking.cs 45 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/other/packingsort.cs 400 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/packages.config 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Controls.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Fuzzy.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Genetic.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Imaging.Formats.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Imaging.IPPrototyper.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Imaging.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.MachineLearning.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Math.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Neuro.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.Lego.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.Surveyor.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.TeRK.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.DirectShow.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.FFMPEG.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.Kinect.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.VFW.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.Ximea.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Vision.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AxInterop.AcroPDFLib.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.C1Report.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.C1Zip.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Command.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Document.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Editor.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Gauge.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Input.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1List.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Report.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Sizer.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1SplitContainer.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Ssrs.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1SuperTooltip.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1TouchToolKit.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Code128DLL.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Interop.AcroPDFLib.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/IrisSkin2.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/KeepDynamic.BarcodeReader.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Lee.Barcode.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MathNet.Numerics.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.exe.config.deploy 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.exe.manifest 718 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Resources/g.png.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/ThoughtWorks.QRCode.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en-JM/MyGlassEdit.resources.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en-US/MyGlassEdit.resources.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en/MyGlassEdit.resources.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/itextsharp.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.pdb.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.xml.deploy 8891 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/netDxf.csproj.deploy 218 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.csproj.FileListAbsolute.txt.deploy 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.pdb.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/org.in2bits.MyXls.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/Code128DLL.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/KeepDynamic.BarcodeReader.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/itextsharp.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/netDxf.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/org.in2bits.MyXls.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.exe.config.deploy 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.exe.manifest 125 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/Code128DLL.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/KeepDynamic.BarcodeReader.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/itextsharp.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/netDxf.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/org.in2bits.MyXls.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.exe.config.deploy 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.exe.manifest 125 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/MyGlassEdit.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/setup.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/publish/订单排样客户端.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/Manual主页面.cs 2274 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/Manual主页面.designer.cs 616 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/Manual主页面.en-US.resx 1337 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/Manual主页面.resx 2050 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/修改成品尺寸.Designer.cs 116 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/修改成品尺寸.cs 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/修改成品尺寸.resx 487 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/手工排版.cs 1047 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/手工排版.designer.cs 352 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/手工排版.en-US.resx 1031 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/手工排版.resx 1683 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/查看版图.Designer.cs 138 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/查看版图.cs 214 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/查看版图.en-US.resx 746 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/查看版图.resx 872 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/编辑原片.Designer.cs 193 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/编辑原片.cs 233 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/编辑原片.en-US.resx 611 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/手工排版/编辑原片.resx 927 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/消息提示.Designer.cs 352 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/消息提示.cs 222 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/消息提示.resx 1327 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/玻璃优化软件.csproj 1207 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/玻璃优化软件.csproj.user 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/登录.cs 74 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/登录.designer.cs 143 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/登录.resx 1532 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/登录.sq.resx 273 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/管理员登录.Designer.cs 345 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/管理员登录.cs 259 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_local/program main/订单排样客户端/管理员登录.resx 4265 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/.gitattributes 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/.gitignore 363 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/Edit-Mode.sln 45 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/net test/DataSet1.Designer.cs 242 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/net test/DataSet1.xsc 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/net test/DataSet1.xsd 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/net test/DataSet1.xss 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/net test/Program.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/net test/Properties/AssemblyInfo.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/net test/Server.csproj 69 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/ng.optima.server/FlowCardDB.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/ng.optima.server/MarkDB.cs 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/ng.optima.server/MaterialDB.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/ng.optima.server/MySqlDbHelper.cs 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/ng.optima.server/OrderDB.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/ng.optima.server/ProjectDB.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/ng.optima.server/ng.optima.server.csproj 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/App.config 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/BLL/BuPianBll.cs 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/DAL/MySqlSqHelper.cs 84 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/DAL/gongchenglog.cs 138 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/FrmMain.Designer.cs 239 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/FrmMain.cs 231 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/FrmMain.resx 2336 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/FrmSet.Designer.cs 282 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/FrmSet.cs 90 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/FrmSet.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/Program.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/Properties/AssemblyInfo.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/Properties/Resources.Designer.cs 70 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/Properties/Resources.resx 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/Properties/Settings.Designer.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/Properties/Settings.settings 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/packages.config 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/补片/补片.csproj 143 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Dog/Dogs.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Dog/RectSoftKey.cs 2648 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Dog/SoftKey.cs 2720 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Dog/VersionTest.cs 51 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Dog/bt.cs 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Dog/yt88.cs 78 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/Packing/BestPacking.cs 709 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/Packing/OnePacking.cs 5905 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/Packing/Polygon.cs 3800 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/Packing/stock.cs 6804 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/Settings.cs 879 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/UserButton.cs 199 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/UserButton.designer.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/UserButton.resx 123 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/Bag.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/Colors.cs 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/Common.cs 190 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/ConvexCombination.cs 153 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/ConvexHull.cs 472 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/CornerDetection.cs 426 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/CutLine.cs 124 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/DB.cs 1603 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/DBclass.cs 57 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/DisplayPack.cs 2261 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/DxfDocument.cs 4332 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/FRectangle.cs 74 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/Functions.cs 4366 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/GenerateQRCode.cs 58 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/InforceOptima.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/LineCross.cs 144 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/MD5Helper.cs 183 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/MySqlSqHelper.cs 646 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/Order.cs 175 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/Rack.cs 220 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/Remaind.cs 411 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/Simulate.cs 267 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/Strip.cs 103 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/Template.cs 8653 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/Tranform.cs 1426 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/dxfPolygon.cs 250 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/point.cs 80 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/directPacking/twoPacking.cs 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/AciColor.cs 833 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Blocks/Block.cs 217 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Blocks/BlockEnd.cs 59 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Blocks/BlockRecord.cs 94 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Blocks/BlockTypeFlags.cs 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/CodeValuePair.cs 65 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Collections/ApplicationRegistries.cs 109 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Collections/BlockRecords.cs 149 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Collections/DimensionStyles.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Collections/Groups.cs 160 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Collections/ImageDefinitions.cs 106 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Collections/Layers.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Collections/LineTypes.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Collections/MLineStyles.cs 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Collections/TableObjects.cs 246 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Collections/TextStyles.cs 111 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Collections/UCSs.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/DXFstring.cs 247 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/DrawingUnits.cs 115 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/DxfException.cs 231 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/DxfObject.cs 107 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/DxfObjectCode.cs 230 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/DxfReader.cs 6004 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/DxfWriter.cs 2322 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/AlignedDimension.cs 297 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Angular2LineDimension.cs 376 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Angular3PointDimension.cs 362 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Arc.cs 745 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Attribute.cs 247 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/AttributeDefinition.cs 250 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Circle.cs 387 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/DiametricDimension.cs 309 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Dimension.cs 206 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/DimensionType.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Ellipse.cs 1014 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/EndSequence.cs 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/EntityObject.cs 529 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Face3d.cs 194 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Hatch.cs 245 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/HatchBoundaryPath.cs 192 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/HatchGradientPattern.cs 300 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/HatchPattern.cs 412 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/HatchPatternLineDefinition.cs 102 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Image.cs 269 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/ImageClippingBoundary.cs 144 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/ImageDisplayFlags.cs 50 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Insert.cs 440 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Line.cs 309 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/LinearDimension.cs 327 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/LwPolyline.cs 449 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/LwPolylineVertex.cs 152 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/MLine.cs 466 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/MLineVertex.cs 136 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/MText.cs 377 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/MTextAttachmentPoint.cs 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/MTextFormattingOptions.cs 271 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/MTextLineSpacingStyle.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/OrdinateDimension.cs 249 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/OrdinateDimensionAxis.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Point.cs 144 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMesh.cs 277 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMeshFace.cs 132 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMeshVertex.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Polyline.cs 311 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolylineSmoothType.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolylineTypeFlags.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolylineVertex.cs 118 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/RadialDimension.cs 297 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Ray.cs 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Solid.cs 164 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Spline.cs 559 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/SplineTypeFlags.cs 82 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/SplineVertex.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Text.cs 237 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/TextAligment.cs 93 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Vertex.cs 215 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/VertexTypeFlags.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Entities/XLine.cs 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Header/AttMode.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Header/DxfVersion.cs 81 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Header/HeaderVariable.cs 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Header/HeaderVariableCode.cs 202 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Header/HeaderVariables.cs 472 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Header/PointShape.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Lineweight.cs 177 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/MathHelper.cs 1320 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Matrix3.cs 405 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Objects/DictionaryObject.cs 83 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Objects/Group.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Objects/ImageDef.cs 338 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Objects/ImageDefReactor.cs 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Objects/MLineStyle.cs 237 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Objects/MLineStyleElement.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Objects/RasterVariables.cs 150 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/StringCode.cs 165 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/StringEnum.cs 262 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/SubclassMarker.cs 87 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Symbols.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Tables/ApplicationRegistry.cs 108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Tables/DimensionStyle.cs 254 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Tables/Layer.cs 142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Tables/LineType.cs 274 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Tables/TableObject.cs 140 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Tables/TextStyle.cs 176 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Tables/UCS.cs 192 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Tables/View.cs 150 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Tables/Viewport.cs 116 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Vector2.cs 504 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/Vector3.cs 507 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/XData.cs 98 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/XDataCode.cs 162 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/XDataRecord.cs 112 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/netdxf/netDxf.csproj 218 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/opt2btl.cs 503 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/任务.cs 6460 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/任务.designer.cs 2748 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/任务.en.resx 4623 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/任务.resx 8827 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/任务.ru.resx 4598 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/任务.sq.resx 2567 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/优化版面.Designer.cs 390 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/优化版面.cs 498 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/优化版面.resx 126 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/OPTIMA优化.Designer.cs 1643 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/OPTIMA优化.cs 1228 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/OPTIMA优化.resx 1236 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/余料管理.Designer.cs 901 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/余料管理.cs 392 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/余料管理.resx 1257 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/原片用量.Designer.cs 1778 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/原片用量.cs 773 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/原片用量.resx 1230 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程创建.Designer.cs 522 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程创建.cs 1368 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程创建.en.resx 1363 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程创建.resx 2345 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程创建.ru.resx 1336 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程复刻.Designer.cs 580 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程复刻.cs 767 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程复刻.resx 1251 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程管理.Designer.cs 578 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程管理.cs 1246 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程管理.en.resx 2216 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程管理.resx 3325 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/工程管理.ru.resx 1997 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/排版推荐.Designer.cs 948 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/排版推荐.cs 969 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/排版推荐.resx 1254 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/模拟计算.Designer.cs 650 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/模拟计算.cs 1543 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/模拟计算.en.resx 1400 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/模拟计算.resx 2626 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/模拟计算.ru.resx 1332 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/钢化版图预览.Designer.cs 94 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/钢化版图预览.cs 192 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/功能/钢化版图预览.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/从Excel导入成品信息.Designer.cs 220 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/从Excel导入成品信息.cs 971 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/从Excel导入成品信息.en-US.resx 578 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/从Excel导入成品信息.resx 1571 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/从Excel导入成品信息.sq.resx 499 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/分割DXF.Designer.cs 208 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/分割DXF.cs 517 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/分割DXF.resx 912 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/分割DXF.sq.resx 560 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/导入DXF.Designer.cs 125 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/导入DXF.cs 533 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/导入DXF.resx 1382 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/导入DXF.sq.resx 514 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/模板.Designer.cs 680 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/模板.cs 1153 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/模板.resx 3977 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/模板.sq.resx 7502 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/选择工作表.Designer.cs 191 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/选择工作表.cs 267 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/选择工作表.en-US.resx 562 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/选择工作表.resx 1535 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/选择工作表.sq.resx 518 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/预览.Designer.cs 202 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/预览.cs 158 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/预览.en-US.resx 1268 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/预览.en.resx 1243 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/预览.resx 1469 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/导入/预览.zh-CN.resx 487 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/人工操作提示.Designer.cs 305 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/人工操作提示.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/人工操作提示.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/增加多版.Designer.cs 93 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/增加多版.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/增加多版.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/FRectangle.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/Functions.cs 536 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/Stock.cs 418 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/创建新工程.cs 57 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/创建新工程.designer.cs 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/创建新工程.resx 471 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/创建新工程.sq.resx 1293 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/手切.cs 713 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/手切.designer.cs 466 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/手切.resx 2142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/手切.sq.resx 219 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/设置.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/设置.designer.cs 293 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工切割/设置.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工排版.Designer.cs 321 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工排版.cs 1584 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工排版.resx 1716 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/手工/手工排版.sq.resx 179 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/报告.cs 1268 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/报告.designer.cs 821 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/报告.resx 3245 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/报告.sq.resx 1480 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/BiaoqianStyle.cs 231 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/Code39.cs 193 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/打印标签.cs 327 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/打印标签.designer.cs 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/打印标签.en-US.resx 721 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/打印标签.resx 882 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/新建标签.cs 1673 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/新建标签.designer.cs 907 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/新建标签.en-US.resx 1253 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/新建标签.en.resx 712 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/新建标签.resx 4108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/新建标签.sq.resx 915 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/标签.cs 189 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/标签.designer.cs 105 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/标签.en-US.resx 257 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/标签.resx 715 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/标签样式名称.cs 90 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/标签样式名称.designer.cs 79 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/标签样式名称.en-US.resx 1276 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/标签样式名称.resx 588 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/设置二维码内容.Designer.cs 318 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/设置二维码内容.cs 160 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/设置二维码内容.resx 1218 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/设置二维码内容.sq.resx 1598 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/选择标签.cs 285 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/选择标签.designer.cs 177 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/选择标签.en-US.resx 741 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/选择标签.resx 768 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/标签/选择标签.sq.resx 1315 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/Bottero.cs 107 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/BotteroSetting.Designer.cs 1131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/BotteroSetting.cs 194 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/BotteroSetting.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/CopyBT.cs 695 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/ForeignOPT.cs 1099 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/LISEC.cs 817 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/MyGlasFile.cs 2776 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/MyGlassOtdFile.cs 2057 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/OldOpt.cs 245 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/Pujinli.cs 733 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/SaveFile.cs 1037 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/格式/TaskFile.cs 88 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/Message.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/OrderStatus.cs 55 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/SendMessage.cs 91 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/Sentences.cs 1612 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/Win32.cs 787 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/computer.cs 234 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/优化进度.cs 1606 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/优化进度.designer.cs 1406 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/优化进度.en-AE.resx 1605 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/优化进度.en.resx 1765 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/优化进度.resx 5498 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/优化进度.ru.resx 1854 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/优化进度.sq.resx 559 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/关于.Designer.cs 170 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/关于.cs 112 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/关于.en-US.resx 589 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/关于.en.resx 1273 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/关于.resx 1563 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/关于.sq.resx 512 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/常用规格.Designer.cs 238 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/常用规格.cs 126 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/常用规格.en-US.resx 529 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/常用规格.resx 1556 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/录入小头尺寸.Designer.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/录入小头尺寸.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/录入小头尺寸.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/录入零件信息.Designer.cs 191 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/录入零件信息.cs 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/录入零件信息.resx 1688 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/录入零件信息.sq.resx 560 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/放大排样图.cs 96 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/放大排样图.designer.cs 73 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/放大排样图.resx 763 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/玻璃类型.Designer.cs 136 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/玻璃类型.cs 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/玻璃类型.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/说明.Designer.cs 150 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/说明.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/次要/说明.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/设备驱动.Designer.cs 457 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/设备驱动.cs 660 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/设备驱动.en.resx 1313 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/设备驱动.resx 2255 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/设置磨量.Designer.cs 689 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/设置磨量.cs 531 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/设置磨量.en.resx 1263 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/设置磨量.resx 3440 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/设置磨量.ru.resx 1285 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/OPTIMA优化设置.Designer.cs 392 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/OPTIMA优化设置.cs 77 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/OPTIMA优化设置.resx 123 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/TempSetting.cs 439 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/app.config 191 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/优化设置.Designer.cs 331 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/优化设置.cs 190 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/优化设置.en.resx 1462 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/优化设置.resx 2408 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/优化设置.sq.resx 372 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/余料设置.Designer.cs 197 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/余料设置.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/余料设置.en.resx 1325 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/余料设置.resx 1802 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/余料设置.sq.resx 136 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/使用设置.Designer.cs 340 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/使用设置.cs 148 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/使用设置.en.resx 1330 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/使用设置.resx 2369 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/刀路设置.Designer.cs 244 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/刀路设置.cs 125 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/刀路设置.en.resx 1251 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/刀路设置.resx 2027 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/刀路设置.sq.resx 303 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/切割信息.Designer.cs 129 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/切割信息.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/切割信息.en-US.resx 233 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/切割信息.resx 372 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/参数设定.cs 667 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/参数设定.designer.cs 305 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/参数设定.en.resx 1309 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/参数设定.resx 1961 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/参数设定.sq.resx 1004 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/参数设定.yav.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/工位配置.Designer.cs 101 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/工位配置.cs 70 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/工位配置.en-US.resx 142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/工位配置.resx 321 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/异形设置.Designer.cs 142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/异形设置.cs 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/异形设置.resx 453 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/手工排版设置.Designer.cs 215 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/手工排版设置.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/手工排版设置.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/打标新增.Designer.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/打标新增.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/打标新增.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/打标设置.Designer.cs 610 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/打标设置.cs 61 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/打标设置.resx 1248 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/显示设置.Designer.cs 347 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/显示设置.cs 143 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/显示设置.en.resx 1407 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/显示设置.resx 2354 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/显示设置.sq.resx 311 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/权限管理.Designer.cs 471 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/权限管理.cs 451 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/权限管理.en.resx 133 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/权限管理.resx 1719 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/权限管理.zh.resx 130 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/标签设置.Designer.cs 240 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/标签设置.cs 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/标签设置.resx 1997 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/标签设置.sq.resx 314 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/系统设置.Designer.cs 207 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/系统设置.cs 82 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/系统设置.en.resx 1245 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/系统设置.resx 1811 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/系统设置.sq.resx 172 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/输出结果.Designer.cs 260 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/输出结果.cs 172 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/输出结果.en.resx 1288 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/输出结果.resx 2024 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/输出结果.sq.resx 224 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/钢化推荐.Designer.cs 374 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/钢化推荐.cs 291 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/钢化推荐.en.resx 355 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/EDIT/配置/钢化推荐.resx 1254 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ICO2.ico 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Program.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Properties/AssemblyInfo.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Properties/DataSources/System.Data.DataSet.datasource 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Properties/DataSources/System.Data.DataTable.datasource 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Properties/Resources.Designer.cs 103 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Properties/Resources.resx 133 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Properties/Resources1.Designer.cs 119 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Properties/Settings.Designer.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Properties/Settings.settings 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Properties/licenses.licx 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Resources/adsf1.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Resources/back1.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Resources/fdsgds1.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/Resources/g.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/app.config 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/globel.cs 406 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.config/HeatConfig.cs 59 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.config/MarkSet.cs 140 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.config/OptimaConfig.cs 226 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.config/Service.cs 119 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.config/SystemConfig.cs 256 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/GlassToOPT.cs 130 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/OPTFileHelper.cs 4907 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/OPTHelper - 副本.cs 4156 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/OPTHelper.cs 3565 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/OPTHelper2.cs 4117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/OPTInfoModel.cs 158 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/OPTPatternModel.cs 91 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/OPTResultInfo.cs 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/OPTTest.Designer.cs 84 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/OPTTest.cs 1507 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/OPTTest.resx 126 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/Optima优化.Designer.cs 263 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/Optima优化.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.helper/Optima优化.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/AdminModel.cs 65 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/ConfigModel.cs 81 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/ErpGlassType.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/GlassDetailModel.cs 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/HeatLogModel.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/HeatModel.cs 84 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/HeatResultModel.cs 133 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/LoginAdminInfo.cs 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/MarkModel.cs 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/MaterialModel.cs 99 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/MessageModel.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/OffcutStockModel.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/OperationModel.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/OptimizeResultModel.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/PorjectLogModel.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/ProcessDetailModel.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/ProcessModel.cs 122 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/ProjectModel.cs 97 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/ProjectStockModel.cs 49 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.model/UserModel.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/AdminDB.cs 137 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/AlertDB.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/ConfigDB.cs 236 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/ContentDB.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/FlowCardDB.cs 826 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/HeatDB.cs 240 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/LimitDB.cs 157 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/MarkDB.cs 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/MaterialDB.cs 183 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/MesMysqlHelper.cs 156 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/MessageDB.cs 87 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/MySqlDbHelper.cs 691 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/OffcutDB.cs 229 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/OrderDB.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/PatchProjectDB.cs 400 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/PorjectLogDB.cs 152 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/ProjectDB.cs 2153 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/ProjectStockUseDB.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/PurviewDB.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.server/ReportFormDB.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/ColorUtil.cs 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/DataTableUtil.cs 538 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/DateWays.cs 174 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/FileConfig.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/GlobalConvert.cs 94 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/Globalenum.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/GridViews.cs 616 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/ITreeBroker.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/Msg.cs 55 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/OrderStock.cs 128 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/PolygonParams.cs 82 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/RabbitMQHelper.cs 529 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/StringUtil.cs 119 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/SystemUtil.cs 65 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/TaskPolyInfo.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/TreeControl.cs 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/fileUtil.cs 366 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/ng.optima.util/labelUtil.cs 111 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/other/CopyProjectResult.cs 679 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/other/packingsort.cs 398 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/packages.config 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/初始配置.Designer.cs 107 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/初始配置.cs 95 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/初始配置.en.resx 1251 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/初始配置.resx 1448 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/手工排版/Manual主页面.cs 2274 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/手工排版/Manual主页面.designer.cs 616 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/手工排版/Manual主页面.en-US.resx 1337 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/手工排版/Manual主页面.resx 2050 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/手工排版/修改成品尺寸.Designer.cs 116 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/手工排版/修改成品尺寸.cs 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_patch/订单排样客户端/手工排版/修改成品尺寸.resx 487 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/K4os.Hash.xxHash.1.0.6/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/K4os.Hash.xxHash.1.0.6/lib/net45/K4os.Hash.xxHash.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/K4os.Hash.xxHash.1.0.6/lib/net45/K4os.Hash.xxHash.xml 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/K4os.Hash.xxHash.1.0.6/lib/net46/K4os.Hash.xxHash.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/K4os.Hash.xxHash.1.0.6/lib/net46/K4os.Hash.xxHash.xml 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/K4os.Hash.xxHash.1.0.6/lib/netstandard1.6/K4os.Hash.xxHash.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/K4os.Hash.xxHash.1.0.6/lib/netstandard2.0/K4os.Hash.xxHash.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/K4os.Hash.xxHash.1.0.6/lib/netstandard2.0/K4os.Hash.xxHash.xml 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/MySql.Data.8.0.26/lib/net452/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/MySql.Data.8.0.26/lib/net452/Ubiety.Dns.Core.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/lib/net452/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/lib/net48/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/MySql.Data.8.0.26/lib/net5.0/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/MySql.Data.8.0.26/lib/net5.0/Ubiety.Dns.Core.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/lib/net5.0/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/lib/netstandard2.0/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/lib/netstandard2.0/MySql.Data.xml 18788 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/lib/netstandard2.0/Ubiety.Dns.Core.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/lib/netstandard2.0/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/lib/netstandard2.1/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/lib/netstandard2.1/MySql.Data.xml 18788 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/lib/netstandard2.1/Ubiety.Dns.Core.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/MySql.Data.8.0.26/lib/netstandard2.1/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/Newtonsoft.Json.12.0.1/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/Newtonsoft.Json.12.0.1/LICENSE.md 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/Newtonsoft.Json.12.0.1/lib/net20/Newtonsoft.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/Newtonsoft.Json.12.0.1/lib/net35/Newtonsoft.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/Newtonsoft.Json.12.0.1/lib/net40/Newtonsoft.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/Newtonsoft.Json.12.0.1/lib/net45/Newtonsoft.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/Newtonsoft.Json.Bson.1.0.2/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/System.Buffers.4.5.1/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/System.Memory.4.5.3/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/System.Numerics.Vectors.4.4.0/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/System.Numerics.Vectors.4.4.0/ref/net46/System.Numerics.Vectors.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/packages/System.Numerics.Vectors.4.4.0/ref/net46/System.Numerics.Vectors.xml 2597 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/System.Runtime.CompilerServices.Unsafe.4.5.2/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/packages/log4net.2.0.12/.signature.p7s 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/DAL/MySqlSqHelper.cs 84 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/BouncyCastle.Crypto.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.Diagnostics.Contracts.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.Drawing.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Dynamic.Runtime.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Globalization.Calendars.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.IO.Compression.ZipFile.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.IO.FileSystem.DriveInfo.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.IO.FileSystem.Watcher.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.IO.IsolatedStorage.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.IO.MemoryMappedFiles.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.IO.Pipes.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.Linq.Expressions.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.Net.Http.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.Net.NetworkInformation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Net.Ping.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.Net.Requests.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Net.Security.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.Net.WebHeaderCollection.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Net.WebSockets.Client.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.Numerics.Vectors.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Numerics.Vectors.xml 2597 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.ObjectModel.dll 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/补片/bin/Debug/System.Reflection.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Reflection.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Resources.Reader.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Resources.ResourceManager.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Resources.Writer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.CompilerServices.Unsafe.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.CompilerServices.Unsafe.xml 200 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.CompilerServices.VisualC.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.Handles.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.InteropServices.RuntimeInformation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.InteropServices.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.Numerics.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.Serialization.Formatters.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.Serialization.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.Serialization.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.Serialization.Xml.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Runtime.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Security.Claims.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Security.Cryptography.Algorithms.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Security.Cryptography.Csp.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Security.Cryptography.Encoding.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Security.Cryptography.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Security.Cryptography.X509Certificates.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Security.Principal.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Security.SecureString.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Text.Encoding.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Text.Encoding.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Text.RegularExpressions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Threading.Overlapped.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Threading.Tasks.Parallel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Threading.Tasks.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Threading.Thread.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Threading.ThreadPool.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Threading.Timer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Threading.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.ValueTuple.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Xml.ReaderWriter.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Xml.XDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Xml.XPath.XDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Xml.XPath.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Xml.XmlDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/System.Xml.XmlSerializer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/Ubiety.Dns.Core.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/netstandard.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/toollib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/补片.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/补片.exe.config 340 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/bin/Debug/补片.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/.NETFramework,Version=v4.6.1.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/补片.FrmMain.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/补片.FrmSet.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/补片.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/补片.csproj.AssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/补片.csproj.CopyComplete 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/补片.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/补片.csproj.FileListAbsolute.txt 422 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/补片.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/补片.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/补片.exe.config 340 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/obj/Debug/补片.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/packages.config 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/补片.csproj 143 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/补片/补片.csproj.user 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/AdminDB.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/Bussiness.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/DaoBt.cs 976 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/FileConfig.cs 42 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/FormSwitchDB.cs 114 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/FromMessageDB.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/KuCunDB.cs 405 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/ManualGongCheng.cs 168 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/OrderStockDao.cs 317 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/OrderStockDao2.cs 119 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/PolygonOrder.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/PolysModel.cs 50 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/ProcessCardDB.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/RenWuDB.cs 185 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/SapBom.cs 339 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/StockDao.cs 421 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/StockModel.cs 73 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/TRF.cs 478 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/dingdanDataContent.cs 85 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/gongchengCopy.cs 920 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/gongchengDataContext.cs 1634 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/gongchenglog.cs 173 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/gongchengyuanpian.cs 315 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/gongchengyuliaoDB.cs 192 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/markDB.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/DAL/renwupdf.cs 37 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Dog/Dogs.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Dog/RectSoftKey.cs 2648 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Dog/SoftKey.cs 2720 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Dog/VersionTest.cs 51 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Dog/bt.cs 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Dog/yt88.cs 78 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/Packing/BestPacking.cs 455 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/Packing/BestPacking_ZYZ.cs 534 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/Packing/OnePacking.cs 5005 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/Packing/OnePacking_ZYZ.cs 5634 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/Packing/Polygon.cs 3791 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/Packing/ReportPrintParam.cs 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/Packing/stock.cs 6804 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/Settings.cs 1145 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/UserButton.cs 199 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/UserButton.designer.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/UserButton.resx 123 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/Bag.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/Colors.cs 61 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/Common.cs 236 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/ConvexCombination.cs 153 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/ConvexHull.cs 472 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/CornerDetection.cs 426 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/CutLine.cs 124 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/DB.cs 1597 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/DBclass.cs 57 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/DisplayPack.cs 2252 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/DxfDocument.cs 4332 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/FRectangle.cs 74 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/Functions.cs 4354 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/GenerateQRCode.cs 58 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/InforceOptima.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/LineCross.cs 144 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/MD5Helper.cs 200 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/MySqlSqHelper.cs 817 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/Order.cs 175 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/Rack.cs 220 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/Remaind.cs 411 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/Simulate.cs 267 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/Strip.cs 103 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/Template.cs 8653 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/Tranform.cs 1426 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/dxfPolygon.cs 250 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/point.cs 80 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/twoPacking.cs 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/directPacking/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/liske_xiafa.Designer.cs 449 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/liske_xiafa.cs 287 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/liske_xiafa.resx 1239 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/AciColor.cs 833 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Blocks/Block.cs 217 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Blocks/BlockEnd.cs 59 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Blocks/BlockRecord.cs 94 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Blocks/BlockTypeFlags.cs 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Blocks/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/CodeValuePair.cs 65 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/ApplicationRegistries.cs 109 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/BlockRecords.cs 149 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/DimensionStyles.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/Groups.cs 160 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/ImageDefinitions.cs 106 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/Layers.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/LineTypes.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/MLineStyles.cs 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/TableObjects.cs 246 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/TextStyles.cs 111 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/UCSs.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Collections/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/DXFstring.cs 247 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/DrawingUnits.cs 115 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/DxfException.cs 231 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/DxfObject.cs 107 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/DxfObjectCode.cs 230 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/DxfReader.cs 6004 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/DxfWriter.cs 2322 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/AlignedDimension.cs 297 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Angular2LineDimension.cs 376 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Angular3PointDimension.cs 362 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Arc.cs 745 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Attribute.cs 247 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/AttributeDefinition.cs 250 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Circle.cs 387 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/DiametricDimension.cs 309 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Dimension.cs 206 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/DimensionType.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Ellipse.cs 1014 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/EndSequence.cs 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/EntityObject.cs 529 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Face3d.cs 194 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Hatch.cs 245 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/HatchBoundaryPath.cs 192 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/HatchGradientPattern.cs 300 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/HatchPattern.cs 412 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/HatchPatternLineDefinition.cs 102 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Image.cs 269 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/ImageClippingBoundary.cs 144 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/ImageDisplayFlags.cs 50 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Insert.cs 440 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Line.cs 309 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/LinearDimension.cs 327 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/LwPolyline.cs 449 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/LwPolylineVertex.cs 152 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/MLine.cs 466 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/MLineVertex.cs 136 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/MText.cs 377 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/MTextAttachmentPoint.cs 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/MTextFormattingOptions.cs 271 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/MTextLineSpacingStyle.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/OrdinateDimension.cs 249 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/OrdinateDimensionAxis.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Point.cs 144 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMesh.cs 277 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMeshFace.cs 132 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMeshVertex.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Polyline.cs 311 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/PolylineSmoothType.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/PolylineTypeFlags.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/PolylineVertex.cs 118 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/RadialDimension.cs 297 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Ray.cs 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Solid.cs 164 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Spline.cs 559 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/SplineTypeFlags.cs 82 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/SplineVertex.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Text.cs 237 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/TextAligment.cs 93 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/Vertex.cs 215 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/VertexTypeFlags.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/XLine.cs 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Entities/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Header/AttMode.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Header/DxfVersion.cs 81 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Header/HeaderVariable.cs 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Header/HeaderVariableCode.cs 202 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Header/HeaderVariables.cs 472 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Header/PointShape.cs 113 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Header/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Lineweight.cs 177 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/MathHelper.cs 1320 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Matrix3.cs 405 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Objects/DictionaryObject.cs 83 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Objects/Group.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Objects/ImageDef.cs 338 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Objects/ImageDefReactor.cs 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Objects/MLineStyle.cs 237 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Objects/MLineStyleElement.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Objects/RasterVariables.cs 150 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Objects/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/StringCode.cs 165 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/StringEnum.cs 262 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/SubclassMarker.cs 87 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Symbols.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Tables/ApplicationRegistry.cs 108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Tables/DimensionStyle.cs 254 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Tables/Layer.cs 142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Tables/LineType.cs 274 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Tables/TableObject.cs 140 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Tables/TextStyle.cs 176 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Tables/UCS.cs 192 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Tables/View.cs 150 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Tables/Viewport.cs 116 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Tables/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Vector2.cs 504 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/Vector3.cs 507 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/XData.cs 98 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/XDataCode.cs 162 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/XDataRecord.cs 112 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/bin/Debug/netDxf.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/bin/Debug/netDxf.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/bin/Debug/netDxf.xml 8891 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/bin/Debug/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/mssccprj.scc 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/netDxf.csproj 218 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/obj/Debug/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/obj/Debug/netDxf.csproj.FileListAbsolute.txt 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/obj/Debug/netDxf.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/obj/Debug/netDxf.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/obj/Debug/netDxf.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/obj/Debug/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/netdxf/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/opt2btl.cs 435 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/任务.cs 6903 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/任务.designer.cs 3196 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/任务.resx 9874 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/任务.sq.resx 2567 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/优化版面.Designer.cs 390 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/优化版面.cs 484 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/优化版面.resx 126 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/余料管理.Designer.cs 711 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/余料管理.cs 474 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/余料管理.resx 1230 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/创建工程.Designer.cs 1539 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/创建工程.cs 520 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/创建工程.resx 1392 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/原片用量.Designer.cs 1849 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/原片用量.cs 952 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/原片用量.resx 1230 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/复刻工程.Designer.cs 518 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/复刻工程.cs 353 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/复刻工程.resx 1272 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/工程原片.Designer.cs 1272 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/工程原片.cs 729 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/工程原片.resx 1329 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/工程订单.Designer.cs 727 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/工程订单.cs 622 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/工程订单.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/打开.Designer.cs 773 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/打开.cs 3206 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/打开.resx 4685 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/打开工程.Designer.cs 362 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/打开工程.cs 270 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/功能/打开工程.resx 1230 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/同步创建工程.Designer.cs 191 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/同步创建工程.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/同步创建工程.resx 1242 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/从Excel导入成品信息.Designer.cs 220 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/从Excel导入成品信息.cs 970 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/从Excel导入成品信息.en-US.resx 578 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/从Excel导入成品信息.resx 1571 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/从Excel导入成品信息.sq.resx 499 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/分割DXF.Designer.cs 208 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/分割DXF.cs 517 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/分割DXF.resx 912 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/分割DXF.sq.resx 560 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/导入DXF.Designer.cs 125 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/导入DXF.cs 587 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/导入DXF.resx 1388 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/导入DXF.sq.resx 514 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/模板.Designer.cs 674 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/模板.cs 1153 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/模板.resx 3978 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/模板.sq.resx 6411 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/选择工作表.Designer.cs 191 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/选择工作表.cs 267 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/选择工作表.en-US.resx 562 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/选择工作表.resx 1535 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/选择工作表.sq.resx 518 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/预览.Designer.cs 202 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/预览.cs 161 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/预览.en-US.resx 1268 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/预览.resx 1466 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导入/预览.zh-CN.resx 487 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导出TRF.Designer.cs 195 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导出TRF.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/导出TRF.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/人工操作提示.Designer.cs 305 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/人工操作提示.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/人工操作提示.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/增加多版.Designer.cs 93 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/增加多版.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/增加多版.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/FRectangle.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/Functions.cs 536 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/Stock.cs 418 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/创建新工程.cs 57 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/创建新工程.designer.cs 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/创建新工程.resx 471 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/创建新工程.sq.resx 1293 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/手切.cs 713 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/手切.designer.cs 466 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/手切.resx 2142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/手切.sq.resx 219 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/设置.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/设置.designer.cs 293 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工切割/设置.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工排版.Designer.cs 330 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工排版.cs 1578 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工排版.resx 1728 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/手工/手工排版.sq.resx 179 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/报告.cs 1242 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/报告.designer.cs 821 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/报告.resx 3245 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/报告.sq.resx 1480 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/BiaoqianStyle.cs 231 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/Code39.cs 193 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/打印标签.cs 327 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/打印标签.designer.cs 163 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/打印标签.en-US.resx 721 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/打印标签.resx 882 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/新建标签.cs 1673 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/新建标签.designer.cs 907 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/新建标签.en-US.resx 1253 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/新建标签.en.resx 712 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/新建标签.resx 4108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/新建标签.sq.resx 915 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/标签.cs 189 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/标签.designer.cs 105 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/标签.en-US.resx 257 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/标签.resx 715 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/标签样式名称.cs 90 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/标签样式名称.designer.cs 79 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/标签样式名称.en-US.resx 1276 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/标签样式名称.resx 588 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/设置二维码内容.Designer.cs 318 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/设置二维码内容.cs 160 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/设置二维码内容.resx 1218 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/设置二维码内容.sq.resx 1598 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/选择标签.cs 285 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/选择标签.designer.cs 177 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/选择标签.en-US.resx 741 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/选择标签.resx 768 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/标签/选择标签.sq.resx 1315 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/Bottero.cs 107 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/BotteroSetting.Designer.cs 1131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/BotteroSetting.cs 194 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/BotteroSetting.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/CopyBT.cs 706 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/ForeignOPT.cs 1099 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/LISEC.cs 2896 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/MyGlasFile.cs 2656 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/MyGlassOtdFile.cs 2057 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/OldOpt.cs 245 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/Pujinli.cs 733 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/SaveFile.cs 638 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/格式/TaskFile.cs 88 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/LISEC检测.Designer.cs 139 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/LISEC检测.cs 137 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/LISEC检测.resx 126 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/Message.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/OrderStatus.cs 55 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/ProgressForm.Designer.cs 93 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/ProgressForm.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/ProgressForm.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/SendMessage.cs 91 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/Sentences.cs 1612 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/Win32.cs 787 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/computer.cs 234 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/优化进度.cs 1317 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/优化进度.designer.cs 1250 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/优化进度.resx 4952 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/优化进度.sq.resx 559 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/关于.Designer.cs 158 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/关于.cs 138 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/关于.en-US.resx 589 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/关于.en.resx 493 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/关于.resx 1535 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/关于.sq.resx 512 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/常用规格.Designer.cs 238 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/常用规格.cs 126 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/常用规格.en-US.resx 529 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/常用规格.resx 1556 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/录入小头尺寸.Designer.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/录入小头尺寸.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/录入小头尺寸.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/录入零件信息.Designer.cs 191 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/录入零件信息.cs 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/录入零件信息.resx 1688 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/录入零件信息.sq.resx 560 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/快速设置.Designer.cs 89 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/快速设置.cs 87 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/快速设置.resx 1361 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/快速设置.sq.resx 512 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/放大排样图.cs 96 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/放大排样图.designer.cs 73 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/放大排样图.resx 763 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/玻璃类型.Designer.cs 136 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/玻璃类型.cs 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/玻璃类型.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/申请免费全功能试用30天.Designer.cs 199 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/申请免费全功能试用30天.cs 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/申请免费全功能试用30天.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/统一设置磨边量.Designer.cs 75 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/统一设置磨边量.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/统一设置磨边量.resx 1337 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/统一设置磨边量.sq.resx 167 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/说明.Designer.cs 150 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/说明.cs 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/次要/说明.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/磨量.Designer.cs 135 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/磨量.cs 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/磨量.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/订单.Designer.cs 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/订单.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/订单.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/订单导出.Designer.cs 185 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/订单导出.cs 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/订单导出.resx 1248 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/设备驱动.Designer.cs 486 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/设备驱动.cs 557 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/设备驱动.resx 1233 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/设置磨量.Designer.cs 682 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/设置磨量.cs 178 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/设置磨量.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/OPTIMA异形导出设置.Designer.cs 213 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/OPTIMA异形导出设置.cs 146 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/OPTIMA异形导出设置.resx 123 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/TempSetting.cs 439 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/app.config 182 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/优化设置.Designer.cs 469 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/优化设置.cs 200 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/优化设置.resx 2675 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/优化设置.sq.resx 372 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/余料设置.Designer.cs 197 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/余料设置.cs 96 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/余料设置.resx 1796 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/余料设置.sq.resx 136 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/使用设置.Designer.cs 749 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/使用设置.cs 146 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/使用设置.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/刀路设置.Designer.cs 246 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/刀路设置.cs 116 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/刀路设置.resx 2015 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/刀路设置.sq.resx 303 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/切割信息.Designer.cs 129 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/切割信息.cs 71 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/切割信息.en-US.resx 233 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/切割信息.resx 372 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/参数设定.cs 565 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/参数设定.designer.cs 309 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/参数设定.resx 1949 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/参数设定.sq.resx 1004 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/工位配置.Designer.cs 101 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/工位配置.cs 70 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/工位配置.en-US.resx 142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/工位配置.resx 321 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/异形设置.Designer.cs 224 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/异形设置.cs 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/异形设置.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/手工排版设置.Designer.cs 215 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/手工排版设置.cs 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/手工排版设置.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/显示设置.Designer.cs 347 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/显示设置.cs 129 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/显示设置.resx 2348 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/显示设置.sq.resx 311 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/服务器设置.Designer.cs 182 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/服务器设置.cs 94 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/服务器设置.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/权限设置.Designer.cs 970 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/权限设置.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/权限设置.resx 1227 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/标签设置.Designer.cs 240 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/标签设置.cs 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/标签设置.resx 1994 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/标签设置.sq.resx 314 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/系统设置.Designer.cs 207 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/系统设置.cs 70 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/系统设置.resx 1802 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/系统设置.sq.resx 172 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/输出结果.Designer.cs 312 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/输出结果.cs 179 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/输出结果.resx 2222 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/EDIT/配置/输出结果.sq.resx 224 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/ICO2.ico 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Model/OperationModel.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Program.cs 78 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Properties/AssemblyInfo.cs 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Properties/DataSources/System.Data.DataSet.datasource 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Properties/DataSources/System.Data.DataTable.datasource 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Properties/DataSources/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Properties/Resources.Designer.cs 103 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Properties/Resources.resx 133 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Properties/Resources1.Designer.cs 119 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Properties/Settings.Designer.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Properties/Settings.settings 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Properties/licenses.licx 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Properties/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Resources/adsf1.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Resources/back1.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Resources/fdsgds1.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Resources/g.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Resources/vssver2.scc 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Service References/ERPSales/ERPSales1.disco 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Service References/ERPSales/ERPSales1.wsdl 10064 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Service References/ERPSales/Reference.cs 1219 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Service References/ERPSales/Reference.svcmap 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Service References/ERPSales/configuration.svcinfo 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Service References/ERPSales/configuration91.svcinfo 401 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/DataTables.cs 479 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/DateWays.cs 174 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/GlobalConvert.cs 94 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/Globalenum.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/GridViews.cs 593 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/ITreeBroker.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/Logger.cs 118 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/Msg.cs 55 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/NetworkUtil.cs 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/OrderStock.cs 585 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/PolygonParams.cs 82 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/StringUtil.cs 69 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/TaskPolyInfo.cs 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/TreeControl.cs 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/Utility/fileUtil.cs 347 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/app.config 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Authority.txt 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/AxAcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/BouncyCastle.Crypto.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Code128DLL.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Confused/北玻玻璃优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Confused/北玻玻璃优化软件1.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Confused/北玻玻璃优化软件2.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/EPPlus.Interfaces.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/EPPlus.System.Drawing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/EPPlus.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/EPPlus.xml 71781 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/FlashControlV71.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Google.Protobuf.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Google.Protobuf.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Google.Protobuf.xml 10042 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Interop.OPCAutomation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/MathNet.Numerics.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Microsoft.Office.Tools.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Microsoft.Win32.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/MyGlassEdit.vshost.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/MyGlassEdit.vshost.exe.config 194 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/MyGlassEdit.vshost.exe.manifest 331 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/MySql.Data.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/MySql.Data.xml 18808 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Newtonsoft.Json.Bson.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Newtonsoft.Json.Bson.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Newtonsoft.Json.Bson.xml 545 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Newtonsoft.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Newtonsoft.Json.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Newtonsoft.Json.xml 11121 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/ShockwaveFlashObjects.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.AppContext.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Collections.Concurrent.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Collections.NonGeneric.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Collections.Specialized.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Collections.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.ComponentModel.EventBasedAsync.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.ComponentModel.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.ComponentModel.TypeConverter.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.ComponentModel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Console.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Data.Common.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Diagnostics.Contracts.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Diagnostics.Debug.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Diagnostics.FileVersionInfo.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Diagnostics.Process.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Diagnostics.StackTrace.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Diagnostics.TextWriterTraceListener.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Diagnostics.Tools.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Diagnostics.TraceSource.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Diagnostics.Tracing.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Drawing.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Dynamic.Runtime.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Globalization.Calendars.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Globalization.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Globalization.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.IO.Compression.ZipFile.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.IO.Compression.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.IO.FileSystem.DriveInfo.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.IO.FileSystem.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.IO.FileSystem.Watcher.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.IO.FileSystem.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.IO.IsolatedStorage.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.IO.MemoryMappedFiles.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.IO.Pipes.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.IO.UnmanagedMemoryStream.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.IO.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Linq.Expressions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Linq.Parallel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Linq.Queryable.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Linq.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Net.Http.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Net.NameResolution.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Net.NetworkInformation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Net.Ping.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Net.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Net.Requests.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Net.Security.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Net.Sockets.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Net.WebHeaderCollection.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Net.WebSockets.Client.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Net.WebSockets.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.ObjectModel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Reflection.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Reflection.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Reflection.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Resources.Reader.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Resources.ResourceManager.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Resources.Writer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Runtime.CompilerServices.VisualC.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Runtime.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Runtime.Handles.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Runtime.InteropServices.RuntimeInformation.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Runtime.InteropServices.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Runtime.Numerics.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Runtime.Serialization.Formatters.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Runtime.Serialization.Json.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Runtime.Serialization.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Runtime.Serialization.Xml.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Runtime.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Security.Claims.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Security.Cryptography.Algorithms.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Security.Cryptography.Csp.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Security.Cryptography.Encoding.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Security.Cryptography.Primitives.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Security.Cryptography.X509Certificates.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Security.Principal.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Security.SecureString.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Text.Encoding.Extensions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Text.Encoding.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Text.RegularExpressions.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Threading.Overlapped.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Threading.Tasks.Parallel.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Threading.Tasks.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Threading.Thread.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Threading.ThreadPool.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Threading.Timer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Threading.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.ValueTuple.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Xml.ReaderWriter.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Xml.XDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Xml.XPath.XDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Xml.XPath.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Xml.XmlDocument.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/System.Xml.XmlSerializer.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/ThoughtWorks.QRCode.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Ubiety.Dns.Core.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/Zstandard.Net.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/app.publish/北玻玻璃优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/bt.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/Betterment Edit.wps 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/GlassTypes.txt 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/beibo.cfg 54 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/图标/ICO2.ico 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/图标/正确.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/图标/消息.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/图标/红色的警告.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/图标/警告.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/图标/错误.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/图标/问号.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/常用规格.txt 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签/-11111111.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签/-11111111.lb 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签/-TSC.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签/-TSC.lb 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签/-二维码.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签/-二维码.lb 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签/-天泓003.bmp 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签/-天泓003.lb 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签/方正超粗黑简体.ttf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签part1.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签part2.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签part3.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签part4.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签part5.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/data/标签设计说明.pdf 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/editsetting.set 109 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/en-US/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/en-US/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/en-US/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/en-US/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/en/AX.png 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/en/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/en/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/en/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/en/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/itextsharp.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-11.log 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-15.log 125 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-16-sql.log 189 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-16.log 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-17-sql.log 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-17.log 86 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-18.log 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-19-sql.log 1196 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-19.log 32 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-22-sql - 副本.log 9990 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-22-sql.log 25027 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-22.log 790 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-23-sql.log 5792 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-23.log 160 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-24-sql.log 158 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-24.log 298 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/bin/Debug/log/2025-04-25-sql.log 89 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/订单排样客户端/bin/Debug/北玻玻璃优化软件.pdb 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/订单排样客户端/bin/Debug/图案模板/普通0002成品列表.xls 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/订单排样客户端/bin/Debug/图案模板/模板13_白玻.csv 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/订单排样客户端/globel.cs 446 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/订单排样客户端/obj/Debug/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.DXF显示.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.Manual主页面.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.主页面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.从Excel导入成品信息.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.从Excel导入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.任务.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.任务.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.余料库.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.余料库.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.余料设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.余料设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.修改零件尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.分割DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.分架优化.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.分架优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.切割代码设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.切割代码设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.参数设定.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.参数设定.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.发送.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.发送.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.套料结果表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.套料结果表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.导入DXF.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.导入DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.工位配置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.工位配置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.常用规格.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.常用规格.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.开发商.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.开发商.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.录入零件信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.手工排版.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.手工排版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.打印标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.打印标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.打印领料单.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.打印领料单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.新建标签.en-JM.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.新建标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.新建标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.显示设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.显示设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.查看标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.查看标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.查看版图.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.查看版图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.标签样式名称.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.标签样式名称.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.次要.查看PDF文件.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.次要.查看PDF文件.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.编辑原片.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.编辑原片.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.补片单管理.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.补片单管理.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.补片单管理.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.跨片调整.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.跨片调整.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.选择工作表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.选择工作表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.配置.其他设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.配置.其他设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.预览.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/MyGlassEdit.预览.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/ResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/TempPE/Service References.editor.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/TempPE/Service References.packing.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/en-JM/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/en-US/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/en/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/imitateOS.Form2.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Debug/myglassedit.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/.NETFramework,Version=v4.0.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/.NETFramework,Version=v4.5.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/.NETFramework,Version=v4.6.1.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/GenerateResource.read.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/GenerateResource.write.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/Interop.Acrobat.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/Interop.IWshRuntimeLibrary.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.DXF显示.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.DXF显示.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.DXF精简.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.EDIT.UserButton.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.EDIT.创建工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.EDIT.同步创建工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.EDIT.复刻工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.EDIT.导出TRF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.EDIT.工程原片.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.EDIT.打开工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.EDIT.次要.录入小头尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.EDIT.订单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.EDIT.设置磨量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.Geo_Way.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.Geo_Way.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.Geo_Way.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.Manual主页面.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.Manual主页面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.combine.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.combine.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.combine.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.csproj.FileListAbsolute.txt 203 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.exe.manifest 718 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.testform.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.主页面.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.主页面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.主页面.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.人工排版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.人工排版.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.人工操作提示.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.从Excel导入成品信息.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.从Excel导入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.从Excel导入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.任务.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.任务.resources 补丁 | 查看 | 原始文档 | blame | 历史
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optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.优化版面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.优化窗体.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.优化进度.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.优化进度.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.余料库.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.余料库.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.余料设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.余料设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.余料设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.修改成品尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.修改零件尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.关于.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.关于.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.关于.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.关于.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.分割DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.分割DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.分架优化.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.分架优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.切割代码设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.切割代码设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.切割代码设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.参数设定.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.参数设定.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.参数设定.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.发送.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.发送.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.增加多版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.套料结果表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.套料结果表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.导入DXF.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.导入DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.导入DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.工位配置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.工位配置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.常用规格.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.常用规格.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.开发商.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.开发商.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.录入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.录入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.录入零件信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.手工排版.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.手工排版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.手工排版设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.打印标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.打印标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.打印领料单.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.打印领料单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.打开.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.打开.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.报告.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.报告.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.新建标签.en-JM.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.新建标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.新建标签.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.新建标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.新建标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.显示设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.显示设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.显示设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.查看标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.查看标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.查看标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.查看版图.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.查看版图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.标签样式名称.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.标签样式名称.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.标签设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.标签设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.格式支持.BotteroSetting.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.次要.快速设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.次要.快速设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.次要.查看PDF文件.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.次要.查看PDF文件.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.玻璃类型.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.用户登录.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.用户登录.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.申请免费全功能试用30天.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.管理员登录.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.统一设置磨边量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.统一设置磨边量.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.编辑原片.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.编辑原片.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.补片单管理.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.补片单管理.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.补片单管理.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.订单导出.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.设备驱动.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.设置二维码内容.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.设置二维码内容.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.说明.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.跨片调整.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.跨片调整.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.跨片调整.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.选择工作表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.选择工作表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.选择工作表.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.选择模板.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.选择模板.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.配置.其他设置.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.配置.其他设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.配置.其他设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.配置.刀路设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.配置.刀路设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.配置.门料设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.预览.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/MyGlassEdit.预览.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/TempPE/Properties.Resources.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/TempPE/Service References.ERPSales.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/TempPE/Service References.editor.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/TempPE/Service References.packing.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/en-JM/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/en-US/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/en-US/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/en/MyGlassEdit.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/en/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/imitateOS.Form2.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/myglassedit.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/sq/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/北玻玻璃优化软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/北玻玻璃优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/北玻玻璃优化软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/北玻玻璃优化软件.exe.manifest 1647 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/手工排版.Form1.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/手工排版.Form1.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/手工排版.创建新工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/手工排版.创建新工程.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/玻璃优化软件.csproj.AssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/玻璃优化软件.csproj.CopyComplete 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/玻璃优化软件.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/玻璃优化软件.csproj.FileListAbsolute.txt 2493 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/玻璃优化软件.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/Release/玻璃优化软件.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x64/Debug/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x64/Debug/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x64/Debug/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x64/Debug/Interop.Acrobat.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x64/Debug/MyGlassEdit.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x64/Debug/TempPE/Properties.Resources.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x64/Debug/TempPE/Service References.editor.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x64/Debug/TempPE/Service References.packing.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x64/Debug/build.force 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/.NETFramework,Version=v4.0.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/.NETFramework,Version=v4.5.2.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/.NETFramework,Version=v4.5.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/.NETFramework,Version=v4.6.1.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/EDIT和ERP.csproj.FileListAbsolute.txt 1039 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/EDIT和ERP.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/EDIT和ERP.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/EDIT和ERP.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/ERP.csproj.FileListAbsolute.txt 2084 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/ERP.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/ERP.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/ERP.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/GenerateResource.read.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/GenerateResource.write.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.UserButton.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.liske_xiafa.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.创建工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.功能.余料管理.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.原片用量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.同步创建工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.复刻工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.导出TRF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.工程原片.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.工程订单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.打开工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.次要.LISEC检测.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.次要.ProgressForm.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.次要.录入小头尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.磨量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.订单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.设置磨量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.配置.OPTIMA异形导出设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.EDIT.配置.权限设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.ERP软件.二维码MES.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.combine.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.combine.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.csproj.FileListAbsolute.txt 27532 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.人工排版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.人工排版.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.人工操作提示.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.从Excel导入成品信息.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.从Excel导入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.从Excel导入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.任务.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.任务.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.优化版面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.优化进度.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.优化进度.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.余料设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.余料设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.关于.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.关于.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.关于.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.关于.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.分割DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.分割DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.切割代码设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.切割代码设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.参数设定.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.参数设定.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.增加多版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.导入DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.导入DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.常用规格.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.常用规格.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.异形设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.录入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.录入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.手工排版设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.打印粘贴单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.打开.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.报告.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.报告.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.新建标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.新建标签.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.新建标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.新建标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.显示设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.显示设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.查看标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.查看标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.查看标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.标签样式名称.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.标签样式名称.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.标签设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.标签设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.格式支持.BotteroSetting.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.次要.快速设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.次要.快速设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.消息提示.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.玻璃类型.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.申请免费全功能试用30天.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.管理员登录.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.统一设置磨边量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.统一设置磨边量.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.订单导出.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.设备驱动.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.设置二维码内容.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.设置二维码内容.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.说明.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.选择工作表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.选择工作表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.选择工作表.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.选择模板.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.选择模板.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.配置.使用设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.配置.其他设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.配置.其他设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.配置.刀路设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.配置.刀路设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.配置.服务器设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.预览.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.预览.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/MyGlassEdit.预览.zh-CN.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/ResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.Service References.SaleERP.Reference1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.原片仓储.上片DataSet1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.原片仓储.上片report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.原片仓储.库存DataSet1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.原片仓储.库存report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.生产计划与控制.生产报表.完工report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.生产计划与控制.生产报表.完工记录1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.生产计划与控制.生产报表.流程卡1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.生产计划与控制.生产报表.订单流程卡进度report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.成本核算1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.小片数据1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.成品明细report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.成本核算report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.物料清单1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.物料清单report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.订单工艺report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.MyGlassERP.销售订单.销售报表.订单费用1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.仓储报表.上片DataSet1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.仓储报表.上片report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.仓储报表.库存DataSet1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.仓储报表.库存report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.生产计划与控制.生产报表.完工report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.生产计划与控制.生产报表.完工记录1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.生产计划与控制.生产报表.流程卡1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.生产计划与控制.生产报表.订单流程卡进度report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.成本核算1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.小片数据1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.成品明细report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.成本核算1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.成本核算report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.物料清单1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.物料清单report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.订单工艺report1.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/ERP软件.销售订单.销售报表.订单费用1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Properties.Resources.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Properties.Resources1.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Properties.Resources2.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Service References.CardERP.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Service References.ERPSales.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Service References.ERPTask.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Service References.MySQL.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Service References.ServiceReference1.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Service References.UserERP.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Service References.WorkerERP.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Service References.editor.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Service References.finishERP.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/TempPE/Service References.packing.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/en-US/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/en-US/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/en-US/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/en-US/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/en/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/en/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/en/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/en/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/sq/优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/sq/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/sq/循环分架软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/sq/比藤玻璃软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/zh-CN/北玻玻璃优化软件.resources.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件.csproj.FileListAbsolute.txt 241 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件.exe.manifest 471 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件单机版.csproj.CopyComplete 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件单机版.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件单机版.csproj.FileListAbsolute.txt 1416 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件单机版.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件单机版.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件单机版.csprojAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/优化软件单机版.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/北玻玻璃优化软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/北玻玻璃优化软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/北玻玻璃优化软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/北玻玻璃优化软件.exe.manifest 1599 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/北玻玻璃优化软件.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/循环分架软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/循环分架软件.csproj.CopyComplete 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/循环分架软件.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/循环分架软件.csproj.FileListAbsolute.txt 382 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/循环分架软件.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/循环分架软件.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/循环分架软件.csprojAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/循环分架软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/循环分架软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/循环分架软件.exe.manifest 509 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/循环分架软件.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/手工排版.Form1.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/手工排版.Form1.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/手工排版.创建新工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/手工排版.创建新工程.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/拼镜.Form2.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/比藤玻璃软件.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/比藤玻璃软件.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/比藤玻璃软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/比藤玻璃软件.exe.manifest 509 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/比藤玻璃软件.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/玻璃优化软件.csproj.AssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/玻璃优化软件.csproj.CopyComplete 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/玻璃优化软件.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/玻璃优化软件.csproj.FileListAbsolute.txt 7761 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/玻璃优化软件.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/玻璃优化软件.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/玻璃优化软件.csprojAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/订单排样客户端.csproj.FileListAbsolute.txt 3348 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/订单排样客户端.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/订单排样客户端.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/订单排样客户端.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/订单排样客户端.原片零件.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/订单排样客户端.打开订单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Debug/订单排样客户端.现场操作.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/.NETFramework,Version=v4.6.1.AssemblyAttributes.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/AxInterop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/DesignTimeResolveAssemblyReferences.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/DesignTimeResolveAssemblyReferencesInput.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/GenerateResource.read.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/GenerateResource.write.1.tlog 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/Interop.AcroPDFLib.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.EDIT.UserButton.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.EDIT.次要.录入小头尺寸.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.EDIT.设置磨量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.combine.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.combine.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.csproj.FileListAbsolute.txt 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.人工排版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.人工排版.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.人工操作提示.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.从Excel导入成品信息.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.从Excel导入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.从Excel导入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.任务.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.任务.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.优化版面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.优化进度.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.优化进度.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.余料设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.余料设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.关于.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.关于.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.关于.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.关于.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.分割DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.分割DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.切割代码设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.切割代码设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.参数设定.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.参数设定.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.增加多版.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.导入DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.导入DXF.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.常用规格.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.常用规格.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.录入成品信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.录入成品信息.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.手工排版设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.打开.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.打开.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.报告.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.报告.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.新建标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.新建标签.en.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.新建标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.新建标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.显示设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.显示设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.查看标签.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.查看标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.查看标签.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.标签样式名称.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.标签样式名称.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.标签设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.标签设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.格式支持.BotteroSetting.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.次要.快速设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.次要.快速设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.玻璃类型.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.用户登录.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.用户登录.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.申请免费全功能试用30天.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.统一设置磨边量.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.统一设置磨边量.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.设备驱动.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.设置二维码内容.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.设置二维码内容.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.说明.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.选择工作表.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.选择工作表.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.选择工作表.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.选择模板.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.选择模板.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.配置.其他设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.配置.其他设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.配置.刀路设置.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.配置.刀路设置.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.预览.en-US.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/MyGlassEdit.预览.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/ResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/TempPE/Properties.Resources.Designer.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/TempPE/Service References.ERPSales.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/TempPE/Service References.MySQL.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/TempPE/Service References.editor.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/TempPE/Service References.packing.Reference.cs.dll 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/build.force 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/北玻玻璃优化软件.exe.licenses 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/手工排版.Form1.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/手工排版.Form1.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/手工排版.创建新工程.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/手工排版.创建新工程.sq.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/玻璃优化软件.csproj.AssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/玻璃优化软件.csproj.CoreCompileInputs.cache 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/玻璃优化软件.csproj.FileListAbsolute.txt 89 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/玻璃优化软件.csproj.GenerateResource.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/玻璃优化软件.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.Geo_Way.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.G代码.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.Properties.Resources.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.csproj.FileListAbsolute.txt 1128 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.csproj.GenerateResource.Cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.csproj.ResolveComReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.csprojResolveAssemblyReference.cache 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.exe.manifest 233 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.packing.logo.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.pdb 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.一般套料优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.下料套料优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.中空套料优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.主页面.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.任务.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.修改.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.修改密码.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.修改用户信息.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.入口.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.分架优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.切割图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.参数设定.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.基础数据.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.增加原片.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.套料优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.套料历史查询.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.套料指南.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.导入DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.常用规格.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.库存.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.开发商.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.打印套料图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.打开订单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.放大排样图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.新建异形.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.新建矩形.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.标签.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.注册.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.浏览DXF.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.浏览G代码.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.浏览器.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.登录.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.缩小排样图.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.订单.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.跨片调整.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.进度条.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.重置密码.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.钢化优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.钢化历史查询.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.钢化指南.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.钢化炉装载优化.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/obj/x86/Release/订单排样客户端.预览.resources 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/other/AfterOnePacking.cs 45 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/other/packingsort.cs 400 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/packages.config 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Controls.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Fuzzy.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Genetic.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Imaging.Formats.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Imaging.IPPrototyper.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Imaging.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.MachineLearning.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Math.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Neuro.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.Lego.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.Surveyor.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.TeRK.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.DirectShow.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.FFMPEG.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.Kinect.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.VFW.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.Ximea.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Vision.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AxInterop.AcroPDFLib.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.C1Report.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.C1Zip.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Command.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Document.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Editor.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Gauge.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Input.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1List.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Report.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Sizer.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1SplitContainer.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Ssrs.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1SuperTooltip.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1TouchToolKit.4.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Code128DLL.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Interop.AcroPDFLib.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/IrisSkin2.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/KeepDynamic.BarcodeReader.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Lee.Barcode.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MathNet.Numerics.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.exe.config.deploy 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.exe.manifest 718 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Resources/g.png.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/ThoughtWorks.QRCode.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en-JM/MyGlassEdit.resources.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en-US/MyGlassEdit.resources.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en/MyGlassEdit.resources.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/itextsharp.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.pdb.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.xml.deploy 8891 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/netDxf.csproj.deploy 218 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.csproj.FileListAbsolute.txt.deploy 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.pdb.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/org.in2bits.MyXls.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/Code128DLL.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/KeepDynamic.BarcodeReader.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/itextsharp.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/netDxf.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/org.in2bits.MyXls.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.exe.config.deploy 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.exe.manifest 125 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/Code128DLL.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/KeepDynamic.BarcodeReader.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/itextsharp.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/netDxf.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/org.in2bits.MyXls.dll.deploy 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.exe.config.deploy 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.exe.manifest 125 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/MyGlassEdit.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/setup.exe 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/publish/订单排样客户端.application 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/Manual主页面.cs 2274 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/Manual主页面.designer.cs 616 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/Manual主页面.en-US.resx 1337 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/Manual主页面.resx 2050 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/修改成品尺寸.Designer.cs 116 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/修改成品尺寸.cs 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/修改成品尺寸.resx 487 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/手工排版.cs 1047 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/手工排版.designer.cs 352 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/手工排版.en-US.resx 1031 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/手工排版.resx 1683 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/查看版图.Designer.cs 138 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/查看版图.cs 214 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/查看版图.en-US.resx 746 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/查看版图.resx 872 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/编辑原片.Designer.cs 193 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/编辑原片.cs 233 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/编辑原片.en-US.resx 611 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/手工排版/编辑原片.resx 927 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/消息提示.Designer.cs 352 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/消息提示.cs 222 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/消息提示.resx 1327 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/玻璃优化软件.csproj 1346 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/玻璃优化软件.csproj.user 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/登录.cs 74 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/登录.designer.cs 143 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/登录.resx 1532 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/登录.sq.resx 273 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/管理员登录.Designer.cs 369 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/管理员登录.cs 364 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
optimize_wangmei/订单排样客户端/管理员登录.resx 4265 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
README.md
@@ -1,4 +1,10 @@
## OptimizeDesktopProgram
optimize_patch 现场补片程序
optimize_wangmei 沙河望美优化程序
optimize_local 本地单机优化程序
优化的一些桌面端程序
optimize_local/program activate/.vs/NorthGlass-Activate/v16/.suo
Binary files differ
optimize_local/program activate/App.config
New file
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
    <startup>
        <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
    </startup>
</configuration>
optimize_local/program activate/FormMain.Designer.cs
New file
@@ -0,0 +1,222 @@

namespace NorthGlass_Activate
{
    partial class FormMain
    {
        /// <summary>
        /// 必需的设计器变量。
        /// </summary>
        private System.ComponentModel.IContainer components = null;
        /// <summary>
        /// 清理所有正在使用的资源。
        /// </summary>
        /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }
        #region Windows 窗体设计器生成的代码
        /// <summary>
        /// 设计器支持所需的方法 - 不要修改
        /// 使用代码编辑器修改此方法的内容。
        /// </summary>
        private void InitializeComponent()
        {
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormMain));
            this.tlpBody = new System.Windows.Forms.TableLayoutPanel();
            this.panel1 = new System.Windows.Forms.Panel();
            this.tlpContent = new System.Windows.Forms.TableLayoutPanel();
            this.txtKey = new System.Windows.Forms.TextBox();
            this.txtID = new System.Windows.Forms.TextBox();
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.lblBtnGetAcitvateKey = new System.Windows.Forms.Label();
            this.picLogIcon = new System.Windows.Forms.PictureBox();
            this.tlpBody.SuspendLayout();
            this.panel1.SuspendLayout();
            this.tlpContent.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.picLogIcon)).BeginInit();
            this.SuspendLayout();
            //
            // tlpBody
            //
            this.tlpBody.ColumnCount = 5;
            this.tlpBody.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 15F));
            this.tlpBody.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 25F));
            this.tlpBody.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 20F));
            this.tlpBody.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 25F));
            this.tlpBody.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 15F));
            this.tlpBody.Controls.Add(this.panel1, 1, 1);
            this.tlpBody.Controls.Add(this.picLogIcon, 0, 1);
            this.tlpBody.Dock = System.Windows.Forms.DockStyle.Fill;
            this.tlpBody.Location = new System.Drawing.Point(0, 0);
            this.tlpBody.Name = "tlpBody";
            this.tlpBody.RowCount = 4;
            this.tlpBody.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 5F));
            this.tlpBody.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 20F));
            this.tlpBody.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 70F));
            this.tlpBody.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 5F));
            this.tlpBody.Size = new System.Drawing.Size(800, 450);
            this.tlpBody.TabIndex = 2;
            //
            // panel1
            //
            this.panel1.BackColor = System.Drawing.Color.White;
            this.tlpBody.SetColumnSpan(this.panel1, 3);
            this.panel1.Controls.Add(this.tlpContent);
            this.panel1.Dock = System.Windows.Forms.DockStyle.Fill;
            this.panel1.Location = new System.Drawing.Point(120, 22);
            this.panel1.Margin = new System.Windows.Forms.Padding(0);
            this.panel1.Name = "panel1";
            this.tlpBody.SetRowSpan(this.panel1, 2);
            this.panel1.Size = new System.Drawing.Size(560, 405);
            this.panel1.TabIndex = 4;
            //
            // tlpContent
            //
            this.tlpContent.ColumnCount = 4;
            this.tlpContent.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 12F));
            this.tlpContent.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 44F));
            this.tlpContent.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 34F));
            this.tlpContent.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 10F));
            this.tlpContent.Controls.Add(this.txtKey, 1, 3);
            this.tlpContent.Controls.Add(this.txtID, 1, 1);
            this.tlpContent.Controls.Add(this.label1, 0, 1);
            this.tlpContent.Controls.Add(this.label2, 0, 3);
            this.tlpContent.Controls.Add(this.lblBtnGetAcitvateKey, 2, 5);
            this.tlpContent.Dock = System.Windows.Forms.DockStyle.Fill;
            this.tlpContent.Location = new System.Drawing.Point(0, 0);
            this.tlpContent.Margin = new System.Windows.Forms.Padding(0);
            this.tlpContent.Name = "tlpContent";
            this.tlpContent.RowCount = 7;
            this.tlpContent.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 6F));
            this.tlpContent.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 36F));
            this.tlpContent.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 3F));
            this.tlpContent.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 36F));
            this.tlpContent.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 1F));
            this.tlpContent.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 12F));
            this.tlpContent.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 6F));
            this.tlpContent.Size = new System.Drawing.Size(560, 405);
            this.tlpContent.TabIndex = 0;
            //
            // txtKey
            //
            this.txtKey.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.tlpContent.SetColumnSpan(this.txtKey, 2);
            this.txtKey.Dock = System.Windows.Forms.DockStyle.Fill;
            this.txtKey.Font = new System.Drawing.Font("宋体", 21.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.txtKey.ForeColor = System.Drawing.Color.Black;
            this.txtKey.Location = new System.Drawing.Point(67, 181);
            this.txtKey.Margin = new System.Windows.Forms.Padding(0);
            this.txtKey.Multiline = true;
            this.txtKey.Name = "txtKey";
            this.txtKey.Size = new System.Drawing.Size(436, 145);
            this.txtKey.TabIndex = 9;
            //
            // txtID
            //
            this.txtID.BackColor = System.Drawing.Color.White;
            this.txtID.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.tlpContent.SetColumnSpan(this.txtID, 2);
            this.txtID.Dock = System.Windows.Forms.DockStyle.Fill;
            this.txtID.Font = new System.Drawing.Font("宋体", 14.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.txtID.ForeColor = System.Drawing.Color.Black;
            this.txtID.Location = new System.Drawing.Point(67, 24);
            this.txtID.Margin = new System.Windows.Forms.Padding(0);
            this.txtID.Multiline = true;
            this.txtID.Name = "txtID";
            this.txtID.Size = new System.Drawing.Size(436, 145);
            this.txtID.TabIndex = 0;
            //
            // label1
            //
            this.label1.Dock = System.Windows.Forms.DockStyle.Fill;
            this.label1.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.label1.Location = new System.Drawing.Point(3, 24);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(61, 145);
            this.label1.TabIndex = 10;
            this.label1.Text = "设备ID";
            this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            //
            // label2
            //
            this.label2.Dock = System.Windows.Forms.DockStyle.Fill;
            this.label2.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Bold);
            this.label2.Location = new System.Drawing.Point(3, 181);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(61, 145);
            this.label2.TabIndex = 11;
            this.label2.Text = "激活码";
            this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            //
            // lblBtnGetAcitvateKey
            //
            this.lblBtnGetAcitvateKey.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(92)))), ((int)(((byte)(173)))), ((int)(((byte)(254)))));
            this.lblBtnGetAcitvateKey.Dock = System.Windows.Forms.DockStyle.Fill;
            this.lblBtnGetAcitvateKey.Font = new System.Drawing.Font("楷体", 15.5F, System.Drawing.FontStyle.Bold);
            this.lblBtnGetAcitvateKey.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(213)))), ((int)(((byte)(234)))), ((int)(((byte)(255)))));
            this.lblBtnGetAcitvateKey.ImeMode = System.Windows.Forms.ImeMode.NoControl;
            this.lblBtnGetAcitvateKey.Location = new System.Drawing.Point(313, 330);
            this.lblBtnGetAcitvateKey.Margin = new System.Windows.Forms.Padding(0);
            this.lblBtnGetAcitvateKey.Name = "lblBtnGetAcitvateKey";
            this.lblBtnGetAcitvateKey.Size = new System.Drawing.Size(190, 48);
            this.lblBtnGetAcitvateKey.TabIndex = 22;
            this.lblBtnGetAcitvateKey.Text = "获取激活码";
            this.lblBtnGetAcitvateKey.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
            this.lblBtnGetAcitvateKey.Click += new System.EventHandler(this.lblBtnGetAcitvateKey_Click);
            //
            // picLogIcon
            //
            this.picLogIcon.Dock = System.Windows.Forms.DockStyle.Fill;
            this.picLogIcon.Image = ((System.Drawing.Image)(resources.GetObject("picLogIcon.Image")));
            this.picLogIcon.Location = new System.Drawing.Point(0, 22);
            this.picLogIcon.Margin = new System.Windows.Forms.Padding(0);
            this.picLogIcon.Name = "picLogIcon";
            this.picLogIcon.Size = new System.Drawing.Size(120, 90);
            this.picLogIcon.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
            this.picLogIcon.TabIndex = 1;
            this.picLogIcon.TabStop = false;
            //
            // FormMain
            //
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(213)))), ((int)(((byte)(234)))), ((int)(((byte)(255)))));
            this.ClientSize = new System.Drawing.Size(800, 450);
            this.Controls.Add(this.tlpBody);
            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.Name = "FormMain";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "激活";
            this.Load += new System.EventHandler(this.FormMain_Load);
            this.tlpBody.ResumeLayout(false);
            this.panel1.ResumeLayout(false);
            this.tlpContent.ResumeLayout(false);
            this.tlpContent.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.picLogIcon)).EndInit();
            this.ResumeLayout(false);
        }
        #endregion
        private System.Windows.Forms.TableLayoutPanel tlpBody;
        private System.Windows.Forms.PictureBox picLogIcon;
        private System.Windows.Forms.Panel panel1;
        private System.Windows.Forms.TableLayoutPanel tlpContent;
        private System.Windows.Forms.TextBox txtID;
        private System.Windows.Forms.TextBox txtKey;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Label lblBtnGetAcitvateKey;
    }
}
optimize_local/program activate/FormMain.cs
New file
@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NorthGlass_Activate
{
    public partial class FormMain : Form
    {
        public FormMain()
        {
            InitializeComponent();
        }
        static string key = "NorthGlass30";
        private void lblBtnGetAcitvateKey_Click(object sender, EventArgs e)
        {
            string id = txtID.Text.Trim();
            string encrypt = DESEncrypt.Encrypt(id, key);
            //string encrypt = SecureCustomEncryptor.Encrypt(id);
            txtKey.Text = encrypt;
        }
        private void FormMain_Load(object sender, EventArgs e)
        {
        }
    }
}
optimize_local/program activate/FormMain.resx
New file
@@ -0,0 +1,1365 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
  <!--
    Microsoft ResX Schema
    Version 2.0
    The primary goals of this format is to allow a simple XML format
    that is mostly human readable. The generation and parsing of the
    various data types are done through the TypeConverter classes
    associated with the data types.
    Example:
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
    There are any number of "resheader" rows that contain simple
    name/value pairs.
    Each data row contains a name, and value. The row also contains a
    type or mimetype. Type corresponds to a .NET class that support
    text/value conversion through the TypeConverter architecture.
    Classes that don't support this are serialized and stored with the
    mimetype set.
    The mimetype is used for serialized objects, and tells the
    ResXResourceReader how to depersist the object. This is currently not
    extensible. For a given mimetype the value must be set accordingly:
    Note - application/x-microsoft.net.object.binary.base64 is the format
    that the ResXResourceWriter will generate, however the reader can
    read any of the formats listed below.
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
  <data name="picLogIcon.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
    <value>
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        AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA////////////////////////
        ////////////////////////////////////////////////////////////////////////////////
        ////////////////////////////////////////////////////////////////////////////////
        /////////wAAA//////////////////////wAAAAP////////////////////4AAAAAH////////////
        ///////+AAAAAAD///////////////////gAAAAAAD//////////////////4AAAAAAAH///////////
        //////+AAAAAAAAH/////////////////wAAAAAAAAH////////////////+AAAAAAAAAP//////////
        //////gAAAAAAAAAf///////////////8AAAAAAAAAAf///////////////gAAAAAAAAAB//////////
        /////8AAAAAAAAAAH///////////////gAAAAB4AAAAf//////////////8AAAAD//AAAA//////////
        /////gAAAB///gAABwAAAAAAAAAf///+AAAAf///gAADAAAAAAAAAA////wAAAH////gAAEAAAAAAAAA
        D///+AAAB/////AAAAAAAAAAAAAP///wAAB//////AAAAAAAAAAAAAf///AAAP/////+AAAAAAAAAAAA
        B///4AAB//////8AAAAAAAAAAAAH///gAAP//////4AAAAAAAAAAAAf//8AAB///////wAAAAAAAAAAA
        B///wAAH///////gAAAAAAAAAAAH//+AAA////////AAAAfwAAAP/////4AAH////gAAAAAAAAAAAAAA
        B///gAAf///+AAAAAAAAAAAAAAAD//8AAD////4AAAAAAAAAAAAAAAP//wAAP////gAAAAAAAAAAAAAA
        A///AAB////+AAAAAAAAAAAAAAAD//4AAH////8AAAAAAAAAAAAAAAP//gAAf////wAAAAAAAAAAAAAA
        A//+AAD//////8AAD/AAAAAD//////4AAP//////4AAP4AAAAAH//////gAA///////gAAfgAAAAAP//
        ///+AAH//////+AAAAAAAAAAf/////wAAf//4AAAAAAAAAAAAAB//////AAB///gAAAAAAAAAAAAAH//
        ///8AAH//+AAAAAAAAAAAAAAP/////wAAf//4AAAAAAAAAAAAAA//////AAB///gAAAAAAAAAAAAAB//
        ///8AAH///AAAAAAAAAAAAAAH/////wAAf//8AAAAAAAAAAAAAAf/////AAB///4AH/8AAAAAAAAAB//
        ///8AAH///////4AAAAAAAAAH/////wAAf///////gAAeAAAAAAf/////AAB////////AAB4AAAAAB//
        ///8AAD///////8AAHwAAAAAH/////4AAP///////wAAAf/wAAf/+AH//gAA/////////gAB///////w
        AP/+AAB////////+AAH//////+AAf/4AAH////////wAAf//////4AB//gAAf////////AAB///////g
        AD/+AAA////////4AAP//////+AAP/8AAD////////gAA///////4AA//wAAA///////8AAH///////g
        AD//AAAD///////gAAf//////+AAP/+AAAH//////8AAB///////4AA//4AAAP//////gAAP///////g
        AD//gAAAf/////8AAB///////+AAf//AAAA//////gAAH///////8AD//8AAAB/////8AAAf///////4
        Af//4AAAB/////AAAB////////8P///gAAAD////4AAAH/////////////AAAAD///+AAAAf////////
        ////8AAAAD///gAAAD/////////////4AAAAB//wAAAAP/////////////wAAAAAPwAAAAB/////////
        /////gAAAAAAAAAAAP/////////////+AAAAAAAAAAAB//////////////8AAAAAAAAAAAH/////////
        /////4AAAAAAAAAAA///////////////wAAAAAAAAAAH///////////////gAAAAAAAAAA//////////
        //////AAAAAAAAAAH///////////////+AAAAAAAAAB////////////////8AAAAAAAAAP//////////
        //////8AAAAAAAAB/////////////////4AAAAAAAAf/////////////////4AAAAAAAD///////////
        ///////4AAAAAAA///////////////////4AAAAAAP///////////////////4AAAAAH////////////
        ////////8AAAAB//////////////////////AAAD////////////////////////////////////////
        ////////////////////////////////////////////////////////////////////////////////
        ////////////////////////////////////////////////////////////////////////////////
        //8=
</value>
  </data>
</root>
optimize_local/program activate/MD5Helper.cs
New file
@@ -0,0 +1,159 @@
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace NorthGlass_Activate
{
    public class DESEncrypt
    {
        private static string key = "Learun###***";
        #region  ========加密========
        /// <summary>
        /// 加密
        /// </summary>
        /// <param name="Text">需要加密的内容</param>
        /// <returns></returns>
        public static string Encrypt(string Text)
        {
            return Encrypt(Text, key);
        }
        /// <summary>
        /// 加密数据
        /// </summary>
        /// <param name="Text">需要加密的内容</param>
        /// <param name="sKey">秘钥</param>
        /// <returns></returns>
        public static string Encrypt_2(string Text, string sKey)
        {
            DESCryptoServiceProvider des = new DESCryptoServiceProvider();
            byte[] inputByteArray;
            inputByteArray = Encoding.Default.GetBytes(Text);
            des.Key = ASCIIEncoding.ASCII.GetBytes(MD5Helper.Hash(sKey).ToUpper().Substring(0, 8));
            des.IV = ASCIIEncoding.ASCII.GetBytes(MD5Helper.Hash(sKey).ToUpper().Substring(0, 8));
            System.IO.MemoryStream ms = new System.IO.MemoryStream();
            CryptoStream cs = new CryptoStream(ms, des.CreateEncryptor(), CryptoStreamMode.Write);
            cs.Write(inputByteArray, 0, inputByteArray.Length);
            cs.FlushFinalBlock();
            StringBuilder ret = new StringBuilder();
            foreach (byte b in ms.ToArray())
            {
                ret.AppendFormat("{0:X2}", b);
            }
            return ret.ToString();
        }
        #endregion
        #region  ========解密========
        /// <summary>
        /// 解密
        /// </summary>
        /// <param name="Text">需要解密的内容</param>
        /// <returns></returns>
        public static string Decrypt(string Text)
        {
            if (!string.IsNullOrEmpty(Text))
            {
                return Decrypt(Text, key);
            }
            else
            {
                return "";
            }
        }
        /// <summary>
        /// 解密数据
        /// </summary>
        /// <param name="Text">需要解密的内容</param>
        /// <param name="sKey">秘钥</param>
        /// <returns></returns>
        public static string Decrypt(string Text, string sKey)
        {
            DESCryptoServiceProvider des = new DESCryptoServiceProvider();
            int len;
            len = Text.Length / 2;
            byte[] inputByteArray = new byte[len];
            int x, i;
            for (x = 0; x < len; x++)
            {
                i = Convert.ToInt32(Text.Substring(x * 2, 2), 16);
                inputByteArray[x] = (byte)i;
            }
            des.Key = ASCIIEncoding.ASCII.GetBytes(MD5Helper.Hash(sKey).ToUpper().Substring(0, 8));
            des.IV = ASCIIEncoding.ASCII.GetBytes(MD5Helper.Hash(sKey).ToUpper().Substring(0, 8));
            System.IO.MemoryStream ms = new System.IO.MemoryStream();
            CryptoStream cs = new CryptoStream(ms, des.CreateDecryptor(), CryptoStreamMode.Write);
            cs.Write(inputByteArray, 0, inputByteArray.Length);
            cs.FlushFinalBlock();
            return Encoding.Default.GetString(ms.ToArray());
        }
        #endregion
        public static string Encrypt(string uuid, string key)
        {
            using (var hmacMd5 = new HMACMD5(Encoding.UTF8.GetBytes(key)))
            {
                byte[] hashBytes = hmacMd5.ComputeHash(Encoding.UTF8.GetBytes(uuid));
                StringBuilder sb = new StringBuilder();
                foreach (byte b in hashBytes)
                {
                    sb.Append(b.ToString("X2")); // 转为大写十六进制
                }
                return sb.ToString();
            }
        }
    }
    public class MD5Helper
    {
        #region  "MD5加密"
        /// <summary>
        /// MD5加密
        /// </summary>
        /// <param name="str">加密字符</param>
        /// <param name="code">加密位数16/32</param>
        /// <returns></returns>
        public static string Encrypt(string str, int code)
        {
            string strEncrypt = string.Empty;
            if (code == 16)
            {
                strEncrypt = Hash(str).Substring(8, 16);
            }
            if (code == 32)
            {
                strEncrypt = Hash(str);
            }
            return strEncrypt;
        }
        /// <summary>
        /// 32位MD5加密(小写),等同于js的md5?
        /// </summary>
        /// <param name="input">输入字段</param>
        /// <returns></returns>
        public static string Hash(string input)
        {
            MD5CryptoServiceProvider md5Hasher = new MD5CryptoServiceProvider();
            byte[] data = md5Hasher.ComputeHash(Encoding.Default.GetBytes(input));
            StringBuilder sBuilder = new StringBuilder();
            for (int i = 0; i < data.Length; i++)
            {
                sBuilder.Append(data[i].ToString("x2"));
            }
            return sBuilder.ToString();
        }
        #endregion
    }
}
optimize_local/program activate/NorthGlass-Activate.csproj
New file
@@ -0,0 +1,84 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{5C4C1F26-5EE6-4138-9528-08868E6B3AC1}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <RootNamespace>NorthGlass_Activate</RootNamespace>
    <AssemblyName>NorthGlass-Activate</AssemblyName>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="FormMain.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FormMain.Designer.cs">
      <DependentUpon>FormMain.cs</DependentUpon>
    </Compile>
    <Compile Include="MD5Helper.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="SecureCustomEncryptor.cs" />
    <EmbeddedResource Include="FormMain.resx">
      <DependentUpon>FormMain.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <None Include="App.config" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
optimize_local/program activate/NorthGlass-Activate.sln
New file
@@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.33423.256
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NorthGlass-Activate", "NorthGlass-Activate.csproj", "{5C4C1F26-5EE6-4138-9528-08868E6B3AC1}"
EndProject
Global
    GlobalSection(SolutionConfigurationPlatforms) = preSolution
        Debug|Any CPU = Debug|Any CPU
        Release|Any CPU = Release|Any CPU
    EndGlobalSection
    GlobalSection(ProjectConfigurationPlatforms) = postSolution
        {5C4C1F26-5EE6-4138-9528-08868E6B3AC1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
        {5C4C1F26-5EE6-4138-9528-08868E6B3AC1}.Debug|Any CPU.Build.0 = Debug|Any CPU
        {5C4C1F26-5EE6-4138-9528-08868E6B3AC1}.Release|Any CPU.ActiveCfg = Release|Any CPU
        {5C4C1F26-5EE6-4138-9528-08868E6B3AC1}.Release|Any CPU.Build.0 = Release|Any CPU
    EndGlobalSection
    GlobalSection(SolutionProperties) = preSolution
        HideSolutionNode = FALSE
    EndGlobalSection
    GlobalSection(ExtensibilityGlobals) = postSolution
        SolutionGuid = {37D92CBB-5763-483E-9D27-EBE22A87AE0B}
    EndGlobalSection
EndGlobal
optimize_local/program activate/Program.cs
New file
@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NorthGlass_Activate
{
    static class Program
    {
        /// <summary>
        /// 应用程序的主入口点。
        /// </summary>
        [STAThread]
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new FormMain());
        }
    }
}
optimize_local/program activate/Properties/AssemblyInfo.cs
New file
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("NorthGlass-Activate")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NorthGlass-Activate")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("5c4c1f26-5ee6-4138-9528-08868e6b3ac1")]
// 程序集的版本信息由下列四个值组成:
//
//      主版本
//      次版本
//      生成号
//      修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
optimize_local/program activate/Properties/Resources.Designer.cs
New file
@@ -0,0 +1,70 @@
//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行时版本: 4.0.30319.42000
//
//     对此文件的更改可能导致不正确的行为,如果
//     重新生成代码,则所做更改将丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace NorthGlass_Activate.Properties
{
    /// <summary>
    ///   强类型资源类,用于查找本地化字符串等。
    /// </summary>
    // 此类是由 StronglyTypedResourceBuilder
    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
    // 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
    // (以 /str 作为命令选项),或重新生成 VS 项目。
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources
    {
        private static global::System.Resources.ResourceManager resourceMan;
        private static global::System.Globalization.CultureInfo resourceCulture;
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources()
        {
        }
        /// <summary>
        ///   返回此类使用的缓存 ResourceManager 实例。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager
        {
            get
            {
                if ((resourceMan == null))
                {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NorthGlass_Activate.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        /// <summary>
        ///   重写当前线程的 CurrentUICulture 属性,对
        ///   使用此强类型资源类的所有资源查找执行重写。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture
        {
            get
            {
                return resourceCulture;
            }
            set
            {
                resourceCulture = value;
            }
        }
    }
}
optimize_local/program activate/Properties/Resources.resx
New file
@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
  <!--
    Microsoft ResX Schema
    Version 2.0
    The primary goals of this format is to allow a simple XML format
    that is mostly human readable. The generation and parsing of the
    various data types are done through the TypeConverter classes
    associated with the data types.
    Example:
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
    There are any number of "resheader" rows that contain simple
    name/value pairs.
    Each data row contains a name, and value. The row also contains a
    type or mimetype. Type corresponds to a .NET class that support
    text/value conversion through the TypeConverter architecture.
    Classes that don't support this are serialized and stored with the
    mimetype set.
    The mimetype is used for serialized objects, and tells the
    ResXResourceReader how to depersist the object. This is currently not
    extensible. For a given mimetype the value must be set accordingly:
    Note - application/x-microsoft.net.object.binary.base64 is the format
    that the ResXResourceWriter will generate, however the reader can
    read any of the formats listed below.
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with
            : System.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
</root>
optimize_local/program activate/Properties/Settings.Designer.cs
New file
@@ -0,0 +1,29 @@
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace NorthGlass_Activate.Properties
{
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
    {
        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
        public static Settings Default
        {
            get
            {
                return defaultInstance;
            }
        }
    }
}
optimize_local/program activate/Properties/Settings.settings
New file
@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
  <Profiles>
    <Profile Name="(Default)" />
  </Profiles>
  <Settings />
</SettingsFile>
optimize_local/program activate/SecureCustomEncryptor.cs
New file
@@ -0,0 +1,88 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace NorthGlass_Activate
{
    class SecureCustomEncryptor
    {
        static string key = "Northglass###30";
        // 加密方法(输出长度限制)
        public static string Encrypt(string plaintext, string password = "Northglass###30", int maxLength=32)
        {
            // 生成随机盐(16字节)和初始化向量(IV, 16字节)
            byte[] salt = GenerateRandomBytes(16);
            byte[] iv = GenerateRandomBytes(16);
            // 派生密钥(PBKDF2迭代次数=10000)
            using (var pbkdf2 = new Rfc2898DeriveBytes(password, salt, 10000))
            {
                byte[] key = pbkdf2.GetBytes(32); // AES-256密钥
                // AES-CBC加密
                byte[] ciphertext;
                using (var aes = new AesManaged())
                {
                    aes.Key = key;
                    aes.IV = iv;
                    aes.Mode = CipherMode.CBC;
                    aes.Padding = PaddingMode.PKCS7;
                    using (var encryptor = aes.CreateEncryptor())
                    using (var ms = new MemoryStream())
                    {
                        using (var cs = new CryptoStream(ms, encryptor, CryptoStreamMode.Write))
                        {
                            byte[] plainBytes = Encoding.UTF8.GetBytes(plaintext);
                            cs.Write(plainBytes, 0, plainBytes.Length);
                        }
                        ciphertext = ms.ToArray();
                    }
                }
                // 合并盐、IV、密文,并转换为Base64字符串
                byte[] merged = new byte[salt.Length + iv.Length + ciphertext.Length];
                Buffer.BlockCopy(salt, 0, merged, 0, salt.Length);
                Buffer.BlockCopy(iv, 0, merged, salt.Length, iv.Length);
                Buffer.BlockCopy(ciphertext, 0, merged, salt.Length + iv.Length, ciphertext.Length);
                string encoded = Convert.ToBase64String(merged);
                // 截断至最大长度
                return encoded.Substring(0, Math.Min(maxLength, encoded.Length));
            }
        }
        // 生成随机字节数组
        private static byte[] GenerateRandomBytes(int length)
        {
            byte[] bytes = new byte[length];
            using (var rng = new RNGCryptoServiceProvider())
            {
                rng.GetBytes(bytes);
            }
            return bytes;
        }
        public static string XorEncrypt(string input, string key = "Northglass###30", int maxLength=32)
        {
            byte[] bytes = Encoding.UTF8.GetBytes(input);
            byte[] keys = Encoding.UTF8.GetBytes(key);
            for (int i = 0; i < bytes.Length; i++) {
                //bytes[i] ^= keys; // 异或加密‌:ml-citation{ref="3" data="citationList"}
            }
            string result = Convert.ToBase64String(bytes); // Base64压缩‌:ml-citation{ref="6" data="citationList"}
            return result.Substring(0, Math.Min(maxLength, result.Length)); // 长度截断‌:ml-citation{ref="3" data="citationList"}
        }
        // 使用示例:密钥0x1F,限制输出15字符
       // string ciphertext = XorEncrypt("Secret", 0x1F, 15); // "1tLQz9LQ"
    }
}
optimize_local/program activate/bin/Debug/Confused/NorthGlass-Activate.exe
Binary files differ
optimize_local/program activate/bin/Debug/NorthGlass-Activate.exe
Binary files differ
optimize_local/program activate/bin/Debug/NorthGlass-Activate.exe.config
New file
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
    <startup>
        <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
    </startup>
</configuration>
optimize_local/program activate/bin/Debug/NorthGlass-Activate.pdb
Binary files differ
optimize_local/program activate/obj/Debug/.NETFramework,Version=v4.5.AssemblyAttributes.cs
New file
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.5", FrameworkDisplayName = ".NET Framework 4.5")]
optimize_local/program activate/obj/Debug/DesignTimeResolveAssemblyReferences.cache
Binary files differ
optimize_local/program activate/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Binary files differ
optimize_local/program activate/obj/Debug/NorthGlass-Activate.csproj.AssemblyReference.cache
Binary files differ
optimize_local/program activate/obj/Debug/NorthGlass-Activate.csproj.CoreCompileInputs.cache
New file
@@ -0,0 +1 @@
dbc20a0d79213c974a3d81d3edd44b507609bec8
optimize_local/program activate/obj/Debug/NorthGlass-Activate.csproj.FileListAbsolute.txt
New file
@@ -0,0 +1,10 @@
F:\A_优化-离线\NorthGlass-Activate\bin\Debug\NorthGlass-Activate.exe.config
F:\A_优化-离线\NorthGlass-Activate\bin\Debug\NorthGlass-Activate.exe
F:\A_优化-离线\NorthGlass-Activate\bin\Debug\NorthGlass-Activate.pdb
F:\A_优化-离线\NorthGlass-Activate\obj\Debug\NorthGlass-Activate.csproj.AssemblyReference.cache
F:\A_优化-离线\NorthGlass-Activate\obj\Debug\NorthGlass_Activate.Properties.Resources.resources
F:\A_优化-离线\NorthGlass-Activate\obj\Debug\NorthGlass-Activate.csproj.GenerateResource.cache
F:\A_优化-离线\NorthGlass-Activate\obj\Debug\NorthGlass-Activate.csproj.CoreCompileInputs.cache
F:\A_优化-离线\NorthGlass-Activate\obj\Debug\NorthGlass-Activate.exe
F:\A_优化-离线\NorthGlass-Activate\obj\Debug\NorthGlass-Activate.pdb
F:\A_优化-离线\NorthGlass-Activate\obj\Debug\NorthGlass_Activate.FormMain.resources
optimize_local/program activate/obj/Debug/NorthGlass-Activate.csproj.GenerateResource.cache
Binary files differ
optimize_local/program activate/obj/Debug/NorthGlass-Activate.exe
Binary files differ
optimize_local/program activate/obj/Debug/NorthGlass-Activate.pdb
Binary files differ
optimize_local/program activate/obj/Debug/NorthGlass_Activate.FormMain.resources
Binary files differ
optimize_local/program activate/obj/Debug/NorthGlass_Activate.Properties.Resources.resources
Binary files differ
optimize_local/program main/.vs/Edit-Mode/v16/.suo
Binary files differ
optimize_local/program main/Edit-Mode.sln
New file
@@ -0,0 +1,63 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30804.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "玻璃优化软件", "订单排样客户端\玻璃优化软件.csproj", "{E88422B0-F8DF-4E69-9674-23C3526F6424}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{BF62FA7F-4CEE-4DB4-B1E2-982CD9124627}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "net test", "net test\net test.csproj", "{950C707C-4F5C-4CEB-978F-AAD12F916BB1}"
EndProject
Global
    GlobalSection(SolutionConfigurationPlatforms) = preSolution
        Debug|Any CPU = Debug|Any CPU
        Debug|Mixed Platforms = Debug|Mixed Platforms
        Debug|x64 = Debug|x64
        Debug|x86 = Debug|x86
        Release|Any CPU = Release|Any CPU
        Release|Mixed Platforms = Release|Mixed Platforms
        Release|x64 = Release|x64
        Release|x86 = Release|x86
    EndGlobalSection
    GlobalSection(ProjectConfigurationPlatforms) = postSolution
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Debug|Any CPU.ActiveCfg = Debug|x86
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Debug|Any CPU.Build.0 = Debug|x86
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Debug|Mixed Platforms.Build.0 = Debug|x86
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Debug|x64.ActiveCfg = Debug|x86
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Debug|x64.Build.0 = Debug|x86
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Debug|x86.ActiveCfg = Debug|x86
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Debug|x86.Build.0 = Debug|x86
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Release|Any CPU.ActiveCfg = Release|Any CPU
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Release|Any CPU.Build.0 = Release|Any CPU
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Release|Mixed Platforms.ActiveCfg = Release|x86
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Release|Mixed Platforms.Build.0 = Release|x86
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Release|x64.ActiveCfg = Release|x64
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Release|x64.Build.0 = Release|x64
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Release|x86.ActiveCfg = Release|x86
        {E88422B0-F8DF-4E69-9674-23C3526F6424}.Release|x86.Build.0 = Release|x86
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Debug|Any CPU.Build.0 = Debug|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Debug|x64.ActiveCfg = Debug|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Debug|x64.Build.0 = Debug|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Debug|x86.ActiveCfg = Debug|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Debug|x86.Build.0 = Debug|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Release|Any CPU.ActiveCfg = Release|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Release|Any CPU.Build.0 = Release|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Release|Mixed Platforms.Build.0 = Release|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Release|x64.ActiveCfg = Release|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Release|x64.Build.0 = Release|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Release|x86.ActiveCfg = Release|Any CPU
        {950C707C-4F5C-4CEB-978F-AAD12F916BB1}.Release|x86.Build.0 = Release|Any CPU
    EndGlobalSection
    GlobalSection(SolutionProperties) = preSolution
        HideSolutionNode = FALSE
    EndGlobalSection
    GlobalSection(ExtensibilityGlobals) = postSolution
        SolutionGuid = {58AED2B8-6C32-4CB6-9DC0-EB06CE8E4784}
    EndGlobalSection
EndGlobal
optimize_local/program main/Edit-Mode.suo
Binary files differ
optimize_local/program main/MyGlassEdit.v11.suo
Binary files differ
optimize_local/program main/MyGlassEdit.vssscc
New file
@@ -0,0 +1,10 @@
""
{
"FILE_VERSION" = "9237"
"ENLISTMENT_CHOICE" = "NEVER"
"PROJECT_FILE_RELATIVE_PATH" = ""
"NUMBER_OF_EXCLUDED_FILES" = "0"
"ORIGINAL_PROJECT_FILE_PATH" = ""
"NUMBER_OF_NESTED_PROJECTS" = "0"
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROJECT"
}
optimize_local/program main/net test/DataSet1.Designer.cs
New file
@@ -0,0 +1,242 @@
//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行时版本:4.0.30319.42000
//
//     对此文件的更改可能会导致不正确的行为,并且如果
//     重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
#pragma warning disable 1591
namespace net_test {
    /// <summary>
    ///Represents a strongly typed in-memory cache of data.
    ///</summary>
    [global::System.Serializable()]
    [global::System.ComponentModel.DesignerCategoryAttribute("code")]
    [global::System.ComponentModel.ToolboxItem(true)]
    [global::System.Xml.Serialization.XmlSchemaProviderAttribute("GetTypedDataSetSchema")]
    [global::System.Xml.Serialization.XmlRootAttribute("DataSet1")]
    [global::System.ComponentModel.Design.HelpKeywordAttribute("vs.data.DataSet")]
    public partial class DataSet1 : global::System.Data.DataSet {
        private global::System.Data.SchemaSerializationMode _schemaSerializationMode = global::System.Data.SchemaSerializationMode.IncludeSchema;
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        public DataSet1() {
            this.BeginInit();
            this.InitClass();
            global::System.ComponentModel.CollectionChangeEventHandler schemaChangedHandler = new global::System.ComponentModel.CollectionChangeEventHandler(this.SchemaChanged);
            base.Tables.CollectionChanged += schemaChangedHandler;
            base.Relations.CollectionChanged += schemaChangedHandler;
            this.EndInit();
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        protected DataSet1(global::System.Runtime.Serialization.SerializationInfo info, global::System.Runtime.Serialization.StreamingContext context) :
                base(info, context, false) {
            if ((this.IsBinarySerialized(info, context) == true)) {
                this.InitVars(false);
                global::System.ComponentModel.CollectionChangeEventHandler schemaChangedHandler1 = new global::System.ComponentModel.CollectionChangeEventHandler(this.SchemaChanged);
                this.Tables.CollectionChanged += schemaChangedHandler1;
                this.Relations.CollectionChanged += schemaChangedHandler1;
                return;
            }
            string strSchema = ((string)(info.GetValue("XmlSchema", typeof(string))));
            if ((this.DetermineSchemaSerializationMode(info, context) == global::System.Data.SchemaSerializationMode.IncludeSchema)) {
                global::System.Data.DataSet ds = new global::System.Data.DataSet();
                ds.ReadXmlSchema(new global::System.Xml.XmlTextReader(new global::System.IO.StringReader(strSchema)));
                this.DataSetName = ds.DataSetName;
                this.Prefix = ds.Prefix;
                this.Namespace = ds.Namespace;
                this.Locale = ds.Locale;
                this.CaseSensitive = ds.CaseSensitive;
                this.EnforceConstraints = ds.EnforceConstraints;
                this.Merge(ds, false, global::System.Data.MissingSchemaAction.Add);
                this.InitVars();
            }
            else {
                this.ReadXmlSchema(new global::System.Xml.XmlTextReader(new global::System.IO.StringReader(strSchema)));
            }
            this.GetSerializationData(info, context);
            global::System.ComponentModel.CollectionChangeEventHandler schemaChangedHandler = new global::System.ComponentModel.CollectionChangeEventHandler(this.SchemaChanged);
            base.Tables.CollectionChanged += schemaChangedHandler;
            this.Relations.CollectionChanged += schemaChangedHandler;
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        [global::System.ComponentModel.BrowsableAttribute(true)]
        [global::System.ComponentModel.DesignerSerializationVisibilityAttribute(global::System.ComponentModel.DesignerSerializationVisibility.Visible)]
        public override global::System.Data.SchemaSerializationMode SchemaSerializationMode {
            get {
                return this._schemaSerializationMode;
            }
            set {
                this._schemaSerializationMode = value;
            }
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        [global::System.ComponentModel.DesignerSerializationVisibilityAttribute(global::System.ComponentModel.DesignerSerializationVisibility.Hidden)]
        public new global::System.Data.DataTableCollection Tables {
            get {
                return base.Tables;
            }
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        [global::System.ComponentModel.DesignerSerializationVisibilityAttribute(global::System.ComponentModel.DesignerSerializationVisibility.Hidden)]
        public new global::System.Data.DataRelationCollection Relations {
            get {
                return base.Relations;
            }
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        protected override void InitializeDerivedDataSet() {
            this.BeginInit();
            this.InitClass();
            this.EndInit();
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        public override global::System.Data.DataSet Clone() {
            DataSet1 cln = ((DataSet1)(base.Clone()));
            cln.InitVars();
            cln.SchemaSerializationMode = this.SchemaSerializationMode;
            return cln;
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        protected override bool ShouldSerializeTables() {
            return false;
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        protected override bool ShouldSerializeRelations() {
            return false;
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        protected override void ReadXmlSerializable(global::System.Xml.XmlReader reader) {
            if ((this.DetermineSchemaSerializationMode(reader) == global::System.Data.SchemaSerializationMode.IncludeSchema)) {
                this.Reset();
                global::System.Data.DataSet ds = new global::System.Data.DataSet();
                ds.ReadXml(reader);
                this.DataSetName = ds.DataSetName;
                this.Prefix = ds.Prefix;
                this.Namespace = ds.Namespace;
                this.Locale = ds.Locale;
                this.CaseSensitive = ds.CaseSensitive;
                this.EnforceConstraints = ds.EnforceConstraints;
                this.Merge(ds, false, global::System.Data.MissingSchemaAction.Add);
                this.InitVars();
            }
            else {
                this.ReadXml(reader);
                this.InitVars();
            }
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        protected override global::System.Xml.Schema.XmlSchema GetSchemaSerializable() {
            global::System.IO.MemoryStream stream = new global::System.IO.MemoryStream();
            this.WriteXmlSchema(new global::System.Xml.XmlTextWriter(stream, null));
            stream.Position = 0;
            return global::System.Xml.Schema.XmlSchema.Read(new global::System.Xml.XmlTextReader(stream), null);
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        internal void InitVars() {
            this.InitVars(true);
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        internal void InitVars(bool initTable) {
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        private void InitClass() {
            this.DataSetName = "DataSet1";
            this.Prefix = "";
            this.Namespace = "http://tempuri.org/DataSet1.xsd";
            this.EnforceConstraints = true;
            this.SchemaSerializationMode = global::System.Data.SchemaSerializationMode.IncludeSchema;
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        private void SchemaChanged(object sender, global::System.ComponentModel.CollectionChangeEventArgs e) {
            if ((e.Action == global::System.ComponentModel.CollectionChangeAction.Remove)) {
                this.InitVars();
            }
        }
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Data.Design.TypedDataSetGenerator", "16.0.0.0")]
        public static global::System.Xml.Schema.XmlSchemaComplexType GetTypedDataSetSchema(global::System.Xml.Schema.XmlSchemaSet xs) {
            DataSet1 ds = new DataSet1();
            global::System.Xml.Schema.XmlSchemaComplexType type = new global::System.Xml.Schema.XmlSchemaComplexType();
            global::System.Xml.Schema.XmlSchemaSequence sequence = new global::System.Xml.Schema.XmlSchemaSequence();
            global::System.Xml.Schema.XmlSchemaAny any = new global::System.Xml.Schema.XmlSchemaAny();
            any.Namespace = ds.Namespace;
            sequence.Items.Add(any);
            type.Particle = sequence;
            global::System.Xml.Schema.XmlSchema dsSchema = ds.GetSchemaSerializable();
            if (xs.Contains(dsSchema.TargetNamespace)) {
                global::System.IO.MemoryStream s1 = new global::System.IO.MemoryStream();
                global::System.IO.MemoryStream s2 = new global::System.IO.MemoryStream();
                try {
                    global::System.Xml.Schema.XmlSchema schema = null;
                    dsSchema.Write(s1);
                    for (global::System.Collections.IEnumerator schemas = xs.Schemas(dsSchema.TargetNamespace).GetEnumerator(); schemas.MoveNext(); ) {
                        schema = ((global::System.Xml.Schema.XmlSchema)(schemas.Current));
                        s2.SetLength(0);
                        schema.Write(s2);
                        if ((s1.Length == s2.Length)) {
                            s1.Position = 0;
                            s2.Position = 0;
                            for (; ((s1.Position != s1.Length)
                                        && (s1.ReadByte() == s2.ReadByte())); ) {
                                ;
                            }
                            if ((s1.Position == s1.Length)) {
                                return type;
                            }
                        }
                    }
                }
                finally {
                    if ((s1 != null)) {
                        s1.Close();
                    }
                    if ((s2 != null)) {
                        s2.Close();
                    }
                }
            }
            xs.Add(dsSchema);
            return type;
        }
    }
}
#pragma warning restore 1591
optimize_local/program main/net test/DataSet1.xsc
New file
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<!--<autogenerated>
     This code was generated by a tool.
     Changes to this file may cause incorrect behavior and will be lost if
     the code is regenerated.
</autogenerated>-->
<DataSetUISetting Version="1.00" xmlns="urn:schemas-microsoft-com:xml-msdatasource">
  <TableUISettings />
</DataSetUISetting>
optimize_local/program main/net test/DataSet1.xsd
New file
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<xs:schema id="DataSet1" targetNamespace="http://tempuri.org/DataSet1.xsd" xmlns:mstns="http://tempuri.org/DataSet1.xsd" xmlns="http://tempuri.org/DataSet1.xsd" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" xmlns:msprop="urn:schemas-microsoft-com:xml-msprop" attributeFormDefault="qualified" elementFormDefault="qualified">
  <xs:annotation>
    <xs:appinfo source="urn:schemas-microsoft-com:xml-msdatasource">
      <DataSource DefaultConnectionIndex="0" FunctionsComponentName="QueriesTableAdapter" Modifier="AutoLayout, AnsiClass, Class, Public" SchemaSerializationMode="IncludeSchema" xmlns="urn:schemas-microsoft-com:xml-msdatasource">
        <Connections />
        <Tables />
        <Sources />
      </DataSource>
    </xs:appinfo>
  </xs:annotation>
  <xs:element name="DataSet1" msdata:IsDataSet="true" msdata:UseCurrentLocale="true" msprop:EnableTableAdapterManager="true" msprop:Generator_DataSetName="DataSet1" msprop:Generator_UserDSName="DataSet1">
    <xs:complexType>
      <xs:choice minOccurs="0" maxOccurs="unbounded" />
    </xs:complexType>
  </xs:element>
</xs:schema>
optimize_local/program main/net test/DataSet1.xss
New file
@@ -0,0 +1 @@

optimize_local/program main/net test/Program.cs
New file
@@ -0,0 +1,113 @@
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
namespace net_test
{
    class Program
    {
        static toollib.Data.ODBCHelper dc = toollib.Data.ODBCHelper.CreateMysqlODBCHelper(null, null, null, null);
        static void func(toollib.Data.ODBCSession a)
        {
            if (true)
            {
                a.NonQuery("update a");
            }
            else
                a.NonQuery("update b");
        }
        static void Main(string[] args)
        {
            String[] s = {" updat a","update b" };
            dc.NonQuery(s);
            var data= dc.Query("select * from liuchengkafua");
            dc.DoTransaction(func);
            System.Data.Odbc.OdbcConnection c = new System.Data.Odbc.OdbcConnection("DRIVER={MySQL ODBC 8.0 ANSI Driver};" +
                                 "SERVER=192.168.2.6;" +
                                 "DATABASE=gmms;" +
                                 "UID=root;" +
                                 "OPTION=3");
            try
            {
                c.Open();
                System.Data.Odbc.OdbcCommand cmd = new System.Data.Odbc.OdbcCommand("SELECT * FROM gongcheng_raw");
                System.Data.Odbc.OdbcDataAdapter a = new System.Data.Odbc.OdbcDataAdapter();
                a.SelectCommand = cmd;
                cmd.Connection = c;
                System.Data.DataTable tab = new System.Data.DataTable();
                a.Fill(tab);
                c.Close();
            }
            catch(Exception e)
            {
                System.Console.WriteLine(e.Message);
            }
        }
        public static void addgmms_galss_task(string name)
        {
            //DataTable t = MySqlSqHelper.ExecuteDataTable(string.Format("SELECT * FROM optimizedata where PackingName='{0}'", name), "pp");
            //string Sql = null;
            //foreach (DataRow rs in t.Rows)
            //{
            //    Sql = string.Format("Insert Into gmms_galss_task_copy1 (" +
            //    "galss_id," +
            //    "width,height,thickness,color," +
            //    "edg_width,edg_height" +
            //    "slicecage_flag," +
            //    "out_rank,start_time" +
            //    "broken_state," +
            //    "gc_number,gc_width,gc_height,gc_stockid) Values('" +
            //    "{0}','{1}','{2}','{3}'," +
            //    "'{4}','{5}','{6}','{7}'," +
            //    "'{8}','{9}',{10}','{11}'," +
            //    "'{12}','{13}',{14}');",
            //    int.Parse(rs["ID"].ToString()), rs["width"], rs["Height"], rs["thickness"], rs["glasstype"],
            //    rs["realwidth"], rs["realheight"], 0, 0, DateTime.Now,
            //    0, rs["StockNumber"], rs["PWidth"], rs["PHeight"], rs["StockID"]);
            //    ExeSql(Sql);
            //}
        }
        static void ExeSql(string sql)
        {
            System.Data.Odbc.OdbcConnection c = new System.Data.Odbc.OdbcConnection("DRIVER={MySQL ODBC 8.0 ANSI Driver};" +
                                "SERVER=192.168.2.6;" +
                                "DATABASE=gmms;" +
                                "UID=root;" +
                                "OPTION=3");
            bool isopened = false;
            try
            {
                c.Open();
                isopened = true;
                System.Data.Odbc.OdbcCommand cmd = new System.Data.Odbc.OdbcCommand(sql);
                cmd.ExecuteNonQuery();
                cmd.Connection = c;
                c.Close();
            }
            catch (Exception e)
            {
                if (isopened)
                    c.Close();
                throw e;
            }
        }
    }
}
optimize_local/program main/net test/Properties/AssemblyInfo.cs
New file
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("net test")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("net test")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("950c707c-4f5c-4ceb-978f-aad12f916bb1")]
// 程序集的版本信息由下列四个值组成:
//
//      主版本
//      次版本
//      生成号
//      修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
optimize_local/program main/net test/bin/Debug/net test.exe
Binary files differ
optimize_local/program main/net test/bin/Debug/net test.pdb
Binary files differ
optimize_local/program main/net test/bin/Release/net test.exe
Binary files differ
optimize_local/program main/net test/bin/Release/net test.pdb
Binary files differ
optimize_local/program main/net test/net test.csproj
New file
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{950C707C-4F5C-4CEB-978F-AAD12F916BB1}</ProjectGuid>
    <OutputType>Exe</OutputType>
    <RootNamespace>net_test</RootNamespace>
    <AssemblyName>net test</AssemblyName>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
    <Reference Include="toollib">
      <HintPath>..\..\Dll\toollib.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="DataSet1.Designer.cs">
      <AutoGen>True</AutoGen>
      <DesignTime>True</DesignTime>
      <DependentUpon>DataSet1.xsd</DependentUpon>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <None Include="DataSet1.xsc">
      <DependentUpon>DataSet1.xsd</DependentUpon>
    </None>
    <None Include="DataSet1.xsd">
      <SubType>Designer</SubType>
      <Generator>MSDataSetGenerator</Generator>
      <LastGenOutput>DataSet1.Designer.cs</LastGenOutput>
    </None>
    <None Include="DataSet1.xss">
      <DependentUpon>DataSet1.xsd</DependentUpon>
    </None>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
optimize_local/program main/net test/obj/Debug/.NETFramework,Version=v4.0.AssemblyAttributes.cs
New file
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]
optimize_local/program main/net test/obj/Debug/DesignTimeResolveAssemblyReferences.cache
Binary files differ
optimize_local/program main/net test/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Binary files differ
optimize_local/program main/net test/obj/Debug/TempPE/DataSet1.Designer.cs.dll
Binary files differ
optimize_local/program main/net test/obj/Debug/net test.csproj.AssemblyReference.cache
Binary files differ
optimize_local/program main/net test/obj/Debug/net test.csproj.CoreCompileInputs.cache
New file
@@ -0,0 +1 @@
ec09d3b46d82e2010c2ef758df1365a1d031e9a0
optimize_local/program main/net test/obj/Debug/net test.csproj.FileListAbsolute.txt
New file
@@ -0,0 +1,32 @@
D:\zyz\优化软件\11-8\NGGlassOptima-TRF1108 (2)\net test\bin\Debug\net test.exe
D:\zyz\优化软件\11-8\NGGlassOptima-TRF1108 (2)\net test\bin\Debug\net test.pdb
D:\zyz\优化软件\11-8\NGGlassOptima-TRF1108 (2)\net test\obj\Debug\net test.csproj.AssemblyReference.cache
D:\zyz\优化软件\11-8\NGGlassOptima-TRF1108 (2)\net test\obj\Debug\net test.csproj.CoreCompileInputs.cache
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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]
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# The Bouncy Castle Crypto Package For C Sharp
The Bouncy Castle Crypto package is a C\# implementation of cryptographic algorithms and protocols, it was developed by the Legion of the Bouncy Castle, a registered Australian Charity, with a little help! The Legion, and the latest goings on with this package, can be found at [http://www.bouncycastle.org](http://www.bouncycastle.org). In addition to providing basic cryptography algorithms, the package also provides support for CMS, TSP, X.509 certificate generation and a variety of other standards such as OpenPGP.
The Legion also gratefully acknowledges the contributions made to this package by others (see [here](http://www.bouncycastle.org/csharp/contributors.html) for the current list). If you would like to contribute to our efforts please feel free to get in touch with us or visit our [donations page](https://www.bouncycastle.org/donate), sponsor some specific work, or purchase a support contract through [Crypto Workshop](http://www.cryptoworkshop.com).
Except where otherwise stated, this software is distributed under a license based on the MIT X Consortium license. To view the license, [see here](http://www.bouncycastle.org/licence.html). The OpenPGP library also includes a modified BZIP2 library which is licensed under the [Apache Software License, Version 2.0](http://www.apache.org/licenses/).
**Note**: this source tree is not the FIPS version of the APIs - if you are interested in our FIPS version please contact us directly at  [office@bouncycastle.org](mailto:office@bouncycastle.org).
## Mailing Lists
For those who are interested, there are 2 mailing lists for participation in this project. To subscribe use the links below and include the word subscribe in the message body. (To unsubscribe, replace **subscribe** with **unsubscribe** in the message body)
*   [announce-crypto-csharp-request@bouncycastle.org](mailto:announce-crypto-csharp-request@bouncycastle.org)
    This mailing list is for new release announcements only, general subscribers cannot post to it.
*   [dev-crypto-csharp-request@bouncycastle.org](mailto:dev-crypto-csharp-request@bouncycastle.org)
    This mailing list is for discussion of development of the package. This includes bugs, comments, requests for enhancements, questions about use or operation.
**NOTE:**You need to be subscribed to send mail to the above mailing list.
## Feedback
If you want to provide feedback directly to the members of **The Legion** then please use [feedback-crypto@bouncycastle.org](mailto:feedback-crypto@bouncycastle.org), if you want to help this project survive please consider [donating](https://www.bouncycastle.org/donate).
For bug reporting/requests you can report issues here on github, via feedback-crypto if required, and we also have a [Jira issue tracker](http://www.bouncycastle.org/jira). We will accept pull requests based on this repository as well.
## Finally
Enjoy!
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# Polyform Noncommercial License 1.0.0
<https://polyformproject.org/licenses/noncommercial/1.0.0>
## Acceptance
In order to get any license under these terms, you must agree
to them as both strict obligations and conditions to all
your licenses.
## Copyright License
The licensor grants you a copyright license for the
software to do everything you might do with the software
that would otherwise infringe the licensor's copyright
in it for any permitted purpose.  However, you may
only distribute the software according to [Distribution
License](#distribution-license) and make changes or new works
based on the software according to [Changes and New Works
License](#changes-and-new-works-license).
## Distribution License
The licensor grants you an additional copyright license
to distribute copies of the software.  Your license
to distribute covers distributing the software with
changes and new works permitted by [Changes and New Works
License](#changes-and-new-works-license).
## Notices
You must ensure that anyone who gets a copy of any part of
the software from you also gets a copy of these terms or the
URL for them above, as well as copies of any plain-text lines
beginning with `Required Notice:` that the licensor provided
with the software.  For example:
> Required Notice: Copyright Yoyodyne, Inc. (http://example.com)
## Changes and New Works License
The licensor grants you an additional copyright license to
make changes and new works based on the software for any
permitted purpose.
## Patent License
The licensor grants you a patent license for the software that
covers patent claims the licensor can license, or becomes able
to license, that you would infringe by using the software.
## Noncommercial Purposes
Any noncommercial purpose is a permitted purpose.
## Personal Uses
Personal use for research, experiment, and testing for
the benefit of public knowledge, personal study, private
entertainment, hobby projects, amateur pursuits, or religious
observance, without any anticipated commercial application,
is use for a permitted purpose.
## Noncommercial Organizations
Use by any charitable organization, educational institution,
public research organization, public safety or health
organization, environmental protection organization,
or government institution is use for a permitted purpose
regardless of the source of funding or obligations resulting
from the funding.
## Fair Use
You may have "fair use" rights for the software under the
law. These terms do not limit them.
## No Other Rights
These terms do not allow you to sublicense or transfer any of
your licenses to anyone else, or prevent the licensor from
granting licenses to anyone else.  These terms do not imply
any other licenses.
## Patent Defense
If you make any written claim that the software infringes or
contributes to infringement of any patent, your patent license
for the software granted under these terms ends immediately. If
your company makes such a claim, your patent license ends
immediately for work on behalf of your company.
## Violations
The first time you are notified in writing that you have
violated any of these terms, or done anything with the software
not covered by your licenses, your licenses can nonetheless
continue if you come into full compliance with these terms,
and take practical steps to correct past violations, within
32 days of receiving notice.  Otherwise, all your licenses
end immediately.
## No Liability
***As far as the law allows, the software comes as is, without
any warranty or condition, and the licensor will not be liable
to you for any damages arising out of these terms or the use
or nature of the software, under any kind of legal claim.***
## Definitions
The **licensor** is the individual or entity offering these
terms, and the **software** is the software the licensor makes
available under these terms.
**You** refers to the individual or entity agreeing to these
terms.
**Your company** is any legal entity, sole proprietorship,
or other kind of organization that you work for, plus all
organizations that have control over, are under the control of,
or are under common control with that organization.  **Control**
means ownership of substantially all the assets of an entity,
or the power to direct its management and policies by vote,
contract, or otherwise.  Control can be direct or indirect.
**Your licenses** are all the licenses granted to you for the
software under these terms.
**Use** means anything you do with the software requiring one
of your licenses.
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# EPPlus 7
## Announcement: new license model from version 5
EPPlus has from this new major version changed license from LGPL to [Polyform Noncommercial 1.0.0](https://polyformproject.org/licenses/noncommercial/1.0.0/).
With the new license EPPlus is still free to use in some cases, but will require a commercial license to be used in a commercial business.
This is explained in more detail [here](https://www.epplussoftware.com/Home/LgplToPolyform).
Commercial licenses, which includes support, can be purchased at (https://www.epplussoftware.com/).
The source code of EPPlus has moved to a [new github repository](https://github.com/EPPlusSoftware/EPPlus)
## LicenseContext parameter must be set
With the license change EPPlus has a new parameter that needs to be configured. If the LicenseContext is not set, EPPlus will throw a LicenseException (only in debug mode).
This is a simple configuration that can be set in a few alternative ways:
### 1. Via code
```csharp
// If you are a commercial business and have
// purchased commercial licenses use the static property
// LicenseContext of the ExcelPackage class :
ExcelPackage.LicenseContext = LicenseContext.Commercial;
// If you use EPPlus in a noncommercial context
// according to the Polyform Noncommercial license:
ExcelPackage.LicenseContext = LicenseContext.NonCommercial;
using(var package = new ExcelPackage(new FileInfo("MyWorkbook.xlsx")))
{
}
```
### 2. Via appSettings.json
```json
{
    {
    "EPPlus": {
        "ExcelPackage": {
            "LicenseContext": "Commercial" //The license context used
            }
        }
    }
}
```
### 3. Via app/web.config
```xml
<appSettings>
    <!--The license context used-->
    <add key="EPPlus:ExcelPackage.LicenseContext" value="NonCommercial" />
</appSettings>
```
### 4. Set the environment variable 'EPPlusLicenseContext'
This might be the easiest way of configuring this. Just as above, set the variable to Commercial or NonCommercial depending on your usage.
**Important!** The environment variable should be set at the user or process level.
## New features in EPPlus 7
    * Calculation engine update to support array formulas. https://epplussoftware.com/en/Developers/EPPlus7
        * Support for calculating legacy / dynamic array formulas.
        * Support for intersect operator.
        * Support for implicit intersection.
        * Support for array parameters in functions.
        * Better support for using the colon operator with functions.
        * Better handling of circular references
        * 90 new functions
        * Faster optimized calculation engine with configurable expression caching.
        * Breaking changes: Updated calculation engine, See [Breaking Changes in EPPlus 7](https://github.com/EPPlusSoftware/EPPlus/wiki/Breaking-Changes-in-EPPlus-7) for more information.
        * Conditional Formatting improvements
        * Improved performance, xml is now read and written on load and save.
        * Cross worksheet support formula support.
        * Extended styling options for color scales, data bars and icon sets.
## Breaking Changes
See https://github.com/EPPlusSoftware/EPPlus/wiki/Breaking-Changes-in-EPPlus-7
## Improved documentation
EPPlus 6 has a new web sample site available here: (https://samples.epplussoftware.com/) ,  Source code is available here: [EPPlus.WebSamples](https://github.com/EPPlusSoftware/EPPlus.WebSamples)
There is also a new sample project for four different docker images, [EPPlus.DockerSample](https://github.com/EPPlusSoftware/EPPlus.DockerSample)
EPPlus also has two separate sample projects for [.NET Core](https://github.com/EPPlusSoftware/EPPlus.Sample.NetCore/tree/version/EPPlus6.0) and [.NET Framework](https://github.com/EPPlusSoftware/EPPlus.Sample.NetFramework/tree/version/EPPlus6.0) respectively.
There is also an updated [developer wiki](https://github.com/EPPlusSoftware/EPPlus/wiki).
The work with improving the documentation will continue, feedback is highly appreciated!
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# EPPlus 7
## Announcement: new license model from version 5
EPPlus has from this new major version changed license from LGPL to [Polyform Noncommercial 1.0.0](https://polyformproject.org/licenses/noncommercial/1.0.0/).
With the new license EPPlus is still free to use in some cases, but will require a commercial license to be used in a commercial business.
This is explained in more detail [here](https://www.epplussoftware.com/Home/LgplToPolyform).
Commercial licenses, which includes support, can be purchased at (https://www.epplussoftware.com/).
The source code of EPPlus has moved to a [new github repository](https://github.com/EPPlusSoftware/EPPlus)
## LicenseContext parameter must be set
With the license change EPPlus has a new parameter that needs to be configured. If the LicenseContext is not set, EPPlus will throw a LicenseException (only in debug mode).
This is a simple configuration that can be set in a few alternative ways:
### 1. Via code
```csharp
// If you are a commercial business and have
// purchased commercial licenses use the static property
// LicenseContext of the ExcelPackage class :
ExcelPackage.LicenseContext = LicenseContext.Commercial;
// If you use EPPlus in a noncommercial context
// according to the Polyform Noncommercial license:
ExcelPackage.LicenseContext = LicenseContext.NonCommercial;
using(var package = new ExcelPackage(new FileInfo("MyWorkbook.xlsx")))
{
}
```
### 2. Via appSettings.json
```json
{
    {
    "EPPlus": {
        "ExcelPackage": {
            "LicenseContext": "Commercial" //The license context used
            }
        }
    }
}
```
### 3. Via app/web.config
```xml
<appSettings>
    <!--The license context used-->
    <add key="EPPlus:ExcelPackage.LicenseContext" value="NonCommercial" />
</appSettings>
```
### 4. Set the environment variable 'EPPlusLicenseContext'
This might be the easiest way of configuring this. Just as above, set the variable to Commercial or NonCommercial depending on your usage.
**Important!** The environment variable should be set at the user or process level.
## New features in EPPlus 7 preview 1
* Calculation engine update to array formulas. https://github.com/EPPlusSoftware/EPPlus/wiki/EPPlus-7-Preview
    * Support for calculating legacy / dynamic array formulas.
    * Support for intersect operator.
    * Support for Implicit intersection.
    * Support for array parameters in functions.
    * Better support for using the colon operator with functions.
    * 21 new functions
## Breaking Changes
The formula parser has changed significantly in EPPlus 7, requiring all custom functions that inherits from the `ExcelFunction` class to be reviewed.
The `ExcelFunction` class now exposes new properties used to handle array results and condition behaviour.
* `NamespacePrefix` - If the function requires a prefix when saved, for example "_xlfn." or "_xlfn._xlws."
* `HasNormalArguments` a boolean indicating if the formula only has normal arguments. If false, the `GetParameterInfo` method must be implemented. Default is true.
* `ReturnsReference` - If true the function can return a reference to a range. Use the `CreateAddressResult` to return the result with a reference. Returning a reference, will cause the dependency chain to check the address and will allow the colon operator to be used with the function.
* `IsVolatile` -  If the function returns different result when called with the same parameters. Default false.
* `ArrayBehaviour` - If the function allows arrays as input in a parameter, resulting in an array output. Also see the `GetArrayBehaviourConfig` method.
Methods
* `CreateAddressResult`  - Return the result with an range to a range.
* `CreateDynamicArrayResult` - The result should be treated as a dynamic array.
* `GetArrayBehaviourConfig` - Sets the index if the parameters that can be arrays. Also see the `ArrayBehaviour` property.
* The source code tokenizer now tokenize more detailed, tokenizing addresses.
* The expression handling is totally rewritten and now uses reversed polish notation instead of group expressions.
### Breaking Changes in version 6.1
* All public references to System.Drawing.Common has been removed from EPPlus. See [Breaking Changes in EPPlus 6](https://github.com/EPPlusSoftware/EPPlus/wiki/Breaking-Changes-in-EPPlus-6).
* Static class 'FontSize' has splitted width and heights into two dictionaries. FontSizes are lazy-loaded when needed.
* ...and more, see https://epplussoftware.com/docs/6.0/articles/breakingchanges.html
### Breaking Changes in version 5.
* The default behavior for the Worksheet collection base in .NET Framework has changed from 1 to 0. This is the same default behavior as in .NET core today.
* Pictures have changed the behavior as the oneCellAnchor tag is used instead of the twoCellAnchor tag with the editAs="oneCell".
## Improved documentation
EPPlus 6 has a new web sample site available here: (https://samples.epplussoftware.com/) ,  Source code is available here: [EPPlus.WebSamples](https://github.com/EPPlusSoftware/EPPlus.WebSamples)
There is also a new sample project for four different docker images, [EPPlus.DockerSample](https://github.com/EPPlusSoftware/EPPlus.DockerSample)
EPPlus also has two separate sample projects for [.NET Core](https://github.com/EPPlusSoftware/EPPlus.Sample.NetCore/tree/version/EPPlus6.0) and [.NET Framework](https://github.com/EPPlusSoftware/EPPlus.Sample.NetFramework/tree/version/EPPlus6.0) respectively.
There is also an updated [developer wiki](https://github.com/EPPlusSoftware/EPPlus/wiki).
The work with improving the documentation will continue, feedback is highly appreciated!
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# Polyform Noncommercial License 1.0.0
<https://polyformproject.org/licenses/noncommercial/1.0.0>
## Acceptance
In order to get any license under these terms, you must agree
to them as both strict obligations and conditions to all
your licenses.
## Copyright License
The licensor grants you a copyright license for the
software to do everything you might do with the software
that would otherwise infringe the licensor's copyright
in it for any permitted purpose.  However, you may
only distribute the software according to [Distribution
License](#distribution-license) and make changes or new works
based on the software according to [Changes and New Works
License](#changes-and-new-works-license).
## Distribution License
The licensor grants you an additional copyright license
to distribute copies of the software.  Your license
to distribute covers distributing the software with
changes and new works permitted by [Changes and New Works
License](#changes-and-new-works-license).
## Notices
You must ensure that anyone who gets a copy of any part of
the software from you also gets a copy of these terms or the
URL for them above, as well as copies of any plain-text lines
beginning with `Required Notice:` that the licensor provided
with the software.  For example:
> Required Notice: Copyright Yoyodyne, Inc. (http://example.com)
## Changes and New Works License
The licensor grants you an additional copyright license to
make changes and new works based on the software for any
permitted purpose.
## Patent License
The licensor grants you a patent license for the software that
covers patent claims the licensor can license, or becomes able
to license, that you would infringe by using the software.
## Noncommercial Purposes
Any noncommercial purpose is a permitted purpose.
## Personal Uses
Personal use for research, experiment, and testing for
the benefit of public knowledge, personal study, private
entertainment, hobby projects, amateur pursuits, or religious
observance, without any anticipated commercial application,
is use for a permitted purpose.
## Noncommercial Organizations
Use by any charitable organization, educational institution,
public research organization, public safety or health
organization, environmental protection organization,
or government institution is use for a permitted purpose
regardless of the source of funding or obligations resulting
from the funding.
## Fair Use
You may have "fair use" rights for the software under the
law. These terms do not limit them.
## No Other Rights
These terms do not allow you to sublicense or transfer any of
your licenses to anyone else, or prevent the licensor from
granting licenses to anyone else.  These terms do not imply
any other licenses.
## Patent Defense
If you make any written claim that the software infringes or
contributes to infringement of any patent, your patent license
for the software granted under these terms ends immediately. If
your company makes such a claim, your patent license ends
immediately for work on behalf of your company.
## Violations
The first time you are notified in writing that you have
violated any of these terms, or done anything with the software
not covered by your licenses, your licenses can nonetheless
continue if you come into full compliance with these terms,
and take practical steps to correct past violations, within
32 days of receiving notice.  Otherwise, all your licenses
end immediately.
## No Liability
***As far as the law allows, the software comes as is, without
any warranty or condition, and the licensor will not be liable
to you for any damages arising out of these terms or the use
or nature of the software, under any kind of legal claim.***
## Definitions
The **licensor** is the individual or entity offering these
terms, and the **software** is the software the licensor makes
available under these terms.
**You** refers to the individual or entity agreeing to these
terms.
**Your company** is any legal entity, sole proprietorship,
or other kind of organization that you work for, plus all
organizations that have control over, are under the control of,
or are under common control with that organization.  **Control**
means ownership of substantially all the assets of an entity,
or the power to direct its management and policies by vote,
contract, or otherwise.  Control can be direct or indirect.
**Your licenses** are all the licenses granted to you for the
software under these terms.
**Use** means anything you do with the software requiring one
of your licenses.
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# EPPlus.Interfaces
Interfaces used by EPPlus for drawing operations like imaging and text measuring.
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# Polyform Noncommercial License 1.0.0
<https://polyformproject.org/licenses/noncommercial/1.0.0>
## Acceptance
In order to get any license under these terms, you must agree
to them as both strict obligations and conditions to all
your licenses.
## Copyright License
The licensor grants you a copyright license for the
software to do everything you might do with the software
that would otherwise infringe the licensor's copyright
in it for any permitted purpose.  However, you may
only distribute the software according to [Distribution
License](#distribution-license) and make changes or new works
based on the software according to [Changes and New Works
License](#changes-and-new-works-license).
## Distribution License
The licensor grants you an additional copyright license
to distribute copies of the software.  Your license
to distribute covers distributing the software with
changes and new works permitted by [Changes and New Works
License](#changes-and-new-works-license).
## Notices
You must ensure that anyone who gets a copy of any part of
the software from you also gets a copy of these terms or the
URL for them above, as well as copies of any plain-text lines
beginning with `Required Notice:` that the licensor provided
with the software.  For example:
> Required Notice: Copyright Yoyodyne, Inc. (http://example.com)
## Changes and New Works License
The licensor grants you an additional copyright license to
make changes and new works based on the software for any
permitted purpose.
## Patent License
The licensor grants you a patent license for the software that
covers patent claims the licensor can license, or becomes able
to license, that you would infringe by using the software.
## Noncommercial Purposes
Any noncommercial purpose is a permitted purpose.
## Personal Uses
Personal use for research, experiment, and testing for
the benefit of public knowledge, personal study, private
entertainment, hobby projects, amateur pursuits, or religious
observance, without any anticipated commercial application,
is use for a permitted purpose.
## Noncommercial Organizations
Use by any charitable organization, educational institution,
public research organization, public safety or health
organization, environmental protection organization,
or government institution is use for a permitted purpose
regardless of the source of funding or obligations resulting
from the funding.
## Fair Use
You may have "fair use" rights for the software under the
law. These terms do not limit them.
## No Other Rights
These terms do not allow you to sublicense or transfer any of
your licenses to anyone else, or prevent the licensor from
granting licenses to anyone else.  These terms do not imply
any other licenses.
## Patent Defense
If you make any written claim that the software infringes or
contributes to infringement of any patent, your patent license
for the software granted under these terms ends immediately. If
your company makes such a claim, your patent license ends
immediately for work on behalf of your company.
## Violations
The first time you are notified in writing that you have
violated any of these terms, or done anything with the software
not covered by your licenses, your licenses can nonetheless
continue if you come into full compliance with these terms,
and take practical steps to correct past violations, within
32 days of receiving notice.  Otherwise, all your licenses
end immediately.
## No Liability
***As far as the law allows, the software comes as is, without
any warranty or condition, and the licensor will not be liable
to you for any damages arising out of these terms or the use
or nature of the software, under any kind of legal claim.***
## Definitions
The **licensor** is the individual or entity offering these
terms, and the **software** is the software the licensor makes
available under these terms.
**You** refers to the individual or entity agreeing to these
terms.
**Your company** is any legal entity, sole proprietorship,
or other kind of organization that you work for, plus all
organizations that have control over, are under the control of,
or are under common control with that organization.  **Control**
means ownership of substantially all the assets of an entity,
or the power to direct its management and policies by vote,
contract, or otherwise.  Control can be direct or indirect.
**Your licenses** are all the licenses granted to you for the
software under these terms.
**Use** means anything you do with the software requiring one
of your licenses.
optimize_local/program main/packages/EPPlus.System.Drawing.7.5.0/readme.md
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# EPPlus.System.Drawing
Adds support for Drawing operations using System.Drawing.Common for EPPlus. Used for operations like imaging and text measure.
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<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Compression.LZ4</name>
    </assembly>
    <members>
        <member name="T:K4os.Compression.LZ4.Encoders.EncoderAction">
            <summary>
            Action performed by encoder using <c>FlushAndEncode</c> method.
            </summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.None">
            <summary>Nothing has happened, most likely loading 0 bytes.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Loaded">
            <summary>Some bytes has been loaded into encoder.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied">
            <summary>Compression was not possible so bytes has been copied.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded">
            <summary>Compression succeeded.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.ILZ4Decoder">
            <summary>
            Interface of LZ4 decoder used by LZ4 streams.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BytesReady">
            <summary>Bytes already decoded and available to be read.
            Always smaller than <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BlockSize"/></summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <summary>
            Decodes previously compressed block and caches decompressed block in decoder.
            Returns number of bytes decoded. These bytes can be read with <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)" />.
            </summary>
            <param name="source">Points to compressed block.</param>
            <param name="length">Length of compressed block.</param>
            <param name="blockSize">Size of the block. Value <c>0</c> indicates default block size.</param>
            <returns>Number of decoded bytes.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Inject(System.Byte*,System.Int32)">
            <summary>
            Inject already decompressed block and caches it in decoder.
            Used with uncompressed-yet-chained blocks and pre-made dictionaries.
            These bytes can be read with <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)" />.
            </summary>
            <param name="source">Points to uncompressed block.</param>
            <param name="length">Length of uncompressed block.</param>
            <returns>Number of decoded bytes.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <summary>
            Reads previously decoded bytes. Please note, <paramref name="offset"/> should be
            negative number, pointing to bytes before current head.
            </summary>
            <param name="target">Buffer to write to.</param>
            <param name="offset">Offset in source buffer relatively to current head.
            Please note, it should be negative value.</param>
            <param name="length">Number of bytes to read.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.ILZ4Encoder">
            <summary>
            Interface of LZ4 encoder used by LZ4 streams.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady">
            <summary>Number of bytes read for compression.
            Always smaller than <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize"/></summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Topup(System.Byte*,System.Int32)">
            <summary>Adds bytes to internal buffer. Increases <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/></summary>
            <param name="source">Source buffer.</param>
            <param name="length">Source buffer length.</param>
            <returns>Number of bytes topped up. If this function returns 0 it means that buffer
            is full (<see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/> equals <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize"/>) and
            <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Encode(System.Byte*,System.Int32,System.Boolean)"/> should be called to flush it.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Encode(System.Byte*,System.Int32,System.Boolean)">
            <summary>
            Encodes bytes in internal buffer (see: <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/>, <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Topup(System.Byte*,System.Int32)"/>).
            If <paramref name="allowCopy"/> is <c>true</c> then if encoded buffer is bigger than
            source buffer source bytes are copied instead. In such case returned length is negative.
            </summary>
            <param name="target">Target buffer.</param>
            <param name="length">Target buffer length.</param>
            <param name="allowCopy">Indicates if copying is allowed.</param>
            <returns>Length of encoded buffer. Negative if bytes are just copied.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder">
            <summary>
            LZ4 decoder used with independent blocks mode. Plase note, that it will fail
            if input data has been compressed with chained blocks
            (<see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/> and <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/>)
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.#ctor(System.Int32)">
            <summary>Creates new instance of block decoder.</summary>
            <param name="blockSize">Block size. Must be equal or greater to one used for compression.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Inject(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder">
            <summary>
            Independent block encoder. Produces larger files but uses less memory and
            gives better performance.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.#ctor(K4os.Compression.LZ4.LZ4Level,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder"/></summary>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder">
            <summary>LZ4 decoder handling dependent blocks.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.#ctor(System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder"/>.</summary>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Inject(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4Decoder">
            <summary>
            Static class with factory methods to create LZ4 decoders.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4Decoder.Create(System.Boolean,System.Int32,System.Int32)">
            <summary>Creates appropriate decoder for given parameters.</summary>
            <param name="chaining">Dependent blocks.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
            <returns>LZ4 decoder.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4Encoder">
            <summary>
            Static class with factory method to create LZ4 encoders.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4Encoder.Create(System.Boolean,K4os.Compression.LZ4.LZ4Level,System.Int32,System.Int32)">
            <summary>Creates appropriate decoder for given parameters.</summary>
            <param name="chaining">Dependent blocks.</param>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
            <returns>LZ4 encoder.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4EncoderBase">
            <summary>
            Base class for LZ4 encoders. Provides basic functionality shared by
            <see cref="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder"/>, <see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/>,
            and <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/> encoders. Do not used directly.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.#ctor(System.Boolean,System.Int32,System.Int32)">
            <summary>Creates new instance of encoder.</summary>
            <param name="chaining">Needs to be <c>true</c> if using dependent blocks.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.Topup(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.Encode(System.Byte*,System.Int32,System.Boolean)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <summary>Encodes single block using appropriate algorithm.</summary>
            <param name="source">Source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <returns>Number of bytes actually written to target buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.CopyDict(System.Byte*,System.Int32)">
            <summary>Copies current dictionary.</summary>
            <param name="target">Target buffer.</param>
            <param name="dictionaryLength">Dictionary length.</param>
            <returns>Dictionary length.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions">
            <summary>
            Functionality of encoders added on top of fixed interface.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*@,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer pointer, will be shifted after operation by the number of
            bytes actually loaded.</param>
            <param name="length">Length of buffer.</param>
            <returns><c>true</c> if buffer was topped up, <c>false</c> if no bytes were loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer.</param>
            <param name="offset">Buffer offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Number of bytes actually loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32@,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer.</param>
            <param name="offset">Buffer offset, will be increased after operation by the number
            of bytes actually loaded.</param>
            <param name="length">Length of buffer.</param>
            <returns><c>true</c> if buffer was topped up, <c>false</c> if no bytes were loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="offset">Offset in target buffer.</param>
            <param name="length">Length of target buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Number of bytes encoder. If bytes were copied than this value is negative.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32@,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="offset">Offset in target buffer. Will be updated after operation.</param>
            <param name="length">Length of target buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Result of this action. Bytes can be Copied (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied"/>),
            Encoded (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded"/>) or nothing could have
            happened (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.None"/>).</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*@,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer. Will be updated after operation.</param>
            <param name="length">Length of buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Result of this action. Bytes can be Copied (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied"/>),
            Encoded (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded"/>) or nothing could have
            happened (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.None"/>).</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.TopupAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*,System.Int32,System.Byte*,System.Int32,System.Boolean,System.Boolean,System.Int32@,System.Int32@)">
            <summary>Tops encoder and encodes content.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Source buffer (used to top up from).</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (used to encode into)</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="forceEncode">Forces encoding even if encoder is not full.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="loaded">Number of bytes loaded (topped up)</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.TopupAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Boolean,System.Boolean,System.Int32@,System.Int32@)">
            <summary>Tops encoder and encodes content.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Source buffer (used to top up from).</param>
            <param name="sourceOffset">Offset within source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (used to encode into)</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="forceEncode">Forces encoding even if encoder is not full.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="loaded">Number of bytes loaded (topped up)</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.FlushAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*,System.Int32,System.Boolean,System.Int32@)">
            <summary>Encoded remaining bytes in encoder.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.FlushAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Boolean,System.Int32@)">
            <summary>Encoded remaining bytes in encoder.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Drain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte[],System.Int32,System.Int32,System.Int32)">
            <summary>Drains decoder by reading all bytes which are ready.</summary>
            <param name="decoder">Decoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="offset">Offset in decoder relatively to decoder's head.
            Please note, it should be negative value.</param>
            <param name="length">Number of bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.DecodeAndDrain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte*,System.Int32,System.Byte*,System.Int32,System.Int32@)">
            <summary>Decodes data and immediately drains it into target buffer.</summary>
            <param name="decoder">Decoder.</param>
            <param name="source">Source buffer (with compressed data, to be decoded).</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (to drained into).</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="decoded">Number of bytes actually decoded.</param>
            <returns><c>true</c> decoder was drained, <c>false</c> otherwise.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.DecodeAndDrain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Int32@)">
            <summary>Decodes data and immediately drains it into target buffer.</summary>
            <param name="decoder">Decoder.</param>
            <param name="source">Source buffer (with compressed data, to be decoded).</param>
            <param name="sourceOffset">Offset within source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (to drained into).</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="decoded">Number of bytes actually decoded.</param>
            <returns><c>true</c> decoder was drained, <c>false</c> otherwise.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder">
            <summary>
            LZ4 encoder using dependent blocks with fast compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.#ctor(System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/></summary>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder">
            <summary>
            LZ4 encoder using dependent blocks with high compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.#ctor(K4os.Compression.LZ4.LZ4Level,System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/></summary>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Internal.Mem">
            <summary>Utility class with memory related functions.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K1">
            <summary>1 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K2">
            <summary>2 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K4">
            <summary>4 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K8">
            <summary>8 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K16">
            <summary>16 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K32">
            <summary>32 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K64">
            <summary>64 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K128">
            <summary>128 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K256">
            <summary>256 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K512">
            <summary>512 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.M1">
            <summary>1 MiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.M4">
            <summary>4 MiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.Empty">
            <summary>Empty byte array.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.RoundUp(System.Int32,System.Int32)">
            <summary>Rounds integer value up to nearest multiple of step.</summary>
            <param name="value">A value.</param>
            <param name="step">A step.</param>
            <returns>Value rounded up.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            Even though it is called "copy" it actually behaves like "move" which
            might be potential problem, although it shouldn't as I cannot think about
            any situation when "copy" invalid behaviour (forward copy of overlapping blocks)
            can be a desired.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Move(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            It handle "move" semantic properly handling overlapping blocks properly.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.WildCopy(System.Byte*,System.Byte*,System.Void*)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>
            up to (around) <paramref name="limit"/>.
            It does not handle overlapping blocks and may copy up to 8 bytes more than expected.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="limit">The limit (in target block).</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Zero(System.Byte*,System.Int32)">
            <summary>Fill block of memory with zeroes.</summary>
            <param name="target">Address.</param>
            <param name="length">Length.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Fill(System.Byte*,System.Byte,System.Int32)">
            <summary>Fills memory block with repeating pattern of a single byte.</summary>
            <param name="target">Address.</param>
            <param name="value">A pattern.</param>
            <param name="length">Length.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopCopy(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            This is proper implementation of memcpy (with all then weird behaviour for
            overlapping blocks). It is slower than "Copy" but may be required if "Copy"
            causes problems.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopCopyBack(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block backwards from <paramref name="source"/> to <paramref name="target"/>.
            This is needed to implement memmove It is slower than "Move" but is needed for .NET 4.5,
            which does not implement Buffer.MemoryCopy.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopMove(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Moves memory block for <paramref name="source"/> to <paramref name="target"/>.
            It handles overlapping block properly.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy8(System.Byte*,System.Byte*)">
            <summary>Copies exactly 8 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy16(System.Byte*,System.Byte*)">
            <summary>Copies exactly 16 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy18(System.Byte*,System.Byte*)">
            <summary>Copies exactly 18 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Alloc(System.Int32)">
            <summary>Allocated block of memory. It is NOT initialized with zeroes.</summary>
            <param name="size">Size in bytes.</param>
            <returns>Pointer to allocated block.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.AllocZero(System.Int32)">
            <summary>Allocated block of memory and fills it with zeroes.</summary>
            <param name="size">Size in bytes.</param>
            <returns>Pointer to allocated block.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Free(System.Void*)">
            <summary>
            Free memory allocated previously with <see cref="M:K4os.Compression.LZ4.Internal.Mem.Alloc(System.Int32)"/> or <see cref="M:K4os.Compression.LZ4.Internal.Mem.AllocZero(System.Int32)"/>
            </summary>
            <param name="ptr"></param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek8(System.Void*)">
            <summary>Reads exactly 1 byte from given address.</summary>
            <param name="p">Address.</param>
            <returns>Byte at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek16(System.Void*)">
            <summary>Reads exactly 2 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>2 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek32(System.Void*)">
            <summary>Reads exactly 4 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>4 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek64(System.Void*)">
            <summary>Reads exactly 8 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>8 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke8(System.Void*,System.Byte)">
            <summary>Writes exactly 1 byte to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke16(System.Void*,System.UInt16)">
            <summary>Writes exactly 2 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke32(System.Void*,System.UInt32)">
            <summary>Writes exactly 4 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke64(System.Void*,System.UInt64)">
            <summary>Writes exactly 8 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Internal.UnmanagedResources">
            <summary>
            Skeleton for class with unmanaged resources.
            Implements <see cref="T:System.IDisposable"/> but also handles proper release in
            case <see cref="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose"/> was not called.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Internal.UnmanagedResources.IsDisposed">
            <summary>Determines if object was already disposed.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ThrowIfDisposed">
            <summary>Throws exception is object has been disposed already. Convenience method.</summary>
            <exception cref="T:System.ObjectDisposedException">Thrown if object is already disposed.</exception>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ReleaseUnmanaged">
            <summary>Method releasing unmanaged resources.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ReleaseManaged">
            <summary>Method releasing managed resources.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose(System.Boolean)">
            <summary>
            Disposed resources.
            </summary>
            <param name="disposing"><c>true</c> if dispose was explicitly called,
            <c>false</c> if called from GC.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Finalize">
            <summary>Destructor.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Codec">
            <summary>
            Static class exposing LZ4 block compression methods.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.MaximumOutputSize(System.Int32)">
            <summary>Maximum size after compression.</summary>
            <param name="length">Length of input buffer.</param>
            <returns>Maximum length after compression.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.Byte*,System.Int32,System.Byte*,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Length of input buffer.</param>
            <param name="target">Output buffer.</param>
            <param name="targetLength">Output buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.ReadOnlySpan{System.Byte},System.Span{System.Byte},K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="target">Output buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetOffset">Output buffer offset.</param>
            <param name="targetLength">Output buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetLength">Output buffer length.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.ReadOnlySpan{System.Byte},System.Span{System.Byte})">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="target">Output buffer.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32)">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetOffset">Output buffer offset.</param>
            <param name="targetLength">Output buffer length.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Level">
            <summary>Compression level.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L00_FAST">
            <summary>Fast compression.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L03_HC">
            <summary>High compression, level 3.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L04_HC">
            <summary>High compression, level 4.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L05_HC">
            <summary>High compression, level 5.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L06_HC">
            <summary>High compression, level 6.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L07_HC">
            <summary>High compression, level 7.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L08_HC">
            <summary>High compression, level 8.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L09_HC">
            <summary>High compression, level 9.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L10_OPT">
            <summary>Optimal compression, level 10.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L11_OPT">
            <summary>Optimal compression, level 11.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L12_MAX">
            <summary>Maximum compression, level 12.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Pickler">
            <summary>
            Pickling support with LZ4 compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte[],K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte[],System.Int32,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.ReadOnlySpan{System.Byte},K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte*,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Length of input data.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte[])">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte[],System.Int32,System.Int32)">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.ReadOnlySpan{System.Byte})">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte*,System.Int32)">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Input buffer length.</param>
            <returns>Output buffer.</returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/net46/K4os.Compression.LZ4.dll
Binary files differ
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/net46/K4os.Compression.LZ4.xml
New file
@@ -0,0 +1,794 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Compression.LZ4</name>
    </assembly>
    <members>
        <member name="T:K4os.Compression.LZ4.Encoders.EncoderAction">
            <summary>
            Action performed by encoder using <c>FlushAndEncode</c> method.
            </summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.None">
            <summary>Nothing has happened, most likely loading 0 bytes.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Loaded">
            <summary>Some bytes has been loaded into encoder.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied">
            <summary>Compression was not possible so bytes has been copied.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded">
            <summary>Compression succeeded.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.ILZ4Decoder">
            <summary>
            Interface of LZ4 decoder used by LZ4 streams.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BytesReady">
            <summary>Bytes already decoded and available to be read.
            Always smaller than <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BlockSize"/></summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <summary>
            Decodes previously compressed block and caches decompressed block in decoder.
            Returns number of bytes decoded. These bytes can be read with <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)" />.
            </summary>
            <param name="source">Points to compressed block.</param>
            <param name="length">Length of compressed block.</param>
            <param name="blockSize">Size of the block. Value <c>0</c> indicates default block size.</param>
            <returns>Number of decoded bytes.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Inject(System.Byte*,System.Int32)">
            <summary>
            Inject already decompressed block and caches it in decoder.
            Used with uncompressed-yet-chained blocks and pre-made dictionaries.
            These bytes can be read with <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)" />.
            </summary>
            <param name="source">Points to uncompressed block.</param>
            <param name="length">Length of uncompressed block.</param>
            <returns>Number of decoded bytes.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <summary>
            Reads previously decoded bytes. Please note, <paramref name="offset"/> should be
            negative number, pointing to bytes before current head.
            </summary>
            <param name="target">Buffer to write to.</param>
            <param name="offset">Offset in source buffer relatively to current head.
            Please note, it should be negative value.</param>
            <param name="length">Number of bytes to read.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.ILZ4Encoder">
            <summary>
            Interface of LZ4 encoder used by LZ4 streams.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady">
            <summary>Number of bytes read for compression.
            Always smaller than <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize"/></summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Topup(System.Byte*,System.Int32)">
            <summary>Adds bytes to internal buffer. Increases <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/></summary>
            <param name="source">Source buffer.</param>
            <param name="length">Source buffer length.</param>
            <returns>Number of bytes topped up. If this function returns 0 it means that buffer
            is full (<see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/> equals <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize"/>) and
            <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Encode(System.Byte*,System.Int32,System.Boolean)"/> should be called to flush it.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Encode(System.Byte*,System.Int32,System.Boolean)">
            <summary>
            Encodes bytes in internal buffer (see: <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/>, <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Topup(System.Byte*,System.Int32)"/>).
            If <paramref name="allowCopy"/> is <c>true</c> then if encoded buffer is bigger than
            source buffer source bytes are copied instead. In such case returned length is negative.
            </summary>
            <param name="target">Target buffer.</param>
            <param name="length">Target buffer length.</param>
            <param name="allowCopy">Indicates if copying is allowed.</param>
            <returns>Length of encoded buffer. Negative if bytes are just copied.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder">
            <summary>
            LZ4 decoder used with independent blocks mode. Plase note, that it will fail
            if input data has been compressed with chained blocks
            (<see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/> and <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/>)
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.#ctor(System.Int32)">
            <summary>Creates new instance of block decoder.</summary>
            <param name="blockSize">Block size. Must be equal or greater to one used for compression.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Inject(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder">
            <summary>
            Independent block encoder. Produces larger files but uses less memory and
            gives better performance.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.#ctor(K4os.Compression.LZ4.LZ4Level,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder"/></summary>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder">
            <summary>LZ4 decoder handling dependent blocks.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.#ctor(System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder"/>.</summary>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Inject(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4Decoder">
            <summary>
            Static class with factory methods to create LZ4 decoders.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4Decoder.Create(System.Boolean,System.Int32,System.Int32)">
            <summary>Creates appropriate decoder for given parameters.</summary>
            <param name="chaining">Dependent blocks.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
            <returns>LZ4 decoder.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4Encoder">
            <summary>
            Static class with factory method to create LZ4 encoders.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4Encoder.Create(System.Boolean,K4os.Compression.LZ4.LZ4Level,System.Int32,System.Int32)">
            <summary>Creates appropriate decoder for given parameters.</summary>
            <param name="chaining">Dependent blocks.</param>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
            <returns>LZ4 encoder.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4EncoderBase">
            <summary>
            Base class for LZ4 encoders. Provides basic functionality shared by
            <see cref="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder"/>, <see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/>,
            and <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/> encoders. Do not used directly.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.#ctor(System.Boolean,System.Int32,System.Int32)">
            <summary>Creates new instance of encoder.</summary>
            <param name="chaining">Needs to be <c>true</c> if using dependent blocks.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.Topup(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.Encode(System.Byte*,System.Int32,System.Boolean)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <summary>Encodes single block using appropriate algorithm.</summary>
            <param name="source">Source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <returns>Number of bytes actually written to target buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.CopyDict(System.Byte*,System.Int32)">
            <summary>Copies current dictionary.</summary>
            <param name="target">Target buffer.</param>
            <param name="dictionaryLength">Dictionary length.</param>
            <returns>Dictionary length.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions">
            <summary>
            Functionality of encoders added on top of fixed interface.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*@,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer pointer, will be shifted after operation by the number of
            bytes actually loaded.</param>
            <param name="length">Length of buffer.</param>
            <returns><c>true</c> if buffer was topped up, <c>false</c> if no bytes were loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer.</param>
            <param name="offset">Buffer offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Number of bytes actually loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32@,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer.</param>
            <param name="offset">Buffer offset, will be increased after operation by the number
            of bytes actually loaded.</param>
            <param name="length">Length of buffer.</param>
            <returns><c>true</c> if buffer was topped up, <c>false</c> if no bytes were loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="offset">Offset in target buffer.</param>
            <param name="length">Length of target buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Number of bytes encoder. If bytes were copied than this value is negative.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32@,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="offset">Offset in target buffer. Will be updated after operation.</param>
            <param name="length">Length of target buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Result of this action. Bytes can be Copied (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied"/>),
            Encoded (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded"/>) or nothing could have
            happened (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.None"/>).</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*@,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer. Will be updated after operation.</param>
            <param name="length">Length of buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Result of this action. Bytes can be Copied (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied"/>),
            Encoded (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded"/>) or nothing could have
            happened (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.None"/>).</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.TopupAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*,System.Int32,System.Byte*,System.Int32,System.Boolean,System.Boolean,System.Int32@,System.Int32@)">
            <summary>Tops encoder and encodes content.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Source buffer (used to top up from).</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (used to encode into)</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="forceEncode">Forces encoding even if encoder is not full.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="loaded">Number of bytes loaded (topped up)</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.TopupAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Boolean,System.Boolean,System.Int32@,System.Int32@)">
            <summary>Tops encoder and encodes content.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Source buffer (used to top up from).</param>
            <param name="sourceOffset">Offset within source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (used to encode into)</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="forceEncode">Forces encoding even if encoder is not full.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="loaded">Number of bytes loaded (topped up)</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.FlushAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*,System.Int32,System.Boolean,System.Int32@)">
            <summary>Encoded remaining bytes in encoder.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.FlushAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Boolean,System.Int32@)">
            <summary>Encoded remaining bytes in encoder.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Drain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte[],System.Int32,System.Int32,System.Int32)">
            <summary>Drains decoder by reading all bytes which are ready.</summary>
            <param name="decoder">Decoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="offset">Offset in decoder relatively to decoder's head.
            Please note, it should be negative value.</param>
            <param name="length">Number of bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.DecodeAndDrain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte*,System.Int32,System.Byte*,System.Int32,System.Int32@)">
            <summary>Decodes data and immediately drains it into target buffer.</summary>
            <param name="decoder">Decoder.</param>
            <param name="source">Source buffer (with compressed data, to be decoded).</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (to drained into).</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="decoded">Number of bytes actually decoded.</param>
            <returns><c>true</c> decoder was drained, <c>false</c> otherwise.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.DecodeAndDrain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Int32@)">
            <summary>Decodes data and immediately drains it into target buffer.</summary>
            <param name="decoder">Decoder.</param>
            <param name="source">Source buffer (with compressed data, to be decoded).</param>
            <param name="sourceOffset">Offset within source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (to drained into).</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="decoded">Number of bytes actually decoded.</param>
            <returns><c>true</c> decoder was drained, <c>false</c> otherwise.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder">
            <summary>
            LZ4 encoder using dependent blocks with fast compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.#ctor(System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/></summary>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder">
            <summary>
            LZ4 encoder using dependent blocks with high compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.#ctor(K4os.Compression.LZ4.LZ4Level,System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/></summary>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Internal.Mem">
            <summary>Utility class with memory related functions.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K1">
            <summary>1 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K2">
            <summary>2 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K4">
            <summary>4 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K8">
            <summary>8 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K16">
            <summary>16 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K32">
            <summary>32 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K64">
            <summary>64 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K128">
            <summary>128 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K256">
            <summary>256 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K512">
            <summary>512 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.M1">
            <summary>1 MiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.M4">
            <summary>4 MiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.Empty">
            <summary>Empty byte array.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.RoundUp(System.Int32,System.Int32)">
            <summary>Rounds integer value up to nearest multiple of step.</summary>
            <param name="value">A value.</param>
            <param name="step">A step.</param>
            <returns>Value rounded up.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            Even though it is called "copy" it actually behaves like "move" which
            might be potential problem, although it shouldn't as I cannot think about
            any situation when "copy" invalid behaviour (forward copy of overlapping blocks)
            can be a desired.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Move(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            It handle "move" semantic properly handling overlapping blocks properly.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.WildCopy(System.Byte*,System.Byte*,System.Void*)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>
            up to (around) <paramref name="limit"/>.
            It does not handle overlapping blocks and may copy up to 8 bytes more than expected.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="limit">The limit (in target block).</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Zero(System.Byte*,System.Int32)">
            <summary>Fill block of memory with zeroes.</summary>
            <param name="target">Address.</param>
            <param name="length">Length.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Fill(System.Byte*,System.Byte,System.Int32)">
            <summary>Fills memory block with repeating pattern of a single byte.</summary>
            <param name="target">Address.</param>
            <param name="value">A pattern.</param>
            <param name="length">Length.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopCopy(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            This is proper implementation of memcpy (with all then weird behaviour for
            overlapping blocks). It is slower than "Copy" but may be required if "Copy"
            causes problems.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopCopyBack(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block backwards from <paramref name="source"/> to <paramref name="target"/>.
            This is needed to implement memmove It is slower than "Move" but is needed for .NET 4.5,
            which does not implement Buffer.MemoryCopy.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopMove(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Moves memory block for <paramref name="source"/> to <paramref name="target"/>.
            It handles overlapping block properly.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy8(System.Byte*,System.Byte*)">
            <summary>Copies exactly 8 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy16(System.Byte*,System.Byte*)">
            <summary>Copies exactly 16 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy18(System.Byte*,System.Byte*)">
            <summary>Copies exactly 18 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Alloc(System.Int32)">
            <summary>Allocated block of memory. It is NOT initialized with zeroes.</summary>
            <param name="size">Size in bytes.</param>
            <returns>Pointer to allocated block.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.AllocZero(System.Int32)">
            <summary>Allocated block of memory and fills it with zeroes.</summary>
            <param name="size">Size in bytes.</param>
            <returns>Pointer to allocated block.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Free(System.Void*)">
            <summary>
            Free memory allocated previously with <see cref="M:K4os.Compression.LZ4.Internal.Mem.Alloc(System.Int32)"/> or <see cref="M:K4os.Compression.LZ4.Internal.Mem.AllocZero(System.Int32)"/>
            </summary>
            <param name="ptr"></param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek8(System.Void*)">
            <summary>Reads exactly 1 byte from given address.</summary>
            <param name="p">Address.</param>
            <returns>Byte at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek16(System.Void*)">
            <summary>Reads exactly 2 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>2 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek32(System.Void*)">
            <summary>Reads exactly 4 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>4 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek64(System.Void*)">
            <summary>Reads exactly 8 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>8 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke8(System.Void*,System.Byte)">
            <summary>Writes exactly 1 byte to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke16(System.Void*,System.UInt16)">
            <summary>Writes exactly 2 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke32(System.Void*,System.UInt32)">
            <summary>Writes exactly 4 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke64(System.Void*,System.UInt64)">
            <summary>Writes exactly 8 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Internal.UnmanagedResources">
            <summary>
            Skeleton for class with unmanaged resources.
            Implements <see cref="T:System.IDisposable"/> but also handles proper release in
            case <see cref="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose"/> was not called.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Internal.UnmanagedResources.IsDisposed">
            <summary>Determines if object was already disposed.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ThrowIfDisposed">
            <summary>Throws exception is object has been disposed already. Convenience method.</summary>
            <exception cref="T:System.ObjectDisposedException">Thrown if object is already disposed.</exception>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ReleaseUnmanaged">
            <summary>Method releasing unmanaged resources.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ReleaseManaged">
            <summary>Method releasing managed resources.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose(System.Boolean)">
            <summary>
            Disposed resources.
            </summary>
            <param name="disposing"><c>true</c> if dispose was explicitly called,
            <c>false</c> if called from GC.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Finalize">
            <summary>Destructor.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Codec">
            <summary>
            Static class exposing LZ4 block compression methods.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.MaximumOutputSize(System.Int32)">
            <summary>Maximum size after compression.</summary>
            <param name="length">Length of input buffer.</param>
            <returns>Maximum length after compression.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.Byte*,System.Int32,System.Byte*,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Length of input buffer.</param>
            <param name="target">Output buffer.</param>
            <param name="targetLength">Output buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.ReadOnlySpan{System.Byte},System.Span{System.Byte},K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="target">Output buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetOffset">Output buffer offset.</param>
            <param name="targetLength">Output buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetLength">Output buffer length.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.ReadOnlySpan{System.Byte},System.Span{System.Byte})">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="target">Output buffer.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32)">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetOffset">Output buffer offset.</param>
            <param name="targetLength">Output buffer length.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Level">
            <summary>Compression level.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L00_FAST">
            <summary>Fast compression.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L03_HC">
            <summary>High compression, level 3.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L04_HC">
            <summary>High compression, level 4.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L05_HC">
            <summary>High compression, level 5.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L06_HC">
            <summary>High compression, level 6.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L07_HC">
            <summary>High compression, level 7.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L08_HC">
            <summary>High compression, level 8.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L09_HC">
            <summary>High compression, level 9.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L10_OPT">
            <summary>Optimal compression, level 10.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L11_OPT">
            <summary>Optimal compression, level 11.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L12_MAX">
            <summary>Maximum compression, level 12.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Pickler">
            <summary>
            Pickling support with LZ4 compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte[],K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte[],System.Int32,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.ReadOnlySpan{System.Byte},K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte*,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Length of input data.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte[])">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte[],System.Int32,System.Int32)">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.ReadOnlySpan{System.Byte})">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte*,System.Int32)">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Input buffer length.</param>
            <returns>Output buffer.</returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/netstandard1.6/K4os.Compression.LZ4.dll
Binary files differ
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/netstandard1.6/K4os.Compression.LZ4.xml
New file
@@ -0,0 +1,794 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Compression.LZ4</name>
    </assembly>
    <members>
        <member name="T:K4os.Compression.LZ4.Encoders.EncoderAction">
            <summary>
            Action performed by encoder using <c>FlushAndEncode</c> method.
            </summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.None">
            <summary>Nothing has happened, most likely loading 0 bytes.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Loaded">
            <summary>Some bytes has been loaded into encoder.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied">
            <summary>Compression was not possible so bytes has been copied.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded">
            <summary>Compression succeeded.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.ILZ4Decoder">
            <summary>
            Interface of LZ4 decoder used by LZ4 streams.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BytesReady">
            <summary>Bytes already decoded and available to be read.
            Always smaller than <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BlockSize"/></summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <summary>
            Decodes previously compressed block and caches decompressed block in decoder.
            Returns number of bytes decoded. These bytes can be read with <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)" />.
            </summary>
            <param name="source">Points to compressed block.</param>
            <param name="length">Length of compressed block.</param>
            <param name="blockSize">Size of the block. Value <c>0</c> indicates default block size.</param>
            <returns>Number of decoded bytes.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Inject(System.Byte*,System.Int32)">
            <summary>
            Inject already decompressed block and caches it in decoder.
            Used with uncompressed-yet-chained blocks and pre-made dictionaries.
            These bytes can be read with <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)" />.
            </summary>
            <param name="source">Points to uncompressed block.</param>
            <param name="length">Length of uncompressed block.</param>
            <returns>Number of decoded bytes.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <summary>
            Reads previously decoded bytes. Please note, <paramref name="offset"/> should be
            negative number, pointing to bytes before current head.
            </summary>
            <param name="target">Buffer to write to.</param>
            <param name="offset">Offset in source buffer relatively to current head.
            Please note, it should be negative value.</param>
            <param name="length">Number of bytes to read.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.ILZ4Encoder">
            <summary>
            Interface of LZ4 encoder used by LZ4 streams.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady">
            <summary>Number of bytes read for compression.
            Always smaller than <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize"/></summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Topup(System.Byte*,System.Int32)">
            <summary>Adds bytes to internal buffer. Increases <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/></summary>
            <param name="source">Source buffer.</param>
            <param name="length">Source buffer length.</param>
            <returns>Number of bytes topped up. If this function returns 0 it means that buffer
            is full (<see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/> equals <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize"/>) and
            <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Encode(System.Byte*,System.Int32,System.Boolean)"/> should be called to flush it.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Encode(System.Byte*,System.Int32,System.Boolean)">
            <summary>
            Encodes bytes in internal buffer (see: <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/>, <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Topup(System.Byte*,System.Int32)"/>).
            If <paramref name="allowCopy"/> is <c>true</c> then if encoded buffer is bigger than
            source buffer source bytes are copied instead. In such case returned length is negative.
            </summary>
            <param name="target">Target buffer.</param>
            <param name="length">Target buffer length.</param>
            <param name="allowCopy">Indicates if copying is allowed.</param>
            <returns>Length of encoded buffer. Negative if bytes are just copied.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder">
            <summary>
            LZ4 decoder used with independent blocks mode. Plase note, that it will fail
            if input data has been compressed with chained blocks
            (<see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/> and <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/>)
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.#ctor(System.Int32)">
            <summary>Creates new instance of block decoder.</summary>
            <param name="blockSize">Block size. Must be equal or greater to one used for compression.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Inject(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder">
            <summary>
            Independent block encoder. Produces larger files but uses less memory and
            gives better performance.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.#ctor(K4os.Compression.LZ4.LZ4Level,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder"/></summary>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder">
            <summary>LZ4 decoder handling dependent blocks.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.#ctor(System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder"/>.</summary>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Inject(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4Decoder">
            <summary>
            Static class with factory methods to create LZ4 decoders.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4Decoder.Create(System.Boolean,System.Int32,System.Int32)">
            <summary>Creates appropriate decoder for given parameters.</summary>
            <param name="chaining">Dependent blocks.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
            <returns>LZ4 decoder.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4Encoder">
            <summary>
            Static class with factory method to create LZ4 encoders.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4Encoder.Create(System.Boolean,K4os.Compression.LZ4.LZ4Level,System.Int32,System.Int32)">
            <summary>Creates appropriate decoder for given parameters.</summary>
            <param name="chaining">Dependent blocks.</param>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
            <returns>LZ4 encoder.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4EncoderBase">
            <summary>
            Base class for LZ4 encoders. Provides basic functionality shared by
            <see cref="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder"/>, <see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/>,
            and <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/> encoders. Do not used directly.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.#ctor(System.Boolean,System.Int32,System.Int32)">
            <summary>Creates new instance of encoder.</summary>
            <param name="chaining">Needs to be <c>true</c> if using dependent blocks.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.Topup(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.Encode(System.Byte*,System.Int32,System.Boolean)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <summary>Encodes single block using appropriate algorithm.</summary>
            <param name="source">Source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <returns>Number of bytes actually written to target buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.CopyDict(System.Byte*,System.Int32)">
            <summary>Copies current dictionary.</summary>
            <param name="target">Target buffer.</param>
            <param name="dictionaryLength">Dictionary length.</param>
            <returns>Dictionary length.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions">
            <summary>
            Functionality of encoders added on top of fixed interface.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*@,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer pointer, will be shifted after operation by the number of
            bytes actually loaded.</param>
            <param name="length">Length of buffer.</param>
            <returns><c>true</c> if buffer was topped up, <c>false</c> if no bytes were loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer.</param>
            <param name="offset">Buffer offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Number of bytes actually loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32@,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer.</param>
            <param name="offset">Buffer offset, will be increased after operation by the number
            of bytes actually loaded.</param>
            <param name="length">Length of buffer.</param>
            <returns><c>true</c> if buffer was topped up, <c>false</c> if no bytes were loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="offset">Offset in target buffer.</param>
            <param name="length">Length of target buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Number of bytes encoder. If bytes were copied than this value is negative.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32@,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="offset">Offset in target buffer. Will be updated after operation.</param>
            <param name="length">Length of target buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Result of this action. Bytes can be Copied (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied"/>),
            Encoded (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded"/>) or nothing could have
            happened (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.None"/>).</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*@,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer. Will be updated after operation.</param>
            <param name="length">Length of buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Result of this action. Bytes can be Copied (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied"/>),
            Encoded (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded"/>) or nothing could have
            happened (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.None"/>).</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.TopupAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*,System.Int32,System.Byte*,System.Int32,System.Boolean,System.Boolean,System.Int32@,System.Int32@)">
            <summary>Tops encoder and encodes content.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Source buffer (used to top up from).</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (used to encode into)</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="forceEncode">Forces encoding even if encoder is not full.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="loaded">Number of bytes loaded (topped up)</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.TopupAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Boolean,System.Boolean,System.Int32@,System.Int32@)">
            <summary>Tops encoder and encodes content.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Source buffer (used to top up from).</param>
            <param name="sourceOffset">Offset within source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (used to encode into)</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="forceEncode">Forces encoding even if encoder is not full.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="loaded">Number of bytes loaded (topped up)</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.FlushAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*,System.Int32,System.Boolean,System.Int32@)">
            <summary>Encoded remaining bytes in encoder.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.FlushAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Boolean,System.Int32@)">
            <summary>Encoded remaining bytes in encoder.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Drain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte[],System.Int32,System.Int32,System.Int32)">
            <summary>Drains decoder by reading all bytes which are ready.</summary>
            <param name="decoder">Decoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="offset">Offset in decoder relatively to decoder's head.
            Please note, it should be negative value.</param>
            <param name="length">Number of bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.DecodeAndDrain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte*,System.Int32,System.Byte*,System.Int32,System.Int32@)">
            <summary>Decodes data and immediately drains it into target buffer.</summary>
            <param name="decoder">Decoder.</param>
            <param name="source">Source buffer (with compressed data, to be decoded).</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (to drained into).</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="decoded">Number of bytes actually decoded.</param>
            <returns><c>true</c> decoder was drained, <c>false</c> otherwise.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.DecodeAndDrain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Int32@)">
            <summary>Decodes data and immediately drains it into target buffer.</summary>
            <param name="decoder">Decoder.</param>
            <param name="source">Source buffer (with compressed data, to be decoded).</param>
            <param name="sourceOffset">Offset within source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (to drained into).</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="decoded">Number of bytes actually decoded.</param>
            <returns><c>true</c> decoder was drained, <c>false</c> otherwise.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder">
            <summary>
            LZ4 encoder using dependent blocks with fast compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.#ctor(System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/></summary>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder">
            <summary>
            LZ4 encoder using dependent blocks with high compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.#ctor(K4os.Compression.LZ4.LZ4Level,System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/></summary>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Internal.Mem">
            <summary>Utility class with memory related functions.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K1">
            <summary>1 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K2">
            <summary>2 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K4">
            <summary>4 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K8">
            <summary>8 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K16">
            <summary>16 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K32">
            <summary>32 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K64">
            <summary>64 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K128">
            <summary>128 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K256">
            <summary>256 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K512">
            <summary>512 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.M1">
            <summary>1 MiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.M4">
            <summary>4 MiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.Empty">
            <summary>Empty byte array.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.RoundUp(System.Int32,System.Int32)">
            <summary>Rounds integer value up to nearest multiple of step.</summary>
            <param name="value">A value.</param>
            <param name="step">A step.</param>
            <returns>Value rounded up.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            Even though it is called "copy" it actually behaves like "move" which
            might be potential problem, although it shouldn't as I cannot think about
            any situation when "copy" invalid behaviour (forward copy of overlapping blocks)
            can be a desired.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Move(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            It handle "move" semantic properly handling overlapping blocks properly.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.WildCopy(System.Byte*,System.Byte*,System.Void*)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>
            up to (around) <paramref name="limit"/>.
            It does not handle overlapping blocks and may copy up to 8 bytes more than expected.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="limit">The limit (in target block).</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Zero(System.Byte*,System.Int32)">
            <summary>Fill block of memory with zeroes.</summary>
            <param name="target">Address.</param>
            <param name="length">Length.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Fill(System.Byte*,System.Byte,System.Int32)">
            <summary>Fills memory block with repeating pattern of a single byte.</summary>
            <param name="target">Address.</param>
            <param name="value">A pattern.</param>
            <param name="length">Length.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopCopy(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            This is proper implementation of memcpy (with all then weird behaviour for
            overlapping blocks). It is slower than "Copy" but may be required if "Copy"
            causes problems.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopCopyBack(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block backwards from <paramref name="source"/> to <paramref name="target"/>.
            This is needed to implement memmove It is slower than "Move" but is needed for .NET 4.5,
            which does not implement Buffer.MemoryCopy.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopMove(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Moves memory block for <paramref name="source"/> to <paramref name="target"/>.
            It handles overlapping block properly.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy8(System.Byte*,System.Byte*)">
            <summary>Copies exactly 8 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy16(System.Byte*,System.Byte*)">
            <summary>Copies exactly 16 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy18(System.Byte*,System.Byte*)">
            <summary>Copies exactly 18 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Alloc(System.Int32)">
            <summary>Allocated block of memory. It is NOT initialized with zeroes.</summary>
            <param name="size">Size in bytes.</param>
            <returns>Pointer to allocated block.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.AllocZero(System.Int32)">
            <summary>Allocated block of memory and fills it with zeroes.</summary>
            <param name="size">Size in bytes.</param>
            <returns>Pointer to allocated block.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Free(System.Void*)">
            <summary>
            Free memory allocated previously with <see cref="M:K4os.Compression.LZ4.Internal.Mem.Alloc(System.Int32)"/> or <see cref="M:K4os.Compression.LZ4.Internal.Mem.AllocZero(System.Int32)"/>
            </summary>
            <param name="ptr"></param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek8(System.Void*)">
            <summary>Reads exactly 1 byte from given address.</summary>
            <param name="p">Address.</param>
            <returns>Byte at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek16(System.Void*)">
            <summary>Reads exactly 2 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>2 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek32(System.Void*)">
            <summary>Reads exactly 4 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>4 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek64(System.Void*)">
            <summary>Reads exactly 8 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>8 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke8(System.Void*,System.Byte)">
            <summary>Writes exactly 1 byte to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke16(System.Void*,System.UInt16)">
            <summary>Writes exactly 2 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke32(System.Void*,System.UInt32)">
            <summary>Writes exactly 4 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke64(System.Void*,System.UInt64)">
            <summary>Writes exactly 8 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Internal.UnmanagedResources">
            <summary>
            Skeleton for class with unmanaged resources.
            Implements <see cref="T:System.IDisposable"/> but also handles proper release in
            case <see cref="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose"/> was not called.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Internal.UnmanagedResources.IsDisposed">
            <summary>Determines if object was already disposed.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ThrowIfDisposed">
            <summary>Throws exception is object has been disposed already. Convenience method.</summary>
            <exception cref="T:System.ObjectDisposedException">Thrown if object is already disposed.</exception>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ReleaseUnmanaged">
            <summary>Method releasing unmanaged resources.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ReleaseManaged">
            <summary>Method releasing managed resources.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose(System.Boolean)">
            <summary>
            Disposed resources.
            </summary>
            <param name="disposing"><c>true</c> if dispose was explicitly called,
            <c>false</c> if called from GC.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Finalize">
            <summary>Destructor.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Codec">
            <summary>
            Static class exposing LZ4 block compression methods.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.MaximumOutputSize(System.Int32)">
            <summary>Maximum size after compression.</summary>
            <param name="length">Length of input buffer.</param>
            <returns>Maximum length after compression.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.Byte*,System.Int32,System.Byte*,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Length of input buffer.</param>
            <param name="target">Output buffer.</param>
            <param name="targetLength">Output buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.ReadOnlySpan{System.Byte},System.Span{System.Byte},K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="target">Output buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetOffset">Output buffer offset.</param>
            <param name="targetLength">Output buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetLength">Output buffer length.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.ReadOnlySpan{System.Byte},System.Span{System.Byte})">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="target">Output buffer.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32)">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetOffset">Output buffer offset.</param>
            <param name="targetLength">Output buffer length.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Level">
            <summary>Compression level.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L00_FAST">
            <summary>Fast compression.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L03_HC">
            <summary>High compression, level 3.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L04_HC">
            <summary>High compression, level 4.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L05_HC">
            <summary>High compression, level 5.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L06_HC">
            <summary>High compression, level 6.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L07_HC">
            <summary>High compression, level 7.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L08_HC">
            <summary>High compression, level 8.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L09_HC">
            <summary>High compression, level 9.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L10_OPT">
            <summary>Optimal compression, level 10.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L11_OPT">
            <summary>Optimal compression, level 11.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L12_MAX">
            <summary>Maximum compression, level 12.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Pickler">
            <summary>
            Pickling support with LZ4 compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte[],K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte[],System.Int32,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.ReadOnlySpan{System.Byte},K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte*,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Length of input data.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte[])">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte[],System.Int32,System.Int32)">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.ReadOnlySpan{System.Byte})">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte*,System.Int32)">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Input buffer length.</param>
            <returns>Output buffer.</returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/netstandard2.0/K4os.Compression.LZ4.dll
Binary files differ
optimize_local/program main/packages/K4os.Compression.LZ4.1.1.11/lib/netstandard2.0/K4os.Compression.LZ4.xml
New file
@@ -0,0 +1,794 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Compression.LZ4</name>
    </assembly>
    <members>
        <member name="T:K4os.Compression.LZ4.Encoders.EncoderAction">
            <summary>
            Action performed by encoder using <c>FlushAndEncode</c> method.
            </summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.None">
            <summary>Nothing has happened, most likely loading 0 bytes.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Loaded">
            <summary>Some bytes has been loaded into encoder.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied">
            <summary>Compression was not possible so bytes has been copied.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded">
            <summary>Compression succeeded.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.ILZ4Decoder">
            <summary>
            Interface of LZ4 decoder used by LZ4 streams.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BytesReady">
            <summary>Bytes already decoded and available to be read.
            Always smaller than <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Decoder.BlockSize"/></summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <summary>
            Decodes previously compressed block and caches decompressed block in decoder.
            Returns number of bytes decoded. These bytes can be read with <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)" />.
            </summary>
            <param name="source">Points to compressed block.</param>
            <param name="length">Length of compressed block.</param>
            <param name="blockSize">Size of the block. Value <c>0</c> indicates default block size.</param>
            <returns>Number of decoded bytes.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Inject(System.Byte*,System.Int32)">
            <summary>
            Inject already decompressed block and caches it in decoder.
            Used with uncompressed-yet-chained blocks and pre-made dictionaries.
            These bytes can be read with <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)" />.
            </summary>
            <param name="source">Points to uncompressed block.</param>
            <param name="length">Length of uncompressed block.</param>
            <returns>Number of decoded bytes.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Decoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <summary>
            Reads previously decoded bytes. Please note, <paramref name="offset"/> should be
            negative number, pointing to bytes before current head.
            </summary>
            <param name="target">Buffer to write to.</param>
            <param name="offset">Offset in source buffer relatively to current head.
            Please note, it should be negative value.</param>
            <param name="length">Number of bytes to read.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.ILZ4Encoder">
            <summary>
            Interface of LZ4 encoder used by LZ4 streams.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady">
            <summary>Number of bytes read for compression.
            Always smaller than <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize"/></summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Topup(System.Byte*,System.Int32)">
            <summary>Adds bytes to internal buffer. Increases <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/></summary>
            <param name="source">Source buffer.</param>
            <param name="length">Source buffer length.</param>
            <returns>Number of bytes topped up. If this function returns 0 it means that buffer
            is full (<see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/> equals <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BlockSize"/>) and
            <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Encode(System.Byte*,System.Int32,System.Boolean)"/> should be called to flush it.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Encode(System.Byte*,System.Int32,System.Boolean)">
            <summary>
            Encodes bytes in internal buffer (see: <see cref="P:K4os.Compression.LZ4.Encoders.ILZ4Encoder.BytesReady"/>, <see cref="M:K4os.Compression.LZ4.Encoders.ILZ4Encoder.Topup(System.Byte*,System.Int32)"/>).
            If <paramref name="allowCopy"/> is <c>true</c> then if encoded buffer is bigger than
            source buffer source bytes are copied instead. In such case returned length is negative.
            </summary>
            <param name="target">Target buffer.</param>
            <param name="length">Target buffer length.</param>
            <param name="allowCopy">Indicates if copying is allowed.</param>
            <returns>Length of encoded buffer. Negative if bytes are just copied.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder">
            <summary>
            LZ4 decoder used with independent blocks mode. Plase note, that it will fail
            if input data has been compressed with chained blocks
            (<see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/> and <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/>)
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.#ctor(System.Int32)">
            <summary>Creates new instance of block decoder.</summary>
            <param name="blockSize">Block size. Must be equal or greater to one used for compression.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Inject(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockDecoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder">
            <summary>
            Independent block encoder. Produces larger files but uses less memory and
            gives better performance.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.#ctor(K4os.Compression.LZ4.LZ4Level,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder"/></summary>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder">
            <summary>LZ4 decoder handling dependent blocks.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.#ctor(System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder"/>.</summary>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Decode(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Inject(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.Drain(System.Byte*,System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4ChainDecoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4Decoder">
            <summary>
            Static class with factory methods to create LZ4 decoders.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4Decoder.Create(System.Boolean,System.Int32,System.Int32)">
            <summary>Creates appropriate decoder for given parameters.</summary>
            <param name="chaining">Dependent blocks.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
            <returns>LZ4 decoder.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4Encoder">
            <summary>
            Static class with factory method to create LZ4 encoders.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4Encoder.Create(System.Boolean,K4os.Compression.LZ4.LZ4Level,System.Int32,System.Int32)">
            <summary>Creates appropriate decoder for given parameters.</summary>
            <param name="chaining">Dependent blocks.</param>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
            <returns>LZ4 encoder.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4EncoderBase">
            <summary>
            Base class for LZ4 encoders. Provides basic functionality shared by
            <see cref="T:K4os.Compression.LZ4.Encoders.LZ4BlockEncoder"/>, <see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/>,
            and <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/> encoders. Do not used directly.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.#ctor(System.Boolean,System.Int32,System.Int32)">
            <summary>Creates new instance of encoder.</summary>
            <param name="chaining">Needs to be <c>true</c> if using dependent blocks.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.BlockSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.BytesReady">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.Topup(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.Encode(System.Byte*,System.Int32,System.Boolean)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <summary>Encodes single block using appropriate algorithm.</summary>
            <param name="source">Source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <returns>Number of bytes actually written to target buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.CopyDict(System.Byte*,System.Int32)">
            <summary>Copies current dictionary.</summary>
            <param name="target">Target buffer.</param>
            <param name="dictionaryLength">Dictionary length.</param>
            <returns>Dictionary length.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderBase.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions">
            <summary>
            Functionality of encoders added on top of fixed interface.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*@,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer pointer, will be shifted after operation by the number of
            bytes actually loaded.</param>
            <param name="length">Length of buffer.</param>
            <returns><c>true</c> if buffer was topped up, <c>false</c> if no bytes were loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer.</param>
            <param name="offset">Buffer offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Number of bytes actually loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Topup(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32@,System.Int32)">
            <summary>Tops encoder up with some data.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Buffer.</param>
            <param name="offset">Buffer offset, will be increased after operation by the number
            of bytes actually loaded.</param>
            <param name="length">Length of buffer.</param>
            <returns><c>true</c> if buffer was topped up, <c>false</c> if no bytes were loaded.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="offset">Offset in target buffer.</param>
            <param name="length">Length of target buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Number of bytes encoder. If bytes were copied than this value is negative.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32@,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="offset">Offset in target buffer. Will be updated after operation.</param>
            <param name="length">Length of target buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Result of this action. Bytes can be Copied (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied"/>),
            Encoded (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded"/>) or nothing could have
            happened (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.None"/>).</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Encode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*@,System.Int32,System.Boolean)">
            <summary>Encodes all bytes currently stored in encoder into target buffer.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer. Will be updated after operation.</param>
            <param name="length">Length of buffer.</param>
            <param name="allowCopy">if <c>true</c> copying bytes is allowed.</param>
            <returns>Result of this action. Bytes can be Copied (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Copied"/>),
            Encoded (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.Encoded"/>) or nothing could have
            happened (<see cref="F:K4os.Compression.LZ4.Encoders.EncoderAction.None"/>).</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.TopupAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*,System.Int32,System.Byte*,System.Int32,System.Boolean,System.Boolean,System.Int32@,System.Int32@)">
            <summary>Tops encoder and encodes content.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Source buffer (used to top up from).</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (used to encode into)</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="forceEncode">Forces encoding even if encoder is not full.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="loaded">Number of bytes loaded (topped up)</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.TopupAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Boolean,System.Boolean,System.Int32@,System.Int32@)">
            <summary>Tops encoder and encodes content.</summary>
            <param name="encoder">Encoder.</param>
            <param name="source">Source buffer (used to top up from).</param>
            <param name="sourceOffset">Offset within source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (used to encode into)</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="forceEncode">Forces encoding even if encoder is not full.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="loaded">Number of bytes loaded (topped up)</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.FlushAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte*,System.Int32,System.Boolean,System.Int32@)">
            <summary>Encoded remaining bytes in encoder.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.FlushAndEncode(K4os.Compression.LZ4.Encoders.ILZ4Encoder,System.Byte[],System.Int32,System.Int32,System.Boolean,System.Int32@)">
            <summary>Encoded remaining bytes in encoder.</summary>
            <param name="encoder">Encoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="allowCopy">Allows to copy bytes if compression was not possible.</param>
            <param name="encoded">Number if bytes encoded or copied.
            Value is 0 if no encoding was done.</param>
            <returns>Action performed.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.Drain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte[],System.Int32,System.Int32,System.Int32)">
            <summary>Drains decoder by reading all bytes which are ready.</summary>
            <param name="decoder">Decoder.</param>
            <param name="target">Target buffer.</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="offset">Offset in decoder relatively to decoder's head.
            Please note, it should be negative value.</param>
            <param name="length">Number of bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.DecodeAndDrain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte*,System.Int32,System.Byte*,System.Int32,System.Int32@)">
            <summary>Decodes data and immediately drains it into target buffer.</summary>
            <param name="decoder">Decoder.</param>
            <param name="source">Source buffer (with compressed data, to be decoded).</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (to drained into).</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="decoded">Number of bytes actually decoded.</param>
            <returns><c>true</c> decoder was drained, <c>false</c> otherwise.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4EncoderExtensions.DecodeAndDrain(K4os.Compression.LZ4.Encoders.ILZ4Decoder,System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Int32@)">
            <summary>Decodes data and immediately drains it into target buffer.</summary>
            <param name="decoder">Decoder.</param>
            <param name="source">Source buffer (with compressed data, to be decoded).</param>
            <param name="sourceOffset">Offset within source buffer.</param>
            <param name="sourceLength">Source buffer length.</param>
            <param name="target">Target buffer (to drained into).</param>
            <param name="targetOffset">Offset within target buffer.</param>
            <param name="targetLength">Target buffer length.</param>
            <param name="decoded">Number of bytes actually decoded.</param>
            <returns><c>true</c> decoder was drained, <c>false</c> otherwise.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder">
            <summary>
            LZ4 encoder using dependent blocks with fast compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.#ctor(System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder"/></summary>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4FastChainEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder">
            <summary>
            LZ4 encoder using dependent blocks with high compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.#ctor(K4os.Compression.LZ4.LZ4Level,System.Int32,System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder"/></summary>
            <param name="level">Compression level.</param>
            <param name="blockSize">Block size.</param>
            <param name="extraBlocks">Number of extra blocks.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.ReleaseUnmanaged">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.EncodeBlock(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Encoders.LZ4HighChainEncoder.CopyDict(System.Byte*,System.Int32)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Internal.Mem">
            <summary>Utility class with memory related functions.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K1">
            <summary>1 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K2">
            <summary>2 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K4">
            <summary>4 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K8">
            <summary>8 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K16">
            <summary>16 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K32">
            <summary>32 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K64">
            <summary>64 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K128">
            <summary>128 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K256">
            <summary>256 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.K512">
            <summary>512 KiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.M1">
            <summary>1 MiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.M4">
            <summary>4 MiB</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.Internal.Mem.Empty">
            <summary>Empty byte array.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.RoundUp(System.Int32,System.Int32)">
            <summary>Rounds integer value up to nearest multiple of step.</summary>
            <param name="value">A value.</param>
            <param name="step">A step.</param>
            <returns>Value rounded up.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            Even though it is called "copy" it actually behaves like "move" which
            might be potential problem, although it shouldn't as I cannot think about
            any situation when "copy" invalid behaviour (forward copy of overlapping blocks)
            can be a desired.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Move(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            It handle "move" semantic properly handling overlapping blocks properly.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.WildCopy(System.Byte*,System.Byte*,System.Void*)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>
            up to (around) <paramref name="limit"/>.
            It does not handle overlapping blocks and may copy up to 8 bytes more than expected.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="limit">The limit (in target block).</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Zero(System.Byte*,System.Int32)">
            <summary>Fill block of memory with zeroes.</summary>
            <param name="target">Address.</param>
            <param name="length">Length.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Fill(System.Byte*,System.Byte,System.Int32)">
            <summary>Fills memory block with repeating pattern of a single byte.</summary>
            <param name="target">Address.</param>
            <param name="value">A pattern.</param>
            <param name="length">Length.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopCopy(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block for <paramref name="source"/> to <paramref name="target"/>.
            This is proper implementation of memcpy (with all then weird behaviour for
            overlapping blocks). It is slower than "Copy" but may be required if "Copy"
            causes problems.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopCopyBack(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Copies memory block backwards from <paramref name="source"/> to <paramref name="target"/>.
            This is needed to implement memmove It is slower than "Move" but is needed for .NET 4.5,
            which does not implement Buffer.MemoryCopy.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.LoopMove(System.Byte*,System.Byte*,System.Int32)">
            <summary>
            Moves memory block for <paramref name="source"/> to <paramref name="target"/>.
            It handles overlapping block properly.
            </summary>
            <param name="target">The target block address.</param>
            <param name="source">The source block address.</param>
            <param name="length">Length in bytes.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy8(System.Byte*,System.Byte*)">
            <summary>Copies exactly 8 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy16(System.Byte*,System.Byte*)">
            <summary>Copies exactly 16 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Copy18(System.Byte*,System.Byte*)">
            <summary>Copies exactly 18 bytes from source to target.</summary>
            <param name="target">Target address.</param>
            <param name="source">Source address.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Alloc(System.Int32)">
            <summary>Allocated block of memory. It is NOT initialized with zeroes.</summary>
            <param name="size">Size in bytes.</param>
            <returns>Pointer to allocated block.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.AllocZero(System.Int32)">
            <summary>Allocated block of memory and fills it with zeroes.</summary>
            <param name="size">Size in bytes.</param>
            <returns>Pointer to allocated block.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Free(System.Void*)">
            <summary>
            Free memory allocated previously with <see cref="M:K4os.Compression.LZ4.Internal.Mem.Alloc(System.Int32)"/> or <see cref="M:K4os.Compression.LZ4.Internal.Mem.AllocZero(System.Int32)"/>
            </summary>
            <param name="ptr"></param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek8(System.Void*)">
            <summary>Reads exactly 1 byte from given address.</summary>
            <param name="p">Address.</param>
            <returns>Byte at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek16(System.Void*)">
            <summary>Reads exactly 2 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>2 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek32(System.Void*)">
            <summary>Reads exactly 4 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>4 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Peek64(System.Void*)">
            <summary>Reads exactly 8 bytes from given address.</summary>
            <param name="p">Address.</param>
            <returns>8 bytes at given address.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke8(System.Void*,System.Byte)">
            <summary>Writes exactly 1 byte to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke16(System.Void*,System.UInt16)">
            <summary>Writes exactly 2 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke32(System.Void*,System.UInt32)">
            <summary>Writes exactly 4 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.Mem.Poke64(System.Void*,System.UInt64)">
            <summary>Writes exactly 8 bytes to given address.</summary>
            <param name="p">Address.</param>
            <param name="v">Value.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Internal.UnmanagedResources">
            <summary>
            Skeleton for class with unmanaged resources.
            Implements <see cref="T:System.IDisposable"/> but also handles proper release in
            case <see cref="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose"/> was not called.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Internal.UnmanagedResources.IsDisposed">
            <summary>Determines if object was already disposed.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ThrowIfDisposed">
            <summary>Throws exception is object has been disposed already. Convenience method.</summary>
            <exception cref="T:System.ObjectDisposedException">Thrown if object is already disposed.</exception>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ReleaseUnmanaged">
            <summary>Method releasing unmanaged resources.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.ReleaseManaged">
            <summary>Method releasing managed resources.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose(System.Boolean)">
            <summary>
            Disposed resources.
            </summary>
            <param name="disposing"><c>true</c> if dispose was explicitly called,
            <c>false</c> if called from GC.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Internal.UnmanagedResources.Finalize">
            <summary>Destructor.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Codec">
            <summary>
            Static class exposing LZ4 block compression methods.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.MaximumOutputSize(System.Int32)">
            <summary>Maximum size after compression.</summary>
            <param name="length">Length of input buffer.</param>
            <returns>Maximum length after compression.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.Byte*,System.Int32,System.Byte*,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Length of input buffer.</param>
            <param name="target">Output buffer.</param>
            <param name="targetLength">Output buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.ReadOnlySpan{System.Byte},System.Span{System.Byte},K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="target">Output buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Encode(System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses data from one buffer into another.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetOffset">Output buffer offset.</param>
            <param name="targetLength">Output buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.Byte*,System.Int32,System.Byte*,System.Int32)">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetLength">Output buffer length.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.ReadOnlySpan{System.Byte},System.Span{System.Byte})">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="target">Output buffer.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Codec.Decode(System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32)">
            <summary>Decompresses data from given buffer.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="target">Output buffer.</param>
            <param name="targetOffset">Output buffer offset.</param>
            <param name="targetLength">Output buffer length.</param>
            <returns>Number of bytes written, or negative value if output buffer is too small.</returns>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Level">
            <summary>Compression level.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L00_FAST">
            <summary>Fast compression.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L03_HC">
            <summary>High compression, level 3.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L04_HC">
            <summary>High compression, level 4.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L05_HC">
            <summary>High compression, level 5.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L06_HC">
            <summary>High compression, level 6.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L07_HC">
            <summary>High compression, level 7.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L08_HC">
            <summary>High compression, level 8.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L09_HC">
            <summary>High compression, level 9.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L10_OPT">
            <summary>Optimal compression, level 10.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L11_OPT">
            <summary>Optimal compression, level 11.</summary>
        </member>
        <member name="F:K4os.Compression.LZ4.LZ4Level.L12_MAX">
            <summary>Maximum compression, level 12.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.LZ4Pickler">
            <summary>
            Pickling support with LZ4 compression.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte[],K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte[],System.Int32,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.ReadOnlySpan{System.Byte},K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Pickle(System.Byte*,System.Int32,K4os.Compression.LZ4.LZ4Level)">
            <summary>Compresses input buffer into self-contained package.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Length of input data.</param>
            <param name="level">Compression level.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte[])">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte[],System.Int32,System.Int32)">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceOffset">Input buffer offset.</param>
            <param name="sourceLength">Input buffer length.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.ReadOnlySpan{System.Byte})">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <returns>Output buffer.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.LZ4Pickler.Unpickle(System.Byte*,System.Int32)">
            <summary>Decompresses previously pickled buffer (see: <see cref="T:K4os.Compression.LZ4.LZ4Pickler"/>.</summary>
            <param name="source">Input buffer.</param>
            <param name="sourceLength">Input buffer length.</param>
            <returns>Output buffer.</returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/.signature.p7s
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optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/K4os.Compression.LZ4.Streams.1.1.11.nupkg
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optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/net45/K4os.Compression.LZ4.Streams.dll
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optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/net45/K4os.Compression.LZ4.Streams.xml
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@@ -0,0 +1,296 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Compression.LZ4.Streams</name>
    </assembly>
    <members>
        <member name="T:K4os.Compression.LZ4.Streams.ILZ4Descriptor">
            <summary>
            LZ4 Frame descriptor.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.ContentLength">
            <summary>Content length. Not always known.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.ContentChecksum">
            <summary>Indicates if content checksum is provided.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.Chaining">
            <summary>Indicates if blocks are chained (dependent) or not (independent).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.BlockChecksum">
            <summary>Indicates if block checksums are provided.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.Dictionary">
            <summary>Dictionary id. May be null.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4DecoderSettings">
            <summary>
            Decoder settings.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderSettings.ExtraMemory">
            <summary>Extra memory for decompression.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4DecoderStream">
            <summary>
            LZ4 Decompression stream handling.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.#ctor(System.IO.Stream,System.Func{K4os.Compression.LZ4.Streams.ILZ4Descriptor,K4os.Compression.LZ4.Encoders.ILZ4Decoder},System.Boolean)">
            <summary>Creates new instance <see cref="T:K4os.Compression.LZ4.Streams.LZ4DecoderStream"/>.</summary>
            <param name="inner">Inner stream.</param>
            <param name="decoderFactory">A function which will create appropriate decoder depending
            on frame descriptor.</param>
            <param name="leaveOpen">If <c>true</c> inner stream will not be closed after disposing.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Flush">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.FlushAsync(System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Read(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.ReadByte">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Dispose(System.Boolean)">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanRead">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanSeek">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanWrite">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Length">
            <summary>
            Length of stream. Please note, this will only work if original LZ4 stream has
            <c>ContentLength</c> field set in descriptor. Otherwise returned value will be <c>-1</c>.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Position">
            <summary>
            Position within the stream. Position can be read, but cannot be set as LZ4 stream does
            not have <c>Seek</c> capability.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.ReadTimeout">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.SetLength(System.Int64)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Write(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteByte(System.Byte)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteAsync(System.Byte[],System.Int32,System.Int32,System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4EncoderSettings">
            <summary>
            LZ4 encoder settings.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ContentLength">
            <summary>
            Content length. It is not enforced, it can be set to any value, but it will be
            written to the stream so it can be used while decoding. If you don't know the length
            just leave default value.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ChainBlocks">
            <summary>
            Indicates if blocks should be chained (dependent) or not (independent). Dependent blocks
            (with chaining) provide better compression ratio but are a little but slower and take
            more memory.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.BlockSize">
            <summary>
            Block size. You can use any block size, but default values for LZ4 are 64k, 256k, 1m,
            and 4m. 64k is good enough for dependent blocks, but for independent blocks bigger is
            better.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ContentChecksum">
            <summary>Indicates is content checksum is provided. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.BlockChecksum">
            <summary>Indicates if block checksum is provided. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.Dictionary">
            <summary>Dictionary id. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.CompressionLevel">
            <summary>Compression level.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ExtraMemory">
            <summary>Extra memory (for the process, more is usually better).</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4EncoderStream">
            <summary>
            LZ4 compression stream.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.#ctor(System.IO.Stream,K4os.Compression.LZ4.Streams.ILZ4Descriptor,System.Func{K4os.Compression.LZ4.Streams.ILZ4Descriptor,K4os.Compression.LZ4.Encoders.ILZ4Encoder},System.Boolean)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Streams.LZ4EncoderStream"/>.</summary>
            <param name="inner">Inner stream.</param>
            <param name="descriptor">LZ4 Descriptor.</param>
            <param name="encoderFactory">Function which will take descriptor and return
            appropriate encoder.</param>
            <param name="leaveOpen">Indicates if <paramref name="inner"/> stream should be left
            open after disposing.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Flush">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.FlushAsync(System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Close">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.WriteByte(System.Byte)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Write(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Dispose(System.Boolean)">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanRead">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanSeek">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanWrite">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Length">
            <summary>Length of the stream and number of bytes written so far.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Position">
            <summary>Read-only position in the stream. Trying to set it will throw
            <see cref="T:System.InvalidOperationException"/>.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.WriteTimeout">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.SetLength(System.Int64)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Read(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadAsync(System.Byte[],System.Int32,System.Int32,System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadByte">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4Descriptor">
            <summary>
            LZ4 frame descriptor.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.ContentLength">
            <summary>Content length (if available).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.ContentChecksum">
            <summary>Indicates if content checksum if present.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.Chaining">
            <summary>Indicates if blocks are chained.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.BlockChecksum">
            <summary>Indicates if block checksums are present.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.Dictionary">
            <summary>Dictionary id (or null).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Descriptor.#ctor(System.Nullable{System.Int64},System.Boolean,System.Boolean,System.Boolean,System.Nullable{System.UInt32},System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Streams.LZ4Descriptor"/>.</summary>
            <param name="contentLength">Content length.</param>
            <param name="contentChecksum">Content checksum flag.</param>
            <param name="chaining">Chaining flag.</param>
            <param name="blockChecksum">Block checksum flag.</param>
            <param name="dictionary">Dictionary id.</param>
            <param name="blockSize">Block size.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4Stream">
            <summary>
            Utility class with factory methods to create LZ4 compression and decompression streams.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Encode(System.IO.Stream,K4os.Compression.LZ4.Streams.LZ4EncoderSettings,System.Boolean)">
            <summary>Created compression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="settings">Compression settings.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Compression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Encode(System.IO.Stream,K4os.Compression.LZ4.LZ4Level,System.Int32,System.Boolean)">
            <summary>Created compression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="level">Compression level.</param>
            <param name="extraMemory">Extra memory used for compression.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Compression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Decode(System.IO.Stream,K4os.Compression.LZ4.Streams.LZ4DecoderSettings,System.Boolean)">
            <summary>Creates decompression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="settings">Decompression settings.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Decompression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Decode(System.IO.Stream,System.Int32,System.Boolean)">
            <summary>Creates decompression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="extraMemory">Extra memory used for decompression.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Decompression stream.</returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/net46/K4os.Compression.LZ4.Streams.dll
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optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/net46/K4os.Compression.LZ4.Streams.xml
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@@ -0,0 +1,296 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Compression.LZ4.Streams</name>
    </assembly>
    <members>
        <member name="T:K4os.Compression.LZ4.Streams.ILZ4Descriptor">
            <summary>
            LZ4 Frame descriptor.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.ContentLength">
            <summary>Content length. Not always known.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.ContentChecksum">
            <summary>Indicates if content checksum is provided.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.Chaining">
            <summary>Indicates if blocks are chained (dependent) or not (independent).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.BlockChecksum">
            <summary>Indicates if block checksums are provided.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.Dictionary">
            <summary>Dictionary id. May be null.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4DecoderSettings">
            <summary>
            Decoder settings.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderSettings.ExtraMemory">
            <summary>Extra memory for decompression.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4DecoderStream">
            <summary>
            LZ4 Decompression stream handling.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.#ctor(System.IO.Stream,System.Func{K4os.Compression.LZ4.Streams.ILZ4Descriptor,K4os.Compression.LZ4.Encoders.ILZ4Decoder},System.Boolean)">
            <summary>Creates new instance <see cref="T:K4os.Compression.LZ4.Streams.LZ4DecoderStream"/>.</summary>
            <param name="inner">Inner stream.</param>
            <param name="decoderFactory">A function which will create appropriate decoder depending
            on frame descriptor.</param>
            <param name="leaveOpen">If <c>true</c> inner stream will not be closed after disposing.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Flush">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.FlushAsync(System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Read(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.ReadByte">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Dispose(System.Boolean)">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanRead">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanSeek">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanWrite">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Length">
            <summary>
            Length of stream. Please note, this will only work if original LZ4 stream has
            <c>ContentLength</c> field set in descriptor. Otherwise returned value will be <c>-1</c>.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Position">
            <summary>
            Position within the stream. Position can be read, but cannot be set as LZ4 stream does
            not have <c>Seek</c> capability.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.ReadTimeout">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.SetLength(System.Int64)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Write(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteByte(System.Byte)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteAsync(System.Byte[],System.Int32,System.Int32,System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4EncoderSettings">
            <summary>
            LZ4 encoder settings.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ContentLength">
            <summary>
            Content length. It is not enforced, it can be set to any value, but it will be
            written to the stream so it can be used while decoding. If you don't know the length
            just leave default value.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ChainBlocks">
            <summary>
            Indicates if blocks should be chained (dependent) or not (independent). Dependent blocks
            (with chaining) provide better compression ratio but are a little but slower and take
            more memory.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.BlockSize">
            <summary>
            Block size. You can use any block size, but default values for LZ4 are 64k, 256k, 1m,
            and 4m. 64k is good enough for dependent blocks, but for independent blocks bigger is
            better.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ContentChecksum">
            <summary>Indicates is content checksum is provided. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.BlockChecksum">
            <summary>Indicates if block checksum is provided. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.Dictionary">
            <summary>Dictionary id. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.CompressionLevel">
            <summary>Compression level.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ExtraMemory">
            <summary>Extra memory (for the process, more is usually better).</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4EncoderStream">
            <summary>
            LZ4 compression stream.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.#ctor(System.IO.Stream,K4os.Compression.LZ4.Streams.ILZ4Descriptor,System.Func{K4os.Compression.LZ4.Streams.ILZ4Descriptor,K4os.Compression.LZ4.Encoders.ILZ4Encoder},System.Boolean)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Streams.LZ4EncoderStream"/>.</summary>
            <param name="inner">Inner stream.</param>
            <param name="descriptor">LZ4 Descriptor.</param>
            <param name="encoderFactory">Function which will take descriptor and return
            appropriate encoder.</param>
            <param name="leaveOpen">Indicates if <paramref name="inner"/> stream should be left
            open after disposing.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Flush">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.FlushAsync(System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Close">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.WriteByte(System.Byte)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Write(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Dispose(System.Boolean)">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanRead">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanSeek">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanWrite">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Length">
            <summary>Length of the stream and number of bytes written so far.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Position">
            <summary>Read-only position in the stream. Trying to set it will throw
            <see cref="T:System.InvalidOperationException"/>.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.WriteTimeout">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.SetLength(System.Int64)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Read(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadAsync(System.Byte[],System.Int32,System.Int32,System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadByte">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4Descriptor">
            <summary>
            LZ4 frame descriptor.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.ContentLength">
            <summary>Content length (if available).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.ContentChecksum">
            <summary>Indicates if content checksum if present.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.Chaining">
            <summary>Indicates if blocks are chained.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.BlockChecksum">
            <summary>Indicates if block checksums are present.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.Dictionary">
            <summary>Dictionary id (or null).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Descriptor.#ctor(System.Nullable{System.Int64},System.Boolean,System.Boolean,System.Boolean,System.Nullable{System.UInt32},System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Streams.LZ4Descriptor"/>.</summary>
            <param name="contentLength">Content length.</param>
            <param name="contentChecksum">Content checksum flag.</param>
            <param name="chaining">Chaining flag.</param>
            <param name="blockChecksum">Block checksum flag.</param>
            <param name="dictionary">Dictionary id.</param>
            <param name="blockSize">Block size.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4Stream">
            <summary>
            Utility class with factory methods to create LZ4 compression and decompression streams.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Encode(System.IO.Stream,K4os.Compression.LZ4.Streams.LZ4EncoderSettings,System.Boolean)">
            <summary>Created compression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="settings">Compression settings.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Compression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Encode(System.IO.Stream,K4os.Compression.LZ4.LZ4Level,System.Int32,System.Boolean)">
            <summary>Created compression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="level">Compression level.</param>
            <param name="extraMemory">Extra memory used for compression.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Compression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Decode(System.IO.Stream,K4os.Compression.LZ4.Streams.LZ4DecoderSettings,System.Boolean)">
            <summary>Creates decompression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="settings">Decompression settings.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Decompression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Decode(System.IO.Stream,System.Int32,System.Boolean)">
            <summary>Creates decompression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="extraMemory">Extra memory used for decompression.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Decompression stream.</returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/netstandard1.6/K4os.Compression.LZ4.Streams.dll
Binary files differ
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/netstandard1.6/K4os.Compression.LZ4.Streams.xml
New file
@@ -0,0 +1,296 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Compression.LZ4.Streams</name>
    </assembly>
    <members>
        <member name="T:K4os.Compression.LZ4.Streams.ILZ4Descriptor">
            <summary>
            LZ4 Frame descriptor.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.ContentLength">
            <summary>Content length. Not always known.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.ContentChecksum">
            <summary>Indicates if content checksum is provided.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.Chaining">
            <summary>Indicates if blocks are chained (dependent) or not (independent).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.BlockChecksum">
            <summary>Indicates if block checksums are provided.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.Dictionary">
            <summary>Dictionary id. May be null.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4DecoderSettings">
            <summary>
            Decoder settings.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderSettings.ExtraMemory">
            <summary>Extra memory for decompression.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4DecoderStream">
            <summary>
            LZ4 Decompression stream handling.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.#ctor(System.IO.Stream,System.Func{K4os.Compression.LZ4.Streams.ILZ4Descriptor,K4os.Compression.LZ4.Encoders.ILZ4Decoder},System.Boolean)">
            <summary>Creates new instance <see cref="T:K4os.Compression.LZ4.Streams.LZ4DecoderStream"/>.</summary>
            <param name="inner">Inner stream.</param>
            <param name="decoderFactory">A function which will create appropriate decoder depending
            on frame descriptor.</param>
            <param name="leaveOpen">If <c>true</c> inner stream will not be closed after disposing.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Flush">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.FlushAsync(System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Read(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.ReadByte">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Dispose(System.Boolean)">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanRead">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanSeek">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanWrite">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Length">
            <summary>
            Length of stream. Please note, this will only work if original LZ4 stream has
            <c>ContentLength</c> field set in descriptor. Otherwise returned value will be <c>-1</c>.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Position">
            <summary>
            Position within the stream. Position can be read, but cannot be set as LZ4 stream does
            not have <c>Seek</c> capability.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.ReadTimeout">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.SetLength(System.Int64)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Write(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteByte(System.Byte)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteAsync(System.Byte[],System.Int32,System.Int32,System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4EncoderSettings">
            <summary>
            LZ4 encoder settings.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ContentLength">
            <summary>
            Content length. It is not enforced, it can be set to any value, but it will be
            written to the stream so it can be used while decoding. If you don't know the length
            just leave default value.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ChainBlocks">
            <summary>
            Indicates if blocks should be chained (dependent) or not (independent). Dependent blocks
            (with chaining) provide better compression ratio but are a little but slower and take
            more memory.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.BlockSize">
            <summary>
            Block size. You can use any block size, but default values for LZ4 are 64k, 256k, 1m,
            and 4m. 64k is good enough for dependent blocks, but for independent blocks bigger is
            better.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ContentChecksum">
            <summary>Indicates is content checksum is provided. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.BlockChecksum">
            <summary>Indicates if block checksum is provided. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.Dictionary">
            <summary>Dictionary id. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.CompressionLevel">
            <summary>Compression level.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ExtraMemory">
            <summary>Extra memory (for the process, more is usually better).</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4EncoderStream">
            <summary>
            LZ4 compression stream.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.#ctor(System.IO.Stream,K4os.Compression.LZ4.Streams.ILZ4Descriptor,System.Func{K4os.Compression.LZ4.Streams.ILZ4Descriptor,K4os.Compression.LZ4.Encoders.ILZ4Encoder},System.Boolean)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Streams.LZ4EncoderStream"/>.</summary>
            <param name="inner">Inner stream.</param>
            <param name="descriptor">LZ4 Descriptor.</param>
            <param name="encoderFactory">Function which will take descriptor and return
            appropriate encoder.</param>
            <param name="leaveOpen">Indicates if <paramref name="inner"/> stream should be left
            open after disposing.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Flush">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.FlushAsync(System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Close">
            <summary>Closes stream.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.WriteByte(System.Byte)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Write(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Dispose(System.Boolean)">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanRead">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanSeek">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanWrite">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Length">
            <summary>Length of the stream and number of bytes written so far.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Position">
            <summary>Read-only position in the stream. Trying to set it will throw
            <see cref="T:System.InvalidOperationException"/>.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.WriteTimeout">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.SetLength(System.Int64)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Read(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadAsync(System.Byte[],System.Int32,System.Int32,System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadByte">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4Descriptor">
            <summary>
            LZ4 frame descriptor.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.ContentLength">
            <summary>Content length (if available).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.ContentChecksum">
            <summary>Indicates if content checksum if present.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.Chaining">
            <summary>Indicates if blocks are chained.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.BlockChecksum">
            <summary>Indicates if block checksums are present.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.Dictionary">
            <summary>Dictionary id (or null).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Descriptor.#ctor(System.Nullable{System.Int64},System.Boolean,System.Boolean,System.Boolean,System.Nullable{System.UInt32},System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Streams.LZ4Descriptor"/>.</summary>
            <param name="contentLength">Content length.</param>
            <param name="contentChecksum">Content checksum flag.</param>
            <param name="chaining">Chaining flag.</param>
            <param name="blockChecksum">Block checksum flag.</param>
            <param name="dictionary">Dictionary id.</param>
            <param name="blockSize">Block size.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4Stream">
            <summary>
            Utility class with factory methods to create LZ4 compression and decompression streams.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Encode(System.IO.Stream,K4os.Compression.LZ4.Streams.LZ4EncoderSettings,System.Boolean)">
            <summary>Created compression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="settings">Compression settings.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Compression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Encode(System.IO.Stream,K4os.Compression.LZ4.LZ4Level,System.Int32,System.Boolean)">
            <summary>Created compression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="level">Compression level.</param>
            <param name="extraMemory">Extra memory used for compression.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Compression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Decode(System.IO.Stream,K4os.Compression.LZ4.Streams.LZ4DecoderSettings,System.Boolean)">
            <summary>Creates decompression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="settings">Decompression settings.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Decompression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Decode(System.IO.Stream,System.Int32,System.Boolean)">
            <summary>Creates decompression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="extraMemory">Extra memory used for decompression.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Decompression stream.</returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/netstandard2.0/K4os.Compression.LZ4.Streams.dll
Binary files differ
optimize_local/program main/packages/K4os.Compression.LZ4.Streams.1.1.11/lib/netstandard2.0/K4os.Compression.LZ4.Streams.xml
New file
@@ -0,0 +1,296 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Compression.LZ4.Streams</name>
    </assembly>
    <members>
        <member name="T:K4os.Compression.LZ4.Streams.ILZ4Descriptor">
            <summary>
            LZ4 Frame descriptor.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.ContentLength">
            <summary>Content length. Not always known.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.ContentChecksum">
            <summary>Indicates if content checksum is provided.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.Chaining">
            <summary>Indicates if blocks are chained (dependent) or not (independent).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.BlockChecksum">
            <summary>Indicates if block checksums are provided.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.Dictionary">
            <summary>Dictionary id. May be null.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.ILZ4Descriptor.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4DecoderSettings">
            <summary>
            Decoder settings.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderSettings.ExtraMemory">
            <summary>Extra memory for decompression.</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4DecoderStream">
            <summary>
            LZ4 Decompression stream handling.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.#ctor(System.IO.Stream,System.Func{K4os.Compression.LZ4.Streams.ILZ4Descriptor,K4os.Compression.LZ4.Encoders.ILZ4Decoder},System.Boolean)">
            <summary>Creates new instance <see cref="T:K4os.Compression.LZ4.Streams.LZ4DecoderStream"/>.</summary>
            <param name="inner">Inner stream.</param>
            <param name="decoderFactory">A function which will create appropriate decoder depending
            on frame descriptor.</param>
            <param name="leaveOpen">If <c>true</c> inner stream will not be closed after disposing.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Flush">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.FlushAsync(System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Read(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.ReadByte">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Dispose(System.Boolean)">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanRead">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanSeek">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanWrite">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Length">
            <summary>
            Length of stream. Please note, this will only work if original LZ4 stream has
            <c>ContentLength</c> field set in descriptor. Otherwise returned value will be <c>-1</c>.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Position">
            <summary>
            Position within the stream. Position can be read, but cannot be set as LZ4 stream does
            not have <c>Seek</c> capability.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.CanTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4DecoderStream.ReadTimeout">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.SetLength(System.Int64)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.Write(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteByte(System.Byte)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4DecoderStream.WriteAsync(System.Byte[],System.Int32,System.Int32,System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4EncoderSettings">
            <summary>
            LZ4 encoder settings.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ContentLength">
            <summary>
            Content length. It is not enforced, it can be set to any value, but it will be
            written to the stream so it can be used while decoding. If you don't know the length
            just leave default value.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ChainBlocks">
            <summary>
            Indicates if blocks should be chained (dependent) or not (independent). Dependent blocks
            (with chaining) provide better compression ratio but are a little but slower and take
            more memory.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.BlockSize">
            <summary>
            Block size. You can use any block size, but default values for LZ4 are 64k, 256k, 1m,
            and 4m. 64k is good enough for dependent blocks, but for independent blocks bigger is
            better.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ContentChecksum">
            <summary>Indicates is content checksum is provided. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.BlockChecksum">
            <summary>Indicates if block checksum is provided. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.Dictionary">
            <summary>Dictionary id. Not implemented yet.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.CompressionLevel">
            <summary>Compression level.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderSettings.ExtraMemory">
            <summary>Extra memory (for the process, more is usually better).</summary>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4EncoderStream">
            <summary>
            LZ4 compression stream.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.#ctor(System.IO.Stream,K4os.Compression.LZ4.Streams.ILZ4Descriptor,System.Func{K4os.Compression.LZ4.Streams.ILZ4Descriptor,K4os.Compression.LZ4.Encoders.ILZ4Encoder},System.Boolean)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Streams.LZ4EncoderStream"/>.</summary>
            <param name="inner">Inner stream.</param>
            <param name="descriptor">LZ4 Descriptor.</param>
            <param name="encoderFactory">Function which will take descriptor and return
            appropriate encoder.</param>
            <param name="leaveOpen">Indicates if <paramref name="inner"/> stream should be left
            open after disposing.</param>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Flush">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.FlushAsync(System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Close">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.WriteByte(System.Byte)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Write(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Dispose">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Dispose(System.Boolean)">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanRead">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanSeek">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanWrite">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Length">
            <summary>Length of the stream and number of bytes written so far.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Position">
            <summary>Read-only position in the stream. Trying to set it will throw
            <see cref="T:System.InvalidOperationException"/>.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.CanTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadTimeout">
            <inheritdoc />
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4EncoderStream.WriteTimeout">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.SetLength(System.Int64)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.Read(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadAsync(System.Byte[],System.Int32,System.Int32,System.Threading.CancellationToken)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4EncoderStream.ReadByte">
            <inheritdoc />
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4Descriptor">
            <summary>
            LZ4 frame descriptor.
            </summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.ContentLength">
            <summary>Content length (if available).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.ContentChecksum">
            <summary>Indicates if content checksum if present.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.Chaining">
            <summary>Indicates if blocks are chained.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.BlockChecksum">
            <summary>Indicates if block checksums are present.</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.Dictionary">
            <summary>Dictionary id (or null).</summary>
        </member>
        <member name="P:K4os.Compression.LZ4.Streams.LZ4Descriptor.BlockSize">
            <summary>Block size.</summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Descriptor.#ctor(System.Nullable{System.Int64},System.Boolean,System.Boolean,System.Boolean,System.Nullable{System.UInt32},System.Int32)">
            <summary>Creates new instance of <see cref="T:K4os.Compression.LZ4.Streams.LZ4Descriptor"/>.</summary>
            <param name="contentLength">Content length.</param>
            <param name="contentChecksum">Content checksum flag.</param>
            <param name="chaining">Chaining flag.</param>
            <param name="blockChecksum">Block checksum flag.</param>
            <param name="dictionary">Dictionary id.</param>
            <param name="blockSize">Block size.</param>
        </member>
        <member name="T:K4os.Compression.LZ4.Streams.LZ4Stream">
            <summary>
            Utility class with factory methods to create LZ4 compression and decompression streams.
            </summary>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Encode(System.IO.Stream,K4os.Compression.LZ4.Streams.LZ4EncoderSettings,System.Boolean)">
            <summary>Created compression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="settings">Compression settings.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Compression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Encode(System.IO.Stream,K4os.Compression.LZ4.LZ4Level,System.Int32,System.Boolean)">
            <summary>Created compression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="level">Compression level.</param>
            <param name="extraMemory">Extra memory used for compression.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Compression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Decode(System.IO.Stream,K4os.Compression.LZ4.Streams.LZ4DecoderSettings,System.Boolean)">
            <summary>Creates decompression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="settings">Decompression settings.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Decompression stream.</returns>
        </member>
        <member name="M:K4os.Compression.LZ4.Streams.LZ4Stream.Decode(System.IO.Stream,System.Int32,System.Boolean)">
            <summary>Creates decompression stream on top of inner stream.</summary>
            <param name="stream">Inner stream.</param>
            <param name="extraMemory">Extra memory used for decompression.</param>
            <param name="leaveOpen">Leave inner stream open after disposing.</param>
            <returns>Decompression stream.</returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/.signature.p7s
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optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/K4os.Hash.xxHash.1.0.6.nupkg
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optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/net45/K4os.Hash.xxHash.dll
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optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/net45/K4os.Hash.xxHash.xml
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@@ -0,0 +1,163 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Hash.xxHash</name>
    </assembly>
    <members>
        <member name="T:K4os.Hash.xxHash.HashAlgorithmAdapter">
            <summary>
            Adapter implementing <see cref="T:System.Security.Cryptography.HashAlgorithm"/>
            </summary>
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.#ctor(System.Int32,System.Action,System.Action{System.Byte[],System.Int32,System.Int32},System.Func{System.Byte[]})">
            <summary>
            Creates new <see cref="T:K4os.Hash.xxHash.HashAlgorithmAdapter"/>.
            </summary>
            <param name="hashSize">Hash size (in bytes)</param>
            <param name="reset">Reset function.</param>
            <param name="update">Update function.</param>
            <param name="digest">Digest function.</param>
        </member>
        <member name="P:K4os.Hash.xxHash.HashAlgorithmAdapter.HashSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Hash.xxHash.HashAlgorithmAdapter.Hash">
            <inheritdoc />
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.HashCore(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.HashFinal">
            <inheritdoc />
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.Initialize">
            <inheritdoc />
        </member>
        <member name="T:K4os.Hash.xxHash.XXH">
            <summary>
            Base class for both <see cref="T:K4os.Hash.xxHash.XXH32"/> and <see cref="T:K4os.Hash.xxHash.XXH64"/>. Do not use directly.
            </summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH.#ctor">
            <summary>Protected constructor to prevent instantiation.</summary>
        </member>
        <member name="T:K4os.Hash.xxHash.XXH32">
            <summary>
            xxHash 32-bit.
            </summary>
        </member>
        <member name="F:K4os.Hash.xxHash.XXH32.EmptyHash">
            <summary>Hash of empty buffer.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.Void*,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.ReadOnlySpan{System.Byte})">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.Byte[],System.Int32,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.#ctor">
            <summary>Creates xxHash instance.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Reset">
            <summary>Resets hash calculation.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.Byte*,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.ReadOnlySpan{System.Byte})">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.Byte[],System.Int32,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Digest">
            <summary>Hash so far.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestBytes">
            <summary>Hash so far, as byte array.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.AsHashAlgorithm">
            <summary>Converts this class to <see cref="T:System.Security.Cryptography.HashAlgorithm"/></summary>
            <returns><see cref="T:System.Security.Cryptography.HashAlgorithm"/></returns>
        </member>
        <member name="T:K4os.Hash.xxHash.XXH64">
            <summary>
            xxHash 64-bit.
            </summary>
        </member>
        <member name="F:K4os.Hash.xxHash.XXH64.EmptyHash">
            <summary>Hash of empty buffer.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.Void*,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.ReadOnlySpan{System.Byte})">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.Byte[],System.Int32,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.#ctor">
            <summary>Creates xxHash instance.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Reset">
            <summary>Resets hash calculation.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.Byte*,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.ReadOnlySpan{System.Byte})">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.Byte[],System.Int32,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Digest">
            <summary>Hash so far.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestBytes">
            <summary>Hash so far, as byte array.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.AsHashAlgorithm">
            <summary>Converts this class to <see cref="T:System.Security.Cryptography.HashAlgorithm"/></summary>
            <returns><see cref="T:System.Security.Cryptography.HashAlgorithm"/></returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/net46/K4os.Hash.xxHash.dll
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optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/net46/K4os.Hash.xxHash.xml
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@@ -0,0 +1,163 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Hash.xxHash</name>
    </assembly>
    <members>
        <member name="T:K4os.Hash.xxHash.HashAlgorithmAdapter">
            <summary>
            Adapter implementing <see cref="T:System.Security.Cryptography.HashAlgorithm"/>
            </summary>
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.#ctor(System.Int32,System.Action,System.Action{System.Byte[],System.Int32,System.Int32},System.Func{System.Byte[]})">
            <summary>
            Creates new <see cref="T:K4os.Hash.xxHash.HashAlgorithmAdapter"/>.
            </summary>
            <param name="hashSize">Hash size (in bytes)</param>
            <param name="reset">Reset function.</param>
            <param name="update">Update function.</param>
            <param name="digest">Digest function.</param>
        </member>
        <member name="P:K4os.Hash.xxHash.HashAlgorithmAdapter.HashSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Hash.xxHash.HashAlgorithmAdapter.Hash">
            <inheritdoc />
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.HashCore(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.HashFinal">
            <inheritdoc />
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.Initialize">
            <inheritdoc />
        </member>
        <member name="T:K4os.Hash.xxHash.XXH">
            <summary>
            Base class for both <see cref="T:K4os.Hash.xxHash.XXH32"/> and <see cref="T:K4os.Hash.xxHash.XXH64"/>. Do not use directly.
            </summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH.#ctor">
            <summary>Protected constructor to prevent instantiation.</summary>
        </member>
        <member name="T:K4os.Hash.xxHash.XXH32">
            <summary>
            xxHash 32-bit.
            </summary>
        </member>
        <member name="F:K4os.Hash.xxHash.XXH32.EmptyHash">
            <summary>Hash of empty buffer.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.Void*,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.ReadOnlySpan{System.Byte})">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.Byte[],System.Int32,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.#ctor">
            <summary>Creates xxHash instance.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Reset">
            <summary>Resets hash calculation.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.Byte*,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.ReadOnlySpan{System.Byte})">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.Byte[],System.Int32,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Digest">
            <summary>Hash so far.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestBytes">
            <summary>Hash so far, as byte array.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.AsHashAlgorithm">
            <summary>Converts this class to <see cref="T:System.Security.Cryptography.HashAlgorithm"/></summary>
            <returns><see cref="T:System.Security.Cryptography.HashAlgorithm"/></returns>
        </member>
        <member name="T:K4os.Hash.xxHash.XXH64">
            <summary>
            xxHash 64-bit.
            </summary>
        </member>
        <member name="F:K4os.Hash.xxHash.XXH64.EmptyHash">
            <summary>Hash of empty buffer.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.Void*,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.ReadOnlySpan{System.Byte})">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.Byte[],System.Int32,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.#ctor">
            <summary>Creates xxHash instance.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Reset">
            <summary>Resets hash calculation.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.Byte*,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.ReadOnlySpan{System.Byte})">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.Byte[],System.Int32,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Digest">
            <summary>Hash so far.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestBytes">
            <summary>Hash so far, as byte array.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.AsHashAlgorithm">
            <summary>Converts this class to <see cref="T:System.Security.Cryptography.HashAlgorithm"/></summary>
            <returns><see cref="T:System.Security.Cryptography.HashAlgorithm"/></returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/netstandard1.6/K4os.Hash.xxHash.dll
Binary files differ
optimize_local/program main/packages/K4os.Hash.xxHash.1.0.6/lib/netstandard1.6/K4os.Hash.xxHash.xml
New file
@@ -0,0 +1,163 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Hash.xxHash</name>
    </assembly>
    <members>
        <member name="T:K4os.Hash.xxHash.HashAlgorithmAdapter">
            <summary>
            Adapter implementing <see cref="T:System.Security.Cryptography.HashAlgorithm"/>
            </summary>
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.#ctor(System.Int32,System.Action,System.Action{System.Byte[],System.Int32,System.Int32},System.Func{System.Byte[]})">
            <summary>
            Creates new <see cref="T:K4os.Hash.xxHash.HashAlgorithmAdapter"/>.
            </summary>
            <param name="hashSize">Hash size (in bytes)</param>
            <param name="reset">Reset function.</param>
            <param name="update">Update function.</param>
            <param name="digest">Digest function.</param>
        </member>
        <member name="P:K4os.Hash.xxHash.HashAlgorithmAdapter.HashSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Hash.xxHash.HashAlgorithmAdapter.Hash">
            <summary>Current hash.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.HashCore(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.HashFinal">
            <inheritdoc />
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.Initialize">
            <inheritdoc />
        </member>
        <member name="T:K4os.Hash.xxHash.XXH">
            <summary>
            Base class for both <see cref="T:K4os.Hash.xxHash.XXH32"/> and <see cref="T:K4os.Hash.xxHash.XXH64"/>. Do not use directly.
            </summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH.#ctor">
            <summary>Protected constructor to prevent instantiation.</summary>
        </member>
        <member name="T:K4os.Hash.xxHash.XXH32">
            <summary>
            xxHash 32-bit.
            </summary>
        </member>
        <member name="F:K4os.Hash.xxHash.XXH32.EmptyHash">
            <summary>Hash of empty buffer.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.Void*,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.ReadOnlySpan{System.Byte})">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.Byte[],System.Int32,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.#ctor">
            <summary>Creates xxHash instance.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Reset">
            <summary>Resets hash calculation.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.Byte*,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.ReadOnlySpan{System.Byte})">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.Byte[],System.Int32,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Digest">
            <summary>Hash so far.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestBytes">
            <summary>Hash so far, as byte array.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.AsHashAlgorithm">
            <summary>Converts this class to <see cref="T:System.Security.Cryptography.HashAlgorithm"/></summary>
            <returns><see cref="T:System.Security.Cryptography.HashAlgorithm"/></returns>
        </member>
        <member name="T:K4os.Hash.xxHash.XXH64">
            <summary>
            xxHash 64-bit.
            </summary>
        </member>
        <member name="F:K4os.Hash.xxHash.XXH64.EmptyHash">
            <summary>Hash of empty buffer.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.Void*,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.ReadOnlySpan{System.Byte})">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.Byte[],System.Int32,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.#ctor">
            <summary>Creates xxHash instance.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Reset">
            <summary>Resets hash calculation.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.Byte*,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.ReadOnlySpan{System.Byte})">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.Byte[],System.Int32,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Digest">
            <summary>Hash so far.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestBytes">
            <summary>Hash so far, as byte array.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.AsHashAlgorithm">
            <summary>Converts this class to <see cref="T:System.Security.Cryptography.HashAlgorithm"/></summary>
            <returns><see cref="T:System.Security.Cryptography.HashAlgorithm"/></returns>
        </member>
    </members>
</doc>
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@@ -0,0 +1,163 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>K4os.Hash.xxHash</name>
    </assembly>
    <members>
        <member name="T:K4os.Hash.xxHash.HashAlgorithmAdapter">
            <summary>
            Adapter implementing <see cref="T:System.Security.Cryptography.HashAlgorithm"/>
            </summary>
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.#ctor(System.Int32,System.Action,System.Action{System.Byte[],System.Int32,System.Int32},System.Func{System.Byte[]})">
            <summary>
            Creates new <see cref="T:K4os.Hash.xxHash.HashAlgorithmAdapter"/>.
            </summary>
            <param name="hashSize">Hash size (in bytes)</param>
            <param name="reset">Reset function.</param>
            <param name="update">Update function.</param>
            <param name="digest">Digest function.</param>
        </member>
        <member name="P:K4os.Hash.xxHash.HashAlgorithmAdapter.HashSize">
            <inheritdoc />
        </member>
        <member name="P:K4os.Hash.xxHash.HashAlgorithmAdapter.Hash">
            <inheritdoc />
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.HashCore(System.Byte[],System.Int32,System.Int32)">
            <inheritdoc />
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.HashFinal">
            <inheritdoc />
        </member>
        <member name="M:K4os.Hash.xxHash.HashAlgorithmAdapter.Initialize">
            <inheritdoc />
        </member>
        <member name="T:K4os.Hash.xxHash.XXH">
            <summary>
            Base class for both <see cref="T:K4os.Hash.xxHash.XXH32"/> and <see cref="T:K4os.Hash.xxHash.XXH64"/>. Do not use directly.
            </summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH.#ctor">
            <summary>Protected constructor to prevent instantiation.</summary>
        </member>
        <member name="T:K4os.Hash.xxHash.XXH32">
            <summary>
            xxHash 32-bit.
            </summary>
        </member>
        <member name="F:K4os.Hash.xxHash.XXH32.EmptyHash">
            <summary>Hash of empty buffer.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.Void*,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.ReadOnlySpan{System.Byte})">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestOf(System.Byte[],System.Int32,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.#ctor">
            <summary>Creates xxHash instance.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Reset">
            <summary>Resets hash calculation.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.Byte*,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.ReadOnlySpan{System.Byte})">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Update(System.Byte[],System.Int32,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.Digest">
            <summary>Hash so far.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.DigestBytes">
            <summary>Hash so far, as byte array.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH32.AsHashAlgorithm">
            <summary>Converts this class to <see cref="T:System.Security.Cryptography.HashAlgorithm"/></summary>
            <returns><see cref="T:System.Security.Cryptography.HashAlgorithm"/></returns>
        </member>
        <member name="T:K4os.Hash.xxHash.XXH64">
            <summary>
            xxHash 64-bit.
            </summary>
        </member>
        <member name="F:K4os.Hash.xxHash.XXH64.EmptyHash">
            <summary>Hash of empty buffer.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.Void*,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.ReadOnlySpan{System.Byte})">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestOf(System.Byte[],System.Int32,System.Int32)">
            <summary>Hash of provided buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
            <returns>Digest.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.#ctor">
            <summary>Creates xxHash instance.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Reset">
            <summary>Resets hash calculation.</summary>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.Byte*,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.ReadOnlySpan{System.Byte})">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Update(System.Byte[],System.Int32,System.Int32)">
            <summary>Updates the has using given buffer.</summary>
            <param name="bytes">Buffer.</param>
            <param name="offset">Starting offset.</param>
            <param name="length">Length of buffer.</param>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.Digest">
            <summary>Hash so far.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.DigestBytes">
            <summary>Hash so far, as byte array.</summary>
            <returns>Hash so far.</returns>
        </member>
        <member name="M:K4os.Hash.xxHash.XXH64.AsHashAlgorithm">
            <summary>Converts this class to <see cref="T:System.Security.Cryptography.HashAlgorithm"/></summary>
            <returns><see cref="T:System.Security.Cryptography.HashAlgorithm"/></returns>
        </member>
    </members>
</doc>
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The MIT License (MIT)
Copyright (c) 2007 James Newton-King
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/LICENSE.md
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The MIT License (MIT)
Copyright (c) 2017 James Newton-King
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/Newtonsoft.Json.Bson.1.0.2.nupkg
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optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/lib/net45/Newtonsoft.Json.Bson.pdb
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optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/lib/net45/Newtonsoft.Json.Bson.xml
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@@ -0,0 +1,545 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Newtonsoft.Json.Bson</name>
    </assembly>
    <members>
        <member name="T:Newtonsoft.Json.Bson.BsonDataObjectId">
            <summary>
            Represents a BSON Oid (object id).
            </summary>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataObjectId.Value">
            <summary>
            Gets or sets the value of the Oid.
            </summary>
            <value>The value of the Oid.</value>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataObjectId.#ctor(System.Byte[])">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataObjectId"/> class.
            </summary>
            <param name="value">The Oid value.</param>
        </member>
        <member name="T:Newtonsoft.Json.Bson.BsonDataReader">
            <summary>
            Represents a reader that provides fast, non-cached, forward-only access to serialized BSON data.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns <c>true</c> if the next token was read successfully; <c>false</c> if there are no more tokens to read.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsBooleanAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Boolean" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Boolean" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsBytesAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Byte" />[].
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Byte" />[]. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDateTimeAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTime" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTime" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDateTimeOffsetAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTimeOffset" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTimeOffset" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDecimalAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Decimal" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Decimal" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDoubleAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Double" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Double" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsInt32Async(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Int32" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Int32" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsStringAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.String" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.String" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataReader.JsonNet35BinaryCompatibility">
            <summary>
            Gets or sets a value indicating whether binary data reading should be compatible with incorrect Json.NET 3.5 written binary.
            </summary>
            <value>
                <c>true</c> if binary data reading will be compatible with incorrect Json.NET 3.5 written binary; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataReader.ReadRootValueAsArray">
            <summary>
            Gets or sets a value indicating whether the root object will be read as a JSON array.
            </summary>
            <value>
                <c>true</c> if the root object will be read as a JSON array; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataReader.DateTimeKindHandling">
            <summary>
            Gets or sets the <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.
            </summary>
            <value>The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</value>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.Stream)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="stream">The <see cref="T:System.IO.Stream"/> containing the BSON data to read.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.BinaryReader)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="reader">The <see cref="T:System.IO.BinaryReader"/> containing the BSON data to read.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.Stream,System.Boolean,System.DateTimeKind)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="stream">The <see cref="T:System.IO.Stream"/> containing the BSON data to read.</param>
            <param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
            <param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.BinaryReader,System.Boolean,System.DateTimeKind)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="reader">The <see cref="T:System.IO.BinaryReader"/> containing the BSON data to read.</param>
            <param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
            <param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.Read">
            <summary>
            Reads the next JSON token from the underlying <see cref="T:System.IO.Stream"/>.
            </summary>
            <returns>
            <c>true</c> if the next token was read successfully; <c>false</c> if there are no more tokens to read.
            </returns>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.Close">
            <summary>
            Changes the reader's state to <see cref="F:Newtonsoft.Json.JsonReader.State.Closed"/>.
            If <see cref="P:Newtonsoft.Json.JsonReader.CloseInput"/> is set to <c>true</c>, the underlying <see cref="T:System.IO.Stream"/> is also closed.
            </summary>
        </member>
        <member name="T:Newtonsoft.Json.Bson.BsonDataWriter">
            <summary>
            Represents a writer that provides a fast, non-cached, forward-only way of generating BSON data.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously flushes whatever is in the buffer to the destination and also flushes the destination.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously writes the end of the current JSON object or array.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously writes the end of an array.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously writes the end of a JSON object.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously closes this writer.
            If <see cref="P:Newtonsoft.Json.JsonWriter.CloseOutput"/> is set to <c>true</c>, the destination is also closed.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataWriter.DateTimeKindHandling">
            <summary>
            Gets or sets the <see cref="T:System.DateTimeKind" /> used when writing <see cref="T:System.DateTime"/> values to BSON.
            When set to <see cref="F:System.DateTimeKind.Unspecified" /> no conversion will occur.
            </summary>
            <value>The <see cref="T:System.DateTimeKind" /> used when writing <see cref="T:System.DateTime"/> values to BSON.</value>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.#ctor(System.IO.Stream)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataWriter"/> class.
            </summary>
            <param name="stream">The <see cref="T:System.IO.Stream"/> to write to.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.#ctor(System.IO.BinaryWriter)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataWriter"/> class.
            </summary>
            <param name="writer">The <see cref="T:System.IO.BinaryWriter"/> to write to.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.Flush">
            <summary>
            Flushes whatever is in the buffer to the underlying <see cref="T:System.IO.Stream"/> and also flushes the underlying stream.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEnd(Newtonsoft.Json.JsonToken)">
            <summary>
            Writes the end.
            </summary>
            <param name="token">The token.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteComment(System.String)">
            <summary>
            Writes a comment <c>/*...*/</c> containing the specified text.
            </summary>
            <param name="text">Text to place inside the comment.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteStartConstructor(System.String)">
            <summary>
            Writes the start of a constructor with the given name.
            </summary>
            <param name="name">The name of the constructor.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteRaw(System.String)">
            <summary>
            Writes raw JSON.
            </summary>
            <param name="json">The raw JSON to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteRawValue(System.String)">
            <summary>
            Writes raw JSON where a value is expected and updates the writer's state.
            </summary>
            <param name="json">The raw JSON to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteStartArray">
            <summary>
            Writes the beginning of a JSON array.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteStartObject">
            <summary>
            Writes the beginning of a JSON object.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WritePropertyName(System.String)">
            <summary>
            Writes the property name of a name/value pair on a JSON object.
            </summary>
            <param name="name">The name of the property.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.Close">
            <summary>
            Closes this writer.
            If <see cref="P:Newtonsoft.Json.JsonWriter.CloseOutput"/> is set to <c>true</c>, the underlying <see cref="T:System.IO.Stream"/> is also closed.
            If <see cref="P:Newtonsoft.Json.JsonWriter.AutoCompleteOnClose"/> is set to <c>true</c>, the JSON is auto-completed.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Object)">
            <summary>
            Writes a <see cref="T:System.Object"/> value.
            An error will raised if the value cannot be written as a single JSON token.
            </summary>
            <param name="value">The <see cref="T:System.Object"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteNull">
            <summary>
            Writes a null value.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteUndefined">
            <summary>
            Writes an undefined value.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.String)">
            <summary>
            Writes a <see cref="T:System.String"/> value.
            </summary>
            <param name="value">The <see cref="T:System.String"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Int32)">
            <summary>
            Writes a <see cref="T:System.Int32"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Int32"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.UInt32)">
            <summary>
            Writes a <see cref="T:System.UInt32"/> value.
            </summary>
            <param name="value">The <see cref="T:System.UInt32"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Int64)">
            <summary>
            Writes a <see cref="T:System.Int64"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Int64"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.UInt64)">
            <summary>
            Writes a <see cref="T:System.UInt64"/> value.
            </summary>
            <param name="value">The <see cref="T:System.UInt64"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Single)">
            <summary>
            Writes a <see cref="T:System.Single"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Single"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Double)">
            <summary>
            Writes a <see cref="T:System.Double"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Double"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Boolean)">
            <summary>
            Writes a <see cref="T:System.Boolean"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Boolean"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Int16)">
            <summary>
            Writes a <see cref="T:System.Int16"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Int16"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.UInt16)">
            <summary>
            Writes a <see cref="T:System.UInt16"/> value.
            </summary>
            <param name="value">The <see cref="T:System.UInt16"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Char)">
            <summary>
            Writes a <see cref="T:System.Char"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Char"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Byte)">
            <summary>
            Writes a <see cref="T:System.Byte"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Byte"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.SByte)">
            <summary>
            Writes a <see cref="T:System.SByte"/> value.
            </summary>
            <param name="value">The <see cref="T:System.SByte"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Decimal)">
            <summary>
            Writes a <see cref="T:System.Decimal"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Decimal"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.DateTime)">
            <summary>
            Writes a <see cref="T:System.DateTime"/> value.
            </summary>
            <param name="value">The <see cref="T:System.DateTime"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.DateTimeOffset)">
            <summary>
            Writes a <see cref="T:System.DateTimeOffset"/> value.
            </summary>
            <param name="value">The <see cref="T:System.DateTimeOffset"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Byte[])">
            <summary>
            Writes a <see cref="T:System.Byte"/>[] value.
            </summary>
            <param name="value">The <see cref="T:System.Byte"/>[] value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Guid)">
            <summary>
            Writes a <see cref="T:System.Guid"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Guid"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.TimeSpan)">
            <summary>
            Writes a <see cref="T:System.TimeSpan"/> value.
            </summary>
            <param name="value">The <see cref="T:System.TimeSpan"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Uri)">
            <summary>
            Writes a <see cref="T:System.Uri"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Uri"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteObjectId(System.Byte[])">
            <summary>
            Writes a <see cref="T:System.Byte"/>[] value that represents a BSON object id.
            </summary>
            <param name="value">The Object ID value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteRegex(System.String,System.String)">
            <summary>
            Writes a BSON regex.
            </summary>
            <param name="pattern">The regex pattern.</param>
            <param name="options">The regex options.</param>
        </member>
        <member name="T:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter">
            <summary>
            Converts a <see cref="T:Newtonsoft.Json.Bson.BsonDataObjectId"/> to and from JSON and BSON.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Writes the JSON representation of the object.
            </summary>
            <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param>
            <param name="value">The value.</param>
            <param name="serializer">The calling serializer.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Reads the JSON representation of the object.
            </summary>
            <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param>
            <param name="objectType">Type of the object.</param>
            <param name="existingValue">The existing value of object being read.</param>
            <param name="serializer">The calling serializer.</param>
            <returns>The object value.</returns>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter.CanConvert(System.Type)">
            <summary>
            Determines whether this instance can convert the specified object type.
            </summary>
            <param name="objectType">Type of the object.</param>
            <returns>
                <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="T:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter">
            <summary>
            Converts a <see cref="T:System.Text.RegularExpressions.Regex"/> to and from BSON.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Writes the JSON representation of the object.
            </summary>
            <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param>
            <param name="value">The value.</param>
            <param name="serializer">The calling serializer.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Reads the JSON representation of the object.
            </summary>
            <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param>
            <param name="objectType">Type of the object.</param>
            <param name="existingValue">The existing value of object being read.</param>
            <param name="serializer">The calling serializer.</param>
            <returns>The object value.</returns>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter.CanConvert(System.Type)">
            <summary>
            Determines whether this instance can convert the specified object type.
            </summary>
            <param name="objectType">Type of the object.</param>
            <returns>
                <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>.
            </returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/lib/netstandard1.3/Newtonsoft.Json.Bson.dll
Binary files differ
optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/lib/netstandard1.3/Newtonsoft.Json.Bson.pdb
Binary files differ
optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/lib/netstandard1.3/Newtonsoft.Json.Bson.xml
New file
@@ -0,0 +1,545 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Newtonsoft.Json.Bson</name>
    </assembly>
    <members>
        <member name="T:Newtonsoft.Json.Bson.BsonDataObjectId">
            <summary>
            Represents a BSON Oid (object id).
            </summary>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataObjectId.Value">
            <summary>
            Gets or sets the value of the Oid.
            </summary>
            <value>The value of the Oid.</value>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataObjectId.#ctor(System.Byte[])">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataObjectId"/> class.
            </summary>
            <param name="value">The Oid value.</param>
        </member>
        <member name="T:Newtonsoft.Json.Bson.BsonDataReader">
            <summary>
            Represents a reader that provides fast, non-cached, forward-only access to serialized BSON data.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns <c>true</c> if the next token was read successfully; <c>false</c> if there are no more tokens to read.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsBooleanAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Boolean" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Boolean" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsBytesAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Byte" />[].
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Byte" />[]. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDateTimeAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTime" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTime" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDateTimeOffsetAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTimeOffset" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTimeOffset" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDecimalAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Decimal" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Decimal" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDoubleAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Double" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Double" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsInt32Async(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Int32" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Int32" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsStringAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.String" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.String" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataReader.JsonNet35BinaryCompatibility">
            <summary>
            Gets or sets a value indicating whether binary data reading should be compatible with incorrect Json.NET 3.5 written binary.
            </summary>
            <value>
                <c>true</c> if binary data reading will be compatible with incorrect Json.NET 3.5 written binary; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataReader.ReadRootValueAsArray">
            <summary>
            Gets or sets a value indicating whether the root object will be read as a JSON array.
            </summary>
            <value>
                <c>true</c> if the root object will be read as a JSON array; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataReader.DateTimeKindHandling">
            <summary>
            Gets or sets the <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.
            </summary>
            <value>The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</value>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.Stream)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="stream">The <see cref="T:System.IO.Stream"/> containing the BSON data to read.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.BinaryReader)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="reader">The <see cref="T:System.IO.BinaryReader"/> containing the BSON data to read.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.Stream,System.Boolean,System.DateTimeKind)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="stream">The <see cref="T:System.IO.Stream"/> containing the BSON data to read.</param>
            <param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
            <param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.BinaryReader,System.Boolean,System.DateTimeKind)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="reader">The <see cref="T:System.IO.BinaryReader"/> containing the BSON data to read.</param>
            <param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
            <param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.Read">
            <summary>
            Reads the next JSON token from the underlying <see cref="T:System.IO.Stream"/>.
            </summary>
            <returns>
            <c>true</c> if the next token was read successfully; <c>false</c> if there are no more tokens to read.
            </returns>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.Close">
            <summary>
            Changes the reader's state to <see cref="F:Newtonsoft.Json.JsonReader.State.Closed"/>.
            If <see cref="P:Newtonsoft.Json.JsonReader.CloseInput"/> is set to <c>true</c>, the underlying <see cref="T:System.IO.Stream"/> is also closed.
            </summary>
        </member>
        <member name="T:Newtonsoft.Json.Bson.BsonDataWriter">
            <summary>
            Represents a writer that provides a fast, non-cached, forward-only way of generating BSON data.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously flushes whatever is in the buffer to the destination and also flushes the destination.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously writes the end of the current JSON object or array.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously writes the end of an array.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously writes the end of a JSON object.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously closes this writer.
            If <see cref="P:Newtonsoft.Json.JsonWriter.CloseOutput"/> is set to <c>true</c>, the destination is also closed.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataWriter.DateTimeKindHandling">
            <summary>
            Gets or sets the <see cref="T:System.DateTimeKind" /> used when writing <see cref="T:System.DateTime"/> values to BSON.
            When set to <see cref="F:System.DateTimeKind.Unspecified" /> no conversion will occur.
            </summary>
            <value>The <see cref="T:System.DateTimeKind" /> used when writing <see cref="T:System.DateTime"/> values to BSON.</value>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.#ctor(System.IO.Stream)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataWriter"/> class.
            </summary>
            <param name="stream">The <see cref="T:System.IO.Stream"/> to write to.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.#ctor(System.IO.BinaryWriter)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataWriter"/> class.
            </summary>
            <param name="writer">The <see cref="T:System.IO.BinaryWriter"/> to write to.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.Flush">
            <summary>
            Flushes whatever is in the buffer to the underlying <see cref="T:System.IO.Stream"/> and also flushes the underlying stream.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEnd(Newtonsoft.Json.JsonToken)">
            <summary>
            Writes the end.
            </summary>
            <param name="token">The token.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteComment(System.String)">
            <summary>
            Writes a comment <c>/*...*/</c> containing the specified text.
            </summary>
            <param name="text">Text to place inside the comment.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteStartConstructor(System.String)">
            <summary>
            Writes the start of a constructor with the given name.
            </summary>
            <param name="name">The name of the constructor.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteRaw(System.String)">
            <summary>
            Writes raw JSON.
            </summary>
            <param name="json">The raw JSON to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteRawValue(System.String)">
            <summary>
            Writes raw JSON where a value is expected and updates the writer's state.
            </summary>
            <param name="json">The raw JSON to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteStartArray">
            <summary>
            Writes the beginning of a JSON array.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteStartObject">
            <summary>
            Writes the beginning of a JSON object.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WritePropertyName(System.String)">
            <summary>
            Writes the property name of a name/value pair on a JSON object.
            </summary>
            <param name="name">The name of the property.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.Close">
            <summary>
            Closes this writer.
            If <see cref="P:Newtonsoft.Json.JsonWriter.CloseOutput"/> is set to <c>true</c>, the underlying <see cref="T:System.IO.Stream"/> is also closed.
            If <see cref="P:Newtonsoft.Json.JsonWriter.AutoCompleteOnClose"/> is set to <c>true</c>, the JSON is auto-completed.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Object)">
            <summary>
            Writes a <see cref="T:System.Object"/> value.
            An error will raised if the value cannot be written as a single JSON token.
            </summary>
            <param name="value">The <see cref="T:System.Object"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteNull">
            <summary>
            Writes a null value.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteUndefined">
            <summary>
            Writes an undefined value.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.String)">
            <summary>
            Writes a <see cref="T:System.String"/> value.
            </summary>
            <param name="value">The <see cref="T:System.String"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Int32)">
            <summary>
            Writes a <see cref="T:System.Int32"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Int32"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.UInt32)">
            <summary>
            Writes a <see cref="T:System.UInt32"/> value.
            </summary>
            <param name="value">The <see cref="T:System.UInt32"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Int64)">
            <summary>
            Writes a <see cref="T:System.Int64"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Int64"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.UInt64)">
            <summary>
            Writes a <see cref="T:System.UInt64"/> value.
            </summary>
            <param name="value">The <see cref="T:System.UInt64"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Single)">
            <summary>
            Writes a <see cref="T:System.Single"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Single"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Double)">
            <summary>
            Writes a <see cref="T:System.Double"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Double"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Boolean)">
            <summary>
            Writes a <see cref="T:System.Boolean"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Boolean"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Int16)">
            <summary>
            Writes a <see cref="T:System.Int16"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Int16"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.UInt16)">
            <summary>
            Writes a <see cref="T:System.UInt16"/> value.
            </summary>
            <param name="value">The <see cref="T:System.UInt16"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Char)">
            <summary>
            Writes a <see cref="T:System.Char"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Char"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Byte)">
            <summary>
            Writes a <see cref="T:System.Byte"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Byte"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.SByte)">
            <summary>
            Writes a <see cref="T:System.SByte"/> value.
            </summary>
            <param name="value">The <see cref="T:System.SByte"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Decimal)">
            <summary>
            Writes a <see cref="T:System.Decimal"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Decimal"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.DateTime)">
            <summary>
            Writes a <see cref="T:System.DateTime"/> value.
            </summary>
            <param name="value">The <see cref="T:System.DateTime"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.DateTimeOffset)">
            <summary>
            Writes a <see cref="T:System.DateTimeOffset"/> value.
            </summary>
            <param name="value">The <see cref="T:System.DateTimeOffset"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Byte[])">
            <summary>
            Writes a <see cref="T:System.Byte"/>[] value.
            </summary>
            <param name="value">The <see cref="T:System.Byte"/>[] value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Guid)">
            <summary>
            Writes a <see cref="T:System.Guid"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Guid"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.TimeSpan)">
            <summary>
            Writes a <see cref="T:System.TimeSpan"/> value.
            </summary>
            <param name="value">The <see cref="T:System.TimeSpan"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Uri)">
            <summary>
            Writes a <see cref="T:System.Uri"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Uri"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteObjectId(System.Byte[])">
            <summary>
            Writes a <see cref="T:System.Byte"/>[] value that represents a BSON object id.
            </summary>
            <param name="value">The Object ID value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteRegex(System.String,System.String)">
            <summary>
            Writes a BSON regex.
            </summary>
            <param name="pattern">The regex pattern.</param>
            <param name="options">The regex options.</param>
        </member>
        <member name="T:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter">
            <summary>
            Converts a <see cref="T:Newtonsoft.Json.Bson.BsonDataObjectId"/> to and from JSON and BSON.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Writes the JSON representation of the object.
            </summary>
            <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param>
            <param name="value">The value.</param>
            <param name="serializer">The calling serializer.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Reads the JSON representation of the object.
            </summary>
            <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param>
            <param name="objectType">Type of the object.</param>
            <param name="existingValue">The existing value of object being read.</param>
            <param name="serializer">The calling serializer.</param>
            <returns>The object value.</returns>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter.CanConvert(System.Type)">
            <summary>
            Determines whether this instance can convert the specified object type.
            </summary>
            <param name="objectType">Type of the object.</param>
            <returns>
                <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="T:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter">
            <summary>
            Converts a <see cref="T:System.Text.RegularExpressions.Regex"/> to and from BSON.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Writes the JSON representation of the object.
            </summary>
            <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param>
            <param name="value">The value.</param>
            <param name="serializer">The calling serializer.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Reads the JSON representation of the object.
            </summary>
            <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param>
            <param name="objectType">Type of the object.</param>
            <param name="existingValue">The existing value of object being read.</param>
            <param name="serializer">The calling serializer.</param>
            <returns>The object value.</returns>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter.CanConvert(System.Type)">
            <summary>
            Determines whether this instance can convert the specified object type.
            </summary>
            <param name="objectType">Type of the object.</param>
            <returns>
                <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>.
            </returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/lib/netstandard2.0/Newtonsoft.Json.Bson.dll
Binary files differ
optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/lib/netstandard2.0/Newtonsoft.Json.Bson.pdb
Binary files differ
optimize_local/program main/packages/Newtonsoft.Json.Bson.1.0.2/lib/netstandard2.0/Newtonsoft.Json.Bson.xml
New file
@@ -0,0 +1,545 @@
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Newtonsoft.Json.Bson</name>
    </assembly>
    <members>
        <member name="T:Newtonsoft.Json.Bson.BsonDataObjectId">
            <summary>
            Represents a BSON Oid (object id).
            </summary>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataObjectId.Value">
            <summary>
            Gets or sets the value of the Oid.
            </summary>
            <value>The value of the Oid.</value>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataObjectId.#ctor(System.Byte[])">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataObjectId"/> class.
            </summary>
            <param name="value">The Oid value.</param>
        </member>
        <member name="T:Newtonsoft.Json.Bson.BsonDataReader">
            <summary>
            Represents a reader that provides fast, non-cached, forward-only access to serialized BSON data.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns <c>true</c> if the next token was read successfully; <c>false</c> if there are no more tokens to read.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsBooleanAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Boolean" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Boolean" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsBytesAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Byte" />[].
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Byte" />[]. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDateTimeAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTime" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTime" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDateTimeOffsetAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTimeOffset" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.DateTimeOffset" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDecimalAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Decimal" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Decimal" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsDoubleAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Double" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Double" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsInt32Async(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.Nullable`1" /> of <see cref="T:System.Int32" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.Nullable`1" /> of <see cref="T:System.Int32" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.ReadAsStringAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously reads the next JSON token from the source as a <see cref="T:System.String" />.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None" />.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task`1" /> that represents the asynchronous read. The <see cref="P:System.Threading.Tasks.Task`1.Result" />
            property returns the <see cref="T:System.String" />. This result will be <c>null</c> at the end of an array.</returns>
            <remarks>Derived classes must override this method to get asynchronous behaviour. Otherwise it will
            execute synchronously, returning an already-completed task. Asynchronous behaviour is also not available when the
            constructor was passed an instance of type derived from <see cref="T:System.IO.BinaryReader"/>.</remarks>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataReader.JsonNet35BinaryCompatibility">
            <summary>
            Gets or sets a value indicating whether binary data reading should be compatible with incorrect Json.NET 3.5 written binary.
            </summary>
            <value>
                <c>true</c> if binary data reading will be compatible with incorrect Json.NET 3.5 written binary; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataReader.ReadRootValueAsArray">
            <summary>
            Gets or sets a value indicating whether the root object will be read as a JSON array.
            </summary>
            <value>
                <c>true</c> if the root object will be read as a JSON array; otherwise, <c>false</c>.
            </value>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataReader.DateTimeKindHandling">
            <summary>
            Gets or sets the <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.
            </summary>
            <value>The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</value>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.Stream)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="stream">The <see cref="T:System.IO.Stream"/> containing the BSON data to read.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.BinaryReader)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="reader">The <see cref="T:System.IO.BinaryReader"/> containing the BSON data to read.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.Stream,System.Boolean,System.DateTimeKind)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="stream">The <see cref="T:System.IO.Stream"/> containing the BSON data to read.</param>
            <param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
            <param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.#ctor(System.IO.BinaryReader,System.Boolean,System.DateTimeKind)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataReader"/> class.
            </summary>
            <param name="reader">The <see cref="T:System.IO.BinaryReader"/> containing the BSON data to read.</param>
            <param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
            <param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.Read">
            <summary>
            Reads the next JSON token from the underlying <see cref="T:System.IO.Stream"/>.
            </summary>
            <returns>
            <c>true</c> if the next token was read successfully; <c>false</c> if there are no more tokens to read.
            </returns>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataReader.Close">
            <summary>
            Changes the reader's state to <see cref="F:Newtonsoft.Json.JsonReader.State.Closed"/>.
            If <see cref="P:Newtonsoft.Json.JsonReader.CloseInput"/> is set to <c>true</c>, the underlying <see cref="T:System.IO.Stream"/> is also closed.
            </summary>
        </member>
        <member name="T:Newtonsoft.Json.Bson.BsonDataWriter">
            <summary>
            Represents a writer that provides a fast, non-cached, forward-only way of generating BSON data.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously flushes whatever is in the buffer to the destination and also flushes the destination.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously writes the end of the current JSON object or array.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously writes the end of an array.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously writes the end of a JSON object.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)">
            <summary>
            Asynchronously closes this writer.
            If <see cref="P:Newtonsoft.Json.JsonWriter.CloseOutput"/> is set to <c>true</c>, the destination is also closed.
            </summary>
            <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="P:System.Threading.CancellationToken.None"/>.</param>
            <returns>A <see cref="T:System.Threading.Tasks.Task"/> that represents the asynchronous operation.</returns>
            <remarks>Because BSON documents are written as a single unit, only <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.FlushAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.CloseAsync(System.Threading.CancellationToken)"/> and the final <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndAsync(System.Threading.CancellationToken)"/>,
            <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndArrayAsync(System.Threading.CancellationToken)"/> or <see cref="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEndObjectAsync(System.Threading.CancellationToken)"/>
            that finishes writing the document will write asynchronously. Derived classes will not write asynchronously.</remarks>
        </member>
        <member name="P:Newtonsoft.Json.Bson.BsonDataWriter.DateTimeKindHandling">
            <summary>
            Gets or sets the <see cref="T:System.DateTimeKind" /> used when writing <see cref="T:System.DateTime"/> values to BSON.
            When set to <see cref="F:System.DateTimeKind.Unspecified" /> no conversion will occur.
            </summary>
            <value>The <see cref="T:System.DateTimeKind" /> used when writing <see cref="T:System.DateTime"/> values to BSON.</value>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.#ctor(System.IO.Stream)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataWriter"/> class.
            </summary>
            <param name="stream">The <see cref="T:System.IO.Stream"/> to write to.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.#ctor(System.IO.BinaryWriter)">
            <summary>
            Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonDataWriter"/> class.
            </summary>
            <param name="writer">The <see cref="T:System.IO.BinaryWriter"/> to write to.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.Flush">
            <summary>
            Flushes whatever is in the buffer to the underlying <see cref="T:System.IO.Stream"/> and also flushes the underlying stream.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteEnd(Newtonsoft.Json.JsonToken)">
            <summary>
            Writes the end.
            </summary>
            <param name="token">The token.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteComment(System.String)">
            <summary>
            Writes a comment <c>/*...*/</c> containing the specified text.
            </summary>
            <param name="text">Text to place inside the comment.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteStartConstructor(System.String)">
            <summary>
            Writes the start of a constructor with the given name.
            </summary>
            <param name="name">The name of the constructor.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteRaw(System.String)">
            <summary>
            Writes raw JSON.
            </summary>
            <param name="json">The raw JSON to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteRawValue(System.String)">
            <summary>
            Writes raw JSON where a value is expected and updates the writer's state.
            </summary>
            <param name="json">The raw JSON to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteStartArray">
            <summary>
            Writes the beginning of a JSON array.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteStartObject">
            <summary>
            Writes the beginning of a JSON object.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WritePropertyName(System.String)">
            <summary>
            Writes the property name of a name/value pair on a JSON object.
            </summary>
            <param name="name">The name of the property.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.Close">
            <summary>
            Closes this writer.
            If <see cref="P:Newtonsoft.Json.JsonWriter.CloseOutput"/> is set to <c>true</c>, the underlying <see cref="T:System.IO.Stream"/> is also closed.
            If <see cref="P:Newtonsoft.Json.JsonWriter.AutoCompleteOnClose"/> is set to <c>true</c>, the JSON is auto-completed.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Object)">
            <summary>
            Writes a <see cref="T:System.Object"/> value.
            An error will raised if the value cannot be written as a single JSON token.
            </summary>
            <param name="value">The <see cref="T:System.Object"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteNull">
            <summary>
            Writes a null value.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteUndefined">
            <summary>
            Writes an undefined value.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.String)">
            <summary>
            Writes a <see cref="T:System.String"/> value.
            </summary>
            <param name="value">The <see cref="T:System.String"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Int32)">
            <summary>
            Writes a <see cref="T:System.Int32"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Int32"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.UInt32)">
            <summary>
            Writes a <see cref="T:System.UInt32"/> value.
            </summary>
            <param name="value">The <see cref="T:System.UInt32"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Int64)">
            <summary>
            Writes a <see cref="T:System.Int64"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Int64"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.UInt64)">
            <summary>
            Writes a <see cref="T:System.UInt64"/> value.
            </summary>
            <param name="value">The <see cref="T:System.UInt64"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Single)">
            <summary>
            Writes a <see cref="T:System.Single"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Single"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Double)">
            <summary>
            Writes a <see cref="T:System.Double"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Double"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Boolean)">
            <summary>
            Writes a <see cref="T:System.Boolean"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Boolean"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Int16)">
            <summary>
            Writes a <see cref="T:System.Int16"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Int16"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.UInt16)">
            <summary>
            Writes a <see cref="T:System.UInt16"/> value.
            </summary>
            <param name="value">The <see cref="T:System.UInt16"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Char)">
            <summary>
            Writes a <see cref="T:System.Char"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Char"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Byte)">
            <summary>
            Writes a <see cref="T:System.Byte"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Byte"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.SByte)">
            <summary>
            Writes a <see cref="T:System.SByte"/> value.
            </summary>
            <param name="value">The <see cref="T:System.SByte"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Decimal)">
            <summary>
            Writes a <see cref="T:System.Decimal"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Decimal"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.DateTime)">
            <summary>
            Writes a <see cref="T:System.DateTime"/> value.
            </summary>
            <param name="value">The <see cref="T:System.DateTime"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.DateTimeOffset)">
            <summary>
            Writes a <see cref="T:System.DateTimeOffset"/> value.
            </summary>
            <param name="value">The <see cref="T:System.DateTimeOffset"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Byte[])">
            <summary>
            Writes a <see cref="T:System.Byte"/>[] value.
            </summary>
            <param name="value">The <see cref="T:System.Byte"/>[] value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Guid)">
            <summary>
            Writes a <see cref="T:System.Guid"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Guid"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.TimeSpan)">
            <summary>
            Writes a <see cref="T:System.TimeSpan"/> value.
            </summary>
            <param name="value">The <see cref="T:System.TimeSpan"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteValue(System.Uri)">
            <summary>
            Writes a <see cref="T:System.Uri"/> value.
            </summary>
            <param name="value">The <see cref="T:System.Uri"/> value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteObjectId(System.Byte[])">
            <summary>
            Writes a <see cref="T:System.Byte"/>[] value that represents a BSON object id.
            </summary>
            <param name="value">The Object ID value to write.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.BsonDataWriter.WriteRegex(System.String,System.String)">
            <summary>
            Writes a BSON regex.
            </summary>
            <param name="pattern">The regex pattern.</param>
            <param name="options">The regex options.</param>
        </member>
        <member name="T:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter">
            <summary>
            Converts a <see cref="T:Newtonsoft.Json.Bson.BsonDataObjectId"/> to and from JSON and BSON.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Writes the JSON representation of the object.
            </summary>
            <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param>
            <param name="value">The value.</param>
            <param name="serializer">The calling serializer.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Reads the JSON representation of the object.
            </summary>
            <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param>
            <param name="objectType">Type of the object.</param>
            <param name="existingValue">The existing value of object being read.</param>
            <param name="serializer">The calling serializer.</param>
            <returns>The object value.</returns>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataObjectIdConverter.CanConvert(System.Type)">
            <summary>
            Determines whether this instance can convert the specified object type.
            </summary>
            <param name="objectType">Type of the object.</param>
            <returns>
                <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="T:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter">
            <summary>
            Converts a <see cref="T:System.Text.RegularExpressions.Regex"/> to and from BSON.
            </summary>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Writes the JSON representation of the object.
            </summary>
            <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param>
            <param name="value">The value.</param>
            <param name="serializer">The calling serializer.</param>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,System.Object,Newtonsoft.Json.JsonSerializer)">
            <summary>
            Reads the JSON representation of the object.
            </summary>
            <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param>
            <param name="objectType">Type of the object.</param>
            <param name="existingValue">The existing value of object being read.</param>
            <param name="serializer">The calling serializer.</param>
            <returns>The object value.</returns>
        </member>
        <member name="M:Newtonsoft.Json.Bson.Converters.BsonDataRegexConverter.CanConvert(System.Type)">
            <summary>
            Determines whether this instance can convert the specified object type.
            </summary>
            <param name="objectType">Type of the object.</param>
            <returns>
                <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>.
            </returns>
        </member>
    </members>
</doc>
optimize_local/program main/packages/System.Buffers.4.5.1/.signature.p7s
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optimize_local/program main/packages/System.Buffers.4.5.1/LICENSE.TXT
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The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
optimize_local/program main/packages/System.Buffers.4.5.1/System.Buffers.4.5.1.nupkg
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optimize_local/program main/packages/System.Buffers.4.5.1/THIRD-PARTY-NOTICES.TXT
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@@ -0,0 +1,309 @@
.NET Core uses third-party libraries or other resources that may be
distributed under licenses different than the .NET Core software.
In the event that we accidentally failed to list a required notice, please
bring it to our attention. Post an issue or email us:
           dotnet@microsoft.com
The attached notices are provided for information only.
License notice for Slicing-by-8
-------------------------------
http://sourceforge.net/projects/slicing-by-8/
Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
This software program is licensed subject to the BSD License,  available at
http://www.opensource.org/licenses/bsd-license.html.
License notice for Unicode data
-------------------------------
http://www.unicode.org/copyright.html#License
Copyright © 1991-2017 Unicode, Inc. All rights reserved.
Distributed under the Terms of Use in http://www.unicode.org/copyright.html.
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Unicode data files and any associated documentation
(the "Data Files") or Unicode software and any associated documentation
(the "Software") to deal in the Data Files or Software
without restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, and/or sell copies of
the Data Files or Software, and to permit persons to whom the Data Files
or Software are furnished to do so, provided that either
(a) this copyright and permission notice appear with all copies
of the Data Files or Software, or
(b) this copyright and permission notice appear in associated
Documentation.
THE DATA FILES AND SOFTWARE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT OF THIRD PARTY RIGHTS.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS
NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL
DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THE DATA FILES OR SOFTWARE.
Except as contained in this notice, the name of a copyright holder
shall not be used in advertising or otherwise to promote the sale,
use or other dealings in these Data Files or Software without prior
written authorization of the copyright holder.
License notice for Zlib
-----------------------
https://github.com/madler/zlib
http://zlib.net/zlib_license.html
/* zlib.h -- interface of the 'zlib' general purpose compression library
  version 1.2.11, January 15th, 2017
  Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.
  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:
  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
  Jean-loup Gailly        Mark Adler
  jloup@gzip.org          madler@alumni.caltech.edu
*/
License notice for Mono
-------------------------------
http://www.mono-project.com/docs/about-mono/
Copyright (c) .NET Foundation Contributors
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software  and associated documentation files (the Software), to deal
in the Software without restriction,  including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense,  and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so,  subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
License notice for International Organization for Standardization
-----------------------------------------------------------------
Portions (C) International Organization for Standardization 1986:
     Permission to copy in any form is granted for use with
     conforming SGML systems and applications as defined in
     ISO 8879, provided this notice is included in all copies.
License notice for Intel
------------------------
"Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for Xamarin and Novell
-------------------------------------
Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Copyright (c) 2011 Novell, Inc (http://www.novell.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Third party notice for W3C
--------------------------
"W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE
Status: This license takes effect 13 May, 2015.
This work is being provided by the copyright holders under the following license.
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The full text of this NOTICE in a location viewable to users of the redistributed or derivative work.
Any pre-existing intellectual property disclaimers, notices, or terms and conditions. If none exist, the W3C Software and Document Short Notice should be included.
Notice of any changes or modifications, through a copyright statement on the new code or document such as "This software or document includes material copied from or derived from [title and URI of the W3C document]. Copyright © [YEAR] W3C® (MIT, ERCIM, Keio, Beihang)."
Disclaimers
THIS WORK IS PROVIDED "AS IS," AND COPYRIGHT HOLDERS MAKE NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF THE SOFTWARE OR DOCUMENT WILL NOT INFRINGE ANY THIRD PARTY PATENTS, COPYRIGHTS, TRADEMARKS OR OTHER RIGHTS.
COPYRIGHT HOLDERS WILL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF ANY USE OF THE SOFTWARE OR DOCUMENT.
The name and trademarks of copyright holders may NOT be used in advertising or publicity pertaining to the work without specific, written prior permission. Title to copyright in this work will at all times remain with copyright holders."
License notice for Bit Twiddling Hacks
--------------------------------------
Bit Twiddling Hacks
By Sean Eron Anderson
seander@cs.stanford.edu
Individually, the code snippets here are in the public domain (unless otherwise
noted) — feel free to use them however you please. The aggregate collection and
descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are
distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and
without even the implied warranty of merchantability or fitness for a particular
purpose.
License notice for Brotli
--------------------------------------
Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
compress_fragment.c:
Copyright (c) 2011, Google Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
    * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
    * Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
decode_fuzzer.c:
Copyright (c) 2015 The Chromium Authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
   * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
   * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
   * Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
optimize_local/program main/packages/System.Buffers.4.5.1/lib/net461/System.Buffers.dll
Binary files differ
optimize_local/program main/packages/System.Buffers.4.5.1/lib/net461/System.Buffers.xml
New file
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?><doc>
  <assembly>
    <name>System.Buffers</name>
  </assembly>
  <members>
    <member name="T:System.Buffers.ArrayPool`1">
      <summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
      <typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.#ctor">
      <summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary>
      <param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
      <param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
      <summary>Retrieves a buffer that is at least the requested length.</summary>
      <param name="minimumLength">The minimum length of the array.</param>
      <returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
      <summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param>
      <param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="clearArray">clearArray</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method will not see the content of the previous caller. If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&amp;#39;s contents are left unchanged.</param>
    </member>
    <member name="P:System.Buffers.ArrayPool`1.Shared">
      <summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns>
    </member>
  </members>
</doc>
optimize_local/program main/packages/System.Buffers.4.5.1/lib/netcoreapp2.0/_._
optimize_local/program main/packages/System.Buffers.4.5.1/lib/netstandard1.1/System.Buffers.dll
Binary files differ
optimize_local/program main/packages/System.Buffers.4.5.1/lib/netstandard1.1/System.Buffers.xml
New file
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?><doc>
  <assembly>
    <name>System.Buffers</name>
  </assembly>
  <members>
    <member name="T:System.Buffers.ArrayPool`1">
      <summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
      <typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.#ctor">
      <summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary>
      <param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
      <param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
      <summary>Retrieves a buffer that is at least the requested length.</summary>
      <param name="minimumLength">The minimum length of the array.</param>
      <returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
      <summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param>
      <param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="clearArray">clearArray</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method will not see the content of the previous caller. If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&amp;#39;s contents are left unchanged.</param>
    </member>
    <member name="P:System.Buffers.ArrayPool`1.Shared">
      <summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns>
    </member>
  </members>
</doc>
optimize_local/program main/packages/System.Buffers.4.5.1/lib/netstandard2.0/System.Buffers.dll
Binary files differ
optimize_local/program main/packages/System.Buffers.4.5.1/lib/netstandard2.0/System.Buffers.xml
New file
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?><doc>
  <assembly>
    <name>System.Buffers</name>
  </assembly>
  <members>
    <member name="T:System.Buffers.ArrayPool`1">
      <summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
      <typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.#ctor">
      <summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary>
      <param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
      <param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
      <summary>Retrieves a buffer that is at least the requested length.</summary>
      <param name="minimumLength">The minimum length of the array.</param>
      <returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
      <summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param>
      <param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="clearArray">clearArray</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method will not see the content of the previous caller. If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&amp;#39;s contents are left unchanged.</param>
    </member>
    <member name="P:System.Buffers.ArrayPool`1.Shared">
      <summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns>
    </member>
  </members>
</doc>
optimize_local/program main/packages/System.Buffers.4.5.1/lib/uap10.0.16299/_._
optimize_local/program main/packages/System.Buffers.4.5.1/ref/net45/System.Buffers.dll
Binary files differ
optimize_local/program main/packages/System.Buffers.4.5.1/ref/net45/System.Buffers.xml
New file
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?><doc>
  <assembly>
    <name>System.Buffers</name>
  </assembly>
  <members>
    <member name="T:System.Buffers.ArrayPool`1">
      <summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
      <typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.#ctor">
      <summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary>
      <param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
      <param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
      <summary>Retrieves a buffer that is at least the requested length.</summary>
      <param name="minimumLength">The minimum length of the array.</param>
      <returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
      <summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param>
      <param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="clearArray">clearArray</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method will not see the content of the previous caller. If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&amp;#39;s contents are left unchanged.</param>
    </member>
    <member name="P:System.Buffers.ArrayPool`1.Shared">
      <summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns>
    </member>
  </members>
</doc>
optimize_local/program main/packages/System.Buffers.4.5.1/ref/netcoreapp2.0/_._
optimize_local/program main/packages/System.Buffers.4.5.1/ref/netstandard1.1/System.Buffers.dll
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optimize_local/program main/packages/System.Buffers.4.5.1/ref/netstandard1.1/System.Buffers.xml
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@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?><doc>
  <assembly>
    <name>System.Buffers</name>
  </assembly>
  <members>
    <member name="T:System.Buffers.ArrayPool`1">
      <summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
      <typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.#ctor">
      <summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary>
      <param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
      <param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
      <summary>Retrieves a buffer that is at least the requested length.</summary>
      <param name="minimumLength">The minimum length of the array.</param>
      <returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
      <summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param>
      <param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="clearArray">clearArray</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method will not see the content of the previous caller. If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&amp;#39;s contents are left unchanged.</param>
    </member>
    <member name="P:System.Buffers.ArrayPool`1.Shared">
      <summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns>
    </member>
  </members>
</doc>
optimize_local/program main/packages/System.Buffers.4.5.1/ref/netstandard2.0/System.Buffers.dll
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optimize_local/program main/packages/System.Buffers.4.5.1/ref/netstandard2.0/System.Buffers.xml
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@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?><doc>
  <assembly>
    <name>System.Buffers</name>
  </assembly>
  <members>
    <member name="T:System.Buffers.ArrayPool`1">
      <summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
      <typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.#ctor">
      <summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
      <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary>
      <param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
      <param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
      <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
      <summary>Retrieves a buffer that is at least the requested length.</summary>
      <param name="minimumLength">The minimum length of the array.</param>
      <returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
    </member>
    <member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
      <summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param>
      <param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="clearArray">clearArray</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method will not see the content of the previous caller. If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&amp;#39;s contents are left unchanged.</param>
    </member>
    <member name="P:System.Buffers.ArrayPool`1.Shared">
      <summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
      <returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns>
    </member>
  </members>
</doc>
optimize_local/program main/packages/System.Buffers.4.5.1/ref/uap10.0.16299/_._
optimize_local/program main/packages/System.Buffers.4.5.1/useSharedDesignerContext.txt
optimize_local/program main/packages/System.Buffers.4.5.1/version.txt
New file
@@ -0,0 +1 @@
7601f4f6225089ffb291dc7d58293c7bbf5c5d4f
optimize_local/program main/packages/System.Memory.4.5.3/.signature.p7s
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optimize_local/program main/packages/System.Memory.4.5.3/LICENSE.TXT
New file
@@ -0,0 +1,23 @@
The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
optimize_local/program main/packages/System.Memory.4.5.3/System.Memory.4.5.3.nupkg
Binary files differ
optimize_local/program main/packages/System.Memory.4.5.3/THIRD-PARTY-NOTICES.TXT
New file
@@ -0,0 +1,309 @@
.NET Core uses third-party libraries or other resources that may be
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-------------------------------
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Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
This software program is licensed subject to the BSD License,  available at
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-------------------------------
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Documentation.
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License notice for Zlib
-----------------------
https://github.com/madler/zlib
http://zlib.net/zlib_license.html
/* zlib.h -- interface of the 'zlib' general purpose compression library
  version 1.2.11, January 15th, 2017
  Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
  This software is provided 'as-is', without any express or implied
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  arising from the use of this software.
  Permission is granted to anyone to use this software for any purpose,
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     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
  Jean-loup Gailly        Mark Adler
  jloup@gzip.org          madler@alumni.caltech.edu
*/
License notice for Mono
-------------------------------
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Copyright (c) .NET Foundation Contributors
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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-----------------------------------------------------------------
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-------------------------------------
Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
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in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Copyright (c) 2011 Novell, Inc (http://www.novell.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Third party notice for W3C
--------------------------
"W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE
Status: This license takes effect 13 May, 2015.
This work is being provided by the copyright holders under the following license.
License
By obtaining and/or copying this work, you (the licensee) agree that you have read, understood, and will comply with the following terms and conditions.
Permission to copy, modify, and distribute this work, with or without modification, for any purpose and without fee or royalty is hereby granted, provided that you include the following on ALL copies of the work or portions thereof, including modifications:
The full text of this NOTICE in a location viewable to users of the redistributed or derivative work.
Any pre-existing intellectual property disclaimers, notices, or terms and conditions. If none exist, the W3C Software and Document Short Notice should be included.
Notice of any changes or modifications, through a copyright statement on the new code or document such as "This software or document includes material copied from or derived from [title and URI of the W3C document]. Copyright © [YEAR] W3C® (MIT, ERCIM, Keio, Beihang)."
Disclaimers
THIS WORK IS PROVIDED "AS IS," AND COPYRIGHT HOLDERS MAKE NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF THE SOFTWARE OR DOCUMENT WILL NOT INFRINGE ANY THIRD PARTY PATENTS, COPYRIGHTS, TRADEMARKS OR OTHER RIGHTS.
COPYRIGHT HOLDERS WILL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF ANY USE OF THE SOFTWARE OR DOCUMENT.
The name and trademarks of copyright holders may NOT be used in advertising or publicity pertaining to the work without specific, written prior permission. Title to copyright in this work will at all times remain with copyright holders."
License notice for Bit Twiddling Hacks
--------------------------------------
Bit Twiddling Hacks
By Sean Eron Anderson
seander@cs.stanford.edu
Individually, the code snippets here are in the public domain (unless otherwise
noted) — feel free to use them however you please. The aggregate collection and
descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are
distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and
without even the implied warranty of merchantability or fitness for a particular
purpose.
License notice for Brotli
--------------------------------------
Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
compress_fragment.c:
Copyright (c) 2011, Google Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
    * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
    * Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
decode_fuzzer.c:
Copyright (c) 2015 The Chromium Authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
   * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
   * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
   * Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
optimize_local/program main/packages/System.Memory.4.5.3/lib/netcoreapp2.1/_._
optimize_local/program main/packages/System.Memory.4.5.3/lib/netstandard1.1/System.Memory.dll
Binary files differ
optimize_local/program main/packages/System.Memory.4.5.3/lib/netstandard1.1/System.Memory.xml
New file
@@ -0,0 +1,355 @@
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c6cf790234e063b855fcdb50f3fb1b3cfac73275
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The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/THIRD-PARTY-NOTICES.TXT
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.NET Core uses third-party libraries or other resources that may be
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In the event that we accidentally failed to list a required notice, please
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-------------------------------
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-----------------------
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http://zlib.net/zlib_license.html
/* zlib.h -- interface of the 'zlib' general purpose compression library
  version 1.2.11, January 15th, 2017
  Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
  This software is provided 'as-is', without any express or implied
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  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:
  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
  Jean-loup Gailly        Mark Adler
  jloup@gzip.org          madler@alumni.caltech.edu
*/
License notice for Mono
-------------------------------
http://www.mono-project.com/docs/about-mono/
Copyright (c) .NET Foundation Contributors
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software  and associated documentation files (the Software), to deal
in the Software without restriction,  including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense,  and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so,  subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
License notice for International Organization for Standardization
-----------------------------------------------------------------
Portions (C) International Organization for Standardization 1986:
     Permission to copy in any form is granted for use with
     conforming SGML systems and applications as defined in
     ISO 8879, provided this notice is included in all copies.
License notice for Intel
------------------------
"Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for Xamarin and Novell
-------------------------------------
Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Copyright (c) 2011 Novell, Inc (http://www.novell.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Third party notice for W3C
--------------------------
"W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE
Status: This license takes effect 13 May, 2015.
This work is being provided by the copyright holders under the following license.
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Notice of any changes or modifications, through a copyright statement on the new code or document such as "This software or document includes material copied from or derived from [title and URI of the W3C document]. Copyright © [YEAR] W3C® (MIT, ERCIM, Keio, Beihang)."
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License notice for Bit Twiddling Hacks
--------------------------------------
Bit Twiddling Hacks
By Sean Eron Anderson
seander@cs.stanford.edu
Individually, the code snippets here are in the public domain (unless otherwise
noted) — feel free to use them however you please. The aggregate collection and
descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are
distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and
without even the implied warranty of merchantability or fitness for a particular
purpose.
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/MonoAndroid10/_._
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/MonoTouch10/_._
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/net46/System.Numerics.Vectors.dll
Binary files differ
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/net46/System.Numerics.Vectors.xml
New file
@@ -0,0 +1,2597 @@
<?xml version="1.0" encoding="utf-8"?><span>
<doc>
  <assembly>
    <name>System.Numerics.Vectors</name>
  </assembly>
  <members>
    <member name="T:System.Numerics.Matrix3x2">
      <summary>Represents a 3x2 matrix.</summary>
    </member>
    <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a 3x2 matrix from the specified components.</summary>
      <param name="m11">The value to assign to the first element in the first row.</param>
      <param name="m12">The value to assign to the second element in the first row.</param>
      <param name="m21">The value to assign to the first element in the second row.</param>
      <param name="m22">The value to assign to the second element in the second row.</param>
      <param name="m31">The value to assign to the first element in the third row.</param>
      <param name="m32">The value to assign to the second element in the third row.</param>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)">
      <summary>Creates a rotation matrix using the given rotation in radians.</summary>
      <param name="radians">The amount of rotation, in radians.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)">
      <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary>
      <param name="radians">The amount of rotation, in radians.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)">
      <summary>Creates a scaling matrix from the specified X and Y components.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary>
      <param name="scale">The uniform scale to use.</param>
      <param name="centerPoint">The center offset.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix that is offset by a given center point.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)">
      <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary>
      <param name="scale">The uniform scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)">
      <summary>Creates a scaling matrix from the specified vector scale.</summary>
      <param name="scales">The scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary>
      <param name="scales">The scale to use.</param>
      <param name="centerPoint">The center offset.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)">
      <summary>Creates a skew matrix from the specified angles in radians.</summary>
      <param name="radiansX">The X angle, in radians.</param>
      <param name="radiansY">The Y angle, in radians.</param>
      <returns>The skew matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)">
      <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary>
      <param name="radiansX">The X angle, in radians.</param>
      <param name="radiansY">The Y angle, in radians.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The skew matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)">
      <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary>
      <param name="position">The translation position.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)">
      <summary>Creates a translation matrix from the specified X and Y components.</summary>
      <param name="xPosition">The X position.</param>
      <param name="yPosition">The Y position.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary>
      <param name="other">The other matrix.</param>
      <returns>true if the two matrices are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.GetDeterminant">
      <summary>Calculates the determinant for this matrix.</summary>
      <returns>The determinant.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.Identity">
      <summary>Gets the multiplicative identity matrix.</summary>
      <returns>The multiplicative identify matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)">
      <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The matrix to invert.</param>
      <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.IsIdentity">
      <summary>Indicates whether the current matrix is the identity matrix.</summary>
      <returns>true if the current matrix is the identity matrix; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)">
      <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary>
      <param name="matrix1">The first matrix.</param>
      <param name="matrix2">The second matrix.</param>
      <param name="amount">The relative weighting of matrix2.</param>
      <returns>The interpolated matrix.</returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M11">
      <summary>The first element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M12">
      <summary>The second element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M21">
      <summary>The first element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M22">
      <summary>The second element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M31">
      <summary>The first element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M32">
      <summary>The second element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether the specified matrices are equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether the specified matrices are not equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.ToString">
      <summary>Returns a string that represents this matrix.</summary>
      <returns>The string representation of this matrix.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.Translation">
      <summary>Gets or sets the translation component of this matrix.</summary>
      <returns>The translation component of the current instance.</returns>
    </member>
    <member name="T:System.Numerics.Matrix4x4">
      <summary>Represents a 4x4 matrix.</summary>
    </member>
    <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)">
      <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary>
      <param name="value">A 3x2 matrix.</param>
    </member>
    <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a 4x4 matrix from the specified components.</summary>
      <param name="m11">The value to assign to the first element in the first row.</param>
      <param name="m12">The value to assign to the second element in the first row.</param>
      <param name="m13">The value to assign to the third element in the first row.</param>
      <param name="m14">The value to assign to the fourth element in the first row.</param>
      <param name="m21">The value to assign to the first element in the second row.</param>
      <param name="m22">The value to assign to the second element in the second row.</param>
      <param name="m23">The value to assign to the third element in the second row.</param>
      <param name="m24">The value to assign to the third element in the second row.</param>
      <param name="m31">The value to assign to the first element in the third row.</param>
      <param name="m32">The value to assign to the second element in the third row.</param>
      <param name="m33">The value to assign to the third element in the third row.</param>
      <param name="m34">The value to assign to the fourth element in the third row.</param>
      <param name="m41">The value to assign to the first element in the fourth row.</param>
      <param name="m42">The value to assign to the second element in the fourth row.</param>
      <param name="m43">The value to assign to the third element in the fourth row.</param>
      <param name="m44">The value to assign to the fourth element in the fourth row.</param>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a spherical billboard that rotates around a specified object position.</summary>
      <param name="objectPosition">The position of the object that the billboard will rotate around.</param>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="cameraUpVector">The up vector of the camera.</param>
      <param name="cameraForwardVector">The forward vector of the camera.</param>
      <returns>The created billboard.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary>
      <param name="objectPosition">The position of the object that the billboard will rotate around.</param>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="rotateAxis">The axis to rotate the billboard around.</param>
      <param name="cameraForwardVector">The forward vector of the camera.</param>
      <param name="objectForwardVector">The forward vector of the object.</param>
      <returns>The billboard matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)">
      <summary>Creates a matrix that rotates around an arbitrary vector.</summary>
      <param name="axis">The axis to rotate around.</param>
      <param name="angle">The angle to rotate around axis, in radians.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)">
      <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary>
      <param name="quaternion">The source Quaternion.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">
      <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary>
      <param name="yaw">The angle of rotation, in radians, around the Y axis.</param>
      <param name="pitch">The angle of rotation, in radians, around the X axis.</param>
      <param name="roll">The angle of rotation, in radians, around the Z axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a view matrix.</summary>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="cameraTarget">The target towards which the camera is pointing.</param>
      <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera's point of view.</param>
      <returns>The view matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary>
      <param name="width">The width of the view volume.</param>
      <param name="height">The height of the view volume.</param>
      <param name="zNearPlane">The minimum Z-value of the view volume.</param>
      <param name="zFarPlane">The maximum Z-value of the view volume.</param>
      <returns>The orthographic projection matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a customized orthographic projection matrix.</summary>
      <param name="left">The minimum X-value of the view volume.</param>
      <param name="right">The maximum X-value of the view volume.</param>
      <param name="bottom">The minimum Y-value of the view volume.</param>
      <param name="top">The maximum Y-value of the view volume.</param>
      <param name="zNearPlane">The minimum Z-value of the view volume.</param>
      <param name="zFarPlane">The maximum Z-value of the view volume.</param>
      <returns>The orthographic projection matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary>
      <param name="width">The width of the view volume at the near view plane.</param>
      <param name="height">The height of the view volume at the near view plane.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary>
      <param name="fieldOfView">The field of view in the y direction, in radians.</param>
      <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero.   -or-  <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="F:System.Math.PI"></see>.  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a customized perspective projection matrix.</summary>
      <param name="left">The minimum x-value of the view volume at the near view plane.</param>
      <param name="right">The maximum x-value of the view volume at the near view plane.</param>
      <param name="bottom">The minimum y-value of the view volume at the near view plane.</param>
      <param name="top">The maximum y-value of the view volume at the near view plane.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)">
      <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary>
      <param name="value">The plane about which to create a reflection.</param>
      <returns>A new matrix expressing the reflection.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)">
      <summary>Creates a matrix for rotating points around the X axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the X axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)">
      <summary>Creates a matrix for rotating points around the X axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the X axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)">
      <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)">
      <summary>Creates a matrix for rotating points around the Y axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)">
      <summary>Creates a matrix for rotating points around the Z axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)">
      <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)">
      <summary>Creates a scaling matrix from the specified vector scale.</summary>
      <param name="scales">The scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)">
      <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary>
      <param name="scale">The uniform scaling factor.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a scaling matrix with a center point.</summary>
      <param name="scales">The vector that contains the amount to scale on each axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)">
      <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary>
      <param name="scale">The uniform scaling factor.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)">
      <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="zScale">The value to scale by on the Z axis.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)">
      <summary>Creates a scaling matrix that is offset by a given center point.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="zScale">The value to scale by on the Z axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)">
      <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary>
      <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param>
      <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param>
      <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)">
      <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary>
      <param name="position">The amount to translate in each axis.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)">
      <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary>
      <param name="xPosition">The amount to translate on the X axis.</param>
      <param name="yPosition">The amount to translate on the Y axis.</param>
      <param name="zPosition">The amount to translate on the Z axis.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a world matrix with the specified parameters.</summary>
      <param name="position">The position of the object.</param>
      <param name="forward">The forward direction of the object.</param>
      <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param>
      <returns>The world matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)">
      <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The source matrix.</param>
      <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param>
      <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param>
      <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary>
      <param name="other">The other matrix.</param>
      <returns>true if the two matrices are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.GetDeterminant">
      <summary>Calculates the determinant of the current 4x4 matrix.</summary>
      <returns>The determinant.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.Identity">
      <summary>Gets the multiplicative identity matrix.</summary>
      <returns>Gets the multiplicative identity matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)">
      <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The matrix to invert.</param>
      <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.IsIdentity">
      <summary>Indicates whether the current matrix is the identity matrix.</summary>
      <returns>true if the current matrix is the identity matrix; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)">
      <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary>
      <param name="matrix1">The first matrix.</param>
      <param name="matrix2">The second matrix.</param>
      <param name="amount">The relative weighting of matrix2.</param>
      <returns>The interpolated matrix.</returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M11">
      <summary>The first element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M12">
      <summary>The second element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M13">
      <summary>The third element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M14">
      <summary>The fourth element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M21">
      <summary>The first element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M22">
      <summary>The second element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M23">
      <summary>The third element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M24">
      <summary>The fourth element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M31">
      <summary>The first element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M32">
      <summary>The second element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M33">
      <summary>The third element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M34">
      <summary>The fourth element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M41">
      <summary>The first element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M42">
      <summary>The second element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M43">
      <summary>The third element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M44">
      <summary>The fourth element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether the specified matrices are equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to care</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether the specified matrices are not equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.ToString">
      <summary>Returns a string that represents this matrix.</summary>
      <returns>The string representation of this matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)">
      <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary>
      <param name="value">The matrix to transform.</param>
      <param name="rotation">The rotation t apply.</param>
      <returns>The transformed matrix.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.Translation">
      <summary>Gets or sets the translation component of this matrix.</summary>
      <returns>The translation component of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)">
      <summary>Transposes the rows and columns of a matrix.</summary>
      <param name="matrix">The matrix to transpose.</param>
      <returns>The transposed matrix.</returns>
    </member>
    <member name="T:System.Numerics.Plane">
      <summary>Represents a three-dimensional plane.</summary>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary>
      <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary>
      <param name="normal">The plane's normal vector.</param>
      <param name="d">The plane's distance from the origin along its normal vector.</param>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary>
      <param name="x">The X component of the normal.</param>
      <param name="y">The Y component of the normal.</param>
      <param name="z">The Z component of the normal.</param>
      <param name="d">The distance of the plane along its normal from the origin.</param>
    </member>
    <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary>
      <param name="point1">The first point defining the plane.</param>
      <param name="point2">The second point defining the plane.</param>
      <param name="point3">The third point defining the plane.</param>
      <returns>The plane containing the three points.</returns>
    </member>
    <member name="F:System.Numerics.Plane.D">
      <summary>The distance of the plane along its normal from the origin.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)">
      <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The four-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)">
      <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The 3-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)">
      <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The three-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)">
      <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary>
      <param name="other">The other plane.</param>
      <returns>true if the two planes are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="F:System.Numerics.Plane.Normal">
      <summary>The normal vector of the plane.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)">
      <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane's normal vector normalized.</summary>
      <param name="value">The source plane.</param>
      <returns>The normalized plane.</returns>
    </member>
    <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)">
      <summary>Returns a value that indicates whether two planes are equal.</summary>
      <param name="value1">The first plane to compare.</param>
      <param name="value2">The second plane to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)">
      <summary>Returns a value that indicates whether two planes are not equal.</summary>
      <param name="value1">The first plane to compare.</param>
      <param name="value2">The second plane to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.ToString">
      <summary>Returns the string representation of this plane object.</summary>
      <returns>A string that represents this <see cref="T:System.Numerics.Plane"></see> object.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)">
      <summary>Transforms a normalized plane by a 4x4 matrix.</summary>
      <param name="plane">The normalized plane to transform.</param>
      <param name="matrix">The transformation matrix to apply to plane.</param>
      <returns>The transformed plane.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)">
      <summary>Transforms a normalized plane by a Quaternion rotation.</summary>
      <param name="plane">The normalized plane to transform.</param>
      <param name="rotation">The Quaternion rotation to apply to the plane.</param>
      <returns>A new plane that results from applying the Quaternion rotation.</returns>
    </member>
    <member name="T:System.Numerics.Quaternion">
      <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary>
    </member>
    <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Creates a quaternion from the specified vector and rotation parts.</summary>
      <param name="vectorPart">The vector part of the quaternion.</param>
      <param name="scalarPart">The rotation part of the quaternion.</param>
    </member>
    <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Constructs a quaternion from the specified components.</summary>
      <param name="x">The value to assign to the X component of the quaternion.</param>
      <param name="y">The value to assign to the Y component of the quaternion.</param>
      <param name="z">The value to assign to the Z component of the quaternion.</param>
      <param name="w">The value to assign to the W component of the quaternion.</param>
    </member>
    <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Concatenates two quaternions.</summary>
      <param name="value1">The first quaternion rotation in the series.</param>
      <param name="value2">The second quaternion rotation in the series.</param>
      <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)">
      <summary>Returns the conjugate of a specified quaternion.</summary>
      <param name="value">The quaternion.</param>
      <returns>A new quaternion that is the conjugate of value.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)">
      <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary>
      <param name="axis">The vector to rotate around.</param>
      <param name="angle">The angle, in radians, to rotate around the vector.</param>
      <returns>The newly created quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)">
      <summary>Creates a quaternion from the specified rotation matrix.</summary>
      <param name="matrix">The rotation matrix.</param>
      <returns>The newly created quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">
      <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary>
      <param name="yaw">The yaw angle, in radians, around the Y axis.</param>
      <param name="pitch">The pitch angle, in radians, around the X axis.</param>
      <param name="roll">The roll angle, in radians, around the Z axis.</param>
      <returns>The resulting quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Divides one quaternion by a second quaternion.</summary>
      <param name="value1">The dividend.</param>
      <param name="value2">The divisor.</param>
      <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Calculates the dot product of two quaternions.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary>
      <param name="other">The other quaternion.</param>
      <returns>true if the two quaternions are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Quaternion.Identity">
      <summary>Gets a quaternion that represents no rotation.</summary>
      <returns>A quaternion whose values are (0, 0, 0, 1).</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)">
      <summary>Returns the inverse of a quaternion.</summary>
      <param name="value">The quaternion.</param>
      <returns>The inverted quaternion.</returns>
    </member>
    <member name="P:System.Numerics.Quaternion.IsIdentity">
      <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary>
      <returns>true if the current instance is the identity quaternion; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Length">
      <summary>Calculates the length of the quaternion.</summary>
      <returns>The computed length of the quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.LengthSquared">
      <summary>Calculates the squared length of the quaternion.</summary>
      <returns>The length squared of the quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)">
      <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <param name="amount">The relative weight of quaternion2 in the interpolation.</param>
      <returns>The interpolated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns the quaternion that results from multiplying two quaternions together.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The product quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)">
      <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary>
      <param name="value1">The source quaternion.</param>
      <param name="value2">The scalar value.</param>
      <returns>The scaled quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)">
      <summary>Reverses the sign of each component of the quaternion.</summary>
      <param name="value">The quaternion to negate.</param>
      <returns>The negated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)">
      <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary>
      <param name="value">The quaternion to normalize.</param>
      <returns>The normalized quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Divides one quaternion by a second quaternion.</summary>
      <param name="value1">The dividend.</param>
      <param name="value2">The divisor.</param>
      <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether two quaternions are equal.</summary>
      <param name="value1">The first quaternion to compare.</param>
      <param name="value2">The second quaternion to compare.</param>
      <returns>true if the two quaternions are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether two quaternions are not equal.</summary>
      <param name="value1">The first quaternion to compare.</param>
      <param name="value2">The second quaternion to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)">
      <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary>
      <param name="value1">The source quaternion.</param>
      <param name="value2">The scalar value.</param>
      <returns>The scaled quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns the quaternion that results from multiplying two quaternions together.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The product quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)">
      <summary>Reverses the sign of each component of the quaternion.</summary>
      <param name="value">The quaternion to negate.</param>
      <returns>The negated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)">
      <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <param name="amount">The relative weight of the second quaternion in the interpolation.</param>
      <returns>The interpolated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.ToString">
      <summary>Returns a string that represents this quaternion.</summary>
      <returns>The string representation of this quaternion.</returns>
    </member>
    <member name="F:System.Numerics.Quaternion.W">
      <summary>The rotation component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.X">
      <summary>The X value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.Y">
      <summary>The Y value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.Z">
      <summary>The Z value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="T:System.Numerics.Vector`1">
      <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0)">
      <summary>Creates a vector whose components are of a specified type.</summary>
      <param name="value">The numeric type that defines the type of the components in the vector.</param>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0[])">
      <summary>Creates a vector from a specified array.</summary>
      <param name="values">A numeric array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)">
      <summary>Creates a vector from a specified array starting at a specified index position.</summary>
      <param name="values">A numeric array.</param>
      <param name="index">The starting index position from which to create the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception>
      <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-   The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="P:System.Numerics.Vector`1.Count"></see>.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.CopyTo(`0[])">
      <summary>Copies the vector instance to a specified destination array.</summary>
      <param name="destination">The array to receive a copy of the vector values.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)">
      <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary>
      <param name="destination">The array to receive a copy of the vector values.</param>
      <param name="startIndex">The starting index in destination at which to begin the copy operation.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception>
    </member>
    <member name="P:System.Numerics.Vector`1.Count">
      <summary>Returns the number of elements stored in the vector.</summary>
      <returns>The number of elements stored in the vector.</returns>
      <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary>
      <param name="other">The vector to compare with this instance.</param>
      <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary>
      <param name="obj">The object to compare with this instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Vector`1.Item(System.Int32)">
      <summary>Gets the element at a specified index.</summary>
      <param name="index">The index of the element to return.</param>
      <returns>The element at index <paramref name="index">index</paramref>.</returns>
      <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to <see cref="P:System.Numerics.Vector`1.Count"></see>.</exception>
    </member>
    <member name="P:System.Numerics.Vector`1.One">
      <summary>Returns a vector containing all ones.</summary>
      <returns>A vector containing all ones.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt64})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt32})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt16})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Single})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.SByte})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Double})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int32})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int16})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Byte})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int64})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)">
      <summary>Multiplies a vector by a specified scalar value.</summary>
      <param name="value">The source vector.</param>
      <param name="factor">A scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})">
      <summary>Multiplies a vector by the given scalar.</summary>
      <param name="factor">The scalar value.</param>
      <param name="value">The source vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})">
      <summary>Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <returns>The one's complement vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})">
      <summary>Negates a given vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString">
      <summary>Returns the string representation of this vector using default formatting.</summary>
      <returns>The string representation of this vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString(System.String)">
      <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="P:System.Numerics.Vector`1.Zero">
      <summary>Returns a vector containing all zeroes.</summary>
      <returns>A vector containing all zeroes.</returns>
    </member>
    <member name="T:System.Numerics.Vector">
      <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary>
    </member>
    <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the absolute values of the given vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the result of dividing the first vector's elements by the corresponding elements in the second vector.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The divided vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Vector.IsHardwareAccelerated">
      <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary>
      <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The maximum vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The minimum vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary>
      <param name="left">The scalar value.</param>
      <param name="right">The vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)">
      <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the square roots of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="T:System.Numerics.Vector2">
      <summary>Represents a vector with two single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector2.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary>
      <param name="value">The value to assign to both elements.</param>
    </member>
    <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Length">
      <summary>Returns the length of the vector.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="value">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector2.One">
      <summary>Gets a vector whose 2 elements are equal to one.</summary>
      <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary>
      <param name="vector">The source vector.</param>
      <param name="normal">The normal of the surface being reflected off.</param>
      <returns>The reflected vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)">
      <summary>Transforms a vector by a specified 3x2 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)">
      <summary>Transforms a vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)">
      <summary>Transforms a vector normal by the given 3x2 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector normal by the given 4x4 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector2.UnitX">
      <summary>Gets the vector (1,0).</summary>
      <returns>The vector (1,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector2.UnitY">
      <summary>Gets the vector (0,1).</summary>
      <returns>The vector (0,1).</returns>
    </member>
    <member name="F:System.Numerics.Vector2.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector2.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector2.Zero">
      <summary>Returns a vector whose 2 elements are equal to zero.</summary>
      <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns>
    </member>
    <member name="T:System.Numerics.Vector3">
      <summary>Represents a vector with three  single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary>
      <param name="value">The value to assign to all three elements.</param>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)">
      <summary>Creates a   new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary>
      <param name="value">The vector with two elements.</param>
      <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param>
      <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Computes the cross product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The cross product.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Length">
      <summary>Returns the length of this vector object.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="value">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector3.One">
      <summary>Gets a vector whose 3 elements are equal to one.</summary>
      <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary>
      <param name="vector">The source vector.</param>
      <param name="normal">The normal of the surface being reflected off.</param>
      <returns>The reflected vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)">
      <summary>Transforms a vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector normal by the given 4x4 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitX">
      <summary>Gets the vector (1,0,0).</summary>
      <returns>The vector (1,0,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitY">
      <summary>Gets the vector (0,1,0).</summary>
      <returns>The vector (0,1,0)..</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitZ">
      <summary>Gets the vector (0,0,1).</summary>
      <returns>The vector (0,0,1).</returns>
    </member>
    <member name="F:System.Numerics.Vector3.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector3.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector3.Z">
      <summary>The Z component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector3.Zero">
      <summary>Gets a vector whose 3 elements are equal to zero.</summary>
      <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns>
    </member>
    <member name="T:System.Numerics.Vector4">
      <summary>Represents a vector with four single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary>
      <param name="value">The value to assign to all four elements.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary>
      <param name="value">The vector to use for the X, Y, and Z components.</param>
      <param name="w">The W component.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)">
      <summary>Creates a   new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary>
      <param name="value">The vector to use for the X and Y components.</param>
      <param name="z">The Z component.</param>
      <param name="w">The W component.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param>
      <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param>
      <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Length">
      <summary>Returns the length of this vector object.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="vector">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector4.One">
      <summary>Gets a vector whose 4 elements are equal to one.</summary>
      <returns>Returns <see cref="T:System.Numerics.Vector4"></see>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)">
      <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)">
      <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="vector">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)">
      <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)">
      <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitW">
      <summary>Gets the vector (0,0,0,1).</summary>
      <returns>The vector (0,0,0,1).</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitX">
      <summary>Gets the vector (1,0,0,0).</summary>
      <returns>The vector (1,0,0,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitY">
      <summary>Gets the vector (0,1,0,0).</summary>
      <returns>The vector (0,1,0,0)..</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitZ">
      <summary>Gets a vector whose 4 elements are equal to zero.</summary>
      <returns>The vector (0,0,1,0).</returns>
    </member>
    <member name="F:System.Numerics.Vector4.W">
      <summary>The W component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.Z">
      <summary>The Z component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector4.Zero">
      <summary>Gets a vector whose 4 elements are equal to zero.</summary>
      <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns>
    </member>
  </members>
</doc></span>
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/netcoreapp2.0/_._
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/netstandard1.0/System.Numerics.Vectors.dll
Binary files differ
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/netstandard1.0/System.Numerics.Vectors.xml
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@@ -0,0 +1,2597 @@
<?xml version="1.0" encoding="utf-8"?><span>
<doc>
  <assembly>
    <name>System.Numerics.Vectors</name>
  </assembly>
  <members>
    <member name="T:System.Numerics.Matrix3x2">
      <summary>Represents a 3x2 matrix.</summary>
    </member>
    <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a 3x2 matrix from the specified components.</summary>
      <param name="m11">The value to assign to the first element in the first row.</param>
      <param name="m12">The value to assign to the second element in the first row.</param>
      <param name="m21">The value to assign to the first element in the second row.</param>
      <param name="m22">The value to assign to the second element in the second row.</param>
      <param name="m31">The value to assign to the first element in the third row.</param>
      <param name="m32">The value to assign to the second element in the third row.</param>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)">
      <summary>Creates a rotation matrix using the given rotation in radians.</summary>
      <param name="radians">The amount of rotation, in radians.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)">
      <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary>
      <param name="radians">The amount of rotation, in radians.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)">
      <summary>Creates a scaling matrix from the specified X and Y components.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary>
      <param name="scale">The uniform scale to use.</param>
      <param name="centerPoint">The center offset.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix that is offset by a given center point.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)">
      <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary>
      <param name="scale">The uniform scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)">
      <summary>Creates a scaling matrix from the specified vector scale.</summary>
      <param name="scales">The scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary>
      <param name="scales">The scale to use.</param>
      <param name="centerPoint">The center offset.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)">
      <summary>Creates a skew matrix from the specified angles in radians.</summary>
      <param name="radiansX">The X angle, in radians.</param>
      <param name="radiansY">The Y angle, in radians.</param>
      <returns>The skew matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)">
      <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary>
      <param name="radiansX">The X angle, in radians.</param>
      <param name="radiansY">The Y angle, in radians.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The skew matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)">
      <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary>
      <param name="position">The translation position.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)">
      <summary>Creates a translation matrix from the specified X and Y components.</summary>
      <param name="xPosition">The X position.</param>
      <param name="yPosition">The Y position.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary>
      <param name="other">The other matrix.</param>
      <returns>true if the two matrices are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.GetDeterminant">
      <summary>Calculates the determinant for this matrix.</summary>
      <returns>The determinant.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.Identity">
      <summary>Gets the multiplicative identity matrix.</summary>
      <returns>The multiplicative identify matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)">
      <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The matrix to invert.</param>
      <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.IsIdentity">
      <summary>Indicates whether the current matrix is the identity matrix.</summary>
      <returns>true if the current matrix is the identity matrix; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)">
      <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary>
      <param name="matrix1">The first matrix.</param>
      <param name="matrix2">The second matrix.</param>
      <param name="amount">The relative weighting of matrix2.</param>
      <returns>The interpolated matrix.</returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M11">
      <summary>The first element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M12">
      <summary>The second element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M21">
      <summary>The first element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M22">
      <summary>The second element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M31">
      <summary>The first element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M32">
      <summary>The second element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether the specified matrices are equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether the specified matrices are not equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.ToString">
      <summary>Returns a string that represents this matrix.</summary>
      <returns>The string representation of this matrix.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.Translation">
      <summary>Gets or sets the translation component of this matrix.</summary>
      <returns>The translation component of the current instance.</returns>
    </member>
    <member name="T:System.Numerics.Matrix4x4">
      <summary>Represents a 4x4 matrix.</summary>
    </member>
    <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)">
      <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary>
      <param name="value">A 3x2 matrix.</param>
    </member>
    <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a 4x4 matrix from the specified components.</summary>
      <param name="m11">The value to assign to the first element in the first row.</param>
      <param name="m12">The value to assign to the second element in the first row.</param>
      <param name="m13">The value to assign to the third element in the first row.</param>
      <param name="m14">The value to assign to the fourth element in the first row.</param>
      <param name="m21">The value to assign to the first element in the second row.</param>
      <param name="m22">The value to assign to the second element in the second row.</param>
      <param name="m23">The value to assign to the third element in the second row.</param>
      <param name="m24">The value to assign to the third element in the second row.</param>
      <param name="m31">The value to assign to the first element in the third row.</param>
      <param name="m32">The value to assign to the second element in the third row.</param>
      <param name="m33">The value to assign to the third element in the third row.</param>
      <param name="m34">The value to assign to the fourth element in the third row.</param>
      <param name="m41">The value to assign to the first element in the fourth row.</param>
      <param name="m42">The value to assign to the second element in the fourth row.</param>
      <param name="m43">The value to assign to the third element in the fourth row.</param>
      <param name="m44">The value to assign to the fourth element in the fourth row.</param>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a spherical billboard that rotates around a specified object position.</summary>
      <param name="objectPosition">The position of the object that the billboard will rotate around.</param>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="cameraUpVector">The up vector of the camera.</param>
      <param name="cameraForwardVector">The forward vector of the camera.</param>
      <returns>The created billboard.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary>
      <param name="objectPosition">The position of the object that the billboard will rotate around.</param>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="rotateAxis">The axis to rotate the billboard around.</param>
      <param name="cameraForwardVector">The forward vector of the camera.</param>
      <param name="objectForwardVector">The forward vector of the object.</param>
      <returns>The billboard matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)">
      <summary>Creates a matrix that rotates around an arbitrary vector.</summary>
      <param name="axis">The axis to rotate around.</param>
      <param name="angle">The angle to rotate around axis, in radians.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)">
      <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary>
      <param name="quaternion">The source Quaternion.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">
      <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary>
      <param name="yaw">The angle of rotation, in radians, around the Y axis.</param>
      <param name="pitch">The angle of rotation, in radians, around the X axis.</param>
      <param name="roll">The angle of rotation, in radians, around the Z axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a view matrix.</summary>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="cameraTarget">The target towards which the camera is pointing.</param>
      <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera's point of view.</param>
      <returns>The view matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary>
      <param name="width">The width of the view volume.</param>
      <param name="height">The height of the view volume.</param>
      <param name="zNearPlane">The minimum Z-value of the view volume.</param>
      <param name="zFarPlane">The maximum Z-value of the view volume.</param>
      <returns>The orthographic projection matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a customized orthographic projection matrix.</summary>
      <param name="left">The minimum X-value of the view volume.</param>
      <param name="right">The maximum X-value of the view volume.</param>
      <param name="bottom">The minimum Y-value of the view volume.</param>
      <param name="top">The maximum Y-value of the view volume.</param>
      <param name="zNearPlane">The minimum Z-value of the view volume.</param>
      <param name="zFarPlane">The maximum Z-value of the view volume.</param>
      <returns>The orthographic projection matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary>
      <param name="width">The width of the view volume at the near view plane.</param>
      <param name="height">The height of the view volume at the near view plane.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary>
      <param name="fieldOfView">The field of view in the y direction, in radians.</param>
      <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero.   -or-  <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="F:System.Math.PI"></see>.  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a customized perspective projection matrix.</summary>
      <param name="left">The minimum x-value of the view volume at the near view plane.</param>
      <param name="right">The maximum x-value of the view volume at the near view plane.</param>
      <param name="bottom">The minimum y-value of the view volume at the near view plane.</param>
      <param name="top">The maximum y-value of the view volume at the near view plane.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)">
      <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary>
      <param name="value">The plane about which to create a reflection.</param>
      <returns>A new matrix expressing the reflection.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)">
      <summary>Creates a matrix for rotating points around the X axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the X axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)">
      <summary>Creates a matrix for rotating points around the X axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the X axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)">
      <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)">
      <summary>Creates a matrix for rotating points around the Y axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)">
      <summary>Creates a matrix for rotating points around the Z axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)">
      <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)">
      <summary>Creates a scaling matrix from the specified vector scale.</summary>
      <param name="scales">The scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)">
      <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary>
      <param name="scale">The uniform scaling factor.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a scaling matrix with a center point.</summary>
      <param name="scales">The vector that contains the amount to scale on each axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)">
      <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary>
      <param name="scale">The uniform scaling factor.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)">
      <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="zScale">The value to scale by on the Z axis.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)">
      <summary>Creates a scaling matrix that is offset by a given center point.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="zScale">The value to scale by on the Z axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)">
      <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary>
      <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param>
      <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param>
      <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)">
      <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary>
      <param name="position">The amount to translate in each axis.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)">
      <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary>
      <param name="xPosition">The amount to translate on the X axis.</param>
      <param name="yPosition">The amount to translate on the Y axis.</param>
      <param name="zPosition">The amount to translate on the Z axis.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a world matrix with the specified parameters.</summary>
      <param name="position">The position of the object.</param>
      <param name="forward">The forward direction of the object.</param>
      <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param>
      <returns>The world matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)">
      <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The source matrix.</param>
      <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param>
      <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param>
      <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary>
      <param name="other">The other matrix.</param>
      <returns>true if the two matrices are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.GetDeterminant">
      <summary>Calculates the determinant of the current 4x4 matrix.</summary>
      <returns>The determinant.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.Identity">
      <summary>Gets the multiplicative identity matrix.</summary>
      <returns>Gets the multiplicative identity matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)">
      <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The matrix to invert.</param>
      <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.IsIdentity">
      <summary>Indicates whether the current matrix is the identity matrix.</summary>
      <returns>true if the current matrix is the identity matrix; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)">
      <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary>
      <param name="matrix1">The first matrix.</param>
      <param name="matrix2">The second matrix.</param>
      <param name="amount">The relative weighting of matrix2.</param>
      <returns>The interpolated matrix.</returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M11">
      <summary>The first element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M12">
      <summary>The second element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M13">
      <summary>The third element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M14">
      <summary>The fourth element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M21">
      <summary>The first element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M22">
      <summary>The second element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M23">
      <summary>The third element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M24">
      <summary>The fourth element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M31">
      <summary>The first element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M32">
      <summary>The second element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M33">
      <summary>The third element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M34">
      <summary>The fourth element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M41">
      <summary>The first element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M42">
      <summary>The second element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M43">
      <summary>The third element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M44">
      <summary>The fourth element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether the specified matrices are equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to care</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether the specified matrices are not equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.ToString">
      <summary>Returns a string that represents this matrix.</summary>
      <returns>The string representation of this matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)">
      <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary>
      <param name="value">The matrix to transform.</param>
      <param name="rotation">The rotation t apply.</param>
      <returns>The transformed matrix.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.Translation">
      <summary>Gets or sets the translation component of this matrix.</summary>
      <returns>The translation component of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)">
      <summary>Transposes the rows and columns of a matrix.</summary>
      <param name="matrix">The matrix to transpose.</param>
      <returns>The transposed matrix.</returns>
    </member>
    <member name="T:System.Numerics.Plane">
      <summary>Represents a three-dimensional plane.</summary>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary>
      <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary>
      <param name="normal">The plane's normal vector.</param>
      <param name="d">The plane's distance from the origin along its normal vector.</param>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary>
      <param name="x">The X component of the normal.</param>
      <param name="y">The Y component of the normal.</param>
      <param name="z">The Z component of the normal.</param>
      <param name="d">The distance of the plane along its normal from the origin.</param>
    </member>
    <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary>
      <param name="point1">The first point defining the plane.</param>
      <param name="point2">The second point defining the plane.</param>
      <param name="point3">The third point defining the plane.</param>
      <returns>The plane containing the three points.</returns>
    </member>
    <member name="F:System.Numerics.Plane.D">
      <summary>The distance of the plane along its normal from the origin.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)">
      <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The four-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)">
      <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The 3-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)">
      <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The three-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)">
      <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary>
      <param name="other">The other plane.</param>
      <returns>true if the two planes are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="F:System.Numerics.Plane.Normal">
      <summary>The normal vector of the plane.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)">
      <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane's normal vector normalized.</summary>
      <param name="value">The source plane.</param>
      <returns>The normalized plane.</returns>
    </member>
    <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)">
      <summary>Returns a value that indicates whether two planes are equal.</summary>
      <param name="value1">The first plane to compare.</param>
      <param name="value2">The second plane to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)">
      <summary>Returns a value that indicates whether two planes are not equal.</summary>
      <param name="value1">The first plane to compare.</param>
      <param name="value2">The second plane to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.ToString">
      <summary>Returns the string representation of this plane object.</summary>
      <returns>A string that represents this <see cref="T:System.Numerics.Plane"></see> object.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)">
      <summary>Transforms a normalized plane by a 4x4 matrix.</summary>
      <param name="plane">The normalized plane to transform.</param>
      <param name="matrix">The transformation matrix to apply to plane.</param>
      <returns>The transformed plane.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)">
      <summary>Transforms a normalized plane by a Quaternion rotation.</summary>
      <param name="plane">The normalized plane to transform.</param>
      <param name="rotation">The Quaternion rotation to apply to the plane.</param>
      <returns>A new plane that results from applying the Quaternion rotation.</returns>
    </member>
    <member name="T:System.Numerics.Quaternion">
      <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary>
    </member>
    <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Creates a quaternion from the specified vector and rotation parts.</summary>
      <param name="vectorPart">The vector part of the quaternion.</param>
      <param name="scalarPart">The rotation part of the quaternion.</param>
    </member>
    <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Constructs a quaternion from the specified components.</summary>
      <param name="x">The value to assign to the X component of the quaternion.</param>
      <param name="y">The value to assign to the Y component of the quaternion.</param>
      <param name="z">The value to assign to the Z component of the quaternion.</param>
      <param name="w">The value to assign to the W component of the quaternion.</param>
    </member>
    <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Concatenates two quaternions.</summary>
      <param name="value1">The first quaternion rotation in the series.</param>
      <param name="value2">The second quaternion rotation in the series.</param>
      <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)">
      <summary>Returns the conjugate of a specified quaternion.</summary>
      <param name="value">The quaternion.</param>
      <returns>A new quaternion that is the conjugate of value.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)">
      <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary>
      <param name="axis">The vector to rotate around.</param>
      <param name="angle">The angle, in radians, to rotate around the vector.</param>
      <returns>The newly created quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)">
      <summary>Creates a quaternion from the specified rotation matrix.</summary>
      <param name="matrix">The rotation matrix.</param>
      <returns>The newly created quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">
      <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary>
      <param name="yaw">The yaw angle, in radians, around the Y axis.</param>
      <param name="pitch">The pitch angle, in radians, around the X axis.</param>
      <param name="roll">The roll angle, in radians, around the Z axis.</param>
      <returns>The resulting quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Divides one quaternion by a second quaternion.</summary>
      <param name="value1">The dividend.</param>
      <param name="value2">The divisor.</param>
      <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Calculates the dot product of two quaternions.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary>
      <param name="other">The other quaternion.</param>
      <returns>true if the two quaternions are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Quaternion.Identity">
      <summary>Gets a quaternion that represents no rotation.</summary>
      <returns>A quaternion whose values are (0, 0, 0, 1).</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)">
      <summary>Returns the inverse of a quaternion.</summary>
      <param name="value">The quaternion.</param>
      <returns>The inverted quaternion.</returns>
    </member>
    <member name="P:System.Numerics.Quaternion.IsIdentity">
      <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary>
      <returns>true if the current instance is the identity quaternion; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Length">
      <summary>Calculates the length of the quaternion.</summary>
      <returns>The computed length of the quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.LengthSquared">
      <summary>Calculates the squared length of the quaternion.</summary>
      <returns>The length squared of the quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)">
      <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <param name="amount">The relative weight of quaternion2 in the interpolation.</param>
      <returns>The interpolated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns the quaternion that results from multiplying two quaternions together.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The product quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)">
      <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary>
      <param name="value1">The source quaternion.</param>
      <param name="value2">The scalar value.</param>
      <returns>The scaled quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)">
      <summary>Reverses the sign of each component of the quaternion.</summary>
      <param name="value">The quaternion to negate.</param>
      <returns>The negated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)">
      <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary>
      <param name="value">The quaternion to normalize.</param>
      <returns>The normalized quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Divides one quaternion by a second quaternion.</summary>
      <param name="value1">The dividend.</param>
      <param name="value2">The divisor.</param>
      <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether two quaternions are equal.</summary>
      <param name="value1">The first quaternion to compare.</param>
      <param name="value2">The second quaternion to compare.</param>
      <returns>true if the two quaternions are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether two quaternions are not equal.</summary>
      <param name="value1">The first quaternion to compare.</param>
      <param name="value2">The second quaternion to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)">
      <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary>
      <param name="value1">The source quaternion.</param>
      <param name="value2">The scalar value.</param>
      <returns>The scaled quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns the quaternion that results from multiplying two quaternions together.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The product quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)">
      <summary>Reverses the sign of each component of the quaternion.</summary>
      <param name="value">The quaternion to negate.</param>
      <returns>The negated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)">
      <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <param name="amount">The relative weight of the second quaternion in the interpolation.</param>
      <returns>The interpolated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.ToString">
      <summary>Returns a string that represents this quaternion.</summary>
      <returns>The string representation of this quaternion.</returns>
    </member>
    <member name="F:System.Numerics.Quaternion.W">
      <summary>The rotation component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.X">
      <summary>The X value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.Y">
      <summary>The Y value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.Z">
      <summary>The Z value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="T:System.Numerics.Vector`1">
      <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0)">
      <summary>Creates a vector whose components are of a specified type.</summary>
      <param name="value">The numeric type that defines the type of the components in the vector.</param>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0[])">
      <summary>Creates a vector from a specified array.</summary>
      <param name="values">A numeric array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)">
      <summary>Creates a vector from a specified array starting at a specified index position.</summary>
      <param name="values">A numeric array.</param>
      <param name="index">The starting index position from which to create the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception>
      <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-   The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="P:System.Numerics.Vector`1.Count"></see>.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.CopyTo(`0[])">
      <summary>Copies the vector instance to a specified destination array.</summary>
      <param name="destination">The array to receive a copy of the vector values.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)">
      <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary>
      <param name="destination">The array to receive a copy of the vector values.</param>
      <param name="startIndex">The starting index in destination at which to begin the copy operation.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception>
    </member>
    <member name="P:System.Numerics.Vector`1.Count">
      <summary>Returns the number of elements stored in the vector.</summary>
      <returns>The number of elements stored in the vector.</returns>
      <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary>
      <param name="other">The vector to compare with this instance.</param>
      <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary>
      <param name="obj">The object to compare with this instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Vector`1.Item(System.Int32)">
      <summary>Gets the element at a specified index.</summary>
      <param name="index">The index of the element to return.</param>
      <returns>The element at index <paramref name="index">index</paramref>.</returns>
      <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to <see cref="P:System.Numerics.Vector`1.Count"></see>.</exception>
    </member>
    <member name="P:System.Numerics.Vector`1.One">
      <summary>Returns a vector containing all ones.</summary>
      <returns>A vector containing all ones.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt64})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt32})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt16})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Single})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.SByte})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Double})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int32})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int16})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Byte})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int64})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)">
      <summary>Multiplies a vector by a specified scalar value.</summary>
      <param name="value">The source vector.</param>
      <param name="factor">A scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})">
      <summary>Multiplies a vector by the given scalar.</summary>
      <param name="factor">The scalar value.</param>
      <param name="value">The source vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})">
      <summary>Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <returns>The one's complement vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})">
      <summary>Negates a given vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString">
      <summary>Returns the string representation of this vector using default formatting.</summary>
      <returns>The string representation of this vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString(System.String)">
      <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="P:System.Numerics.Vector`1.Zero">
      <summary>Returns a vector containing all zeroes.</summary>
      <returns>A vector containing all zeroes.</returns>
    </member>
    <member name="T:System.Numerics.Vector">
      <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary>
    </member>
    <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the absolute values of the given vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the result of dividing the first vector's elements by the corresponding elements in the second vector.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The divided vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Vector.IsHardwareAccelerated">
      <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary>
      <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The maximum vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The minimum vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary>
      <param name="left">The scalar value.</param>
      <param name="right">The vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)">
      <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the square roots of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="T:System.Numerics.Vector2">
      <summary>Represents a vector with two single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector2.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary>
      <param name="value">The value to assign to both elements.</param>
    </member>
    <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Length">
      <summary>Returns the length of the vector.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="value">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector2.One">
      <summary>Gets a vector whose 2 elements are equal to one.</summary>
      <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary>
      <param name="vector">The source vector.</param>
      <param name="normal">The normal of the surface being reflected off.</param>
      <returns>The reflected vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)">
      <summary>Transforms a vector by a specified 3x2 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)">
      <summary>Transforms a vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)">
      <summary>Transforms a vector normal by the given 3x2 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector normal by the given 4x4 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector2.UnitX">
      <summary>Gets the vector (1,0).</summary>
      <returns>The vector (1,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector2.UnitY">
      <summary>Gets the vector (0,1).</summary>
      <returns>The vector (0,1).</returns>
    </member>
    <member name="F:System.Numerics.Vector2.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector2.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector2.Zero">
      <summary>Returns a vector whose 2 elements are equal to zero.</summary>
      <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns>
    </member>
    <member name="T:System.Numerics.Vector3">
      <summary>Represents a vector with three  single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary>
      <param name="value">The value to assign to all three elements.</param>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)">
      <summary>Creates a   new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary>
      <param name="value">The vector with two elements.</param>
      <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param>
      <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Computes the cross product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The cross product.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Length">
      <summary>Returns the length of this vector object.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="value">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector3.One">
      <summary>Gets a vector whose 3 elements are equal to one.</summary>
      <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary>
      <param name="vector">The source vector.</param>
      <param name="normal">The normal of the surface being reflected off.</param>
      <returns>The reflected vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)">
      <summary>Transforms a vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector normal by the given 4x4 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitX">
      <summary>Gets the vector (1,0,0).</summary>
      <returns>The vector (1,0,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitY">
      <summary>Gets the vector (0,1,0).</summary>
      <returns>The vector (0,1,0)..</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitZ">
      <summary>Gets the vector (0,0,1).</summary>
      <returns>The vector (0,0,1).</returns>
    </member>
    <member name="F:System.Numerics.Vector3.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector3.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector3.Z">
      <summary>The Z component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector3.Zero">
      <summary>Gets a vector whose 3 elements are equal to zero.</summary>
      <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns>
    </member>
    <member name="T:System.Numerics.Vector4">
      <summary>Represents a vector with four single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary>
      <param name="value">The value to assign to all four elements.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary>
      <param name="value">The vector to use for the X, Y, and Z components.</param>
      <param name="w">The W component.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)">
      <summary>Creates a   new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary>
      <param name="value">The vector to use for the X and Y components.</param>
      <param name="z">The Z component.</param>
      <param name="w">The W component.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param>
      <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param>
      <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Length">
      <summary>Returns the length of this vector object.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="vector">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector4.One">
      <summary>Gets a vector whose 4 elements are equal to one.</summary>
      <returns>Returns <see cref="T:System.Numerics.Vector4"></see>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)">
      <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)">
      <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="vector">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)">
      <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)">
      <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitW">
      <summary>Gets the vector (0,0,0,1).</summary>
      <returns>The vector (0,0,0,1).</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitX">
      <summary>Gets the vector (1,0,0,0).</summary>
      <returns>The vector (1,0,0,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitY">
      <summary>Gets the vector (0,1,0,0).</summary>
      <returns>The vector (0,1,0,0)..</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitZ">
      <summary>Gets a vector whose 4 elements are equal to zero.</summary>
      <returns>The vector (0,0,1,0).</returns>
    </member>
    <member name="F:System.Numerics.Vector4.W">
      <summary>The W component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.Z">
      <summary>The Z component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector4.Zero">
      <summary>Gets a vector whose 4 elements are equal to zero.</summary>
      <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns>
    </member>
  </members>
</doc></span>
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/netstandard2.0/System.Numerics.Vectors.dll
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optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/netstandard2.0/System.Numerics.Vectors.xml
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<?xml version="1.0" encoding="utf-8"?><span>
<doc>
  <assembly>
    <name>System.Numerics.Vectors</name>
  </assembly>
  <members>
    <member name="T:System.Numerics.Matrix3x2">
      <summary>Represents a 3x2 matrix.</summary>
    </member>
    <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a 3x2 matrix from the specified components.</summary>
      <param name="m11">The value to assign to the first element in the first row.</param>
      <param name="m12">The value to assign to the second element in the first row.</param>
      <param name="m21">The value to assign to the first element in the second row.</param>
      <param name="m22">The value to assign to the second element in the second row.</param>
      <param name="m31">The value to assign to the first element in the third row.</param>
      <param name="m32">The value to assign to the second element in the third row.</param>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)">
      <summary>Creates a rotation matrix using the given rotation in radians.</summary>
      <param name="radians">The amount of rotation, in radians.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)">
      <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary>
      <param name="radians">The amount of rotation, in radians.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)">
      <summary>Creates a scaling matrix from the specified X and Y components.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary>
      <param name="scale">The uniform scale to use.</param>
      <param name="centerPoint">The center offset.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix that is offset by a given center point.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)">
      <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary>
      <param name="scale">The uniform scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)">
      <summary>Creates a scaling matrix from the specified vector scale.</summary>
      <param name="scales">The scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary>
      <param name="scales">The scale to use.</param>
      <param name="centerPoint">The center offset.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)">
      <summary>Creates a skew matrix from the specified angles in radians.</summary>
      <param name="radiansX">The X angle, in radians.</param>
      <param name="radiansY">The Y angle, in radians.</param>
      <returns>The skew matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)">
      <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary>
      <param name="radiansX">The X angle, in radians.</param>
      <param name="radiansY">The Y angle, in radians.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The skew matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)">
      <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary>
      <param name="position">The translation position.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)">
      <summary>Creates a translation matrix from the specified X and Y components.</summary>
      <param name="xPosition">The X position.</param>
      <param name="yPosition">The Y position.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary>
      <param name="other">The other matrix.</param>
      <returns>true if the two matrices are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.GetDeterminant">
      <summary>Calculates the determinant for this matrix.</summary>
      <returns>The determinant.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.Identity">
      <summary>Gets the multiplicative identity matrix.</summary>
      <returns>The multiplicative identify matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)">
      <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The matrix to invert.</param>
      <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.IsIdentity">
      <summary>Indicates whether the current matrix is the identity matrix.</summary>
      <returns>true if the current matrix is the identity matrix; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)">
      <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary>
      <param name="matrix1">The first matrix.</param>
      <param name="matrix2">The second matrix.</param>
      <param name="amount">The relative weighting of matrix2.</param>
      <returns>The interpolated matrix.</returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M11">
      <summary>The first element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M12">
      <summary>The second element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M21">
      <summary>The first element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M22">
      <summary>The second element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M31">
      <summary>The first element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M32">
      <summary>The second element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether the specified matrices are equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether the specified matrices are not equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.ToString">
      <summary>Returns a string that represents this matrix.</summary>
      <returns>The string representation of this matrix.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.Translation">
      <summary>Gets or sets the translation component of this matrix.</summary>
      <returns>The translation component of the current instance.</returns>
    </member>
    <member name="T:System.Numerics.Matrix4x4">
      <summary>Represents a 4x4 matrix.</summary>
    </member>
    <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)">
      <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary>
      <param name="value">A 3x2 matrix.</param>
    </member>
    <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a 4x4 matrix from the specified components.</summary>
      <param name="m11">The value to assign to the first element in the first row.</param>
      <param name="m12">The value to assign to the second element in the first row.</param>
      <param name="m13">The value to assign to the third element in the first row.</param>
      <param name="m14">The value to assign to the fourth element in the first row.</param>
      <param name="m21">The value to assign to the first element in the second row.</param>
      <param name="m22">The value to assign to the second element in the second row.</param>
      <param name="m23">The value to assign to the third element in the second row.</param>
      <param name="m24">The value to assign to the third element in the second row.</param>
      <param name="m31">The value to assign to the first element in the third row.</param>
      <param name="m32">The value to assign to the second element in the third row.</param>
      <param name="m33">The value to assign to the third element in the third row.</param>
      <param name="m34">The value to assign to the fourth element in the third row.</param>
      <param name="m41">The value to assign to the first element in the fourth row.</param>
      <param name="m42">The value to assign to the second element in the fourth row.</param>
      <param name="m43">The value to assign to the third element in the fourth row.</param>
      <param name="m44">The value to assign to the fourth element in the fourth row.</param>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a spherical billboard that rotates around a specified object position.</summary>
      <param name="objectPosition">The position of the object that the billboard will rotate around.</param>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="cameraUpVector">The up vector of the camera.</param>
      <param name="cameraForwardVector">The forward vector of the camera.</param>
      <returns>The created billboard.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary>
      <param name="objectPosition">The position of the object that the billboard will rotate around.</param>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="rotateAxis">The axis to rotate the billboard around.</param>
      <param name="cameraForwardVector">The forward vector of the camera.</param>
      <param name="objectForwardVector">The forward vector of the object.</param>
      <returns>The billboard matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)">
      <summary>Creates a matrix that rotates around an arbitrary vector.</summary>
      <param name="axis">The axis to rotate around.</param>
      <param name="angle">The angle to rotate around axis, in radians.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)">
      <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary>
      <param name="quaternion">The source Quaternion.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">
      <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary>
      <param name="yaw">The angle of rotation, in radians, around the Y axis.</param>
      <param name="pitch">The angle of rotation, in radians, around the X axis.</param>
      <param name="roll">The angle of rotation, in radians, around the Z axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a view matrix.</summary>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="cameraTarget">The target towards which the camera is pointing.</param>
      <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera's point of view.</param>
      <returns>The view matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary>
      <param name="width">The width of the view volume.</param>
      <param name="height">The height of the view volume.</param>
      <param name="zNearPlane">The minimum Z-value of the view volume.</param>
      <param name="zFarPlane">The maximum Z-value of the view volume.</param>
      <returns>The orthographic projection matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a customized orthographic projection matrix.</summary>
      <param name="left">The minimum X-value of the view volume.</param>
      <param name="right">The maximum X-value of the view volume.</param>
      <param name="bottom">The minimum Y-value of the view volume.</param>
      <param name="top">The maximum Y-value of the view volume.</param>
      <param name="zNearPlane">The minimum Z-value of the view volume.</param>
      <param name="zFarPlane">The maximum Z-value of the view volume.</param>
      <returns>The orthographic projection matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary>
      <param name="width">The width of the view volume at the near view plane.</param>
      <param name="height">The height of the view volume at the near view plane.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary>
      <param name="fieldOfView">The field of view in the y direction, in radians.</param>
      <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero.   -or-  <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="F:System.Math.PI"></see>.  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a customized perspective projection matrix.</summary>
      <param name="left">The minimum x-value of the view volume at the near view plane.</param>
      <param name="right">The maximum x-value of the view volume at the near view plane.</param>
      <param name="bottom">The minimum y-value of the view volume at the near view plane.</param>
      <param name="top">The maximum y-value of the view volume at the near view plane.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)">
      <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary>
      <param name="value">The plane about which to create a reflection.</param>
      <returns>A new matrix expressing the reflection.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)">
      <summary>Creates a matrix for rotating points around the X axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the X axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)">
      <summary>Creates a matrix for rotating points around the X axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the X axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)">
      <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)">
      <summary>Creates a matrix for rotating points around the Y axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)">
      <summary>Creates a matrix for rotating points around the Z axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)">
      <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)">
      <summary>Creates a scaling matrix from the specified vector scale.</summary>
      <param name="scales">The scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)">
      <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary>
      <param name="scale">The uniform scaling factor.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a scaling matrix with a center point.</summary>
      <param name="scales">The vector that contains the amount to scale on each axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)">
      <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary>
      <param name="scale">The uniform scaling factor.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)">
      <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="zScale">The value to scale by on the Z axis.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)">
      <summary>Creates a scaling matrix that is offset by a given center point.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="zScale">The value to scale by on the Z axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)">
      <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary>
      <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param>
      <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param>
      <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)">
      <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary>
      <param name="position">The amount to translate in each axis.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)">
      <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary>
      <param name="xPosition">The amount to translate on the X axis.</param>
      <param name="yPosition">The amount to translate on the Y axis.</param>
      <param name="zPosition">The amount to translate on the Z axis.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a world matrix with the specified parameters.</summary>
      <param name="position">The position of the object.</param>
      <param name="forward">The forward direction of the object.</param>
      <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param>
      <returns>The world matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)">
      <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The source matrix.</param>
      <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param>
      <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param>
      <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary>
      <param name="other">The other matrix.</param>
      <returns>true if the two matrices are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.GetDeterminant">
      <summary>Calculates the determinant of the current 4x4 matrix.</summary>
      <returns>The determinant.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.Identity">
      <summary>Gets the multiplicative identity matrix.</summary>
      <returns>Gets the multiplicative identity matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)">
      <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The matrix to invert.</param>
      <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.IsIdentity">
      <summary>Indicates whether the current matrix is the identity matrix.</summary>
      <returns>true if the current matrix is the identity matrix; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)">
      <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary>
      <param name="matrix1">The first matrix.</param>
      <param name="matrix2">The second matrix.</param>
      <param name="amount">The relative weighting of matrix2.</param>
      <returns>The interpolated matrix.</returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M11">
      <summary>The first element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M12">
      <summary>The second element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M13">
      <summary>The third element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M14">
      <summary>The fourth element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M21">
      <summary>The first element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M22">
      <summary>The second element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M23">
      <summary>The third element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M24">
      <summary>The fourth element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M31">
      <summary>The first element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M32">
      <summary>The second element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M33">
      <summary>The third element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M34">
      <summary>The fourth element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M41">
      <summary>The first element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M42">
      <summary>The second element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M43">
      <summary>The third element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M44">
      <summary>The fourth element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether the specified matrices are equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to care</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether the specified matrices are not equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.ToString">
      <summary>Returns a string that represents this matrix.</summary>
      <returns>The string representation of this matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)">
      <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary>
      <param name="value">The matrix to transform.</param>
      <param name="rotation">The rotation t apply.</param>
      <returns>The transformed matrix.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.Translation">
      <summary>Gets or sets the translation component of this matrix.</summary>
      <returns>The translation component of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)">
      <summary>Transposes the rows and columns of a matrix.</summary>
      <param name="matrix">The matrix to transpose.</param>
      <returns>The transposed matrix.</returns>
    </member>
    <member name="T:System.Numerics.Plane">
      <summary>Represents a three-dimensional plane.</summary>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary>
      <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary>
      <param name="normal">The plane's normal vector.</param>
      <param name="d">The plane's distance from the origin along its normal vector.</param>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary>
      <param name="x">The X component of the normal.</param>
      <param name="y">The Y component of the normal.</param>
      <param name="z">The Z component of the normal.</param>
      <param name="d">The distance of the plane along its normal from the origin.</param>
    </member>
    <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary>
      <param name="point1">The first point defining the plane.</param>
      <param name="point2">The second point defining the plane.</param>
      <param name="point3">The third point defining the plane.</param>
      <returns>The plane containing the three points.</returns>
    </member>
    <member name="F:System.Numerics.Plane.D">
      <summary>The distance of the plane along its normal from the origin.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)">
      <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The four-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)">
      <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The 3-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)">
      <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The three-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)">
      <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary>
      <param name="other">The other plane.</param>
      <returns>true if the two planes are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="F:System.Numerics.Plane.Normal">
      <summary>The normal vector of the plane.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)">
      <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane's normal vector normalized.</summary>
      <param name="value">The source plane.</param>
      <returns>The normalized plane.</returns>
    </member>
    <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)">
      <summary>Returns a value that indicates whether two planes are equal.</summary>
      <param name="value1">The first plane to compare.</param>
      <param name="value2">The second plane to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)">
      <summary>Returns a value that indicates whether two planes are not equal.</summary>
      <param name="value1">The first plane to compare.</param>
      <param name="value2">The second plane to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.ToString">
      <summary>Returns the string representation of this plane object.</summary>
      <returns>A string that represents this <see cref="T:System.Numerics.Plane"></see> object.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)">
      <summary>Transforms a normalized plane by a 4x4 matrix.</summary>
      <param name="plane">The normalized plane to transform.</param>
      <param name="matrix">The transformation matrix to apply to plane.</param>
      <returns>The transformed plane.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)">
      <summary>Transforms a normalized plane by a Quaternion rotation.</summary>
      <param name="plane">The normalized plane to transform.</param>
      <param name="rotation">The Quaternion rotation to apply to the plane.</param>
      <returns>A new plane that results from applying the Quaternion rotation.</returns>
    </member>
    <member name="T:System.Numerics.Quaternion">
      <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary>
    </member>
    <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Creates a quaternion from the specified vector and rotation parts.</summary>
      <param name="vectorPart">The vector part of the quaternion.</param>
      <param name="scalarPart">The rotation part of the quaternion.</param>
    </member>
    <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Constructs a quaternion from the specified components.</summary>
      <param name="x">The value to assign to the X component of the quaternion.</param>
      <param name="y">The value to assign to the Y component of the quaternion.</param>
      <param name="z">The value to assign to the Z component of the quaternion.</param>
      <param name="w">The value to assign to the W component of the quaternion.</param>
    </member>
    <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Concatenates two quaternions.</summary>
      <param name="value1">The first quaternion rotation in the series.</param>
      <param name="value2">The second quaternion rotation in the series.</param>
      <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)">
      <summary>Returns the conjugate of a specified quaternion.</summary>
      <param name="value">The quaternion.</param>
      <returns>A new quaternion that is the conjugate of value.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)">
      <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary>
      <param name="axis">The vector to rotate around.</param>
      <param name="angle">The angle, in radians, to rotate around the vector.</param>
      <returns>The newly created quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)">
      <summary>Creates a quaternion from the specified rotation matrix.</summary>
      <param name="matrix">The rotation matrix.</param>
      <returns>The newly created quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">
      <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary>
      <param name="yaw">The yaw angle, in radians, around the Y axis.</param>
      <param name="pitch">The pitch angle, in radians, around the X axis.</param>
      <param name="roll">The roll angle, in radians, around the Z axis.</param>
      <returns>The resulting quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Divides one quaternion by a second quaternion.</summary>
      <param name="value1">The dividend.</param>
      <param name="value2">The divisor.</param>
      <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Calculates the dot product of two quaternions.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary>
      <param name="other">The other quaternion.</param>
      <returns>true if the two quaternions are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Quaternion.Identity">
      <summary>Gets a quaternion that represents no rotation.</summary>
      <returns>A quaternion whose values are (0, 0, 0, 1).</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)">
      <summary>Returns the inverse of a quaternion.</summary>
      <param name="value">The quaternion.</param>
      <returns>The inverted quaternion.</returns>
    </member>
    <member name="P:System.Numerics.Quaternion.IsIdentity">
      <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary>
      <returns>true if the current instance is the identity quaternion; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Length">
      <summary>Calculates the length of the quaternion.</summary>
      <returns>The computed length of the quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.LengthSquared">
      <summary>Calculates the squared length of the quaternion.</summary>
      <returns>The length squared of the quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)">
      <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <param name="amount">The relative weight of quaternion2 in the interpolation.</param>
      <returns>The interpolated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns the quaternion that results from multiplying two quaternions together.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The product quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)">
      <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary>
      <param name="value1">The source quaternion.</param>
      <param name="value2">The scalar value.</param>
      <returns>The scaled quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)">
      <summary>Reverses the sign of each component of the quaternion.</summary>
      <param name="value">The quaternion to negate.</param>
      <returns>The negated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)">
      <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary>
      <param name="value">The quaternion to normalize.</param>
      <returns>The normalized quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Divides one quaternion by a second quaternion.</summary>
      <param name="value1">The dividend.</param>
      <param name="value2">The divisor.</param>
      <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether two quaternions are equal.</summary>
      <param name="value1">The first quaternion to compare.</param>
      <param name="value2">The second quaternion to compare.</param>
      <returns>true if the two quaternions are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether two quaternions are not equal.</summary>
      <param name="value1">The first quaternion to compare.</param>
      <param name="value2">The second quaternion to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)">
      <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary>
      <param name="value1">The source quaternion.</param>
      <param name="value2">The scalar value.</param>
      <returns>The scaled quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns the quaternion that results from multiplying two quaternions together.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The product quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)">
      <summary>Reverses the sign of each component of the quaternion.</summary>
      <param name="value">The quaternion to negate.</param>
      <returns>The negated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)">
      <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <param name="amount">The relative weight of the second quaternion in the interpolation.</param>
      <returns>The interpolated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.ToString">
      <summary>Returns a string that represents this quaternion.</summary>
      <returns>The string representation of this quaternion.</returns>
    </member>
    <member name="F:System.Numerics.Quaternion.W">
      <summary>The rotation component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.X">
      <summary>The X value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.Y">
      <summary>The Y value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.Z">
      <summary>The Z value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="T:System.Numerics.Vector`1">
      <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0)">
      <summary>Creates a vector whose components are of a specified type.</summary>
      <param name="value">The numeric type that defines the type of the components in the vector.</param>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0[])">
      <summary>Creates a vector from a specified array.</summary>
      <param name="values">A numeric array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)">
      <summary>Creates a vector from a specified array starting at a specified index position.</summary>
      <param name="values">A numeric array.</param>
      <param name="index">The starting index position from which to create the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception>
      <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-   The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="P:System.Numerics.Vector`1.Count"></see>.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.CopyTo(`0[])">
      <summary>Copies the vector instance to a specified destination array.</summary>
      <param name="destination">The array to receive a copy of the vector values.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)">
      <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary>
      <param name="destination">The array to receive a copy of the vector values.</param>
      <param name="startIndex">The starting index in destination at which to begin the copy operation.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception>
    </member>
    <member name="P:System.Numerics.Vector`1.Count">
      <summary>Returns the number of elements stored in the vector.</summary>
      <returns>The number of elements stored in the vector.</returns>
      <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary>
      <param name="other">The vector to compare with this instance.</param>
      <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary>
      <param name="obj">The object to compare with this instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Vector`1.Item(System.Int32)">
      <summary>Gets the element at a specified index.</summary>
      <param name="index">The index of the element to return.</param>
      <returns>The element at index <paramref name="index">index</paramref>.</returns>
      <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to <see cref="P:System.Numerics.Vector`1.Count"></see>.</exception>
    </member>
    <member name="P:System.Numerics.Vector`1.One">
      <summary>Returns a vector containing all ones.</summary>
      <returns>A vector containing all ones.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt64})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt32})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt16})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Single})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.SByte})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Double})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int32})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int16})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Byte})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int64})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)">
      <summary>Multiplies a vector by a specified scalar value.</summary>
      <param name="value">The source vector.</param>
      <param name="factor">A scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})">
      <summary>Multiplies a vector by the given scalar.</summary>
      <param name="factor">The scalar value.</param>
      <param name="value">The source vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})">
      <summary>Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <returns>The one's complement vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})">
      <summary>Negates a given vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString">
      <summary>Returns the string representation of this vector using default formatting.</summary>
      <returns>The string representation of this vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString(System.String)">
      <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="P:System.Numerics.Vector`1.Zero">
      <summary>Returns a vector containing all zeroes.</summary>
      <returns>A vector containing all zeroes.</returns>
    </member>
    <member name="T:System.Numerics.Vector">
      <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary>
    </member>
    <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the absolute values of the given vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the result of dividing the first vector's elements by the corresponding elements in the second vector.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The divided vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Vector.IsHardwareAccelerated">
      <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary>
      <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The maximum vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The minimum vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary>
      <param name="left">The scalar value.</param>
      <param name="right">The vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)">
      <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the square roots of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="T:System.Numerics.Vector2">
      <summary>Represents a vector with two single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector2.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary>
      <param name="value">The value to assign to both elements.</param>
    </member>
    <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Length">
      <summary>Returns the length of the vector.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="value">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector2.One">
      <summary>Gets a vector whose 2 elements are equal to one.</summary>
      <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary>
      <param name="vector">The source vector.</param>
      <param name="normal">The normal of the surface being reflected off.</param>
      <returns>The reflected vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)">
      <summary>Transforms a vector by a specified 3x2 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)">
      <summary>Transforms a vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)">
      <summary>Transforms a vector normal by the given 3x2 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector normal by the given 4x4 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector2.UnitX">
      <summary>Gets the vector (1,0).</summary>
      <returns>The vector (1,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector2.UnitY">
      <summary>Gets the vector (0,1).</summary>
      <returns>The vector (0,1).</returns>
    </member>
    <member name="F:System.Numerics.Vector2.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector2.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector2.Zero">
      <summary>Returns a vector whose 2 elements are equal to zero.</summary>
      <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns>
    </member>
    <member name="T:System.Numerics.Vector3">
      <summary>Represents a vector with three  single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary>
      <param name="value">The value to assign to all three elements.</param>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)">
      <summary>Creates a   new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary>
      <param name="value">The vector with two elements.</param>
      <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param>
      <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Computes the cross product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The cross product.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Length">
      <summary>Returns the length of this vector object.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="value">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector3.One">
      <summary>Gets a vector whose 3 elements are equal to one.</summary>
      <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary>
      <param name="vector">The source vector.</param>
      <param name="normal">The normal of the surface being reflected off.</param>
      <returns>The reflected vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)">
      <summary>Transforms a vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector normal by the given 4x4 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitX">
      <summary>Gets the vector (1,0,0).</summary>
      <returns>The vector (1,0,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitY">
      <summary>Gets the vector (0,1,0).</summary>
      <returns>The vector (0,1,0)..</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitZ">
      <summary>Gets the vector (0,0,1).</summary>
      <returns>The vector (0,0,1).</returns>
    </member>
    <member name="F:System.Numerics.Vector3.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector3.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector3.Z">
      <summary>The Z component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector3.Zero">
      <summary>Gets a vector whose 3 elements are equal to zero.</summary>
      <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns>
    </member>
    <member name="T:System.Numerics.Vector4">
      <summary>Represents a vector with four single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary>
      <param name="value">The value to assign to all four elements.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary>
      <param name="value">The vector to use for the X, Y, and Z components.</param>
      <param name="w">The W component.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)">
      <summary>Creates a   new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary>
      <param name="value">The vector to use for the X and Y components.</param>
      <param name="z">The Z component.</param>
      <param name="w">The W component.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param>
      <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param>
      <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Length">
      <summary>Returns the length of this vector object.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="vector">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector4.One">
      <summary>Gets a vector whose 4 elements are equal to one.</summary>
      <returns>Returns <see cref="T:System.Numerics.Vector4"></see>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)">
      <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)">
      <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="vector">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)">
      <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)">
      <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitW">
      <summary>Gets the vector (0,0,0,1).</summary>
      <returns>The vector (0,0,0,1).</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitX">
      <summary>Gets the vector (1,0,0,0).</summary>
      <returns>The vector (1,0,0,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitY">
      <summary>Gets the vector (0,1,0,0).</summary>
      <returns>The vector (0,1,0,0)..</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitZ">
      <summary>Gets a vector whose 4 elements are equal to zero.</summary>
      <returns>The vector (0,0,1,0).</returns>
    </member>
    <member name="F:System.Numerics.Vector4.W">
      <summary>The W component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.Z">
      <summary>The Z component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector4.Zero">
      <summary>Gets a vector whose 4 elements are equal to zero.</summary>
      <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns>
    </member>
  </members>
</doc></span>
optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/portable-net45+win8+wp8+wpa81/System.Numerics.Vectors.dll
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optimize_local/program main/packages/System.Numerics.Vectors.4.4.0/lib/portable-net45+win8+wp8+wpa81/System.Numerics.Vectors.xml
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<?xml version="1.0" encoding="utf-8"?><span>
<doc>
  <assembly>
    <name>System.Numerics.Vectors</name>
  </assembly>
  <members>
    <member name="T:System.Numerics.Matrix3x2">
      <summary>Represents a 3x2 matrix.</summary>
    </member>
    <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a 3x2 matrix from the specified components.</summary>
      <param name="m11">The value to assign to the first element in the first row.</param>
      <param name="m12">The value to assign to the second element in the first row.</param>
      <param name="m21">The value to assign to the first element in the second row.</param>
      <param name="m22">The value to assign to the second element in the second row.</param>
      <param name="m31">The value to assign to the first element in the third row.</param>
      <param name="m32">The value to assign to the second element in the third row.</param>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)">
      <summary>Creates a rotation matrix using the given rotation in radians.</summary>
      <param name="radians">The amount of rotation, in radians.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)">
      <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary>
      <param name="radians">The amount of rotation, in radians.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)">
      <summary>Creates a scaling matrix from the specified X and Y components.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary>
      <param name="scale">The uniform scale to use.</param>
      <param name="centerPoint">The center offset.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix that is offset by a given center point.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)">
      <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary>
      <param name="scale">The uniform scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)">
      <summary>Creates a scaling matrix from the specified vector scale.</summary>
      <param name="scales">The scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary>
      <param name="scales">The scale to use.</param>
      <param name="centerPoint">The center offset.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)">
      <summary>Creates a skew matrix from the specified angles in radians.</summary>
      <param name="radiansX">The X angle, in radians.</param>
      <param name="radiansY">The Y angle, in radians.</param>
      <returns>The skew matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)">
      <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary>
      <param name="radiansX">The X angle, in radians.</param>
      <param name="radiansY">The Y angle, in radians.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The skew matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)">
      <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary>
      <param name="position">The translation position.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)">
      <summary>Creates a translation matrix from the specified X and Y components.</summary>
      <param name="xPosition">The X position.</param>
      <param name="yPosition">The Y position.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary>
      <param name="other">The other matrix.</param>
      <returns>true if the two matrices are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.GetDeterminant">
      <summary>Calculates the determinant for this matrix.</summary>
      <returns>The determinant.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.Identity">
      <summary>Gets the multiplicative identity matrix.</summary>
      <returns>The multiplicative identify matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)">
      <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The matrix to invert.</param>
      <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.IsIdentity">
      <summary>Indicates whether the current matrix is the identity matrix.</summary>
      <returns>true if the current matrix is the identity matrix; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)">
      <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary>
      <param name="matrix1">The first matrix.</param>
      <param name="matrix2">The second matrix.</param>
      <param name="amount">The relative weighting of matrix2.</param>
      <returns>The interpolated matrix.</returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M11">
      <summary>The first element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M12">
      <summary>The second element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M21">
      <summary>The first element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M22">
      <summary>The second element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M31">
      <summary>The first element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix3x2.M32">
      <summary>The second element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether the specified matrices are equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns a value that indicates whether the specified matrices are not equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix3x2.ToString">
      <summary>Returns a string that represents this matrix.</summary>
      <returns>The string representation of this matrix.</returns>
    </member>
    <member name="P:System.Numerics.Matrix3x2.Translation">
      <summary>Gets or sets the translation component of this matrix.</summary>
      <returns>The translation component of the current instance.</returns>
    </member>
    <member name="T:System.Numerics.Matrix4x4">
      <summary>Represents a 4x4 matrix.</summary>
    </member>
    <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)">
      <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary>
      <param name="value">A 3x2 matrix.</param>
    </member>
    <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a 4x4 matrix from the specified components.</summary>
      <param name="m11">The value to assign to the first element in the first row.</param>
      <param name="m12">The value to assign to the second element in the first row.</param>
      <param name="m13">The value to assign to the third element in the first row.</param>
      <param name="m14">The value to assign to the fourth element in the first row.</param>
      <param name="m21">The value to assign to the first element in the second row.</param>
      <param name="m22">The value to assign to the second element in the second row.</param>
      <param name="m23">The value to assign to the third element in the second row.</param>
      <param name="m24">The value to assign to the third element in the second row.</param>
      <param name="m31">The value to assign to the first element in the third row.</param>
      <param name="m32">The value to assign to the second element in the third row.</param>
      <param name="m33">The value to assign to the third element in the third row.</param>
      <param name="m34">The value to assign to the fourth element in the third row.</param>
      <param name="m41">The value to assign to the first element in the fourth row.</param>
      <param name="m42">The value to assign to the second element in the fourth row.</param>
      <param name="m43">The value to assign to the third element in the fourth row.</param>
      <param name="m44">The value to assign to the fourth element in the fourth row.</param>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a spherical billboard that rotates around a specified object position.</summary>
      <param name="objectPosition">The position of the object that the billboard will rotate around.</param>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="cameraUpVector">The up vector of the camera.</param>
      <param name="cameraForwardVector">The forward vector of the camera.</param>
      <returns>The created billboard.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary>
      <param name="objectPosition">The position of the object that the billboard will rotate around.</param>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="rotateAxis">The axis to rotate the billboard around.</param>
      <param name="cameraForwardVector">The forward vector of the camera.</param>
      <param name="objectForwardVector">The forward vector of the object.</param>
      <returns>The billboard matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)">
      <summary>Creates a matrix that rotates around an arbitrary vector.</summary>
      <param name="axis">The axis to rotate around.</param>
      <param name="angle">The angle to rotate around axis, in radians.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)">
      <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary>
      <param name="quaternion">The source Quaternion.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">
      <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary>
      <param name="yaw">The angle of rotation, in radians, around the Y axis.</param>
      <param name="pitch">The angle of rotation, in radians, around the X axis.</param>
      <param name="roll">The angle of rotation, in radians, around the Z axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a view matrix.</summary>
      <param name="cameraPosition">The position of the camera.</param>
      <param name="cameraTarget">The target towards which the camera is pointing.</param>
      <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera's point of view.</param>
      <returns>The view matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary>
      <param name="width">The width of the view volume.</param>
      <param name="height">The height of the view volume.</param>
      <param name="zNearPlane">The minimum Z-value of the view volume.</param>
      <param name="zFarPlane">The maximum Z-value of the view volume.</param>
      <returns>The orthographic projection matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a customized orthographic projection matrix.</summary>
      <param name="left">The minimum X-value of the view volume.</param>
      <param name="right">The maximum X-value of the view volume.</param>
      <param name="bottom">The minimum Y-value of the view volume.</param>
      <param name="top">The maximum Y-value of the view volume.</param>
      <param name="zNearPlane">The minimum Z-value of the view volume.</param>
      <param name="zFarPlane">The maximum Z-value of the view volume.</param>
      <returns>The orthographic projection matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary>
      <param name="width">The width of the view volume at the near view plane.</param>
      <param name="height">The height of the view volume at the near view plane.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary>
      <param name="fieldOfView">The field of view in the y direction, in radians.</param>
      <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero.   -or-  <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="F:System.Math.PI"></see>.  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a customized perspective projection matrix.</summary>
      <param name="left">The minimum x-value of the view volume at the near view plane.</param>
      <param name="right">The maximum x-value of the view volume at the near view plane.</param>
      <param name="bottom">The minimum y-value of the view volume at the near view plane.</param>
      <param name="top">The maximum y-value of the view volume at the near view plane.</param>
      <param name="nearPlaneDistance">The distance to the near view plane.</param>
      <param name="farPlaneDistance">The distance to the far view plane.</param>
      <returns>The perspective projection matrix.</returns>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero.   -or-  <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)">
      <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary>
      <param name="value">The plane about which to create a reflection.</param>
      <returns>A new matrix expressing the reflection.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)">
      <summary>Creates a matrix for rotating points around the X axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the X axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)">
      <summary>Creates a matrix for rotating points around the X axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the X axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)">
      <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)">
      <summary>Creates a matrix for rotating points around the Y axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)">
      <summary>Creates a matrix for rotating points around the Z axis.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)">
      <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary>
      <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The rotation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)">
      <summary>Creates a scaling matrix from the specified vector scale.</summary>
      <param name="scales">The scale to use.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)">
      <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary>
      <param name="scale">The uniform scaling factor.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a scaling matrix with a center point.</summary>
      <param name="scales">The vector that contains the amount to scale on each axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)">
      <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary>
      <param name="scale">The uniform scaling factor.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)">
      <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="zScale">The value to scale by on the Z axis.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)">
      <summary>Creates a scaling matrix that is offset by a given center point.</summary>
      <param name="xScale">The value to scale by on the X axis.</param>
      <param name="yScale">The value to scale by on the Y axis.</param>
      <param name="zScale">The value to scale by on the Z axis.</param>
      <param name="centerPoint">The center point.</param>
      <returns>The scaling matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)">
      <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary>
      <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param>
      <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param>
      <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)">
      <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary>
      <param name="position">The amount to translate in each axis.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)">
      <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary>
      <param name="xPosition">The amount to translate on the X axis.</param>
      <param name="yPosition">The amount to translate on the Y axis.</param>
      <param name="zPosition">The amount to translate on the Z axis.</param>
      <returns>The translation matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a world matrix with the specified parameters.</summary>
      <param name="position">The position of the object.</param>
      <param name="forward">The forward direction of the object.</param>
      <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param>
      <returns>The world matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)">
      <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The source matrix.</param>
      <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param>
      <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param>
      <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary>
      <param name="other">The other matrix.</param>
      <returns>true if the two matrices are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.GetDeterminant">
      <summary>Calculates the determinant of the current 4x4 matrix.</summary>
      <returns>The determinant.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.Identity">
      <summary>Gets the multiplicative identity matrix.</summary>
      <returns>Gets the multiplicative identity matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)">
      <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary>
      <param name="matrix">The matrix to invert.</param>
      <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param>
      <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.IsIdentity">
      <summary>Indicates whether the current matrix is the identity matrix.</summary>
      <returns>true if the current matrix is the identity matrix; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)">
      <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary>
      <param name="matrix1">The first matrix.</param>
      <param name="matrix2">The second matrix.</param>
      <param name="amount">The relative weighting of matrix2.</param>
      <returns>The interpolated matrix.</returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M11">
      <summary>The first element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M12">
      <summary>The second element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M13">
      <summary>The third element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M14">
      <summary>The fourth element of the first row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M21">
      <summary>The first element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M22">
      <summary>The second element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M23">
      <summary>The third element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M24">
      <summary>The fourth element of the second row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M31">
      <summary>The first element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M32">
      <summary>The second element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M33">
      <summary>The third element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M34">
      <summary>The fourth element of the third row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M41">
      <summary>The first element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M42">
      <summary>The second element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M43">
      <summary>The third element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Matrix4x4.M44">
      <summary>The fourth element of the fourth row.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix that contains the summed values.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether the specified matrices are equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to care</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns a value that indicates whether the specified matrices are not equal.</summary>
      <param name="value1">The first matrix to compare.</param>
      <param name="value2">The second matrix to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)">
      <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary>
      <param name="value1">The matrix to scale.</param>
      <param name="value2">The scaling value to use.</param>
      <returns>The scaled matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Returns the matrix that results from multiplying two matrices together.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The product matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)">
      <summary>Negates the specified matrix by multiplying all its values by -1.</summary>
      <param name="value">The matrix to negate.</param>
      <returns>The negated matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)">
      <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary>
      <param name="value1">The first matrix.</param>
      <param name="value2">The second matrix.</param>
      <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.ToString">
      <summary>Returns a string that represents this matrix.</summary>
      <returns>The string representation of this matrix.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)">
      <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary>
      <param name="value">The matrix to transform.</param>
      <param name="rotation">The rotation t apply.</param>
      <returns>The transformed matrix.</returns>
    </member>
    <member name="P:System.Numerics.Matrix4x4.Translation">
      <summary>Gets or sets the translation component of this matrix.</summary>
      <returns>The translation component of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)">
      <summary>Transposes the rows and columns of a matrix.</summary>
      <param name="matrix">The matrix to transpose.</param>
      <returns>The transposed matrix.</returns>
    </member>
    <member name="T:System.Numerics.Plane">
      <summary>Represents a three-dimensional plane.</summary>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary>
      <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary>
      <param name="normal">The plane's normal vector.</param>
      <param name="d">The plane's distance from the origin along its normal vector.</param>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary>
      <param name="x">The X component of the normal.</param>
      <param name="y">The Y component of the normal.</param>
      <param name="z">The Z component of the normal.</param>
      <param name="d">The distance of the plane along its normal from the origin.</param>
    </member>
    <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary>
      <param name="point1">The first point defining the plane.</param>
      <param name="point2">The second point defining the plane.</param>
      <param name="point3">The third point defining the plane.</param>
      <returns>The plane containing the three points.</returns>
    </member>
    <member name="F:System.Numerics.Plane.D">
      <summary>The distance of the plane along its normal from the origin.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)">
      <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The four-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)">
      <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The 3-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)">
      <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary>
      <param name="plane">The plane.</param>
      <param name="value">The three-dimensional vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)">
      <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary>
      <param name="other">The other plane.</param>
      <returns>true if the two planes are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="F:System.Numerics.Plane.Normal">
      <summary>The normal vector of the plane.</summary>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)">
      <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane's normal vector normalized.</summary>
      <param name="value">The source plane.</param>
      <returns>The normalized plane.</returns>
    </member>
    <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)">
      <summary>Returns a value that indicates whether two planes are equal.</summary>
      <param name="value1">The first plane to compare.</param>
      <param name="value2">The second plane to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)">
      <summary>Returns a value that indicates whether two planes are not equal.</summary>
      <param name="value1">The first plane to compare.</param>
      <param name="value2">The second plane to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Plane.ToString">
      <summary>Returns the string representation of this plane object.</summary>
      <returns>A string that represents this <see cref="T:System.Numerics.Plane"></see> object.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)">
      <summary>Transforms a normalized plane by a 4x4 matrix.</summary>
      <param name="plane">The normalized plane to transform.</param>
      <param name="matrix">The transformation matrix to apply to plane.</param>
      <returns>The transformed plane.</returns>
    </member>
    <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)">
      <summary>Transforms a normalized plane by a Quaternion rotation.</summary>
      <param name="plane">The normalized plane to transform.</param>
      <param name="rotation">The Quaternion rotation to apply to the plane.</param>
      <returns>A new plane that results from applying the Quaternion rotation.</returns>
    </member>
    <member name="T:System.Numerics.Quaternion">
      <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary>
    </member>
    <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Creates a quaternion from the specified vector and rotation parts.</summary>
      <param name="vectorPart">The vector part of the quaternion.</param>
      <param name="scalarPart">The rotation part of the quaternion.</param>
    </member>
    <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Constructs a quaternion from the specified components.</summary>
      <param name="x">The value to assign to the X component of the quaternion.</param>
      <param name="y">The value to assign to the Y component of the quaternion.</param>
      <param name="z">The value to assign to the Z component of the quaternion.</param>
      <param name="w">The value to assign to the W component of the quaternion.</param>
    </member>
    <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Concatenates two quaternions.</summary>
      <param name="value1">The first quaternion rotation in the series.</param>
      <param name="value2">The second quaternion rotation in the series.</param>
      <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)">
      <summary>Returns the conjugate of a specified quaternion.</summary>
      <param name="value">The quaternion.</param>
      <returns>A new quaternion that is the conjugate of value.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)">
      <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary>
      <param name="axis">The vector to rotate around.</param>
      <param name="angle">The angle, in radians, to rotate around the vector.</param>
      <returns>The newly created quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)">
      <summary>Creates a quaternion from the specified rotation matrix.</summary>
      <param name="matrix">The rotation matrix.</param>
      <returns>The newly created quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">
      <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary>
      <param name="yaw">The yaw angle, in radians, around the Y axis.</param>
      <param name="pitch">The pitch angle, in radians, around the X axis.</param>
      <param name="roll">The roll angle, in radians, around the Z axis.</param>
      <returns>The resulting quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Divides one quaternion by a second quaternion.</summary>
      <param name="value1">The dividend.</param>
      <param name="value2">The divisor.</param>
      <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Calculates the dot product of two quaternions.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary>
      <param name="other">The other quaternion.</param>
      <returns>true if the two quaternions are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Quaternion.Identity">
      <summary>Gets a quaternion that represents no rotation.</summary>
      <returns>A quaternion whose values are (0, 0, 0, 1).</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)">
      <summary>Returns the inverse of a quaternion.</summary>
      <param name="value">The quaternion.</param>
      <returns>The inverted quaternion.</returns>
    </member>
    <member name="P:System.Numerics.Quaternion.IsIdentity">
      <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary>
      <returns>true if the current instance is the identity quaternion; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Length">
      <summary>Calculates the length of the quaternion.</summary>
      <returns>The computed length of the quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.LengthSquared">
      <summary>Calculates the squared length of the quaternion.</summary>
      <returns>The length squared of the quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)">
      <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <param name="amount">The relative weight of quaternion2 in the interpolation.</param>
      <returns>The interpolated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns the quaternion that results from multiplying two quaternions together.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The product quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)">
      <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary>
      <param name="value1">The source quaternion.</param>
      <param name="value2">The scalar value.</param>
      <returns>The scaled quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)">
      <summary>Reverses the sign of each component of the quaternion.</summary>
      <param name="value">The quaternion to negate.</param>
      <returns>The negated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)">
      <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary>
      <param name="value">The quaternion to normalize.</param>
      <returns>The normalized quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Divides one quaternion by a second quaternion.</summary>
      <param name="value1">The dividend.</param>
      <param name="value2">The divisor.</param>
      <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether two quaternions are equal.</summary>
      <param name="value1">The first quaternion to compare.</param>
      <param name="value2">The second quaternion to compare.</param>
      <returns>true if the two quaternions are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns a value that indicates whether two quaternions are not equal.</summary>
      <param name="value1">The first quaternion to compare.</param>
      <param name="value2">The second quaternion to compare.</param>
      <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)">
      <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary>
      <param name="value1">The source quaternion.</param>
      <param name="value2">The scalar value.</param>
      <returns>The scaled quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Returns the quaternion that results from multiplying two quaternions together.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The product quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)">
      <summary>Reverses the sign of each component of the quaternion.</summary>
      <param name="value">The quaternion to negate.</param>
      <returns>The negated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)">
      <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary>
      <param name="quaternion1">The first quaternion.</param>
      <param name="quaternion2">The second quaternion.</param>
      <param name="amount">The relative weight of the second quaternion in the interpolation.</param>
      <returns>The interpolated quaternion.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)">
      <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary>
      <param name="value1">The first quaternion.</param>
      <param name="value2">The second quaternion.</param>
      <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Quaternion.ToString">
      <summary>Returns a string that represents this quaternion.</summary>
      <returns>The string representation of this quaternion.</returns>
    </member>
    <member name="F:System.Numerics.Quaternion.W">
      <summary>The rotation component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.X">
      <summary>The X value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.Y">
      <summary>The Y value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Quaternion.Z">
      <summary>The Z value of the vector component of the quaternion.</summary>
      <returns></returns>
    </member>
    <member name="T:System.Numerics.Vector`1">
      <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0)">
      <summary>Creates a vector whose components are of a specified type.</summary>
      <param name="value">The numeric type that defines the type of the components in the vector.</param>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0[])">
      <summary>Creates a vector from a specified array.</summary>
      <param name="values">A numeric array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)">
      <summary>Creates a vector from a specified array starting at a specified index position.</summary>
      <param name="values">A numeric array.</param>
      <param name="index">The starting index position from which to create the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception>
      <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-   The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="P:System.Numerics.Vector`1.Count"></see>.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.CopyTo(`0[])">
      <summary>Copies the vector instance to a specified destination array.</summary>
      <param name="destination">The array to receive a copy of the vector values.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)">
      <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary>
      <param name="destination">The array to receive a copy of the vector values.</param>
      <param name="startIndex">The starting index in destination at which to begin the copy operation.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception>
    </member>
    <member name="P:System.Numerics.Vector`1.Count">
      <summary>Returns the number of elements stored in the vector.</summary>
      <returns>The number of elements stored in the vector.</returns>
      <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception>
    </member>
    <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary>
      <param name="other">The vector to compare with this instance.</param>
      <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary>
      <param name="obj">The object to compare with this instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="P:System.Numerics.Vector`1.Item(System.Int32)">
      <summary>Gets the element at a specified index.</summary>
      <param name="index">The index of the element to return.</param>
      <returns>The element at index <paramref name="index">index</paramref>.</returns>
      <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to <see cref="P:System.Numerics.Vector`1.Count"></see>.</exception>
    </member>
    <member name="P:System.Numerics.Vector`1.One">
      <summary>Returns a vector containing all ones.</summary>
      <returns>A vector containing all ones.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt64})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt32})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.UInt16})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Single})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.SByte})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Double})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int32})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int16})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Byte})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T} to System.Numerics.Vector{System.Int64})">
      <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary>
      <param name="value">The vector to reinterpret.</param>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)">
      <summary>Multiplies a vector by a specified scalar value.</summary>
      <param name="value">The source vector.</param>
      <param name="factor">A scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})">
      <summary>Multiplies a vector by the given scalar.</summary>
      <param name="factor">The scalar value.</param>
      <param name="value">The source vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})">
      <summary>Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <returns>The one's complement vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})">
      <summary>Negates a given vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString">
      <summary>Returns the string representation of this vector using default formatting.</summary>
      <returns>The string representation of this vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector`1.ToString(System.String)">
      <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="P:System.Numerics.Vector`1.Zero">
      <summary>Returns a vector containing all zeroes.</summary>
      <returns>A vector containing all zeroes.</returns>
    </member>
    <member name="T:System.Numerics.Vector">
      <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary>
    </member>
    <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the absolute values of the given vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})">
      <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The reinterpreted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary>
      <param name="condition">The integral mask vector used to drive selection.</param>
      <param name="left">The first source vector.</param>
      <param name="right">The second source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The new vector with elements selected based on the mask.</returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})">
      <param name="value"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the result of dividing the first vector's elements by the corresponding elements in the second vector.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The divided vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="P:System.Numerics.Vector.IsHardwareAccelerated">
      <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary>
      <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting long integer vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})">
      <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>The resulting integral vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise,  false.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The maximum vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The minimum vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary>
      <param name="left">The scalar value.</param>
      <param name="right">The vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)">
      <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})">
      <param name="source1"></param>
      <param name="source2"></param>
      <returns></returns>
    </member>
    <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are obtained by taking the one's complement of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose elements are the square roots of a specified vector's elements.</summary>
      <param name="value">The source vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)">
      <param name="source"></param>
      <param name="dest1"></param>
      <param name="dest2"></param>
    </member>
    <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})">
      <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam>
      <returns>The resulting vector.</returns>
    </member>
    <member name="T:System.Numerics.Vector2">
      <summary>Represents a vector with two single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector2.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary>
      <param name="value">The value to assign to both elements.</param>
    </member>
    <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Length">
      <summary>Returns the length of the vector.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="value">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector2.One">
      <summary>Gets a vector whose 2 elements are equal to one.</summary>
      <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary>
      <param name="vector">The source vector.</param>
      <param name="normal">The normal of the surface being reflected off.</param>
      <returns>The reflected vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)">
      <summary>Transforms a vector by a specified 3x2 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)">
      <summary>Transforms a vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)">
      <summary>Transforms a vector normal by the given 3x2 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector normal by the given 4x4 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector2.UnitX">
      <summary>Gets the vector (1,0).</summary>
      <returns>The vector (1,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector2.UnitY">
      <summary>Gets the vector (0,1).</summary>
      <returns>The vector (0,1).</returns>
    </member>
    <member name="F:System.Numerics.Vector2.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector2.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector2.Zero">
      <summary>Returns a vector whose 2 elements are equal to zero.</summary>
      <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns>
    </member>
    <member name="T:System.Numerics.Vector3">
      <summary>Represents a vector with three  single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary>
      <param name="value">The value to assign to all three elements.</param>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)">
      <summary>Creates a   new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary>
      <param name="value">The vector with two elements.</param>
      <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param>
      <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Computes the cross product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The cross product.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Length">
      <summary>Returns the length of this vector object.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="value">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector3.One">
      <summary>Gets a vector whose 3 elements are equal to one.</summary>
      <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary>
      <param name="vector">The source vector.</param>
      <param name="normal">The normal of the surface being reflected off.</param>
      <returns>The reflected vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)">
      <summary>Transforms a vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a vector normal by the given 4x4 matrix.</summary>
      <param name="normal">The source vector.</param>
      <param name="matrix">The matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitX">
      <summary>Gets the vector (1,0,0).</summary>
      <returns>The vector (1,0,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitY">
      <summary>Gets the vector (0,1,0).</summary>
      <returns>The vector (0,1,0)..</returns>
    </member>
    <member name="P:System.Numerics.Vector3.UnitZ">
      <summary>Gets the vector (0,0,1).</summary>
      <returns>The vector (0,0,1).</returns>
    </member>
    <member name="F:System.Numerics.Vector3.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector3.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector3.Z">
      <summary>The Z component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector3.Zero">
      <summary>Gets a vector whose 3 elements are equal to zero.</summary>
      <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns>
    </member>
    <member name="T:System.Numerics.Vector4">
      <summary>Represents a vector with four single-precision floating-point values.</summary>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Single)">
      <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary>
      <param name="value">The value to assign to all four elements.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary>
      <param name="value">The vector to use for the X, Y, and Z components.</param>
      <param name="w">The W component.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)">
      <summary>Creates a   new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary>
      <param name="value">The vector to use for the X and Y components.</param>
      <param name="z">The Z component.</param>
      <param name="w">The W component.</param>
    </member>
    <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>Creates a vector whose elements have the specified values.</summary>
      <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param>
      <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param>
      <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param>
      <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param>
    </member>
    <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the absolute values of each of the specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The absolute value vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Restricts a vector between a minimum and a maximum value.</summary>
      <param name="value1">The vector to restrict.</param>
      <param name="min">The minimum value.</param>
      <param name="max">The maximum value.</param>
      <returns>The restricted vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])">
      <summary>Copies the elements of the vector to a specified array.</summary>
      <param name="array">The destination array.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)">
      <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary>
      <param name="array">The destination array.</param>
      <param name="index">The index at which to copy the first element of the vector.</param>
      <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception>
      <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception>
      <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero.   -or-  <paramref name="index">index</paramref> is greater than or equal to the array length.</exception>
      <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception>
    </member>
    <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Computes the Euclidean distance between the two given points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns the Euclidean distance squared between two specified points.</summary>
      <param name="value1">The first point.</param>
      <param name="value2">The second point.</param>
      <returns>The distance squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector resulting from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="divisor">The scalar value.</param>
      <returns>The vector that results from the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns the dot product of two vectors.</summary>
      <param name="vector1">The first vector.</param>
      <param name="vector2">The second vector.</param>
      <returns>The dot product.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether this instance and another vector are equal.</summary>
      <param name="other">The other vector.</param>
      <returns>true if the two vectors are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Equals(System.Object)">
      <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary>
      <param name="obj">The object to compare with the current instance.</param>
      <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false```. If &lt;code data-dev-comment-type=&quot;paramref&quot;&gt;obj&lt;/code&gt; isnull, the method returnsfalse`.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.GetHashCode">
      <summary>Returns the hash code for this instance.</summary>
      <returns>The hash code.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Length">
      <summary>Returns the length of this vector object.</summary>
      <returns>The vector's length.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.LengthSquared">
      <summary>Returns the length of the vector squared.</summary>
      <returns>The vector's length squared.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)">
      <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param>
      <returns>The interpolated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The maximized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary>
      <param name="value1">The first vector.</param>
      <param name="value2">The second vector.</param>
      <returns>The minimized vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)">
      <summary>Multiplies a vector by a specified scalar.</summary>
      <param name="left">The vector to multiply.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)">
      <summary>Multiplies a scalar value by a specified vector.</summary>
      <param name="left">The scaled value.</param>
      <param name="right">The vector.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)">
      <summary>Negates a specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)">
      <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary>
      <param name="vector">The vector to normalize.</param>
      <returns>The normalized vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector4.One">
      <summary>Gets a vector whose 4 elements are equal to one.</summary>
      <returns>Returns <see cref="T:System.Numerics.Vector4"></see>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Adds two vectors together.</summary>
      <param name="left">The first vector to add.</param>
      <param name="right">The second vector to add.</param>
      <returns>The summed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Divides the first vector by the second.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)">
      <summary>Divides the specified vector by a specified scalar value.</summary>
      <param name="value1">The vector.</param>
      <param name="value2">The scalar value.</param>
      <returns>The result of the division.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Returns a value that indicates whether two specified vectors are not equal.</summary>
      <param name="left">The first vector to compare.</param>
      <param name="right">The second vector to compare.</param>
      <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Multiplies two vectors together.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The product vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)">
      <summary>Multiples the specified vector by the specified scalar value.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)">
      <summary>Multiples the scalar value by the specified vector.</summary>
      <param name="left">The vector.</param>
      <param name="right">The scalar value.</param>
      <returns>The scaled vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)">
      <summary>Negates the specified vector.</summary>
      <param name="value">The vector to negate.</param>
      <returns>The negated vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)">
      <summary>Returns a vector whose elements are the square root of each of a specified vector's elements.</summary>
      <param name="value">A vector.</param>
      <returns>The square root vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)">
      <summary>Subtracts the second vector from the first.</summary>
      <param name="left">The first vector.</param>
      <param name="right">The second vector.</param>
      <returns>The difference vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString">
      <summary>Returns the string representation of the current instance using default formatting.</summary>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString(System.String)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)">
      <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary>
      <param name="format">A  or  that defines the format of individual elements.</param>
      <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param>
      <returns>The string representation of the current instance.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)">
      <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)">
      <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="vector">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)">
      <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)">
      <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)">
      <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary>
      <param name="value">The vector to rotate.</param>
      <param name="rotation">The rotation to apply.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)">
      <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary>
      <param name="position">The vector to transform.</param>
      <param name="matrix">The transformation matrix.</param>
      <returns>The transformed vector.</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitW">
      <summary>Gets the vector (0,0,0,1).</summary>
      <returns>The vector (0,0,0,1).</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitX">
      <summary>Gets the vector (1,0,0,0).</summary>
      <returns>The vector (1,0,0,0).</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitY">
      <summary>Gets the vector (0,1,0,0).</summary>
      <returns>The vector (0,1,0,0)..</returns>
    </member>
    <member name="P:System.Numerics.Vector4.UnitZ">
      <summary>Gets a vector whose 4 elements are equal to zero.</summary>
      <returns>The vector (0,0,1,0).</returns>
    </member>
    <member name="F:System.Numerics.Vector4.W">
      <summary>The W component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.X">
      <summary>The X component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.Y">
      <summary>The Y component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="F:System.Numerics.Vector4.Z">
      <summary>The Z component of the vector.</summary>
      <returns></returns>
    </member>
    <member name="P:System.Numerics.Vector4.Zero">
      <summary>Gets a vector whose 4 elements are equal to zero.</summary>
      <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns>
    </member>
  </members>
</doc></span>
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optimize_local/program main/补片/bin/Debug/System.Threading.ThreadPool.dll optimize_local/program main/补片/bin/Debug/System.Threading.Timer.dll optimize_local/program main/补片/bin/Debug/System.Threading.dll optimize_local/program main/补片/bin/Debug/System.ValueTuple.dll optimize_local/program main/补片/bin/Debug/System.Xml.ReaderWriter.dll optimize_local/program main/补片/bin/Debug/System.Xml.XDocument.dll optimize_local/program main/补片/bin/Debug/System.Xml.XPath.XDocument.dll optimize_local/program main/补片/bin/Debug/System.Xml.XPath.dll optimize_local/program main/补片/bin/Debug/System.Xml.XmlDocument.dll optimize_local/program main/补片/bin/Debug/System.Xml.XmlSerializer.dll optimize_local/program main/补片/bin/Debug/Ubiety.Dns.Core.dll optimize_local/program main/补片/bin/Debug/Zstandard.Net.dll optimize_local/program main/补片/bin/Debug/netstandard.dll optimize_local/program main/补片/bin/Debug/toollib.dll optimize_local/program main/补片/bin/Debug/补片.exe optimize_local/program 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optimize_local/program main/订单排样客户端/packages.config optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Controls.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Fuzzy.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Genetic.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Imaging.Formats.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Imaging.IPPrototyper.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Imaging.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.MachineLearning.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Math.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Neuro.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.Lego.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.Surveyor.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.TeRK.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.DirectShow.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.FFMPEG.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.Kinect.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.VFW.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.Ximea.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Vision.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AxInterop.AcroPDFLib.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.C1Report.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.C1Zip.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Command.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Document.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Editor.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Gauge.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Input.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1List.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Report.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Sizer.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1SplitContainer.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Ssrs.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1SuperTooltip.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1TouchToolKit.4.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Code128DLL.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Interop.AcroPDFLib.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/IrisSkin2.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/KeepDynamic.BarcodeReader.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Lee.Barcode.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MathNet.Numerics.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.application optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.exe.config.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.exe.manifest optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Resources/g.png.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/ThoughtWorks.QRCode.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en-JM/MyGlassEdit.resources.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en-US/MyGlassEdit.resources.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en/MyGlassEdit.resources.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/itextsharp.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.pdb.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.xml.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/netDxf.csproj.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.csproj.FileListAbsolute.txt.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.pdb.deploy optimize_local/program main/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/org.in2bits.MyXls.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/Code128DLL.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/KeepDynamic.BarcodeReader.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/itextsharp.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/netDxf.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/org.in2bits.MyXls.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.application optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.exe.config.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.exe.manifest optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/Code128DLL.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/KeepDynamic.BarcodeReader.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/itextsharp.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/netDxf.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/org.in2bits.MyXls.dll.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.application optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.exe.config.deploy optimize_local/program main/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.exe.manifest optimize_local/program main/订单排样客户端/publish/MyGlassEdit.application optimize_local/program main/订单排样客户端/publish/setup.exe optimize_local/program main/订单排样客户端/publish/订单排样客户端.application optimize_local/program main/订单排样客户端/手工排版/Manual主页面.cs optimize_local/program main/订单排样客户端/手工排版/Manual主页面.designer.cs optimize_local/program main/订单排样客户端/手工排版/Manual主页面.en-US.resx optimize_local/program main/订单排样客户端/手工排版/Manual主页面.resx optimize_local/program main/订单排样客户端/手工排版/修改成品尺寸.Designer.cs optimize_local/program main/订单排样客户端/手工排版/修改成品尺寸.cs optimize_local/program main/订单排样客户端/手工排版/修改成品尺寸.resx optimize_local/program main/订单排样客户端/手工排版/手工排版.cs optimize_local/program main/订单排样客户端/手工排版/手工排版.designer.cs optimize_local/program main/订单排样客户端/手工排版/手工排版.en-US.resx optimize_local/program main/订单排样客户端/手工排版/手工排版.resx optimize_local/program main/订单排样客户端/手工排版/查看版图.Designer.cs optimize_local/program main/订单排样客户端/手工排版/查看版图.cs optimize_local/program main/订单排样客户端/手工排版/查看版图.en-US.resx optimize_local/program main/订单排样客户端/手工排版/查看版图.resx optimize_local/program main/订单排样客户端/手工排版/编辑原片.Designer.cs optimize_local/program main/订单排样客户端/手工排版/编辑原片.cs optimize_local/program main/订单排样客户端/手工排版/编辑原片.en-US.resx optimize_local/program main/订单排样客户端/手工排版/编辑原片.resx optimize_local/program main/订单排样客户端/消息提示.Designer.cs optimize_local/program main/订单排样客户端/消息提示.cs optimize_local/program main/订单排样客户端/消息提示.resx optimize_local/program main/订单排样客户端/玻璃优化软件.csproj optimize_local/program main/订单排样客户端/玻璃优化软件.csproj.user optimize_local/program main/订单排样客户端/登录.cs optimize_local/program main/订单排样客户端/登录.designer.cs optimize_local/program main/订单排样客户端/登录.resx optimize_local/program main/订单排样客户端/登录.sq.resx optimize_local/program main/订单排样客户端/管理员登录.Designer.cs optimize_local/program main/订单排样客户端/管理员登录.cs optimize_local/program main/订单排样客户端/管理员登录.resx optimize_patch/.gitattributes optimize_patch/.gitignore optimize_patch/Edit-Mode.sln optimize_patch/net test/DataSet1.Designer.cs optimize_patch/net test/DataSet1.xsc optimize_patch/net test/DataSet1.xsd optimize_patch/net test/DataSet1.xss optimize_patch/net test/Program.cs optimize_patch/net test/Properties/AssemblyInfo.cs optimize_patch/net test/Server.csproj optimize_patch/ng.optima.server/FlowCardDB.cs optimize_patch/ng.optima.server/MarkDB.cs optimize_patch/ng.optima.server/MaterialDB.cs optimize_patch/ng.optima.server/MySqlDbHelper.cs optimize_patch/ng.optima.server/OrderDB.cs optimize_patch/ng.optima.server/ProjectDB.cs optimize_patch/ng.optima.server/ng.optima.server.csproj optimize_patch/补片/App.config optimize_patch/补片/BLL/BuPianBll.cs optimize_patch/补片/DAL/MySqlSqHelper.cs optimize_patch/补片/DAL/gongchenglog.cs optimize_patch/补片/FrmMain.Designer.cs optimize_patch/补片/FrmMain.cs optimize_patch/补片/FrmMain.resx optimize_patch/补片/FrmSet.Designer.cs optimize_patch/补片/FrmSet.cs optimize_patch/补片/FrmSet.resx optimize_patch/补片/Program.cs optimize_patch/补片/Properties/AssemblyInfo.cs optimize_patch/补片/Properties/Resources.Designer.cs optimize_patch/补片/Properties/Resources.resx optimize_patch/补片/Properties/Settings.Designer.cs optimize_patch/补片/Properties/Settings.settings optimize_patch/补片/packages.config optimize_patch/补片/补片.csproj optimize_patch/订单排样客户端/Dog/Dogs.cs optimize_patch/订单排样客户端/Dog/RectSoftKey.cs optimize_patch/订单排样客户端/Dog/SoftKey.cs optimize_patch/订单排样客户端/Dog/VersionTest.cs optimize_patch/订单排样客户端/Dog/bt.cs optimize_patch/订单排样客户端/Dog/yt88.cs optimize_patch/订单排样客户端/EDIT/Packing/BestPacking.cs optimize_patch/订单排样客户端/EDIT/Packing/OnePacking.cs optimize_patch/订单排样客户端/EDIT/Packing/Polygon.cs optimize_patch/订单排样客户端/EDIT/Packing/stock.cs optimize_patch/订单排样客户端/EDIT/Settings.cs optimize_patch/订单排样客户端/EDIT/UserButton.cs optimize_patch/订单排样客户端/EDIT/UserButton.designer.cs optimize_patch/订单排样客户端/EDIT/UserButton.resx optimize_patch/订单排样客户端/EDIT/directPacking/Bag.cs optimize_patch/订单排样客户端/EDIT/directPacking/Colors.cs optimize_patch/订单排样客户端/EDIT/directPacking/Common.cs optimize_patch/订单排样客户端/EDIT/directPacking/ConvexCombination.cs optimize_patch/订单排样客户端/EDIT/directPacking/ConvexHull.cs optimize_patch/订单排样客户端/EDIT/directPacking/CornerDetection.cs optimize_patch/订单排样客户端/EDIT/directPacking/CutLine.cs optimize_patch/订单排样客户端/EDIT/directPacking/DB.cs optimize_patch/订单排样客户端/EDIT/directPacking/DBclass.cs optimize_patch/订单排样客户端/EDIT/directPacking/DisplayPack.cs optimize_patch/订单排样客户端/EDIT/directPacking/DxfDocument.cs optimize_patch/订单排样客户端/EDIT/directPacking/FRectangle.cs optimize_patch/订单排样客户端/EDIT/directPacking/Functions.cs optimize_patch/订单排样客户端/EDIT/directPacking/GenerateQRCode.cs optimize_patch/订单排样客户端/EDIT/directPacking/InforceOptima.cs optimize_patch/订单排样客户端/EDIT/directPacking/LineCross.cs optimize_patch/订单排样客户端/EDIT/directPacking/MD5Helper.cs optimize_patch/订单排样客户端/EDIT/directPacking/MySqlSqHelper.cs optimize_patch/订单排样客户端/EDIT/directPacking/Order.cs optimize_patch/订单排样客户端/EDIT/directPacking/Rack.cs optimize_patch/订单排样客户端/EDIT/directPacking/Remaind.cs optimize_patch/订单排样客户端/EDIT/directPacking/Simulate.cs optimize_patch/订单排样客户端/EDIT/directPacking/Strip.cs optimize_patch/订单排样客户端/EDIT/directPacking/Template.cs optimize_patch/订单排样客户端/EDIT/directPacking/Tranform.cs optimize_patch/订单排样客户端/EDIT/directPacking/dxfPolygon.cs optimize_patch/订单排样客户端/EDIT/directPacking/point.cs optimize_patch/订单排样客户端/EDIT/directPacking/twoPacking.cs optimize_patch/订单排样客户端/EDIT/netdxf/AciColor.cs optimize_patch/订单排样客户端/EDIT/netdxf/Blocks/Block.cs optimize_patch/订单排样客户端/EDIT/netdxf/Blocks/BlockEnd.cs optimize_patch/订单排样客户端/EDIT/netdxf/Blocks/BlockRecord.cs 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optimize_patch/订单排样客户端/EDIT/netdxf/DxfObjectCode.cs optimize_patch/订单排样客户端/EDIT/netdxf/DxfReader.cs optimize_patch/订单排样客户端/EDIT/netdxf/DxfWriter.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/AlignedDimension.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Angular2LineDimension.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Angular3PointDimension.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Arc.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Attribute.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/AttributeDefinition.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Circle.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/DiametricDimension.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Dimension.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/DimensionType.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Ellipse.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/EndSequence.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/EntityObject.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Face3d.cs 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optimize_patch/订单排样客户端/EDIT/netdxf/Entities/MTextAttachmentPoint.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/MTextFormattingOptions.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/MTextLineSpacingStyle.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/OrdinateDimension.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/OrdinateDimensionAxis.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Point.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMesh.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMeshFace.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolyfaceMeshVertex.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Polyline.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolylineSmoothType.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolylineTypeFlags.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/PolylineVertex.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/RadialDimension.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Ray.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Solid.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Spline.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/SplineTypeFlags.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/SplineVertex.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Text.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/TextAligment.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/Vertex.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/VertexTypeFlags.cs optimize_patch/订单排样客户端/EDIT/netdxf/Entities/XLine.cs optimize_patch/订单排样客户端/EDIT/netdxf/Header/AttMode.cs optimize_patch/订单排样客户端/EDIT/netdxf/Header/DxfVersion.cs optimize_patch/订单排样客户端/EDIT/netdxf/Header/HeaderVariable.cs optimize_patch/订单排样客户端/EDIT/netdxf/Header/HeaderVariableCode.cs optimize_patch/订单排样客户端/EDIT/netdxf/Header/HeaderVariables.cs optimize_patch/订单排样客户端/EDIT/netdxf/Header/PointShape.cs optimize_patch/订单排样客户端/EDIT/netdxf/Lineweight.cs optimize_patch/订单排样客户端/EDIT/netdxf/MathHelper.cs optimize_patch/订单排样客户端/EDIT/netdxf/Matrix3.cs optimize_patch/订单排样客户端/EDIT/netdxf/Objects/DictionaryObject.cs optimize_patch/订单排样客户端/EDIT/netdxf/Objects/Group.cs optimize_patch/订单排样客户端/EDIT/netdxf/Objects/ImageDef.cs optimize_patch/订单排样客户端/EDIT/netdxf/Objects/ImageDefReactor.cs optimize_patch/订单排样客户端/EDIT/netdxf/Objects/MLineStyle.cs optimize_patch/订单排样客户端/EDIT/netdxf/Objects/MLineStyleElement.cs optimize_patch/订单排样客户端/EDIT/netdxf/Objects/RasterVariables.cs optimize_patch/订单排样客户端/EDIT/netdxf/StringCode.cs optimize_patch/订单排样客户端/EDIT/netdxf/StringEnum.cs optimize_patch/订单排样客户端/EDIT/netdxf/SubclassMarker.cs optimize_patch/订单排样客户端/EDIT/netdxf/Symbols.cs optimize_patch/订单排样客户端/EDIT/netdxf/Tables/ApplicationRegistry.cs optimize_patch/订单排样客户端/EDIT/netdxf/Tables/DimensionStyle.cs optimize_patch/订单排样客户端/EDIT/netdxf/Tables/Layer.cs optimize_patch/订单排样客户端/EDIT/netdxf/Tables/LineType.cs optimize_patch/订单排样客户端/EDIT/netdxf/Tables/TableObject.cs optimize_patch/订单排样客户端/EDIT/netdxf/Tables/TextStyle.cs optimize_patch/订单排样客户端/EDIT/netdxf/Tables/UCS.cs optimize_patch/订单排样客户端/EDIT/netdxf/Tables/View.cs optimize_patch/订单排样客户端/EDIT/netdxf/Tables/Viewport.cs optimize_patch/订单排样客户端/EDIT/netdxf/Vector2.cs optimize_patch/订单排样客户端/EDIT/netdxf/Vector3.cs optimize_patch/订单排样客户端/EDIT/netdxf/XData.cs optimize_patch/订单排样客户端/EDIT/netdxf/XDataCode.cs optimize_patch/订单排样客户端/EDIT/netdxf/XDataRecord.cs optimize_patch/订单排样客户端/EDIT/netdxf/netDxf.csproj optimize_patch/订单排样客户端/EDIT/opt2btl.cs optimize_patch/订单排样客户端/EDIT/任务.cs optimize_patch/订单排样客户端/EDIT/任务.designer.cs optimize_patch/订单排样客户端/EDIT/任务.en.resx optimize_patch/订单排样客户端/EDIT/任务.resx optimize_patch/订单排样客户端/EDIT/任务.ru.resx optimize_patch/订单排样客户端/EDIT/任务.sq.resx optimize_patch/订单排样客户端/EDIT/优化版面.Designer.cs optimize_patch/订单排样客户端/EDIT/优化版面.cs optimize_patch/订单排样客户端/EDIT/优化版面.resx optimize_patch/订单排样客户端/EDIT/功能/OPTIMA优化.Designer.cs optimize_patch/订单排样客户端/EDIT/功能/OPTIMA优化.cs optimize_patch/订单排样客户端/EDIT/功能/OPTIMA优化.resx 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optimize_patch/订单排样客户端/EDIT/手工/手工切割/创建新工程.cs optimize_patch/订单排样客户端/EDIT/手工/手工切割/创建新工程.designer.cs optimize_patch/订单排样客户端/EDIT/手工/手工切割/创建新工程.resx optimize_patch/订单排样客户端/EDIT/手工/手工切割/创建新工程.sq.resx optimize_patch/订单排样客户端/EDIT/手工/手工切割/手切.cs optimize_patch/订单排样客户端/EDIT/手工/手工切割/手切.designer.cs optimize_patch/订单排样客户端/EDIT/手工/手工切割/手切.resx optimize_patch/订单排样客户端/EDIT/手工/手工切割/手切.sq.resx optimize_patch/订单排样客户端/EDIT/手工/手工切割/设置.cs optimize_patch/订单排样客户端/EDIT/手工/手工切割/设置.designer.cs optimize_patch/订单排样客户端/EDIT/手工/手工切割/设置.resx optimize_patch/订单排样客户端/EDIT/手工/手工排版.Designer.cs optimize_patch/订单排样客户端/EDIT/手工/手工排版.cs optimize_patch/订单排样客户端/EDIT/手工/手工排版.resx optimize_patch/订单排样客户端/EDIT/手工/手工排版.sq.resx optimize_patch/订单排样客户端/EDIT/报告.cs optimize_patch/订单排样客户端/EDIT/报告.designer.cs optimize_patch/订单排样客户端/EDIT/报告.resx optimize_patch/订单排样客户端/EDIT/报告.sq.resx optimize_patch/订单排样客户端/EDIT/标签/BiaoqianStyle.cs optimize_patch/订单排样客户端/EDIT/标签/Code39.cs optimize_patch/订单排样客户端/EDIT/标签/打印标签.cs optimize_patch/订单排样客户端/EDIT/标签/打印标签.designer.cs optimize_patch/订单排样客户端/EDIT/标签/打印标签.en-US.resx optimize_patch/订单排样客户端/EDIT/标签/打印标签.resx optimize_patch/订单排样客户端/EDIT/标签/新建标签.cs optimize_patch/订单排样客户端/EDIT/标签/新建标签.designer.cs optimize_patch/订单排样客户端/EDIT/标签/新建标签.en-US.resx optimize_patch/订单排样客户端/EDIT/标签/新建标签.en.resx optimize_patch/订单排样客户端/EDIT/标签/新建标签.resx optimize_patch/订单排样客户端/EDIT/标签/新建标签.sq.resx optimize_patch/订单排样客户端/EDIT/标签/标签.cs optimize_patch/订单排样客户端/EDIT/标签/标签.designer.cs optimize_patch/订单排样客户端/EDIT/标签/标签.en-US.resx optimize_patch/订单排样客户端/EDIT/标签/标签.resx optimize_patch/订单排样客户端/EDIT/标签/标签样式名称.cs optimize_patch/订单排样客户端/EDIT/标签/标签样式名称.designer.cs optimize_patch/订单排样客户端/EDIT/标签/标签样式名称.en-US.resx optimize_patch/订单排样客户端/EDIT/标签/标签样式名称.resx optimize_patch/订单排样客户端/EDIT/标签/设置二维码内容.Designer.cs optimize_patch/订单排样客户端/EDIT/标签/设置二维码内容.cs optimize_patch/订单排样客户端/EDIT/标签/设置二维码内容.resx optimize_patch/订单排样客户端/EDIT/标签/设置二维码内容.sq.resx optimize_patch/订单排样客户端/EDIT/标签/选择标签.cs optimize_patch/订单排样客户端/EDIT/标签/选择标签.designer.cs optimize_patch/订单排样客户端/EDIT/标签/选择标签.en-US.resx optimize_patch/订单排样客户端/EDIT/标签/选择标签.resx optimize_patch/订单排样客户端/EDIT/标签/选择标签.sq.resx optimize_patch/订单排样客户端/EDIT/格式/Bottero.cs optimize_patch/订单排样客户端/EDIT/格式/BotteroSetting.Designer.cs optimize_patch/订单排样客户端/EDIT/格式/BotteroSetting.cs optimize_patch/订单排样客户端/EDIT/格式/BotteroSetting.resx optimize_patch/订单排样客户端/EDIT/格式/CopyBT.cs optimize_patch/订单排样客户端/EDIT/格式/ForeignOPT.cs optimize_patch/订单排样客户端/EDIT/格式/LISEC.cs optimize_patch/订单排样客户端/EDIT/格式/MyGlasFile.cs optimize_patch/订单排样客户端/EDIT/格式/MyGlassOtdFile.cs optimize_patch/订单排样客户端/EDIT/格式/OldOpt.cs optimize_patch/订单排样客户端/EDIT/格式/Pujinli.cs optimize_patch/订单排样客户端/EDIT/格式/SaveFile.cs optimize_patch/订单排样客户端/EDIT/格式/TaskFile.cs optimize_patch/订单排样客户端/EDIT/次要/Message.cs optimize_patch/订单排样客户端/EDIT/次要/OrderStatus.cs optimize_patch/订单排样客户端/EDIT/次要/SendMessage.cs optimize_patch/订单排样客户端/EDIT/次要/Sentences.cs optimize_patch/订单排样客户端/EDIT/次要/Win32.cs optimize_patch/订单排样客户端/EDIT/次要/computer.cs optimize_patch/订单排样客户端/EDIT/次要/优化进度.cs optimize_patch/订单排样客户端/EDIT/次要/优化进度.designer.cs optimize_patch/订单排样客户端/EDIT/次要/优化进度.en-AE.resx optimize_patch/订单排样客户端/EDIT/次要/优化进度.en.resx optimize_patch/订单排样客户端/EDIT/次要/优化进度.resx optimize_patch/订单排样客户端/EDIT/次要/优化进度.ru.resx optimize_patch/订单排样客户端/EDIT/次要/优化进度.sq.resx optimize_patch/订单排样客户端/EDIT/次要/关于.Designer.cs optimize_patch/订单排样客户端/EDIT/次要/关于.cs optimize_patch/订单排样客户端/EDIT/次要/关于.en-US.resx optimize_patch/订单排样客户端/EDIT/次要/关于.en.resx optimize_patch/订单排样客户端/EDIT/次要/关于.resx optimize_patch/订单排样客户端/EDIT/次要/关于.sq.resx optimize_patch/订单排样客户端/EDIT/次要/常用规格.Designer.cs optimize_patch/订单排样客户端/EDIT/次要/常用规格.cs optimize_patch/订单排样客户端/EDIT/次要/常用规格.en-US.resx optimize_patch/订单排样客户端/EDIT/次要/常用规格.resx optimize_patch/订单排样客户端/EDIT/次要/录入小头尺寸.Designer.cs optimize_patch/订单排样客户端/EDIT/次要/录入小头尺寸.cs optimize_patch/订单排样客户端/EDIT/次要/录入小头尺寸.resx optimize_patch/订单排样客户端/EDIT/次要/录入零件信息.Designer.cs optimize_patch/订单排样客户端/EDIT/次要/录入零件信息.cs optimize_patch/订单排样客户端/EDIT/次要/录入零件信息.resx optimize_patch/订单排样客户端/EDIT/次要/录入零件信息.sq.resx optimize_patch/订单排样客户端/EDIT/次要/放大排样图.cs optimize_patch/订单排样客户端/EDIT/次要/放大排样图.designer.cs optimize_patch/订单排样客户端/EDIT/次要/放大排样图.resx optimize_patch/订单排样客户端/EDIT/次要/玻璃类型.Designer.cs optimize_patch/订单排样客户端/EDIT/次要/玻璃类型.cs optimize_patch/订单排样客户端/EDIT/次要/玻璃类型.resx optimize_patch/订单排样客户端/EDIT/次要/说明.Designer.cs optimize_patch/订单排样客户端/EDIT/次要/说明.cs optimize_patch/订单排样客户端/EDIT/次要/说明.resx optimize_patch/订单排样客户端/EDIT/设备驱动.Designer.cs optimize_patch/订单排样客户端/EDIT/设备驱动.cs optimize_patch/订单排样客户端/EDIT/设备驱动.en.resx optimize_patch/订单排样客户端/EDIT/设备驱动.resx optimize_patch/订单排样客户端/EDIT/设置磨量.Designer.cs optimize_patch/订单排样客户端/EDIT/设置磨量.cs optimize_patch/订单排样客户端/EDIT/设置磨量.en.resx optimize_patch/订单排样客户端/EDIT/设置磨量.resx optimize_patch/订单排样客户端/EDIT/设置磨量.ru.resx optimize_patch/订单排样客户端/EDIT/配置/OPTIMA优化设置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/OPTIMA优化设置.cs optimize_patch/订单排样客户端/EDIT/配置/OPTIMA优化设置.resx optimize_patch/订单排样客户端/EDIT/配置/TempSetting.cs optimize_patch/订单排样客户端/EDIT/配置/app.config optimize_patch/订单排样客户端/EDIT/配置/优化设置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/优化设置.cs optimize_patch/订单排样客户端/EDIT/配置/优化设置.en.resx optimize_patch/订单排样客户端/EDIT/配置/优化设置.resx optimize_patch/订单排样客户端/EDIT/配置/优化设置.sq.resx optimize_patch/订单排样客户端/EDIT/配置/余料设置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/余料设置.cs optimize_patch/订单排样客户端/EDIT/配置/余料设置.en.resx optimize_patch/订单排样客户端/EDIT/配置/余料设置.resx optimize_patch/订单排样客户端/EDIT/配置/余料设置.sq.resx optimize_patch/订单排样客户端/EDIT/配置/使用设置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/使用设置.cs optimize_patch/订单排样客户端/EDIT/配置/使用设置.en.resx optimize_patch/订单排样客户端/EDIT/配置/使用设置.resx optimize_patch/订单排样客户端/EDIT/配置/刀路设置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/刀路设置.cs optimize_patch/订单排样客户端/EDIT/配置/刀路设置.en.resx optimize_patch/订单排样客户端/EDIT/配置/刀路设置.resx optimize_patch/订单排样客户端/EDIT/配置/刀路设置.sq.resx optimize_patch/订单排样客户端/EDIT/配置/切割信息.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/切割信息.cs optimize_patch/订单排样客户端/EDIT/配置/切割信息.en-US.resx optimize_patch/订单排样客户端/EDIT/配置/切割信息.resx optimize_patch/订单排样客户端/EDIT/配置/参数设定.cs optimize_patch/订单排样客户端/EDIT/配置/参数设定.designer.cs optimize_patch/订单排样客户端/EDIT/配置/参数设定.en.resx optimize_patch/订单排样客户端/EDIT/配置/参数设定.resx optimize_patch/订单排样客户端/EDIT/配置/参数设定.sq.resx optimize_patch/订单排样客户端/EDIT/配置/参数设定.yav.resx optimize_patch/订单排样客户端/EDIT/配置/工位配置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/工位配置.cs optimize_patch/订单排样客户端/EDIT/配置/工位配置.en-US.resx optimize_patch/订单排样客户端/EDIT/配置/工位配置.resx optimize_patch/订单排样客户端/EDIT/配置/异形设置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/异形设置.cs optimize_patch/订单排样客户端/EDIT/配置/异形设置.resx optimize_patch/订单排样客户端/EDIT/配置/手工排版设置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/手工排版设置.cs optimize_patch/订单排样客户端/EDIT/配置/手工排版设置.resx optimize_patch/订单排样客户端/EDIT/配置/打标新增.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/打标新增.cs optimize_patch/订单排样客户端/EDIT/配置/打标新增.resx optimize_patch/订单排样客户端/EDIT/配置/打标设置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/打标设置.cs optimize_patch/订单排样客户端/EDIT/配置/打标设置.resx optimize_patch/订单排样客户端/EDIT/配置/显示设置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/显示设置.cs optimize_patch/订单排样客户端/EDIT/配置/显示设置.en.resx optimize_patch/订单排样客户端/EDIT/配置/显示设置.resx optimize_patch/订单排样客户端/EDIT/配置/显示设置.sq.resx optimize_patch/订单排样客户端/EDIT/配置/权限管理.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/权限管理.cs optimize_patch/订单排样客户端/EDIT/配置/权限管理.en.resx optimize_patch/订单排样客户端/EDIT/配置/权限管理.resx optimize_patch/订单排样客户端/EDIT/配置/权限管理.zh.resx optimize_patch/订单排样客户端/EDIT/配置/标签设置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/标签设置.cs optimize_patch/订单排样客户端/EDIT/配置/标签设置.resx optimize_patch/订单排样客户端/EDIT/配置/标签设置.sq.resx optimize_patch/订单排样客户端/EDIT/配置/系统设置.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/系统设置.cs optimize_patch/订单排样客户端/EDIT/配置/系统设置.en.resx optimize_patch/订单排样客户端/EDIT/配置/系统设置.resx optimize_patch/订单排样客户端/EDIT/配置/系统设置.sq.resx optimize_patch/订单排样客户端/EDIT/配置/输出结果.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/输出结果.cs optimize_patch/订单排样客户端/EDIT/配置/输出结果.en.resx optimize_patch/订单排样客户端/EDIT/配置/输出结果.resx optimize_patch/订单排样客户端/EDIT/配置/输出结果.sq.resx optimize_patch/订单排样客户端/EDIT/配置/钢化推荐.Designer.cs optimize_patch/订单排样客户端/EDIT/配置/钢化推荐.cs optimize_patch/订单排样客户端/EDIT/配置/钢化推荐.en.resx optimize_patch/订单排样客户端/EDIT/配置/钢化推荐.resx optimize_patch/订单排样客户端/ICO2.ico optimize_patch/订单排样客户端/Program.cs optimize_patch/订单排样客户端/Properties/AssemblyInfo.cs optimize_patch/订单排样客户端/Properties/DataSources/System.Data.DataSet.datasource optimize_patch/订单排样客户端/Properties/DataSources/System.Data.DataTable.datasource optimize_patch/订单排样客户端/Properties/Resources.Designer.cs optimize_patch/订单排样客户端/Properties/Resources.resx optimize_patch/订单排样客户端/Properties/Resources1.Designer.cs optimize_patch/订单排样客户端/Properties/Settings.Designer.cs optimize_patch/订单排样客户端/Properties/Settings.settings optimize_patch/订单排样客户端/Properties/licenses.licx optimize_patch/订单排样客户端/Resources/adsf1.png optimize_patch/订单排样客户端/Resources/back1.png optimize_patch/订单排样客户端/Resources/fdsgds1.png optimize_patch/订单排样客户端/Resources/g.png optimize_patch/订单排样客户端/app.config optimize_patch/订单排样客户端/globel.cs optimize_patch/订单排样客户端/ng.optima.config/HeatConfig.cs optimize_patch/订单排样客户端/ng.optima.config/MarkSet.cs optimize_patch/订单排样客户端/ng.optima.config/OptimaConfig.cs optimize_patch/订单排样客户端/ng.optima.config/Service.cs optimize_patch/订单排样客户端/ng.optima.config/SystemConfig.cs optimize_patch/订单排样客户端/ng.optima.helper/GlassToOPT.cs optimize_patch/订单排样客户端/ng.optima.helper/OPTFileHelper.cs optimize_patch/订单排样客户端/ng.optima.helper/OPTHelper - 副本.cs optimize_patch/订单排样客户端/ng.optima.helper/OPTHelper.cs optimize_patch/订单排样客户端/ng.optima.helper/OPTHelper2.cs optimize_patch/订单排样客户端/ng.optima.helper/OPTInfoModel.cs optimize_patch/订单排样客户端/ng.optima.helper/OPTPatternModel.cs optimize_patch/订单排样客户端/ng.optima.helper/OPTResultInfo.cs optimize_patch/订单排样客户端/ng.optima.helper/OPTTest.Designer.cs optimize_patch/订单排样客户端/ng.optima.helper/OPTTest.cs optimize_patch/订单排样客户端/ng.optima.helper/OPTTest.resx optimize_patch/订单排样客户端/ng.optima.helper/Optima优化.Designer.cs optimize_patch/订单排样客户端/ng.optima.helper/Optima优化.cs optimize_patch/订单排样客户端/ng.optima.helper/Optima优化.resx optimize_patch/订单排样客户端/ng.optima.model/AdminModel.cs optimize_patch/订单排样客户端/ng.optima.model/ConfigModel.cs optimize_patch/订单排样客户端/ng.optima.model/ErpGlassType.cs optimize_patch/订单排样客户端/ng.optima.model/GlassDetailModel.cs optimize_patch/订单排样客户端/ng.optima.model/HeatLogModel.cs optimize_patch/订单排样客户端/ng.optima.model/HeatModel.cs optimize_patch/订单排样客户端/ng.optima.model/HeatResultModel.cs optimize_patch/订单排样客户端/ng.optima.model/LoginAdminInfo.cs optimize_patch/订单排样客户端/ng.optima.model/MarkModel.cs optimize_patch/订单排样客户端/ng.optima.model/MaterialModel.cs optimize_patch/订单排样客户端/ng.optima.model/MessageModel.cs optimize_patch/订单排样客户端/ng.optima.model/OffcutStockModel.cs optimize_patch/订单排样客户端/ng.optima.model/OperationModel.cs optimize_patch/订单排样客户端/ng.optima.model/OptimizeResultModel.cs 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optimize_wangmei/订单排样客户端/EDIT/格式/SaveFile.cs optimize_wangmei/订单排样客户端/EDIT/格式/TaskFile.cs optimize_wangmei/订单排样客户端/EDIT/次要/LISEC检测.Designer.cs optimize_wangmei/订单排样客户端/EDIT/次要/LISEC检测.cs optimize_wangmei/订单排样客户端/EDIT/次要/LISEC检测.resx optimize_wangmei/订单排样客户端/EDIT/次要/Message.cs optimize_wangmei/订单排样客户端/EDIT/次要/OrderStatus.cs optimize_wangmei/订单排样客户端/EDIT/次要/ProgressForm.Designer.cs optimize_wangmei/订单排样客户端/EDIT/次要/ProgressForm.cs optimize_wangmei/订单排样客户端/EDIT/次要/ProgressForm.resx optimize_wangmei/订单排样客户端/EDIT/次要/SendMessage.cs optimize_wangmei/订单排样客户端/EDIT/次要/Sentences.cs optimize_wangmei/订单排样客户端/EDIT/次要/Win32.cs optimize_wangmei/订单排样客户端/EDIT/次要/computer.cs optimize_wangmei/订单排样客户端/EDIT/次要/vssver2.scc optimize_wangmei/订单排样客户端/EDIT/次要/优化进度.cs optimize_wangmei/订单排样客户端/EDIT/次要/优化进度.designer.cs optimize_wangmei/订单排样客户端/EDIT/次要/优化进度.resx optimize_wangmei/订单排样客户端/EDIT/次要/优化进度.sq.resx optimize_wangmei/订单排样客户端/EDIT/次要/关于.Designer.cs optimize_wangmei/订单排样客户端/EDIT/次要/关于.cs 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Files/MyGlassEdit_1_0_0_2/AForge.Imaging.Formats.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Imaging.IPPrototyper.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Imaging.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.MachineLearning.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Math.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Neuro.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.Lego.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.Surveyor.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Robotics.TeRK.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.DirectShow.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.FFMPEG.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.Kinect.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.VFW.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.Ximea.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Video.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.Vision.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AForge.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/AxInterop.AcroPDFLib.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.C1Report.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.C1Zip.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Command.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Document.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Editor.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Gauge.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Input.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1List.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Report.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Sizer.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1SplitContainer.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1Ssrs.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1SuperTooltip.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/C1.Win.C1TouchToolKit.4.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Code128DLL.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Interop.AcroPDFLib.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/IrisSkin2.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/KeepDynamic.BarcodeReader.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Lee.Barcode.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MathNet.Numerics.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.application optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.exe.config.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/MyGlassEdit.exe.manifest optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/Resources/g.png.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/ThoughtWorks.QRCode.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en-JM/MyGlassEdit.resources.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en-US/MyGlassEdit.resources.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/en/MyGlassEdit.resources.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/itextsharp.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.pdb.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/bin/Debug/netDxf.xml.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/netDxf.csproj.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.csproj.FileListAbsolute.txt.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/netdxf/obj/Debug/netDxf.pdb.deploy optimize_wangmei/订单排样客户端/publish/Application Files/MyGlassEdit_1_0_0_2/org.in2bits.MyXls.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/Code128DLL.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/KeepDynamic.BarcodeReader.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/itextsharp.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/netDxf.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/org.in2bits.MyXls.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.application optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.exe.config.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_0/订单排样客户端.exe.manifest optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/Code128DLL.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/KeepDynamic.BarcodeReader.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/itextsharp.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/netDxf.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/org.in2bits.MyXls.dll.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.application optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.exe.config.deploy optimize_wangmei/订单排样客户端/publish/Application Files/订单排样客户端_1_0_0_1/订单排样客户端.exe.manifest optimize_wangmei/订单排样客户端/publish/MyGlassEdit.application optimize_wangmei/订单排样客户端/publish/setup.exe optimize_wangmei/订单排样客户端/publish/订单排样客户端.application optimize_wangmei/订单排样客户端/手工排版/Manual主页面.cs optimize_wangmei/订单排样客户端/手工排版/Manual主页面.designer.cs optimize_wangmei/订单排样客户端/手工排版/Manual主页面.en-US.resx optimize_wangmei/订单排样客户端/手工排版/Manual主页面.resx optimize_wangmei/订单排样客户端/手工排版/修改成品尺寸.Designer.cs optimize_wangmei/订单排样客户端/手工排版/修改成品尺寸.cs optimize_wangmei/订单排样客户端/手工排版/修改成品尺寸.resx optimize_wangmei/订单排样客户端/手工排版/手工排版.cs optimize_wangmei/订单排样客户端/手工排版/手工排版.designer.cs optimize_wangmei/订单排样客户端/手工排版/手工排版.en-US.resx optimize_wangmei/订单排样客户端/手工排版/手工排版.resx optimize_wangmei/订单排样客户端/手工排版/查看版图.Designer.cs optimize_wangmei/订单排样客户端/手工排版/查看版图.cs optimize_wangmei/订单排样客户端/手工排版/查看版图.en-US.resx optimize_wangmei/订单排样客户端/手工排版/查看版图.resx optimize_wangmei/订单排样客户端/手工排版/编辑原片.Designer.cs optimize_wangmei/订单排样客户端/手工排版/编辑原片.cs optimize_wangmei/订单排样客户端/手工排版/编辑原片.en-US.resx optimize_wangmei/订单排样客户端/手工排版/编辑原片.resx optimize_wangmei/订单排样客户端/消息提示.Designer.cs optimize_wangmei/订单排样客户端/消息提示.cs optimize_wangmei/订单排样客户端/消息提示.resx optimize_wangmei/订单排样客户端/玻璃优化软件.csproj optimize_wangmei/订单排样客户端/玻璃优化软件.csproj.user optimize_wangmei/订单排样客户端/登录.cs optimize_wangmei/订单排样客户端/登录.designer.cs optimize_wangmei/订单排样客户端/登录.resx optimize_wangmei/订单排样客户端/登录.sq.resx optimize_wangmei/订单排样客户端/管理员登录.Designer.cs optimize_wangmei/订单排样客户端/管理员登录.cs optimize_wangmei/订单排样客户端/管理员登录.resx