/** * Take input from [0, n] and return it as [0, 1] * @hidden */ export function bound01(n, max) { if (isOnePointZero(n)) { n = '100%'; } var isPercent = isPercentage(n); n = max === 360 ? n : Math.min(max, Math.max(0, parseFloat(n))); // Automatically convert percentage into number if (isPercent) { n = parseInt(String(n * max), 10) / 100; } // Handle floating point rounding errors if (Math.abs(n - max) < 0.000001) { return 1; } // Convert into [0, 1] range if it isn't already if (max === 360) { // If n is a hue given in degrees, // wrap around out-of-range values into [0, 360] range // then convert into [0, 1]. n = (n < 0 ? (n % max) + max : n % max) / parseFloat(String(max)); } else { // If n not a hue given in degrees // Convert into [0, 1] range if it isn't already. n = (n % max) / parseFloat(String(max)); } return n; } /** * Force a number between 0 and 1 * @hidden */ export function clamp01(val) { return Math.min(1, Math.max(0, val)); } /** * Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1 * * @hidden */ export function isOnePointZero(n) { return typeof n === 'string' && n.indexOf('.') !== -1 && parseFloat(n) === 1; } /** * Check to see if string passed in is a percentage * @hidden */ export function isPercentage(n) { return typeof n === 'string' && n.indexOf('%') !== -1; } /** * Return a valid alpha value [0,1] with all invalid values being set to 1 * @hidden */ export function boundAlpha(a) { a = parseFloat(a); if (isNaN(a) || a < 0 || a > 1) { a = 1; } return a; } /** * Replace a decimal with it's percentage value * @hidden */ export function convertToPercentage(n) { if (n <= 1) { return "".concat(Number(n) * 100, "%"); } return n; } /** * Force a hex value to have 2 characters * @hidden */ export function pad2(c) { return c.length === 1 ? '0' + c : String(c); }